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authorJohn Reck <jreck@google.com>2014-06-03 15:53:15 -0700
committerJohn Reck <jreck@google.com>2014-06-04 12:21:26 -0700
commite4267ea4f20740c37c01bfb6aefcf61fddc4566a (patch)
tree0d00c8bff43f8b0cbe4284e51299f5ca128c83c3
parent79c7de77a7da9cbcb9428ab6203987feb35a427f (diff)
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Even FASTER damage calculations!
* Now with more native! * Less matrix math thanks to bulk-property-update support! * Zero JNI on the View.damageInParent() path! * Fully aware of RT-driven animators! * Likely full of new and exciting bugs! * But it also fixes at least 1 existing invalidate bug! Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
-rw-r--r--core/java/android/view/HardwareLayer.java2
-rw-r--r--core/java/android/view/HardwareRenderer.java3
-rw-r--r--core/java/android/view/RenderNode.java8
-rw-r--r--core/java/android/view/ThreadedRenderer.java13
-rw-r--r--core/java/android/view/View.java1
-rw-r--r--core/java/android/view/ViewGroup.java26
-rw-r--r--core/java/android/view/ViewRootImpl.java9
-rw-r--r--core/jni/android_view_HardwareLayer.cpp9
-rw-r--r--core/jni/android_view_RenderNode.cpp8
-rw-r--r--core/jni/android_view_ThreadedRenderer.cpp15
-rw-r--r--libs/hwui/Android.mk1
-rw-r--r--libs/hwui/DamageAccumulator.cpp105
-rw-r--r--libs/hwui/DamageAccumulator.h57
-rw-r--r--libs/hwui/DeferredLayerUpdater.cpp4
-rw-r--r--libs/hwui/DrawProfiler.cpp2
-rw-r--r--libs/hwui/DrawProfiler.h2
-rw-r--r--libs/hwui/RenderNode.cpp52
-rw-r--r--libs/hwui/RenderNode.h5
-rw-r--r--libs/hwui/RenderProperties.cpp1
-rw-r--r--libs/hwui/RenderProperties.h17
-rw-r--r--libs/hwui/TreeInfo.h44
-rw-r--r--libs/hwui/renderthread/CanvasContext.cpp26
-rw-r--r--libs/hwui/renderthread/CanvasContext.h4
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.cpp19
-rw-r--r--libs/hwui/renderthread/DrawFrameTask.h2
-rw-r--r--libs/hwui/renderthread/RenderProxy.cpp3
-rw-r--r--libs/hwui/renderthread/RenderProxy.h2
27 files changed, 355 insertions, 85 deletions
diff --git a/core/java/android/view/HardwareLayer.java b/core/java/android/view/HardwareLayer.java
index 6acb134..b5b9199 100644
--- a/core/java/android/view/HardwareLayer.java
+++ b/core/java/android/view/HardwareLayer.java
@@ -217,8 +217,6 @@ final class HardwareLayer {
private static native void nUpdateRenderLayer(long layerUpdater, long displayList,
int left, int top, int right, int bottom);
- private static native boolean nFlushChanges(long layerUpdater);
-
private static native long nGetLayer(long layerUpdater);
private static native int nGetTexName(long layerUpdater);
}
diff --git a/core/java/android/view/HardwareRenderer.java b/core/java/android/view/HardwareRenderer.java
index d67c974..592dec8 100644
--- a/core/java/android/view/HardwareRenderer.java
+++ b/core/java/android/view/HardwareRenderer.java
@@ -363,8 +363,7 @@ public abstract class HardwareRenderer {
* @param callbacks Callbacks invoked when drawing happens.
* @param dirty The dirty rectangle to update, can be null.
*/
- abstract void draw(View view, View.AttachInfo attachInfo, HardwareDrawCallbacks callbacks,
- Rect dirty);
+ abstract void draw(View view, View.AttachInfo attachInfo, HardwareDrawCallbacks callbacks);
/**
* Creates a new hardware layer. A hardware layer built by calling this
diff --git a/core/java/android/view/RenderNode.java b/core/java/android/view/RenderNode.java
index c165475..4631b64 100644
--- a/core/java/android/view/RenderNode.java
+++ b/core/java/android/view/RenderNode.java
@@ -842,6 +842,13 @@ public class RenderNode {
}
/**
+ * Sets the scroll position, this is used for damage calculations
+ */
+ public void setScrollPosition(int x, int y) {
+ nSetScrollPosition(mNativeRenderNode, x, y);
+ }
+
+ /**
* Outputs the display list to the log. This method exists for use by
* tools to output display lists for selected nodes to the log.
