diff options
author | Chris Craik <ccraik@google.com> | 2013-10-17 10:30:55 -0700 |
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committer | Chris Craik <ccraik@google.com> | 2013-10-17 10:37:15 -0700 |
commit | e63f7c622a2086aefa80983c6f41b74fb166bb42 (patch) | |
tree | 85b440de978e64c43fa5dfbe80ebd1a555b7155a | |
parent | 8c317898ee65462e9fa7b511ddf5d89c4d77e291 (diff) | |
download | frameworks_base-e63f7c622a2086aefa80983c6f41b74fb166bb42.zip frameworks_base-e63f7c622a2086aefa80983c6f41b74fb166bb42.tar.gz frameworks_base-e63f7c622a2086aefa80983c6f41b74fb166bb42.tar.bz2 |
Clean unused parameters, disable warnings
Change-Id: Iddb872f53075dd022eeef45265594d1c6a9e2bc0
-rw-r--r-- | libs/hwui/Android.mk | 1 | ||||
-rw-r--r-- | libs/hwui/GradientCache.cpp | 7 | ||||
-rw-r--r-- | libs/hwui/GradientCache.h | 2 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.cpp | 29 | ||||
-rw-r--r-- | libs/hwui/OpenGLRenderer.h | 13 | ||||
-rw-r--r-- | libs/hwui/Program.h | 4 | ||||
-rw-r--r-- | libs/hwui/SkiaShader.cpp | 9 | ||||
-rw-r--r-- | libs/hwui/SkiaShader.h | 2 | ||||
-rw-r--r-- | libs/hwui/TextDropShadowCache.cpp | 2 | ||||
-rw-r--r-- | libs/hwui/TextureCache.cpp | 2 | ||||
-rw-r--r-- | libs/hwui/font/CacheTexture.cpp | 4 | ||||
-rw-r--r-- | libs/hwui/font/CacheTexture.h | 2 |
12 files changed, 37 insertions, 40 deletions
diff --git a/libs/hwui/Android.mk b/libs/hwui/Android.mk index 411c133..ce8364e 100644 --- a/libs/hwui/Android.mk +++ b/libs/hwui/Android.mk @@ -58,6 +58,7 @@ ifeq ($(USE_OPENGL_RENDERER),true) external/skia/include/utils LOCAL_CFLAGS += -DUSE_OPENGL_RENDERER -DEGL_EGLEXT_PROTOTYPES -DGL_GLEXT_PROTOTYPES + LOCAL_CFLAGS += -Wno-unused-parameter LOCAL_MODULE_CLASS := SHARED_LIBRARIES LOCAL_SHARED_LIBRARIES := liblog libcutils libutils libEGL libGLESv2 libskia libui LOCAL_MODULE := libhwui diff --git a/libs/hwui/GradientCache.cpp b/libs/hwui/GradientCache.cpp index 0916942..ffd1e8c 100644 --- a/libs/hwui/GradientCache.cpp +++ b/libs/hwui/GradientCache.cpp @@ -115,7 +115,7 @@ void GradientCache::setMaxSize(uint32_t maxSize) { // Callbacks /////////////////////////////////////////////////////////////////////////////// -void GradientCache::operator()(GradientCacheEntry& shader, Texture*& texture) { +void GradientCache::operator()(GradientCacheEntry&, Texture*& texture) { if (texture) { const uint32_t size = texture->width * texture->height * bytesPerPixel(); mSize -= size; @@ -185,7 +185,7 @@ Texture* GradientCache::addLinearGradient(GradientCacheEntry& gradient, mCache.removeOldest(); } - generateTexture(colors, positions, count, texture); + generateTexture(colors, positions, texture); mSize += size; mCache.put(gradient, texture); @@ -238,8 +238,7 @@ void GradientCache::mixFloats(GradientColor& start, GradientColor& end, float am dst += 4 * sizeof(float); } -void GradientCache::generateTexture(uint32_t* colors, float* positions, - int count, Texture* texture) { +void GradientCache::generateTexture(uint32_t* colors, float* positions, Texture* texture) { const uint32_t width = texture->width; const GLsizei rowBytes = width * bytesPerPixel(); uint8_t pixels[rowBytes * texture->height]; diff --git a/libs/hwui/GradientCache.h b/libs/hwui/GradientCache.h index 43934d9..6a783b1 100644 --- a/libs/hwui/GradientCache.h +++ b/libs/hwui/GradientCache.h @@ -151,7 +151,7 @@ private: Texture* addLinearGradient(GradientCacheEntry& gradient, uint32_t* colors, float* positions, int count); - void generateTexture(uint32_t* colors, float* positions, int count, Texture* texture); + void generateTexture(uint32_t* colors, float* positions, Texture* texture); struct GradientInfo { uint32_t width; diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp index 11e2d33..29030d2 100644 --- a/libs/hwui/OpenGLRenderer.cpp +++ b/libs/hwui/OpenGLRenderer.cpp @@ -779,11 +779,10 @@ bool OpenGLRenderer::restoreSnapshot() { int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode, int flags) { - const GLuint previousFbo = mSnapshot->fbo; const int count = saveSnapshot(flags); if (!mSnapshot->isIgnored()) { - createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo); + createLayer(left, top, right, bottom, alpha, mode, flags); } return count; @@ -835,7 +834,6 @@ void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode, int flags) { - const GLuint previousFbo = mSnapshot->fbo; const int count = saveSnapshot(flags); if (!mSnapshot->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) { @@ -911,7 +909,7 @@ int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float * something actually gets drawn are the layers regions cleared. */ bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom, - int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) { + int alpha, SkXfermode::Mode mode, int flags) { LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top); LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); @@ -948,7 +946,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto startMark("SaveLayer"); if (fboLayer) { - return createFboLayer(layer, bounds, clip, previousFbo); + return createFboLayer(layer, bounds, clip); } else { // Copy the framebuffer into the layer layer->bindTexture(); @@ -974,7 +972,7 @@ bool OpenGLRenderer::createLayer(float left, float top, float right, float botto return true; } -bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) { +bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { layer->clipRect.set(clip); layer->setFbo(mCaches.fboCache.get()); @@ -1268,15 +1266,15 @@ void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { } #if DEBUG_LAYERS_AS_REGIONS - drawRegionRects(layer->region); + drawRegionRectsDebug(layer->region); #endif layer->region.clear(); } } -void OpenGLRenderer::drawRegionRects(const Region& region) { #if DEBUG_LAYERS_AS_REGIONS +void OpenGLRenderer::drawRegionRectsDebug(const Region& region) { size_t count; const android::Rect* rects = region.getArray(&count); @@ -1298,8 +1296,8 @@ void OpenGLRenderer::drawRegionRects(const Region& region) { drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)], SkXfermode::kSrcOver_Mode); } -#endif } +#endif void OpenGLRenderer::drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode, bool dirty) { @@ -1792,7 +1790,7 @@ void OpenGLRenderer::setupDrawColor(int color, int alpha) { mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f; mColorB = mColorA * ((color ) & 0xFF) / 255.0f; mColorSet = true; - mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA); + mSetShaderColor = mDescription.setColorModulate(mColorA); } void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) { @@ -1801,7 +1799,7 @@ void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) { mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f; mColorB = mColorA * ((color ) & 0xFF) / 255.0f; mColorSet = true; - mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA); + mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA); } void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) { @@ -1814,7 +1812,7 @@ void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) { mColorG = g; mColorB = b; mColorSet = true; - mSetShaderColor = mDescription.setColor(r, g, b, a); + mSetShaderColor = mDescription.setColorModulate(a); } void OpenGLRenderer::setupDrawShader() { @@ -2998,7 +2996,7 @@ status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, f dirtyLayerUnchecked(layerBounds, getRegion()); } - drawTextDecorations(text, bytesCount, totalAdvance, oldX, oldY, paint); + drawTextDecorations(totalAdvance, oldX, oldY, paint); return DrawGlInfo::kStatusDrew; } @@ -3132,7 +3130,7 @@ status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { } #if DEBUG_LAYERS_AS_REGIONS - drawRegionRects(layer->region); + drawRegionRectsDebug(layer->region); #endif } @@ -3272,8 +3270,7 @@ void OpenGLRenderer::drawPathTexture(const PathTexture* texture, #define kStdUnderline_Offset (1.0f / 9.0f) #define kStdUnderline_Thickness (1.0f / 18.0f) -void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float underlineWidth, - float x, float y, SkPaint* paint) { +void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y, SkPaint* paint) { // Handle underline and strike-through