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authorThomas Tafertshofer <tafertth@google.com>2012-07-19 16:55:37 -0700
committerThomas Tafertshofer <tafertth@google.com>2012-07-19 17:04:47 -0700
commitdd06946252be852aa53eb6142a119b0fccc83cd1 (patch)
treede1b0c3ae2dda9d04bd5b451aa8522f146aff15b /api/current.txt
parent60620a23996d7e6de72834bebde3b3c57981e219 (diff)
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updated gles20 bindings, fixes broken methods
this adds correct versions of the broken GLES20 methods glGetShaderSource, glGetActiveAttrib and glGetActiveUniform. the old functions are still there and need to be @hide later. Bug: 6006380 Change-Id: I8127a77c4b89aa8a9a54bea88774077535e2139d
Diffstat (limited to 'api/current.txt')
-rw-r--r--api/current.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/api/current.txt b/api/current.txt
index f2448a2..bbcf6fb 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -14840,8 +14840,12 @@ package android.opengl {
method public static void glGenerateMipmap(int);
method public static void glGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int);
method public static void glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
+ method public static java.lang.String glGetActiveAttrib(int, int, int[], int, int[], int);
+ method public static java.lang.String glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
method public static void glGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int);
method public static void glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
+ method public static java.lang.String glGetActiveUniform(int, int, int[], int, int[], int);
+ method public static java.lang.String glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
method public static void glGetAttachedShaders(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
method public static int glGetAttribLocation(int, java.lang.String);
@@ -14866,6 +14870,7 @@ package android.opengl {
method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
method public static void glGetShaderSource(int, int, int[], int, byte[], int);
method public static void glGetShaderSource(int, int, java.nio.IntBuffer, byte);
+ method public static java.lang.String glGetShaderSource(int);
method public static void glGetShaderiv(int, int, int[], int);
method public static void glGetShaderiv(int, int, java.nio.IntBuffer);
method public static java.lang.String glGetString(int);