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authorJoe Fernandez <joefernandez@google.com>2013-09-16 17:26:31 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2013-09-16 17:26:31 +0000
commitc2260830f092152067eac18634b5f4001bf13298 (patch)
tree623d984002010abbe06d2ca7005a586a98ebb933
parent1f7cee21e1506c8476a926f0d37b747a825e9f4a (diff)
parentf82b04d4ecb9450afc8a3679e7178bfa4ca782b8 (diff)
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Merge "Update RenderScript docs to include Support Library APIs" into jb-mr2-ub-dev
-rw-r--r--docs/html/guide/topics/renderscript/compute.jd83
1 files changed, 82 insertions, 1 deletions
diff --git a/docs/html/guide/topics/renderscript/compute.jd b/docs/html/guide/topics/renderscript/compute.jd
index 607d16e..14a1682 100644
--- a/docs/html/guide/topics/renderscript/compute.jd
+++ b/docs/html/guide/topics/renderscript/compute.jd
@@ -10,6 +10,11 @@ parent.link=index.html
<ol>
<li><a href="#writing-an-rs-kernel">Writing a RenderScript Kernel</a></li>
+ <li><a href="#access-rs-apis">Accessing RenderScript Java APIs</a>
+ <ol>
+ <li><a href="#ide-setup">Setting Up Your Development Environment</a></li>
+ </ol>
+ </li>
<li><a href="#using-rs-from-java">Using RenderScript from Java Code</a></li>
</ol>
@@ -144,9 +149,85 @@ different level of floating point precision:</p>
beneficial on some architectures due to additional optimizations only available with relaxed
precision (such as SIMD CPU instructions).</p>
+
+<h2 id="access-rs-apis">Accessing RenderScript Java APIs</h2>
+
+<p>When developing an Android application that uses RenderScript, you can access its Java API in
+ one of two ways. The APIs are available in the {@link android.renderscript} package
+ on devices running Android 3.0 (API level 11) and higher. These are the original APIs for
+ RenderScript. The APIs are also available as a Support Library in the
+ {@link android.support.v8.renderscript} package, which allow you to use them on devices running
+ Android 2.2 (API level 8) and higher.</p>
+
+<p>We strongly recommend using the Support Library APIs for accessing RenderScript because they
+ include the latest improvements to the RenderScript compute framework and provide a wider range
+ of device compatibility. Using the RenderScript APIs in the Support Library requires specific
+ setup procedures for your development environment, which is described in the next section.</p>
+
+
+<h3 id="ide-setup">Using the RenderScript Support Library APIs</h3>
+
+<p>In order to use the Support Library RenderScript APIs, you must configure your development
+ environment to be able to access them. The following Android SDK tools are required for using
+ these APIs:</p>
+
+<ul>
+ <li>Android SDK Tools revision 22.2 or higher</li>
+ <li>Android SDK Build-tools revision 18.1.0 or higher</li>
+</ul>
+
+<p>You can check and update the installed version of these tools in the
+ <a href="{@docRoot}tools/help/sdk-manager.html">Android SDK Manager</a>.</p>
+
+<p class="note">
+ <strong>Note:</strong> Use of Support Library RenderScript APIs is not currently supported with
+ Android Studio or Gradle-based builds.
+</p>
+
+<p>To use the Support Library RenderScript APIs in Eclipse:</p>
+
+<ol>
+ <li>Make sure you have the required Android SDK version and Build Tools version installed.</li>
+ <li>Open the {@code project.properties} file in the root folder of your application project.</li>
+ <li>Add the following lines to the file:
+<pre>
+renderscript.target=18
+renderscript.support.mode=true
+sdk.buildtools=18.1.0
+</pre>
+ </li>
+ <li>In your application classes that use RenderScript, add an import for the Support Library
+ classes:
+<pre>
+import android.support.v8.renderscript.*;
+</pre>
+ </li>
+</ol>
+
+<p>The {@code project.properties} settings listed above control specific behavior in the Android
+ build process:</p>
+
+<ul>
+ <li>{@code renderscript.target} - Specifies the bytecode version to be generated. We
+ recommend you set this value the highest available API level and set {@code
+ renderscript.support.mode} to {@code true}. Valid values for this setting are any integer value
+ from 11 to the most recently released API level. If your minimum SDK version specified in your
+ application manifest is set to a higher value, this value is ignored and the target value is set
+ to the minimum SDK version.</li>
+ <li>{@code renderscript.support.mode} - Specifies that the generated bytecode should fall
+ back to a compatible version if the device it is running on does not support the target version.
+ </li>
+ <li>{@code sdk.buildtools} - The version of the Android SDK build tools to use. This value
+ should be set to 18.1.0 or higher. If this option is not specified, the highest installed build
+ tools version is used. You should always set this value to ensure the consistency of builds
+ across development machines with different configurations.</li>
+</ul>
+
+
<h2 id="using-rs-from-java">Using RenderScript from Java Code</h2>
-<p>Using RenderScript from Java code relies on the {@link android.renderscript} APIs. Most
+<p>Using RenderScript from Java code relies on the API classes located in the
+{@link android.renderscript} or the {@link android.support.v8.renderscript} package. Most
applications follow the same basic usage patterns:</p>
<ol>