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authorDirk Dougherty <ddougherty@google.com>2012-10-09 17:31:34 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-10-09 17:31:35 -0700
commitf761a9a634a43662525d9c0c537ac5499263fd81 (patch)
treeccaee1baee28fa0c58054d25e50a0a68efff293f
parentaa0d43ba2581bb97f9ee955ea185b4f2759055c6 (diff)
parent08fdd5b6397c167464d61b8344792acfc792732d (diff)
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Merge "Doc change: edits to TV tablet story." into jb-dev-docs
-rw-r--r--docs/html/distribute/googleplay/spotlight/tablets.jd13
1 files changed, 7 insertions, 6 deletions
diff --git a/docs/html/distribute/googleplay/spotlight/tablets.jd b/docs/html/distribute/googleplay/spotlight/tablets.jd
index f968a40..ee256bc 100644
--- a/docs/html/distribute/googleplay/spotlight/tablets.jd
+++ b/docs/html/distribute/googleplay/spotlight/tablets.jd
@@ -152,12 +152,13 @@ phone apps serve as great complements to each other."</p>
</div>
<div style="line-height:1.4em;">
- <p style="margin-top:0;margin-bottom:12px;">Over a year ago, developer
-TinyCo, makers of games such as Tiny Monsters, switched to a
-simultaneous launch strategy for their products. They chose Android as one of their
-primary launch platforms because of its large installed base and global reach. They
-also knew that the growing base of Android tablet users represented a huge
-opportunity. </p>
+ <p style="margin-top:0;margin-bottom:12px;">
+
+<p>Over a year ago, app developer TinyCo, makers of a suite of games such as
+Tiny Monsters, decided to prioritize launching across multiple platforms
+effectively. They chose Android as one of their primary launch platforms because
+of its large installed base and global reach. They also knew that the growing
+base of Android tablet users represented a huge opportunity.</p>
<p>Tiny Village was their first title to take advantage of the strategy, and
it proved to be a winning one &mdash; especially in terms of Android