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authorJae Seo <jaeseo@google.com>2015-07-22 22:22:32 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2015-07-22 22:22:32 +0000
commiteec3d9e368328d6ca6942ae2fbd94711ecd7adc8 (patch)
treec42578aa16dd5175f95c3008d88c0a3797b40bd4
parent3d6f606031da248a3b1fd6f0f569ac33a26c0b5e (diff)
parent345af96677d5fbfc00f8f38a46ab7d57c1ff4cbb (diff)
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Merge "TIF: Enable hardware acceleration on overlay" into mnc-dev
-rw-r--r--media/java/android/media/tv/TvInputService.java12
1 files changed, 8 insertions, 4 deletions
diff --git a/media/java/android/media/tv/TvInputService.java b/media/java/android/media/tv/TvInputService.java
index 86e8560..053d43b6 100644
--- a/media/java/android/media/tv/TvInputService.java
+++ b/media/java/android/media/tv/TvInputService.java
@@ -20,6 +20,7 @@ import android.annotation.NonNull;
import android.annotation.Nullable;
import android.annotation.SuppressLint;
import android.annotation.SystemApi;
+import android.app.ActivityManager;
import android.app.Service;
import android.content.Context;
import android.content.Intent;
@@ -1200,12 +1201,15 @@ public abstract class TvInputService extends Service {
// We make the overlay view non-focusable and non-touchable so that
// the application that owns the window token can decide whether to consume or
// dispatch the input events.
- int flag = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
- | WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS
- | WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE;
+ int flags = WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE
+ | WindowManager.LayoutParams.FLAG_NOT_TOUCHABLE
+ | WindowManager.LayoutParams.FLAG_LAYOUT_NO_LIMITS;
+ if (ActivityManager.isHighEndGfx()) {
+ flags |= WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED;
+ }
mWindowParams = new WindowManager.LayoutParams(
frame.right - frame.left, frame.bottom - frame.top,
- frame.left, frame.top, type, flag, PixelFormat.TRANSPARENT);
+ frame.left, frame.top, type, flags, PixelFormat.TRANSPARENT);
mWindowParams.privateFlags |=
WindowManager.LayoutParams.PRIVATE_FLAG_NO_MOVE_ANIMATION;
mWindowParams.gravity = Gravity.START | Gravity.TOP;