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authorRomain Guy <romainguy@google.com>2010-08-19 14:41:16 -0700
committerRomain Guy <romainguy@google.com>2010-08-19 14:41:16 -0700
commit207b3ab604bcbe47fa55f26f358cde60cf8a784d (patch)
tree4588d0268e51d3cb5ec079b368ec004fe296e22b /build
parent4b7cc6402892a92b820423561d1443d18e25b755 (diff)
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Load assets in place instead of deferring until draw.
Before this change, all framework assets would be decoded at drawing time outside of zygote. This was forcing all apps to re-decode the assets and zygote to keep an in-memory copy of each asset. This behavior is now opt-in by setting the inPurgeable flag on BitmapFactory.Options. Change-Id: Ic703f57adb26b2a701ecff0a653d35a93e26d47c
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