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authorJohn Reck <jreck@google.com>2015-05-07 13:50:55 -0700
committerJohn Reck <jreck@google.com>2015-05-07 13:50:55 -0700
commit98ae4dfbbc2bf5d61786674dd75127eb4ca238e9 (patch)
treefb0bc0e981ad5908d43f6e2549829c2902d391a4
parentff357a9cd4b6faffcad428973fef3ddd1d27b22d (diff)
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Fix build
Change-Id: I233f943041ce46b0d69e0e2f5e0dcda9aa9b7d4b
-rw-r--r--libs/hwui/DisplayListCanvas.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/hwui/DisplayListCanvas.h b/libs/hwui/DisplayListCanvas.h
index 7f8ae72..d997ef4 100644
--- a/libs/hwui/DisplayListCanvas.h
+++ b/libs/hwui/DisplayListCanvas.h
@@ -350,7 +350,7 @@ private:
// correctly, such as creating the bitmap from scratch, drawing with it, changing its
// contents, and drawing again. The only fix would be to always copy it the first time,
// which doesn't seem worth the extra cycles for this unlikely case.
- const SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
+ SkBitmap* localBitmap = new (alloc()) SkBitmap(bitmap);
alloc().autoDestroy(localBitmap);
mDisplayListData->bitmapResources.push_back(localBitmap);
return localBitmap;