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author | Jean-Michel Trivi <> | 2009-04-17 11:46:50 -0700 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2009-04-17 11:46:50 -0700 |
commit | b3eaa4a139c60b7005d868652241aee9efd6d138 (patch) | |
tree | e82c23c4a2167b70ee8d78e8718acaed8937c448 | |
parent | 096840a2a0ca99cd49ecfcce0d34bf3d0d103d5f (diff) | |
parent | ff14c25339da3f6cd86edd66ef42640e6d0c0787 (diff) | |
download | frameworks_base-b3eaa4a139c60b7005d868652241aee9efd6d138.zip frameworks_base-b3eaa4a139c60b7005d868652241aee9efd6d138.tar.gz frameworks_base-b3eaa4a139c60b7005d868652241aee9efd6d138.tar.bz2 |
Merge branch 'readonly-p4-donut' into donut
-rw-r--r-- | media/java/android/media/AudioTrack.java | 111 |
1 files changed, 67 insertions, 44 deletions
diff --git a/media/java/android/media/AudioTrack.java b/media/java/android/media/AudioTrack.java index 4196ef3..3cd841d 100644 --- a/media/java/android/media/AudioTrack.java +++ b/media/java/android/media/AudioTrack.java @@ -32,22 +32,24 @@ import android.util.Log; * It allows to stream PCM audio buffers to the audio hardware for playback. This is * achieved by "pushing" the data to the AudioTrack object using one of the * {@link #write(byte[], int, int)} and {@link #write(short[], int, int)} methods. - * <p>An AudioTrack instance can operate under two modes: static of streaming.<br> - * The Streaming mode consists in continuously writing data to the AudioTrack, using one - * of the write() methods. These are blocking and return when the data has been transferred - * from the Java layer to the native layer, and is queued for playback. The streaming mode + * + * <p>An AudioTrack instance can operate under two modes: static or streaming.<br> + * In Streaming mode, the application writes a continuous stream of data to the AudioTrack, using + * one of the write() methods. These are blocking and return when the data has been transferred + * from the Java layer to the native layer and queued for playback. The streaming mode * is most useful when playing blocks of audio data that for instance are: * <ul> * <li>too big to fit in memory because of the duration of the sound to play,</li> * <li>too big to fit in memory because of the characteristics of the audio data * (high sampling rate, bits per sample ...)</li> - * <li>chosen, received or generated as the audio keeps playing.</li> + * <li>received or generated while previously queued audio is playing.</li> * </ul> * The static mode is to be chosen when dealing with short sounds that fit in memory and - * that need to be played with the smallest latency possible. Static mode AudioTrack instances can - * play the sound without the need to transfer the audio data from Java to the audio hardware + * that need to be played with the smallest latency possible. AudioTrack instances in static mode + * can play the sound without the need to transfer the audio data from Java to native layer * each time the sound is to be played. The static mode will therefore be preferred for UI and * game sounds that are played often, and with the smallest overhead possible. + * * <p>Upon creation, an AudioTrack object initializes its associated audio buffer. * The size of this buffer, specified during the construction, determines how long an AudioTrack * can play before running out of data.<br> @@ -66,11 +68,11 @@ public class AudioTrack /** Maximum value for a channel volume */ private static final float VOLUME_MAX = 1.0f; - /** state of an AudioTrack this is stopped */ + /** indicates AudioTrack state is stopped */ public static final int PLAYSTATE_STOPPED = 1; // matches SL_PLAYSTATE_STOPPED - /** state of an AudioTrack this is paused */ + /** indicates AudioTrack state is paused */ public static final int PLAYSTATE_PAUSED = 2; // matches SL_PLAYSTATE_PAUSED - /** state of an AudioTrack this is playing */ + /** indicates AudioTrack state is playing */ public static final int PLAYSTATE_PLAYING = 3; // matches SL_PLAYSTATE_PLAYING /** @@ -85,7 +87,7 @@ public class AudioTrack public static final int MODE_STREAM = 1; /** - * State of an AudioTrack that was not successfully initialized upon creation + * State of an AudioTrack that was not successfully initialized upon creation. */ public static final int STATE_UNINITIALIZED = 0; /** @@ -126,11 +128,11 @@ public class AudioTrack // Events: // to keep in sync with frameworks/base/include/media/AudioTrack.h /** - * Event id for when the playback head has reached a previously set marker. + * Event id denotes when playback head has reached a previously set marker. */ private static final int NATIVE_EVENT_MARKER = 3; /** - * Event id for when the previously set update period has passed during playback. + * Event id denotes when previously set update period has elapsed during playback. */ private static final int NATIVE_EVENT_NEW_POS = 4; @@ -141,11 +143,11 @@ public class AudioTrack // Member variables //-------------------- /** - * Indicates the state of the AudioTrack instance + * Indicates the state of the AudioTrack instance. */ private int mState = STATE_UNINITIALIZED; /** - * Indicates the play state of the AudioTrack instance + * Indicates the play state of the AudioTrack instance. */ private int mPlayState = PLAYSTATE_STOPPED; /** @@ -159,7 +161,7 @@ public class AudioTrack */ private OnPlaybackPositionUpdateListener