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authorJack Palevich <jackpal@google.com>2010-04-19 22:32:15 +0800
committerJack Palevich <jackpal@google.com>2010-04-19 22:32:15 +0800
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Quietly handle EGL_BAD_NATIVE_WINDOW errors
We believe these errors happen when the window manager has told surface flinger to close the native window. If this error happens while we are creating the EGL surface we exit the render loop (and therefore exit the render thread.) If the error happens while swapping the surface we ignore it. In either situation, we expect that the application is about to be shut down by the window manager, so it should not be necessary to try and recover from the error.
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