*
@@ -899,6 +906,7 @@ public class RenderNode {
private static native boolean nSetRight(long renderNode, int right);
private static native boolean nSetTop(long renderNode, int top);
private static native boolean nSetLeft(long renderNode, int left);
+ private static native void nSetScrollPosition(long renderNode, int scrollX, int scrollY);
private static native boolean nSetCameraDistance(long renderNode, float distance);
private static native boolean nSetPivotY(long renderNode, float pivotY);
private static native boolean nSetPivotX(long renderNode, float pivotX);
diff --git a/core/java/android/view/ThreadedRenderer.java b/core/java/android/view/ThreadedRenderer.java
index 9b3ef7f..7bbe84e 100644
--- a/core/java/android/view/ThreadedRenderer.java
+++ b/core/java/android/view/ThreadedRenderer.java
@@ -54,8 +54,6 @@ import java.io.PrintWriter;
public class ThreadedRenderer extends HardwareRenderer {
private static final String LOGTAG = "ThreadedRenderer";
- private static final Rect NULL_RECT = new Rect();
-
// Keep in sync with DrawFrameTask.h SYNC_* flags
// Nothing interesting to report
private static final int SYNC_OK = 0x0;
@@ -228,7 +226,7 @@ public class ThreadedRenderer extends HardwareRenderer {
}
@Override
- void draw(View view, AttachInfo attachInfo, HardwareDrawCallbacks callbacks, Rect dirty) {
+ void draw(View view, AttachInfo attachInfo, HardwareDrawCallbacks callbacks) {
attachInfo.mIgnoreDirtyState = true;
long frameTimeNanos = mChoreographer.getFrameTimeNanos();
attachInfo.mDrawingTime = frameTimeNanos / TimeUtils.NANOS_PER_MS;
@@ -246,12 +244,8 @@ public class ThreadedRenderer extends HardwareRenderer {
attachInfo.mIgnoreDirtyState = false;
- if (dirty == null) {
- dirty = NULL_RECT;
- }
int syncResult = nSyncAndDrawFrame(mNativeProxy, frameTimeNanos,
- recordDuration, view.getResources().getDisplayMetrics().density,
- dirty.left, dirty.top, dirty.right, dirty.bottom);
+ recordDuration, view.getResources().getDisplayMetrics().density);
if ((syncResult & SYNC_INVALIDATE_REQUIRED) != 0) {
attachInfo.mViewRootImpl.invalidate();
}
@@ -393,8 +387,7 @@ public class ThreadedRenderer extends HardwareRenderer {
float lightX, float lightY, float lightZ, float lightRadius);
private static native void nSetOpaque(long nativeProxy, boolean opaque);
private static native int nSyncAndDrawFrame(long nativeProxy,
- long frameTimeNanos, long recordDuration, float density,
- int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);
+ long frameTimeNanos, long recordDuration, float density);
private static native void nRunWithGlContext(long nativeProxy, Runnable runnable);
private static native void nDestroyCanvasAndSurface(long nativeProxy);
diff --git a/core/java/android/view/View.java b/core/java/android/view/View.java
index b500e46..6cac755 100644
--- a/core/java/android/view/View.java
+++ b/core/java/android/view/View.java
@@ -13750,6 +13750,7 @@ public class View implements Drawable.Callback, KeyEvent.Callback,
return;
}
+ renderNode.setScrollPosition(mScrollX, mScrollY);
if ((mPrivateFlags & PFLAG_DRAWING_CACHE_VALID) == 0
|| !renderNode.isValid()
|| (!isLayer && mRecreateDisplayList)) {
diff --git a/core/java/android/view/ViewGroup.java b/core/java/android/view/ViewGroup.java
index 0f40ee7..02011e0 100644
--- a/core/java/android/view/ViewGroup.java
+++ b/core/java/android/view/ViewGroup.java
@@ -4530,6 +4530,28 @@ public abstract class ViewGroup extends View implements ViewParent, ViewManager
}
/**
+ * Native-calculated damage path
+ * Returns false if this path was unable to complete successfully. This means
+ * it hit a ViewParent it doesn't recognize and needs to fall back to calculating
+ * damage area
+ * @hide
+ */
+ public boolean damageChildDeferred(View child) {
+ ViewParent parent = getParent();
+ while (parent != null) {
+ if (parent instanceof ViewGroup) {
+ parent = parent.getParent();
+ } else if (parent instanceof ViewRootImpl) {
+ ((ViewRootImpl) parent).invalidate();
+ return true;
+ } else {
+ parent = null;
+ }
+ }
+ return false;
+ }
+
+ /**
* Quick invalidation method called by View.invalidateViewProperty. This doesn't set the
* DRAWN flags and doesn't handle the Animation logic that the default invalidation methods
* do; all we want to do here is schedule a traversal with the appropriate dirty rect.
