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author | Andy McFadden <fadden@android.com> | 2014-02-14 13:09:07 -0800 |
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committer | Andy McFadden <fadden@android.com> | 2014-02-19 10:34:54 -0800 |
commit | 9ba6ecb275d62ad363bda73856c0e75590a73c57 (patch) | |
tree | eec0e02634033b31da0684ac4e27f880b0853ba9 /api | |
parent | 807e0c180b1aaf519ea9ff788508219166cd00cd (diff) | |
download | frameworks_base-9ba6ecb275d62ad363bda73856c0e75590a73c57.zip frameworks_base-9ba6ecb275d62ad363bda73856c0e75590a73c57.tar.gz frameworks_base-9ba6ecb275d62ad363bda73856c0e75590a73c57.tar.bz2 |
Hide three malformed GL bindings
They were replaced with correct bindings a while back, but the
broken methods weren't hidden.
Bug 6006380
Change-Id: I3432d37a6bf411bbd2b3ea363749e32fcff28672
Diffstat (limited to 'api')
-rw-r--r-- | api/current.txt | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/api/current.txt b/api/current.txt index b55c1c7..1382e3d 100644 --- a/api/current.txt +++ b/api/current.txt @@ -17146,11 +17146,9 @@ package android.opengl { method public static void glGenTextures(int, java.nio.IntBuffer); method public static void glGenerateMipmap(int); method public static void glGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int); - method public static void glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte); method public static java.lang.String glGetActiveAttrib(int, int, int[], int, int[], int); method public static java.lang.String glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int); - method public static void glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte); method public static java.lang.String glGetActiveUniform(int, int, int[], int, int[], int); method public static java.lang.String glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetAttachedShaders(int, int, int[], int, int[], int); @@ -17176,7 +17174,6 @@ package android.opengl { method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int); method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer); method public static void glGetShaderSource(int, int, int[], int, byte[], int); - method public static void glGetShaderSource(int, int, java.nio.IntBuffer, byte); method public static java.lang.String glGetShaderSource(int); method public static void glGetShaderiv(int, int, int[], int); method public static void glGetShaderiv(int, int, java.nio.IntBuffer); |