uint32_t flags = paint->getFlags(); if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { diff --git a/libs/hwui/OpenGLRenderer.h b/libs/hwui/OpenGLRenderer.h index 9afb7ad..6e9c747 100644 --- a/libs/hwui/OpenGLRenderer.h +++ b/libs/hwui/OpenGLRenderer.h @@ -654,12 +654,11 @@ private: * @param alpha The translucency of the layer * @param mode The blending mode of the layer * @param flags The layer save flags - * @param previousFbo The name of the current framebuffer * * @return True if the layer was successfully created, false otherwise */ bool createLayer(float left, float top, float right, float bottom, - int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo); + int alpha, SkXfermode::Mode mode, int flags); /** * Creates a new layer stored in the specified snapshot as an FBO. @@ -667,9 +666,8 @@ private: * @param layer The layer to store as an FBO * @param snapshot The snapshot associated with the new layer * @param bounds The bounds of the layer - * @param previousFbo The name of the current framebuffer */ - bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo); + bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip); /** * Compose the specified layer as a region. @@ -868,8 +866,7 @@ private: * @param y The y coordinate where the text will be drawn * @param paint The paint to draw the text with */ - void drawTextDecorations(const char* text, int bytesCount, float totalAdvance, - float x, float y, SkPaint* paint); + void drawTextDecorations(float totalAdvance, float x, float y, SkPaint* paint); /** * Draws shadow layer on text (with optional positions). @@ -1004,11 +1001,13 @@ private: void updateLayers(); void flushLayers(); +#if DEBUG_LAYERS_AS_REGIONS /** * Renders the specified region as a series of rectangles. This method * is used for debugging only. */ - void drawRegionRects(const Region& region); + void drawRegionRectsDebug(const Region& region); +#endif /** * Renders the specified region as a series of rectangles. The region diff --git a/libs/hwui/Program.h b/libs/hwui/Program.h index 4f94afc..bc0f211 100644 --- a/libs/hwui/Program.h +++ b/libs/hwui/Program.h @@ -207,7 +207,7 @@ struct ProgramDescription { * the fragment shader. When this method returns true, the program should * be provided with a modulation color. */ - bool setColor(const float r, const float g, const float b, const float a) { + bool setColorModulate(const float a) { modulate = a < COLOR_COMPONENT_THRESHOLD; return modulate; } @@ -217,7 +217,7 @@ struct ProgramDescription { * the fragment shader. When this method returns true, the program should * be provided with a modulation color. */ - bool setAlpha8Color(const float r, const float g, const float b, const float a) { + bool setAlpha8ColorModulate(const float r, const float g, const float b, const float a) { modulate = a < COLOR_COMPONENT_THRESHOLD || r > COLOR_COMPONENT_INV_THRESHOLD || g > COLOR_COMPONENT_INV_THRESHOLD || b > COLOR_COMPONENT_INV_THRESHOLD; return modulate; diff --git a/libs/hwui/SkiaShader.cpp b/libs/hwui/SkiaShader.cpp index 797ed10..4f2a432 100644 --- a/libs/hwui/SkiaShader.cpp +++ b/libs/hwui/SkiaShader.cpp @@ -142,7 +142,7 @@ void SkiaBitmapShader::describe(ProgramDescription& description, const Extension } void SkiaBitmapShader::setupProgram(Program* program, const mat4& modelView, - const Snapshot& snapshot, GLuint* textureUnit) { + const Snapshot&, GLuint* textureUnit) { GLuint textureSlot = (*textureUnit)++; Caches::getInstance().activeTexture(textureSlot); @@ -228,7 +228,7 @@ void SkiaLinearGradientShader::describe(ProgramDescription& description, } void SkiaLinearGradientShader::setupProgram(Program* program, const mat4& modelView, - const Snapshot& snapshot, GLuint* textureUnit) { + const Snapshot&, GLuint* textureUnit) { if (CC_UNLIKELY(!mIsSimple)) { GLuint textureSlot = (*textureUnit)++; Caches::getInstance().activeTexture(textureSlot); @@ -264,7 +264,7 @@ static void toCircularUnitMatrix(const float x, const float y, const float radiu SkiaCircularGradientShader::SkiaCircularGradientShader(float x, float y, float