@@ -4537,6 +4559,10 @@ public abstract class ViewGroup extends View implements ViewParent, ViewManager
* @hide
*/
public void damageChild(View child, final Rect dirty) {
+ if (damageChildDeferred(child)) {
+ return;
+ }
+
ViewParent parent = this;
final AttachInfo attachInfo = mAttachInfo;
diff --git a/core/java/android/view/ViewRootImpl.java b/core/java/android/view/ViewRootImpl.java
index f3d1e3c..76d5038 100644
--- a/core/java/android/view/ViewRootImpl.java
+++ b/core/java/android/view/ViewRootImpl.java
@@ -181,7 +181,6 @@ public final class ViewRootImpl implements ViewParent,
int mWidth;
int mHeight;
Rect mDirty;
- final Rect mCurrentDirty = new Rect();
boolean mIsAnimating;
CompatibilityInfo.Translator mTranslator;
@@ -861,7 +860,9 @@ public final class ViewRootImpl implements ViewParent,
void invalidate() {
mDirty.set(0, 0, mWidth, mHeight);
- scheduleTraversals();
+ if (!mWillDrawSoon) {
+ scheduleTraversals();
+ }
}
void invalidateWorld(View view) {
@@ -2436,12 +2437,10 @@ public final class ViewRootImpl implements ViewParent,
mHardwareYOffset = yoff;
mResizeAlpha = resizeAlpha;
- mCurrentDirty.set(dirty);
dirty.setEmpty();
mBlockResizeBuffer = false;
- attachInfo.mHardwareRenderer.draw(mView, attachInfo, this,
- animating ? null : mCurrentDirty);
+ attachInfo.mHardwareRenderer.draw(mView, attachInfo, this);
} else {
// If we get here with a disabled & requested hardware renderer, something went
// wrong (an invalidate posted right before we destroyed the hardware surface
diff --git a/core/jni/android_view_HardwareLayer.cpp b/core/jni/android_view_HardwareLayer.cpp
index 879836d..64b077b 100644
--- a/core/jni/android_view_HardwareLayer.cpp
+++ b/core/jni/android_view_HardwareLayer.cpp
@@ -95,13 +95,6 @@ static void android_view_HardwareLayer_updateRenderLayer(JNIEnv* env, jobject cl
layer->setDisplayList(displayList, left, top, right, bottom);
}
-static jboolean android_view_HardwareLayer_flushChanges(JNIEnv* env, jobject clazz,
- jlong layerUpdaterPtr) {
- DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
- TreeInfo ignoredInfo;
- return layer->apply(ignoredInfo);
-}
-
static jlong android_view_HardwareLayer_getLayer(JNIEnv* env, jobject clazz,
jlong layerUpdaterPtr) {
DeferredLayerUpdater* layer = reinterpret_cast<DeferredLayerUpdater*>(layerUpdaterPtr);
@@ -135,8 +128,6 @@ static JNINativeMethod gMethods[] = {
{ "nUpdateSurfaceTexture", "(J)V", (void*) android_view_HardwareLayer_updateSurfaceTexture },
{ "nUpdateRenderLayer", "(JJIIII)V", (void*) android_view_HardwareLayer_updateRenderLayer },
- { "nFlushChanges", "(J)Z", (void*) android_view_HardwareLayer_flushChanges },
-
{ "nGetLayer", "(J)J", (void*) android_view_HardwareLayer_getLayer },
{ "nGetTexName", "(J)I", (void*) android_view_HardwareLayer_getTexName },
#endif
diff --git a/core/jni/android_view_RenderNode.cpp b/core/jni/android_view_RenderNode.cpp
index 26f8993..e5f79f2 100644
--- a/core/jni/android_view_RenderNode.cpp
+++ b/core/jni/android_view_RenderNode.cpp
@@ -275,6 +275,13 @@ static jboolean android_view_RenderNode_offsetTopAndBottom(JNIEnv* env,
return SET_AND_DIRTY(offsetTopBottom, offset, RenderNode::Y);
}
+static void android_view_RenderNode_setScrollPosition(JNIEnv* env,
+ jobject clazz, jlong renderNodePtr, jint scrollX, jint scrollY) {
+ RenderNode* renderNode = reinterpret_cast<RenderNode*>(renderNodePtr);
+ SET_AND_DIRTY(setScrollX, scrollX, RenderNode::GENERIC);
+ SET_AND_DIRTY(setScrollY, scrollY, RenderNode::GENERIC);
+}
+
// ----------------------------------------------------------------------------
// RenderProperties - getters
// ----------------------------------------------------------------------------
@@ -510,6 +517,7 @@ static JNINativeMethod gMethods[] = {
{ "nSetLeftTopRightBottom","(JIIII)Z", (void*) android_view_RenderNode_setLeftTopRightBottom },
{ "nOffsetLeftAndRight", "(JF)Z", (void*) android_view_RenderNode_offsetLeftAndRight },
{ "nOffsetTopAndBottom", "(JF)Z", (void*) android_view_RenderNode_offsetTopAndBottom },
+ { "nSetScrollPosition", "(JII)V", (void*) android_view_RenderNode_setScrollPosition },
{ "nHasOverlappingRendering", "(J)Z", (void*) android_view_RenderNode_hasOverlappingRendering },
{ "nGetClipToOutline", "(J)Z", (void*) android_view_RenderNode_getClipToOutline },
diff --git a/core/jni/android_view_ThreadedRenderer.cpp b/core/jni/android_view_ThreadedRenderer.cpp
index a550649..815c4a7 100644
--- a/core/jni/android_view_ThreadedRenderer.cpp
+++ b/core/jni/android_view_ThreadedRenderer.cpp
@@ -150,6 +150,13 @@ public:
}
}
+protected:
+ virtual void damageSelf(TreeInfo& info) {
+ // Intentionally a no-op. As RootRenderNode gets a new DisplayListData
+ // every frame this would result in every draw push being a full inval,
+ // which is wrong. Only RootRenderNode has this issue.
