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author | Eric Laurent <elaurent@google.com> | 2011-03-01 10:28:01 -0800 |
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committer | Eric Laurent <elaurent@google.com> | 2011-03-01 11:42:43 -0800 |
commit | bbc9fd3acabd067c36c5115f3f11547b78b63eaa (patch) | |
tree | ffac346c09ca19c66fe7a929cff63aa9cd0f06dc | |
parent | dbb520e0a0026b58fb6ba8be65ae4754f154feea (diff) | |
download | frameworks_base-bbc9fd3acabd067c36c5115f3f11547b78b63eaa.zip frameworks_base-bbc9fd3acabd067c36c5115f3f11547b78b63eaa.tar.gz frameworks_base-bbc9fd3acabd067c36c5115f3f11547b78b63eaa.tar.bz2 |
Fix issue 3388775.
Do not select A2DP output for media strategy when it is suspended because
BT SCO is active. Media audio will be routed to speakers or SCO HS
(depending on phone state and activity on stream VOICE_CALL) which is less
confusing than not hearing anything while music progress bar is moving.
Change-Id: Iff8cc1ea9bf9bde0b33035c4d91398db0934b836
-rw-r--r-- | services/audioflinger/AudioPolicyManagerBase.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/services/audioflinger/AudioPolicyManagerBase.cpp b/services/audioflinger/AudioPolicyManagerBase.cpp index bfc80db..74be4e0 100644 --- a/services/audioflinger/AudioPolicyManagerBase.cpp +++ b/services/audioflinger/AudioPolicyManagerBase.cpp @@ -122,12 +122,12 @@ status_t AudioPolicyManagerBase::setDeviceConnectionState(AudioSystem::audio_dev // request routing change if necessary uint32_t newDevice = getNewDevice(mHardwareOutput, false); #ifdef WITH_A2DP + checkA2dpSuspend(); checkOutputForAllStrategies(); // A2DP outputs must be closed after checkOutputForAllStrategies() is executed if (state == AudioSystem::DEVICE_STATE_UNAVAILABLE && AudioSystem::isA2dpDevice(device)) { closeA2dpOutputs(); } - checkA2dpSuspend(); #endif updateDeviceForStrategy(); setOutputDevice(mHardwareOutput, newDevice); @@ -269,8 +269,8 @@ void AudioPolicyManagerBase::setPhoneState(int state) // check for device and output changes triggered by new phone state newDevice = getNewDevice(mHardwareOutput, false); #ifdef WITH_A2DP - checkOutputForAllStrategies(); checkA2dpSuspend(); + checkOutputForAllStrategies(); #endif updateDeviceForStrategy(); @@ -378,8 +378,8 @@ void AudioPolicyManagerBase::setForceUse(AudioSystem::force_use usage, AudioSyst // check for device and output changes triggered by new phone state uint32_t newDevice = getNewDevice(mHardwareOutput, false); #ifdef WITH_A2DP - checkOutputForAllStrategies(); checkA2dpSuspend(); + checkOutputForAllStrategies(); #endif updateDeviceForStrategy(); setOutputDevice(mHardwareOutput, newDevice); @@ -1624,7 +1624,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, if (device) break; #ifdef WITH_A2DP // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to A2DP - if (!isInCall()) { + if (!isInCall() && !mA2dpSuspended) { device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP; if (device) break; device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_HEADPHONES; @@ -1647,7 +1647,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, #ifdef WITH_A2DP // when not in a phone call, phone strategy should route STREAM_VOICE_CALL to // A2DP speaker when forcing to speaker output - if (!isInCall()) { + if (!isInCall() && !mA2dpSuspended) { device = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP_SPEAKER; if (device) break; } @@ -1687,7 +1687,7 @@ uint32_t AudioPolicyManagerBase::getDeviceForStrategy(routing_strategy strategy, device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_WIRED_HEADSET; } #ifdef WITH_A2DP - if ((mA2dpOutput != 0) && + if ((mA2dpOutput != 0) && !mA2dpSuspended && (strategy != STRATEGY_SONIFICATION || a2dpUsedForSonification())) { if (device2 == 0) { device2 = mAvailableOutputDevices & AudioSystem::DEVICE_OUT_BLUETOOTH_A2DP; |