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author | Derek Sollenberger <djsollen@google.com> | 2014-05-21 11:25:22 -0400 |
---|---|---|
committer | Derek Sollenberger <djsollen@google.com> | 2014-05-21 13:27:10 -0400 |
commit | e392c81f6b8f9ace0c0a48c9d4df117fda31fd13 (patch) | |
tree | 10a8e6944cc2aac5c9b5238e9058ef8c087436d7 | |
parent | 69b43b496472132c4eaee0f9007d453c6f6a49b2 (diff) | |
download | frameworks_base-e392c81f6b8f9ace0c0a48c9d4df117fda31fd13.zip frameworks_base-e392c81f6b8f9ace0c0a48c9d4df117fda31fd13.tar.gz frameworks_base-e392c81f6b8f9ace0c0a48c9d4df117fda31fd13.tar.bz2 |
Pass the radius as a float deeper into HWUI allowing RS to generate more accurate blurs.
Also, when converting radius to an integer value snap to the appropriate integer boundaries.
bug: 10650594
Change-Id: Icca4bc17d88162bbcbc6035d4f81bd1d98a4de2d
-rw-r--r-- | libs/hwui/FontRenderer.cpp | 24 | ||||
-rw-r--r-- | libs/hwui/FontRenderer.h | 4 | ||||
-rw-r--r-- | libs/hwui/utils/Blur.cpp | 12 | ||||
-rw-r--r-- | libs/hwui/utils/Blur.h | 6 |
4 files changed, 32 insertions, 14 deletions
diff --git a/libs/hwui/FontRenderer.cpp b/libs/hwui/FontRenderer.cpp index 647c281..5244635 100644 --- a/libs/hwui/FontRenderer.cpp +++ b/libs/hwui/FontRenderer.cpp @@ -592,7 +592,7 @@ void FontRenderer::setFont(const SkPaint* paint, const mat4& matrix) { } FontRenderer::DropShadow FontRenderer::renderDropShadow(const SkPaint* paint, const char *text, - uint32_t startIndex, uint32_t len, int numGlyphs, uint32_t radius, const float* positions) { + uint32_t startIndex, uint32_t len, int numGlyphs, float radius, const float* positions) { checkInit(); DropShadow image; @@ -613,8 +613,9 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(const SkPaint* paint, co Rect bounds; mCurrentFont->measure(paint, text, startIndex, len, numGlyphs, &bounds, positions); - uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * radius; - uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * radius; + uint32_t intRadius = Blur::convertRadiusToInt(radius); + uint32_t paddedWidth = (uint32_t) (bounds.right - bounds.left) + 2 * intRadius; + uint32_t paddedHeight = (uint32_t) (bounds.top - bounds.bottom) + 2 * intRadius; uint32_t maxSize = Caches::getInstance().maxTextureSize; if (paddedWidth > maxSize || paddedHeight > maxSize) { @@ -635,8 +636,8 @@ FontRenderer::DropShadow FontRenderer::renderDropShadow(const SkPaint* paint, co memset(dataBuffer, 0, size); - int penX = radius - bounds.left; - int penY = radius - bounds.bottom; + int penX = intRadius - bounds.left; + int penY = intRadius - bounds.bottom; if ((bounds.right > bounds.left) && (bounds.top > bounds.bottom)) { // text has non-whitespace, so draw and blur to create the shadow @@ -727,9 +728,10 @@ void FontRenderer::removeFont(const Font* font) { } } -void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, int32_t radius) { +void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, float radius) { + uint32_t intRadius = Blur::convertRadiusToInt(radius); #ifdef ANDROID_ENABLE_RENDERSCRIPT - if (width * height * radius >= RS_MIN_INPUT_CUTOFF) { + if (width * height * intRadius >= RS_MIN_INPUT_CUTOFF) { uint8_t* outImage = (uint8_t*) memalign(RS_CPU_ALLOCATION_ALIGNMENT, width * height); if (mRs == 0) { @@ -768,12 +770,12 @@ void FontRenderer::blurImage(uint8_t** image, int32_t width, int32_t height, int } #endif - float *gaussian = new float[2 * radius + 1]; - Blur::generateGaussianWeights(gaussian, radius); + float *gaussian = new float[2 * intRadius + 1]; + Blur::generateGaussianWeights(gaussian, intRadius); uint8_t* scratch = new uint8_t[width * height]; - Blur::horizontal(gaussian, radius, *image, scratch, width, height); - Blur::vertical(gaussian, radius, scratch, *image, width, height); + Blur::horizontal(gaussian, intRadius, *image, scratch, width, height); + Blur::vertical(gaussian, intRadius, scratch, *image, width, height); delete[] gaussian; delete[] scratch; diff --git a/libs/hwui/FontRenderer.h b/libs/hwui/FontRenderer.h index 9259028..8ce22b0 100644 --- a/libs/hwui/FontRenderer.h +++ b/libs/hwui/FontRenderer.h @@ -129,7 +129,7 @@ public: // After renderDropShadow returns, the called owns the memory in DropShadow.image // and is responsible for releasing it when it's done with it DropShadow renderDropShadow(const SkPaint* paint, const char *text, uint32_t startIndex, - uint32_t len, int numGlyphs, uint32_t radius, const float* positions); + uint32_t len, int numGlyphs, float radius, const float* positions); void setTextureFiltering(bool linearFiltering) { mLinearFiltering = linearFiltering; @@ -218,7 +218,7 @@ private: int32_t width, int32_t height); // the input image handle may have its pointer replaced (to avoid copies) - void blurImage(uint8_t** image, int32_t width, int32_t height, int32_t radius); + void blurImage(uint8_t** image, int32_t width, int32_t height, float radius); }; }; // namespace uirenderer diff --git a/libs/hwui/utils/Blur.cpp b/libs/hwui/utils/Blur.cpp index c020b40..877a422 100644 --- a/libs/hwui/utils/Blur.cpp +++ b/libs/hwui/utils/Blur.cpp @@ -19,6 +19,7 @@ #include <math.h> #include "Blur.h" +#include "MathUtils.h" namespace android { namespace uirenderer { @@ -35,6 +36,17 @@ float Blur::convertSigmaToRadius(float sigma) { return sigma > 0.5f ? (sigma - 0.5f) / BLUR_SIGMA_SCALE : 0.0f; } +// if the original radius was on an integer boundary and the resulting radius +// is within the conversion error tolerance then we attempt to snap to the +// original integer boundary. +uint32_t Blur::convertRadiusToInt(float radius) { + const float radiusCeil = ceilf(radius); + if (MathUtils::areEqual(radiusCeil, radius)) { + return radiusCeil; + } + return radius; +} + /** * HWUI has used a slightly different equation than Skia to generate the value * for sigma and to preserve compatibility we have kept that logic. diff --git a/libs/hwui/utils/Blur.h b/libs/hwui/utils/Blur.h index 79aff65..b145333 100644 --- a/libs/hwui/utils/Blur.h +++ b/libs/hwui/utils/Blur.h @@ -27,8 +27,12 @@ class Blur { public: // If radius > 0, return the corresponding sigma, else return 0 ANDROID_API static float convertRadiusToSigma(float radius); - // If sigma > 0.6, return the corresponding radius, else return 0 + // If sigma > 0.5, return the corresponding radius, else return 0 ANDROID_API static float convertSigmaToRadius(float sigma); + // If the original radius was on an integer boundary then after the sigma to + // radius conversion a small rounding error may be introduced. This function + // accounts for that error and snaps to the appropriate integer boundary. + static uint32_t convertRadiusToInt(float radius); static void generateGaussianWeights(float* weights, int32_t radius); static void horizontal(float* weights, int32_t radius, const uint8_t* source, |