+ }
+
private:
sp<Looper> mLooper;
std::vector<OnFinishedEvent> mOnFinishedEvents;
@@ -242,11 +249,9 @@ static void android_view_ThreadedRenderer_setOpaque(JNIEnv* env, jobject clazz,
}
static int android_view_ThreadedRenderer_syncAndDrawFrame(JNIEnv* env, jobject clazz,
- jlong proxyPtr, jlong frameTimeNanos, jlong recordDuration, jfloat density,
- jint dirtyLeft, jint dirtyTop, jint dirtyRight, jint dirtyBottom) {
+ jlong proxyPtr, jlong frameTimeNanos, jlong recordDuration, jfloat density) {
RenderProxy* proxy = reinterpret_cast<RenderProxy*>(proxyPtr);
- return proxy->syncAndDrawFrame(frameTimeNanos, recordDuration, density,
- dirtyLeft, dirtyTop, dirtyRight, dirtyBottom);
+ return proxy->syncAndDrawFrame(frameTimeNanos, recordDuration, density);
}
static void android_view_ThreadedRenderer_destroyCanvasAndSurface(JNIEnv* env, jobject clazz,
@@ -363,7 +368,7 @@ static JNINativeMethod gMethods[] = {
{ "nPauseSurface", "(JLandroid/view/Surface;)V", (void*) android_view_ThreadedRenderer_pauseSurface },
{ "nSetup", "(JIIFFFF)V", (void*) android_view_ThreadedRenderer_setup },
{ "nSetOpaque", "(JZ)V", (void*) android_view_ThreadedRenderer_setOpaque },
- { "nSyncAndDrawFrame", "(JJJFIIII)I", (void*) android_view_ThreadedRenderer_syncAndDrawFrame },
+ { "nSyncAndDrawFrame", "(JJJF)I", (void*) android_view_ThreadedRenderer_syncAndDrawFrame },
{ "nDestroyCanvasAndSurface", "(J)V", (void*) android_view_ThreadedRenderer_destroyCanvasAndSurface },
{ "nInvokeFunctor", "(JJZ)V", (void*) android_view_ThreadedRenderer_invokeFunctor },
{ "nRunWithGlContext", "(JLjava/lang/Runnable;)V", (void*) android_view_ThreadedRenderer_runWithGlContext },
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk
index e5c8898..cc62170 100644
--- a/libs/hwui/Android.mk
+++ b/libs/hwui/Android.mk
@@ -14,6 +14,7 @@ ifeq ($(USE_OPENGL_RENDERER),true)
AmbientShadow.cpp \
Animator.cpp \
AssetAtlas.cpp \
+ DamageAccumulator.cpp \
FontRenderer.cpp \
GammaFontRenderer.cpp \
Caches.cpp \
diff --git a/libs/hwui/DamageAccumulator.cpp b/libs/hwui/DamageAccumulator.cpp
new file mode 100644
index 0000000..8aa8c92
--- /dev/null
+++ b/libs/hwui/DamageAccumulator.cpp
@@ -0,0 +1,105 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "DamageAccumulator"
+
+#include "DamageAccumulator.h"
+
+#include <cutils/log.h>
+
+#include "RenderNode.h"
+#include "utils/MathUtils.h"
+
+namespace android {
+namespace uirenderer {
+
+struct DirtyStack {
+ const RenderNode* node;
+ // When this frame is pop'd, this rect is mapped through the above transform
+ // and applied to the previous (aka parent) frame
+ SkRect pendingDirty;
+ DirtyStack* prev;
+ DirtyStack* next;
+};
+
+DamageAccumulator::DamageAccumulator() {
+ mHead = (DirtyStack*) mAllocator.alloc(sizeof(DirtyStack));
+ memset(mHead, 0, sizeof(DirtyStack));
+ // Create a root that we will not pop off
+ mHead->prev = mHead;
+}
+
+void DamageAccumulator::pushNode(const RenderNode* node) {
+ if (!mHead->next) {
+ DirtyStack* nextFrame = (DirtyStack*) mAllocator.alloc(sizeof(DirtyStack));
+ nextFrame->next = 0;
+ nextFrame->prev = mHead;
+ mHead->next = nextFrame;
+ }
+ mHead = mHead->next;
+ mHead->node = node;
+ mHead->pendingDirty.setEmpty();
+}
+
+void DamageAccumulator::popNode() {
+ LOG_ALWAYS_FATAL_IF(mHead->prev == mHead, "Cannot pop the root frame!");
+ DirtyStack* dirtyFrame = mHead;
+ mHead = mHead->prev;
+ if (!dirtyFrame->pendingDirty.isEmpty()) {
+ SkRect mappedDirty;
+ const RenderProperties& props = dirtyFrame->node->properties();
+ const SkMatrix* transform = props.getTransformMatrix();
+ if (transform && !transform->isIdentity()) {
+ transform->mapRect(&mappedDirty, dirtyFrame->pendingDirty);
+ } else {
+ mappedDirty = dirtyFrame->pendingDirty;
+ }
+ if (CC_LIKELY(mHead->node)) {
+ const RenderProperties& parentProps = mHead->node->properties();
+ mappedDirty.offset(props.getLeft() - parentProps.getScrollX(),
+ props.getTop() - parentProps.getScrollY());
+ if (props.getClipToBounds()) {
+ if (!mappedDirty.intersect(0, 0, parentProps.getWidth(), parentProps.getHeight())) {
+ mappedDirty.setEmpty();
+ }
+ }
+ if (CC_UNLIKELY(!MathUtils::isZero(props.getTranslationZ()))) {
+ // TODO: Can we better bound the shadow damage area? For now
+ // match the old damageShadowReceiver() path and just dirty
+ // the entire parent bounds
+ mappedDirty.join(0, 0, parentProps.getWidth(), parentProps.getHeight());
+ }
+ } else {
+ mappedDirty.offset(props.getLeft(), props.getTop());
+ }
+ dirty(mappedDirty.fLeft, mappedDirty.fTop, mappedDirty.fRight, mappedDirty.fBottom);
+ }
+}
+
+void DamageAccumulator::dirty(float left, float top, float right, float bottom) {
+ mHead->pendingDirty.join(left, top, right, bottom);
+}
+
+void DamageAccumulator::finish(SkRect* totalDirty) {
+ LOG_ALWAYS_FATAL_IF(mHead->prev != mHead, "Cannot finish, mismatched push/pop calls! %p vs. %p", mHead->prev, mHead);
+ // Root node never has a transform, so this is the fully mapped dirty rect
+ *totalDirty = mHead->pendingDirty;
+ totalDirty->roundOut();
+ mHead->pendingDirty.setEmpty();
+}
+
+} /* namespace uirenderer */
+} /* namespace android */
diff --git a/libs/hwui/DamageAccumulator.h b/libs/hwui/DamageAccumulator.h
new file mode 100644
index 0000000..c62a351
--- /dev/null
+++ b/libs/hwui/DamageAccumulator.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright (C) 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef DAMAGEACCUMULATOR_H
+#define DAMAGEACCUMULATOR_H
+
+#include <utils/LinearAllocator.h>
+
+#include <SkMatrix.h>
+#include <SkRect.h>
+
+#include "utils/Macros.h"
+
+namespace android {
+namespace uirenderer {
+
+struct DirtyStack;
+class RenderNode;
+
+class DamageAccumulator {
+ PREVENT_COPY_AND_ASSIGN(DamageAccumulator);
+public:
+ DamageAccumulator();
+ // mAllocator will clean everything up for us, no need for a dtor
+
+ // Push a transform node onto the stack. This should be called prior
+ // to any dirty() calls. Subsequent calls to dirty()
+ // will be affected by the node's transform when popNode() is called.