mPositionListener = null; /** - * Lock to protect event listener updates against event notifications + * Lock to protect event listener updates against event notifications. */ private final Object mPositionListenerLock = new Object(); /** @@ -167,11 +169,11 @@ public class AudioTrack */ private int mNativeBufferSizeInBytes = 0; /** - * Handler for marker events coming from the native code + * Handler for marker events coming from the native code. */ private NativeEventHandlerDelegate mEventHandlerDelegate = null; /** - * Looper associated with the thread that creates the AudioTrack instance + * Looper associated with the thread that creates the AudioTrack instance. */ private Looper mInitializationLooper = null; /** @@ -179,7 +181,7 @@ public class AudioTrack */ private int mSampleRate = 22050; /** - * The number of input audio channels (1 is mono, 2 is stereo) + * The number of input audio channels (1 is mono, 2 is stereo). */ private int mChannelCount = 1; /** @@ -194,7 +196,7 @@ public class AudioTrack */ private int mDataLoadMode = MODE_STREAM; /** - * The current audio channel configuration + * The current audio channel configuration. */ private int mChannelConfiguration = AudioFormat.CHANNEL_CONFIGURATION_MONO; /** @@ -209,7 +211,7 @@ public class AudioTrack // Used exclusively by native code //-------------------- /** - * Accessed by native methods: provides access to C++ AudioTrack object + * Accessed by native methods: provides access to C++ AudioTrack object. */ @SuppressWarnings("unused") private int mNativeTrackInJavaObj; @@ -227,17 +229,14 @@ public class AudioTrack /** * Class constructor. * @param streamType the type of the audio stream. See - * {@link AudioManager#STREAM_VOICE_CALL}, {@link AudioManager#STREAM_SYSTEM}, * {@link AudioManager#STREAM_RING}, {@link AudioManager#STREAM_MUSIC} and * {@link AudioManager#STREAM_ALARM} * @param sampleRateInHz the sample rate expressed in Hertz. Examples of rates are (but * not limited to) 44100, 22050 and 11025. * @param channelConfig describes the configuration of the audio channels. - * See {@link AudioFormat#CHANNEL_CONFIGURATION_MONO} and * {@link AudioFormat#CHANNEL_CONFIGURATION_STEREO} - * @param audioFormat the format in which the audio data is represented. * See {@link AudioFormat#ENCODING_PCM_16BIT} and * {@link AudioFormat#ENCODING_PCM_8BIT} @@ -245,6 +244,9 @@ public class AudioTrack * from for playback. If using the AudioTrack in streaming mode, you can write data into * this buffer in smaller chunks than this size. If using the AudioTrack in static mode, * this is the maximum size of the sound that will be played for this instance. + * See {@link #getMinBufferSize(int, int, int)} to determine the minimum required buffer size + * for the successful creation of an AudioTrack instance in streaming mode. Using values + * smaller than getMinBufferSize() will result in an initialization failure. * @param mode streaming or static buffer. See {@link #MODE_STATIC} and {@link #MODE_STREAM} * @throws java.lang.IllegalArgumentException */ @@ -423,8 +425,8 @@ public class AudioTrack } /** - * Returns the current playback rate in Hz. Note that this rate may differ from one set using - * {@link #setPlaybackRate(int)} as the value effectively set is implementation-dependent. + * Returns the current playback rate in Hz. Note that this rate may differ from the one set + * with {@link #setPlaybackRate(int)} as the value effectively used is implementation-dependent. */ public int getPlaybackRate() { return native_get_playback_rate(); @@ -470,6 +472,9 @@ public class AudioTrack * AudioTrack instance has been created to check if it was initialized * properly. This ensures that the appropriate hardware resources have been * acquired. + * @see #STATE_INITIALIZED + * @see #STATE_NO_STATIC_DATA + * @see #STATE_UNINITIALIZED */ public int getState() { return mState; @@ -486,28 +491,28 @@ public class AudioTrack } /** - * Returns the native frame count used by the hardware + * Returns the native frame count used by the hardware. */ protected int getNativeFrameCount() { return native_get_native_frame_count(); } /** - * @return marker position in frames + * Returns marker position expressed in frames. */ public int getNotificationMarkerPosition() { return native_get_marker_pos(); } /** - * @return update period in frames + * Returns the notification update period expressed in frames. */ public int getPositionNotificationPeriod() { return native_get_pos_update_period(); } /** - * @return playback head position in frames + * Returns the playback head position expressed in frames */ public int getPlaybackHeadPosition() { return native_get_position(); @@ -522,7 +527,9 @@ public class AudioTrack /** * Returns the minimum buffer size required for the successful creation of an AudioTrack - * object to be created in the {@link #MODE_STREAM} mode. + * object to be created in the {@link #MODE_STREAM} mode. Note that this size doesn't + * guarantee a smooth playback under load, and higher values should be chosen according to + * the expected frequency at which the buffer will be refilled with additional data to play. * @param sampleRateInHz the sample rate expressed in Hertz. * @param channelConfig describes the configuration of the audio channels. * See {@link AudioFormat#CHANNEL_CONFIGURATION_MONO} and @@ -533,7 +540,7 @@ public class AudioTrack * @return {@link #ERROR_BAD_VALUE} if an invalid parameter was passed, * or {@link #ERROR} if the implementation was unable to query the hardware for its output * properties, - * or the minimum buffer size expressed in number of bytes. + * or the minimum buffer size expressed in bytes. */ static public int getMinBufferSize(int sampleRateInHz, int channelConfig, int audioFormat) { int channelCount = 0; @@ -577,13 +584,22 @@ public class AudioTrack /** * Sets the listener the AudioTrack notifies when a previously set marker is reached or * for each periodic playback head position update. + * Notifications will be received in the same thread as the one in which the AudioTrack + * instance was created. * @param listener */ public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener) { setPlaybackPositionUpdateListener(listener, null); } - + /** + * Sets the listener the AudioTrack notifies when a previously set marker is reached or + * for each periodic playback head position update. + * Use this method to receive AudioTrack events in the Handler associated with another + * thread than the one in which you created the AudioTrack instance. + * @param listener + * @param handler the Handler that will receive the event notification messages. + */ public void setPlaybackPositionUpdateListener(OnPlaybackPositionUpdateListener listener, Handler handler) { synchronized (mPositionListenerLock) { @@ -636,13 +652,17 @@ public class AudioTrack * the audio data will be consumed and played back, not the original sampling rate of the * content. Setting it to half the sample rate of the content will cause the playback to * last twice as long, but will also result result in a negative pitch shift. - * The current implementation supports a maximum sample rate of twice the hardware output - * sample rate (see {@link #getNativeOutputSampleRate(int)}). Use {@link #getSampleRate()} to - * check the rate actually used in hardware after potential clamping. - * @param sampleRateInHz + * The current implementation supports a maximum sample rate of 64kHz. + * Use {@link #getSampleRate()} to check the rate actually used in hardware after + * potential clamping. + * @param sampleRateInHz the sample rate expressed in Hz * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ + // FIXME: the implementation should support twice the hardware output sample rate + // (see {@link #getNativeOutputSampleRate(int)}), but currently + // due to the representation of the sample rate in the native layer, the sample rate + // is limited to 65535Hz public int setPlaybackRate(int sampleRateInHz) { if (mState != STATE_INITIALIZED) { return ERROR_INVALID_OPERATION; @@ -656,7 +676,7 @@ public class AudioTrack /** - * + * Sets the position of the notification marker. * @param markerInFrames marker in frames * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} @@ -670,7 +690,8 @@ public class AudioTrack /** - * @param periodInFrames update period in frames + * Sets the period for the periodic notification event. + * @param periodInFrames update period expressed in frames * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_INVALID_OPERATION} */ public int setPositionNotificationPeriod(int periodInFrames) { @@ -683,7 +704,7 @@ public class AudioTrack /** * Sets the playback head position. The track must be stopped for the position to be changed. - * @param positionInFrames playback head position in frames + * @param positionInFrames playback head position expressed in frames * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, * {@link #ERROR_INVALID_OPERATION} */ @@ -699,8 +720,8 @@ public class AudioTrack /** * Sets the loop points and the loop count. The loop can be infinite. - * @param startInFrames loop start marker in frames - * @param endInFrames loop end marker in frames + * @param startInFrames loop start marker expressed in frames + * @param endInFrames loop end marker expressed in frames * @param loopCount the number of times the loop is looped. * A value of -1 means infinite looping. * @return error code or success, see {@link #SUCCESS}, {@link #ERROR_BAD_VALUE}, @@ -797,7 +818,8 @@ public class AudioTrack /** * Writes the audio data to the audio hardware for playback. * @param audioData the array that holds the data to play. - * @param offsetInBytes the offset in audioData where the data to play starts. + * @param offsetInBytes the offset expressed in bytes in audioData where the data to play + * starts. * @param sizeInBytes the number of bytes to read in audioData after the offset. * @return the number of bytes that were written or {@link #ERROR_INVALID_OPERATION} * if the object wasn't properly initialized, or {@link #ERROR_BAD_VALUE} if @@ -827,7 +849,8 @@ public class AudioTrack /** * Writes the audio data to the audio hardware for playback. * @param audioData the array that holds the data to play. - * @param offsetInShorts the offset in audioData where the data to play starts. + * @param offsetInShorts the offset expressed in shorts in audioData where the data to play + * starts. * @param sizeInShorts the number of bytes to read in audioData after the offset. * @return the number of shorts that were written or {@link #ERROR_INVALID_OPERATION} * if the object wasn't properly initialized, or {@link #ERROR_BAD_VALUE} if |