radius, uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend): - SkiaSweepGradientShader(kCircularGradient, x, y, colors, positions, count, key, + SkiaSweepGradientShader(kCircularGradient, colors, positions, count, key, tileMode, matrix, blend) { SkMatrix unitMatrix; toCircularUnitMatrix(x, y, radius, &unitMatrix); @@ -314,11 +314,12 @@ SkiaSweepGradientShader::SkiaSweepGradientShader(float x, float y, uint32_t* col mIsSimple = count == 2; } -SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, +SkiaSweepGradientShader::SkiaSweepGradientShader(Type type, uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend): SkiaShader(type, key, tileMode, tileMode, matrix, blend), mColors(colors), mPositions(positions), mCount(count) { + // protected method, that doesn't setup mUnitMatrix - should be handled by subclass mIsSimple = count == 2 && tileMode == SkShader::kClamp_TileMode; } diff --git a/libs/hwui/SkiaShader.h b/libs/hwui/SkiaShader.h index a63431c..9fc99a4 100644 --- a/libs/hwui/SkiaShader.h +++ b/libs/hwui/SkiaShader.h @@ -192,7 +192,7 @@ struct SkiaSweepGradientShader: public SkiaShader { GLuint* textureUnit); protected: - SkiaSweepGradientShader(Type type, float x, float y, uint32_t* colors, float* positions, + SkiaSweepGradientShader(Type type, uint32_t* colors, float* positions, int count, SkShader* key, SkShader::TileMode tileMode, SkMatrix* matrix, bool blend); SkiaSweepGradientShader() { } diff --git a/libs/hwui/TextDropShadowCache.cpp b/libs/hwui/TextDropShadowCache.cpp index 0b2c130..6f27b36 100644 --- a/libs/hwui/TextDropShadowCache.cpp +++ b/libs/hwui/TextDropShadowCache.cpp @@ -147,7 +147,7 @@ void TextDropShadowCache::setMaxSize(uint32_t maxSize) { // Callbacks /////////////////////////////////////////////////////////////////////////////// -void TextDropShadowCache::operator()(ShadowText& text, ShadowTexture*& texture) { +void TextDropShadowCache::operator()(ShadowText&, ShadowTexture*& texture) { if (texture) { mSize -= texture->bitmapSize; diff --git a/libs/hwui/TextureCache.cpp b/libs/hwui/TextureCache.cpp index ed0a79a..a56eb33 100644 --- a/libs/hwui/TextureCache.cpp +++ b/libs/hwui/TextureCache.cpp @@ -103,7 +103,7 @@ void TextureCache::setFlushRate(float flushRate) { // Callbacks /////////////////////////////////////////////////////////////////////////////// -void TextureCache::operator()(SkBitmap*& bitmap, Texture*& texture) { +void TextureCache::operator()(SkBitmap*&, Texture*& texture) { // This will be called already locked if (texture) { mSize -= texture->bitmapSize; diff --git a/libs/hwui/font/CacheTexture.cpp b/libs/hwui/font/CacheTexture.cpp index d5f38b5..24ffb80 100644 --- a/libs/hwui/font/CacheTexture.cpp +++ b/libs/hwui/font/CacheTexture.cpp @@ -114,7 +114,7 @@ CacheTexture::CacheTexture(uint16_t width, uint16_t height, GLenum format, uint3 mMesh(NULL), mCurrentQuad(0), mMaxQuadCount(maxQuadCount), mCaches(Caches::getInstance()) { mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE, - mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true); + mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE); // OpenGL ES 3.0+ lets us specify the row length for unpack operations such // as glTexSubImage2D(). This allows us to upload a sub-rectangle of a texture. @@ -143,7 +143,7 @@ void CacheTexture::init() { // reset, then create a new remainder space to start again reset(); mCacheBlocks = new CacheBlock(TEXTURE_BORDER_SIZE, TEXTURE_BORDER_SIZE, - mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE, true); + mWidth - TEXTURE_BORDER_SIZE, mHeight - TEXTURE_BORDER_SIZE); } void CacheTexture::releaseMesh() { diff --git a/libs/hwui/font/CacheTexture.h b/libs/hwui/font/CacheTexture.h index 61b38f8..4cc4f22 100644 --- a/libs/hwui/font/CacheTexture.h +++ b/libs/hwui/font/CacheTexture.h @@ -54,7 +54,7 @@ struct CacheBlock { CacheBlock* mNext; CacheBlock* mPrev; - CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height, bool empty = false): + CacheBlock(uint16_t x, uint16_t y, uint16_t width, uint16_t height): mX(x), mY(y), mWidth(width), mHeight(height), mNext(NULL), mPrev(NULL) { } |