+ void pushNode(const RenderNode* node);
+ // Pops a transform node from the stack, propagating the dirty rect
+ // up to the parent node.
+ void popNode();
+ void dirty(float left, float top, float right, float bottom);
+
+ void finish(SkRect* totalDirty);
+
+private:
+ LinearAllocator mAllocator;
+ DirtyStack* mHead;
+};
+
+} /* namespace uirenderer */
+} /* namespace android */
+
+#endif /* DAMAGEACCUMULATOR_H */
diff --git a/libs/hwui/DeferredLayerUpdater.cpp b/libs/hwui/DeferredLayerUpdater.cpp
index 97e9bf6..d494c4c 100644
--- a/libs/hwui/DeferredLayerUpdater.cpp
+++ b/libs/hwui/DeferredLayerUpdater.cpp
@@ -81,6 +81,10 @@ bool DeferredLayerUpdater::apply(TreeInfo& info) {
success = LayerRenderer::resizeLayer(mLayer, mWidth, mHeight);
}
mLayer->setBlend(mBlend);
+ // TODO: Use DamageAccumulator to get the damage area for the layer's
+ // subtree to only update that part of the layer. Do this as part of
+ // reworking layers to be a RenderProperty instead of a View-managed object
+ mDirtyRect.set(0, 0, mWidth, mHeight);
mDisplayList->prepareTree(info);
mLayer->updateDeferred(mDisplayList.get(),
mDirtyRect.left, mDirtyRect.top, mDirtyRect.right, mDirtyRect.bottom);
diff --git a/libs/hwui/DrawProfiler.cpp b/libs/hwui/DrawProfiler.cpp
index 971a66e..2409554 100644
--- a/libs/hwui/DrawProfiler.cpp
+++ b/libs/hwui/DrawProfiler.cpp
@@ -109,7 +109,7 @@ void DrawProfiler::finishFrame() {
mCurrentFrame = (mCurrentFrame + 1) % mDataSize;
}
-void DrawProfiler::unionDirty(Rect* dirty) {
+void DrawProfiler::unionDirty(SkRect* dirty) {
RETURN_IF_DISABLED();
// Not worth worrying about minimizing the dirty region for debugging, so just
// dirty the entire viewport.
diff --git a/libs/hwui/DrawProfiler.h b/libs/hwui/DrawProfiler.h
index c1aa1c6..7c06e5d 100644
--- a/libs/hwui/DrawProfiler.h
+++ b/libs/hwui/DrawProfiler.h
@@ -37,7 +37,7 @@ public:
void markPlaybackEnd();
void finishFrame();
- void unionDirty(Rect* dirty);
+ void unionDirty(SkRect* dirty);
void draw(OpenGLRenderer* canvas);
void dumpData(int fd);
diff --git a/libs/hwui/RenderNode.cpp b/libs/hwui/RenderNode.cpp
index baf372a..c2f6df8 100644
--- a/libs/hwui/RenderNode.cpp
+++ b/libs/hwui/RenderNode.cpp
@@ -25,6 +25,7 @@
#include <utils/Trace.h>
+#include "DamageAccumulator.h"
#include "Debug.h"
#include "DisplayListOp.h"
#include "DisplayListLogBuffer.h"
@@ -110,14 +111,36 @@ void RenderNode::prepareTree(TreeInfo& info) {
prepareTreeImpl(info);
}
+static inline void pushNode(RenderNode* self, TreeInfo& info) {
+ if (info.damageAccumulator) {
+ info.damageAccumulator->pushNode(self);
+ }
+}
+
+static inline void popNode(TreeInfo& info) {
+ if (info.damageAccumulator) {
+ info.damageAccumulator->popNode();
+ }
+}
+
+void RenderNode::damageSelf(TreeInfo& info) {
+ if (info.damageAccumulator && isRenderable() && properties().getAlpha() > 0) {
+ info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight());
+ }
+}
+
void RenderNode::prepareTreeImpl(TreeInfo& info) {
- if (info.performStagingPush) {
+ pushNode(this, info);
+ if (info.mode == TreeInfo::MODE_FULL) {
pushStagingChanges(info);
- }
- if (info.evaluateAnimations) {
+ evaluateAnimations(info);
+ } else if (info.mode == TreeInfo::MODE_MAYBE_DETACHING) {
+ pushStagingChanges(info);
+ } else if (info.mode == TreeInfo::MODE_RT_ONLY) {
evaluateAnimations(info);
}
prepareSubTree(info, mDisplayListData);
+ popNode(info);
}
class PushAnimatorsFunctor {
@@ -149,18 +172,28 @@ void RenderNode::pushStagingChanges(TreeInfo& info) {
}
if (mDirtyPropertyFields) {
mDirtyPropertyFields = 0;
+ damageSelf(info);
+ popNode(info);
mProperties = mStagingProperties;
+ pushNode(this, info);
+ // We could try to be clever and only re-damage if the matrix changed.
