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authorAndy McFadden <fadden@android.com>2014-02-14 13:09:07 -0800
committerAndy McFadden <fadden@android.com>2014-02-19 10:34:54 -0800
commit9ba6ecb275d62ad363bda73856c0e75590a73c57 (patch)
treeeec0e02634033b31da0684ac4e27f880b0853ba9 /api
parent807e0c180b1aaf519ea9ff788508219166cd00cd (diff)
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Hide three malformed GL bindings
They were replaced with correct bindings a while back, but the broken methods weren't hidden. Bug 6006380 Change-Id: I3432d37a6bf411bbd2b3ea363749e32fcff28672
Diffstat (limited to 'api')
-rw-r--r--api/current.txt3
1 files changed, 0 insertions, 3 deletions
diff --git a/api/current.txt b/api/current.txt
index b55c1c7..1382e3d 100644
--- a/api/current.txt
+++ b/api/current.txt
@@ -17146,11 +17146,9 @@ package android.opengl {
method public static void glGenTextures(int, java.nio.IntBuffer);
method public static void glGenerateMipmap(int);
method public static void glGetActiveAttrib(int, int, int, int[], int, int[], int, int[], int, byte[], int);
- method public static void glGetActiveAttrib(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
method public static java.lang.String glGetActiveAttrib(int, int, int[], int, int[], int);
method public static java.lang.String glGetActiveAttrib(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
method public static void glGetActiveUniform(int, int, int, int[], int, int[], int, int[], int, byte[], int);
- method public static void glGetActiveUniform(int, int, int, java.nio.IntBuffer, java.nio.IntBuffer, java.nio.IntBuffer, byte);
method public static java.lang.String glGetActiveUniform(int, int, int[], int, int[], int);
method public static java.lang.String glGetActiveUniform(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
method public static void glGetAttachedShaders(int, int, int[], int, int[], int);
@@ -17176,7 +17174,6 @@ package android.opengl {
method public static void glGetShaderPrecisionFormat(int, int, int[], int, int[], int);
method public static void glGetShaderPrecisionFormat(int, int, java.nio.IntBuffer, java.nio.IntBuffer);
method public static void glGetShaderSource(int, int, int[], int, byte[], int);
- method public static void glGetShaderSource(int, int, java.nio.IntBuffer, byte);
method public static java.lang.String glGetShaderSource(int);
method public static void glGetShaderiv(int, int, int[], int);
method public static void glGetShaderiv(int, int, java.nio.IntBuffer);