+ // However, we don't need to worry about that. The cost of over-damaging
+ // here is only going to be a single additional map rect of this node
+ // plus a rect join(). The parent's transform (and up) will only be
+ // performed once.
+ damageSelf(info);
}
if (mNeedsDisplayListDataSync) {
mNeedsDisplayListDataSync = false;
// Do a push pass on the old tree to handle freeing DisplayListData
// that are no longer used
- TreeInfo oldTreeInfo;
+ TreeInfo oldTreeInfo(TreeInfo::MODE_MAYBE_DETACHING);
+ oldTreeInfo.damageAccumulator = info.damageAccumulator;
prepareSubTree(oldTreeInfo, mDisplayListData);
- // TODO: The damage for the old tree should be accounted for
delete mDisplayListData;
mDisplayListData = mStagingDisplayListData;
mStagingDisplayListData = 0;
+ damageSelf(info);
}
}
@@ -180,12 +213,21 @@ private:
void RenderNode::evaluateAnimations(TreeInfo& info) {
if (!mAnimators.size()) return;
+ // TODO: Can we target this better? For now treat it like any other staging
+ // property push and just damage self before and after animators are run
+
+ damageSelf(info);
+ popNode(info);
+
AnimateFunctor functor(this, info);
std::vector< sp<BaseRenderNodeAnimator> >::iterator newEnd;
newEnd = std::remove_if(mAnimators.begin(), mAnimators.end(), functor);
mAnimators.erase(newEnd, mAnimators.end());
mProperties.updateMatrix();
info.out.hasAnimations |= mAnimators.size();
+
+ pushNode(this, info);
+ damageSelf(info);
}
void RenderNode::prepareSubTree(TreeInfo& info, DisplayListData* subtree) {
diff --git a/libs/hwui/RenderNode.h b/libs/hwui/RenderNode.h
index 1a5377b..393d4ea 100644
--- a/libs/hwui/RenderNode.h
+++ b/libs/hwui/RenderNode.h
@@ -148,7 +148,7 @@ public:
mDirtyPropertyFields |= fields;
}
- const RenderProperties& properties() {
+ const RenderProperties& properties() const {
return mProperties;
}
@@ -187,6 +187,9 @@ public:
mNeedsAnimatorsSync = true;
}
+protected:
+ virtual void damageSelf(TreeInfo& info);
+
private:
typedef key_value_pair_t<float, DrawDisplayListOp*> ZDrawDisplayListOpPair;
diff --git a/libs/hwui/RenderProperties.cpp b/libs/hwui/RenderProperties.cpp
index 5f7d4e3..6163df5 100644
--- a/libs/hwui/RenderProperties.cpp
+++ b/libs/hwui/RenderProperties.cpp
@@ -44,6 +44,7 @@ RenderProperties::PrimitiveFields::PrimitiveFields()
, mPivotX(0), mPivotY(0)
, mLeft(0), mTop(0), mRight(0), mBottom(0)
, mWidth(0), mHeight(0)
+ , mScrollX(0), mScrollY(0)
, mPivotExplicitlySet(false)
, mMatrixOrPivotDirty(false)
, mCaching(false) {
diff --git a/libs/hwui/RenderProperties.h b/libs/hwui/RenderProperties.h
index b012fc5..c294f38 100644
--- a/libs/hwui/RenderProperties.h
+++ b/libs/hwui/RenderProperties.h
@@ -366,6 +366,22 @@ public:
return false;
}
+ bool setScrollX(int scrollX) {
+ return RP_SET(mPrimitiveFields.mScrollX, scrollX);
+ }
+
+ bool setScrollY(int scrollY) {
+ return RP_SET(mPrimitiveFields.mScrollY, scrollY);
+ }
+
+ int getScrollX() const {
+ return mPrimitiveFields.mScrollX;
+ }
+
+ int getScrollY() const {
+ return mPrimitiveFields.mScrollY;
+ }
+
bool setCaching(bool caching) {
return RP_SET(mPrimitiveFields.mCaching, caching);
}
@@ -465,6 +481,7 @@ private:
float mPivotX, mPivotY;
int mLeft, mTop, mRight, mBottom;
int mWidth, mHeight;
+ int mScrollX, mScrollY;
bool mPivotExplicitlySet;
bool mMatrixOrPivotDirty;
bool mCaching;
diff --git a/libs/hwui/TreeInfo.h b/libs/hwui/TreeInfo.h
index 8355f83..2096f98 100644
--- a/libs/hwui/TreeInfo.h
+++ b/libs/hwui/TreeInfo.h
@@ -18,11 +18,14 @@
#include <utils/Timers.h>
+#include "utils/Macros.h"
+
namespace android {
namespace uirenderer {
class BaseRenderNodeAnimator;
class AnimationListener;
+class DamageAccumulator;
class AnimationHook {
public:
@@ -31,21 +34,44 @@ protected:
~AnimationHook() {}
};
-struct TreeInfo {
- // The defaults here should be safe for everyone but DrawFrameTask to use as-is.
- TreeInfo()
- : frameTimeMs(0)
+// This would be a struct, but we want to PREVENT_COPY_AND_ASSIGN
+class TreeInfo {
+ PREVENT_COPY_AND_ASSIGN(TreeInfo);
+public:
+ enum TraversalMode {
+ // The full monty - sync, push, run animators, etc... Used by DrawFrameTask
+ // May only be used if both the UI thread and RT thread are blocked on the
+ // prepare
+ MODE_FULL,
+ // Run only what can be done safely on RT thread. Currently this only means
+ // animators, but potentially things like SurfaceTexture updates
+ // could be handled by this as well if there are no listeners
+ MODE_RT_ONLY,
+ // The subtree is being detached. Maybe. If the RenderNode is present
+ // in both the old and new display list's children then it will get a
+ // MODE_MAYBE_DETACHING followed shortly by a MODE_FULL.
+ // Push any pending display list changes in case it is detached,
+ // but don't evaluate animators and such as if it isn't detached as a
+ // MODE_FULL will follow shortly.
+ MODE_MAYBE_DETACHING,
+ // TODO: TRIM_MEMORY?
+ };
+
+ explicit TreeInfo(TraversalMode mode)
+ : mode(mode)
+ , frameTimeMs(0)
, animationHook(NULL)
- , prepareTextures(false)
- , performStagingPush(true)
- , evaluateAnimations(false)
+ , prepareTextures(mode == MODE_FULL)
+ , damageAccumulator(0)
{}
+ const TraversalMode mode;
nsecs_t frameTimeMs;
AnimationHook* animationHook;
+ // TODO: Remove this? Currently this is used to signal to stop preparing
+ // textures if we run out of cache space.
bool prepareTextures;
- bool performStagingPush;
- bool evaluateAnimations;
+ DamageAccumulator* damageAccumulator;
struct Out {
Out()
diff --git a/libs/hwui/renderthread/CanvasContext.cpp b/libs/hwui/renderthread/CanvasContext.cpp
index 9ebee1d..8a5c857 100644
--- a/libs/hwui/renderthread/CanvasContext.cpp
+++ b/libs/hwui/renderthread/CanvasContext.cpp
@@ -439,6 +439,7 @@ void CanvasContext::prepareTree(TreeInfo& info) {
mRenderThread.removeFrameCallback(this);
info.frameTimeMs = mRenderThread.timeLord().frameTimeMs();
+ info.damageAccumulator = &mDamageAccumulator;
mRootRenderNode->prepareTree(info);
int runningBehind = 0;
@@ -465,27 +466,30 @@ void CanvasContext::notifyFramePending() {
mRenderThread.pushBackFrameCallback(this);
}
-void CanvasContext::draw(Rect* dirty) {
+void CanvasContext::draw() {
LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
"drawDisplayList called on a context with no canvas or surface!");
profiler().markPlaybackStart();
+ SkRect dirty;
+ mDamageAccumulator.finish(&dirty);
+
EGLint width, height;
mGlobalContext->beginFrame(mEglSurface, &width, &height);
if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
mCanvas->setViewport(width, height);
- dirty = NULL;
+ dirty.setEmpty();
} else if (!mDirtyRegionsEnabled || mHaveNewSurface) {
- dirty = NULL;
+ dirty.setEmpty();
} else {
- profiler().unionDirty(dirty);
+ profiler().unionDirty(&dirty);
}
status_t status;
- if (dirty && !dirty->isEmpty()) {
- status = mCanvas->prepareDirty(dirty->left, dirty->top,
- dirty->right, dirty->bottom, mOpaque);
+ if (!dirty.isEmpty()) {
+ status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
+ dirty.fRight, dirty.fBottom, mOpaque);
} else {
status = mCanvas->prepare(mOpaque);
}
@@ -516,14 +520,12 @@ void CanvasContext::doFrame() {
profiler().startFrame();
- TreeInfo info;
- info.evaluateAnimations = true;
- info.performStagingPush = false;
+ TreeInfo info(TreeInfo::MODE_RT_ONLY);
info.prepareTextures = false;
prepareTree(info);
if (info.out.canDrawThisFrame) {
- draw(NULL);
+ draw();
}
}
@@ -543,7 +545,7 @@ void CanvasContext::invokeFunctor(Functor* functor) {
bool CanvasContext::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
requireGlContext();
- TreeInfo info;
+ TreeInfo info(TreeInfo::MODE_FULL);
layer->apply(info);
return LayerRenderer::copyLayer(layer->backingLayer(), bitmap);
}
diff --git a/libs/hwui/renderthread/CanvasContext.h b/libs/hwui/renderthread/CanvasContext.h
index 00c5bf0..d926b38 100644
--- a/libs/hwui/renderthread/CanvasContext.h
+++ b/libs/hwui/renderthread/CanvasContext.h
@@ -23,6 +23,7 @@
#include <utils/Functor.h>
#include <utils/Vector.h>
+#include "../DamageAccumulator.h"
#include "../DrawProfiler.h"
#include "../RenderNode.h"
#include "RenderTask.h"
@@ -57,7 +58,7 @@ public:
void makeCurrent();
void processLayerUpdate(DeferredLayerUpdater* layerUpdater, TreeInfo& info);
void prepareTree(TreeInfo& info);
- void draw(Rect* dirty);
+ void draw();
void destroyCanvasAndSurface();
// IFrameCallback, Chroreographer-driven frame callback entry point
@@ -99,6 +100,7 @@ private:
bool mOpaque;
OpenGLRenderer* mCanvas;
bool mHaveNewSurface;
+ DamageAccumulator mDamageAccumulator;
const sp<RenderNode> mRootRenderNode;
diff --git a/libs/hwui/renderthread/DrawFrameTask.cpp b/libs/hwui/renderthread/DrawFrameTask.cpp
index 61d67ca..bdfdd21 100644
--- a/libs/hwui/renderthread/DrawFrameTask.cpp
+++ b/libs/hwui/renderthread/DrawFrameTask.cpp
@@ -68,10 +68,6 @@ void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) {
}
}
-void DrawFrameTask::setDirty(int left, int top, int right, int bottom) {
- mDirty.set(left, top, right, bottom);
-}
-
int DrawFrameTask::drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos) {
LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!");
@@ -83,7 +79,6 @@ int DrawFrameTask::drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos
// Reset the single-frame data
mFrameTimeNanos = 0;
mRecordDurationNanos = 0;
- mDirty.setEmpty();
return mSyncResult;
}
@@ -103,13 +98,12 @@ void DrawFrameTask::run() {
bool canUnblockUiThread;
bool canDrawThisFrame;
{
- TreeInfo info;
+ TreeInfo info(TreeInfo::MODE_FULL);
canUnblockUiThread = syncFrameState(info);
canDrawThisFrame = info.out.canDrawThisFrame;
}
// Grab a copy of everything we need
- Rect dirty(mDirty);
CanvasContext* context = mContext;
// From this point on anything in "this" is *UNSAFE TO ACCESS*
@@ -118,7 +112,7 @@ void DrawFrameTask::run() {
}
if (CC_LIKELY(canDrawThisFrame)) {
- context->draw(&dirty);
+ context->draw();
}
if (!canUnblockUiThread) {
@@ -126,18 +120,11 @@ void DrawFrameTask::run() {
}
}
-static void initTreeInfo(TreeInfo& info) {
- info.prepareTextures = true;
- info.performStagingPush = true;
- info.evaluateAnimations = true;
-}
-
bool DrawFrameTask::syncFrameState(TreeInfo& info) {
ATRACE_CALL();
mRenderThread->timeLord().vsyncReceived(mFrameTimeNanos);
mContext->makeCurrent();
Caches::getInstance().textureCache.resetMarkInUse();
- initTreeInfo(info);
for (size_t i = 0; i < mLayers.size(); i++) {
mContext->processLayerUpdate(mLayers[i].get(), info);
@@ -149,8 +136,6 @@ bool DrawFrameTask::syncFrameState(TreeInfo& info) {
mContext->prepareTree(info);
if (info.out.hasAnimations) {
- // TODO: dirty calculations, for now just do a full-screen inval
- mDirty.setEmpty();
if (info.out.requiresUiRedraw) {
mSyncResult |= kSync_UIRedrawRequired;
}
diff --git a/libs/hwui/renderthread/DrawFrameTask.h b/libs/hwui/renderthread/DrawFrameTask.h
index d4129b6..96f0add 100644
--- a/libs/hwui/renderthread/DrawFrameTask.h
+++ b/libs/hwui/renderthread/DrawFrameTask.h
@@ -60,7 +60,6 @@ public:
void pushLayerUpdate(DeferredLayerUpdater* layer);
void removeLayerUpdate(DeferredLayerUpdater* layer);
- void setDirty(int left, int top, int right, int bottom);
void setDensity(float density) { mDensity = density; }
int drawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos);
@@ -80,7 +79,6 @@ private:
/*********************************************
* Single frame data
*********************************************/
- Rect mDirty;
nsecs_t mFrameTimeNanos;
nsecs_t mRecordDurationNanos;
float mDensity;
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 0901963..ded10a1 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -180,8 +180,7 @@ void RenderProxy::setOpaque(bool opaque) {
}
int RenderProxy::syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
- float density, int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom) {
- mDrawFrameTask.setDirty(dirtyLeft, dirtyTop, dirtyRight, dirtyBottom);
+ float density) {
mDrawFrameTask.setDensity(density);
return mDrawFrameTask.drawFrame(frameTimeNanos, recordDurationNanos);
}
diff --git a/libs/hwui/renderthread/RenderProxy.h b/libs/hwui/renderthread/RenderProxy.h
index 944ff9c..a95f8f0 100644
--- a/libs/hwui/renderthread/RenderProxy.h
+++ b/libs/hwui/renderthread/RenderProxy.h
@@ -70,7 +70,7 @@ public:
ANDROID_API void setup(int width, int height, const Vector3& lightCenter, float lightRadius);
ANDROID_API void setOpaque(bool opaque);
ANDROID_API int syncAndDrawFrame(nsecs_t frameTimeNanos, nsecs_t recordDurationNanos,
- float density, int dirtyLeft, int dirtyTop, int dirtyRight, int dirtyBottom);
+ float density);
ANDROID_API void destroyCanvasAndSurface();
ANDROID_API void invokeFunctor(Functor* functor, bool waitForCompletion);