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authorMathias Agopian <mathias@google.com>2009-05-21 19:21:59 -0700
committerMathias Agopian <mathias@google.com>2009-05-21 19:21:59 -0700
commit627e7b50be41e4fdee758a1bfad3a55de56b4e27 (patch)
treede5c88b60ad0f5454956eb457090958ebb9fc331 /cmds/bootanimation
parent384bfa270cdcb5dc3bc9ec396b783e25eb2d9b4d (diff)
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split boot animation out of SurfaceFlinger
Conflicts: data/etc/platform.xml
Diffstat (limited to 'cmds/bootanimation')
-rw-r--r--cmds/bootanimation/Android.mk30
-rw-r--r--cmds/bootanimation/BootAnimation.cpp249
-rw-r--r--cmds/bootanimation/BootAnimation.h79
-rw-r--r--cmds/bootanimation/bootanimation_main.cpp52
4 files changed, 410 insertions, 0 deletions
diff --git a/cmds/bootanimation/Android.mk b/cmds/bootanimation/Android.mk
new file mode 100644
index 0000000..9c94c2e
--- /dev/null
+++ b/cmds/bootanimation/Android.mk
@@ -0,0 +1,30 @@
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_SRC_FILES:= \
+ bootanimation_main.cpp \
+ BootAnimation.cpp
+
+# need "-lrt" on Linux simulator to pick up clock_gettime
+ifeq ($(TARGET_SIMULATOR),true)
+ ifeq ($(HOST_OS),linux)
+ LOCAL_LDLIBS += -lrt
+ endif
+endif
+
+LOCAL_SHARED_LIBRARIES := \
+ libcutils \
+ libutils \
+ libui \
+ libcorecg \
+ libsgl \
+ libEGL \
+ libGLESv1_CM
+
+LOCAL_C_INCLUDES := \
+ $(call include-path-for, corecg graphics)
+
+LOCAL_MODULE:= bootanimation
+
+
+include $(BUILD_EXECUTABLE)
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
new file mode 100644
index 0000000..3b9db8d
--- /dev/null
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -0,0 +1,249 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BootAnimation"
+
+#include <stdint.h>
+#include <sys/types.h>
+#include <math.h>
+#include <fcntl.h>
+#include <utils/misc.h>
+
+#include <utils/IPCThreadState.h>
+#include <utils/threads.h>
+#include <utils/Atomic.h>
+#include <utils/Errors.h>
+#include <utils/Log.h>
+#include <utils/AssetManager.h>
+
+#include <ui/PixelFormat.h>
+#include <ui/Rect.h>
+#include <ui/Region.h>
+#include <ui/DisplayInfo.h>
+#include <ui/ISurfaceComposer.h>
+#include <ui/ISurfaceFlingerClient.h>
+#include <ui/EGLNativeWindowSurface.h>
+
+#include <core/SkBitmap.h>
+#include <images/SkImageDecoder.h>
+
+#include <GLES/gl.h>
+#include <GLES/glext.h>
+#include <EGL/eglext.h>
+
+#include "BootAnimation.h"
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+BootAnimation::BootAnimation() : Thread(false)
+{
+ mSession = new SurfaceComposerClient();
+}
+
+BootAnimation::~BootAnimation() {
+}
+
+void BootAnimation::onFirstRef() {
+ run("BootAnimation", PRIORITY_DISPLAY);
+}
+
+const sp<SurfaceComposerClient>& BootAnimation::session() const {
+ return mSession;
+}
+
+status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
+ const char* name) {
+ Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
+ if (!asset)
+ return NO_INIT;
+ SkBitmap bitmap;
+ SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
+ &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode);
+ asset->close();
+ delete asset;
+
+ // ensure we can call getPixels(). No need to call unlock, since the
+ // bitmap will go out of scope when we return from this method.
+ bitmap.lockPixels();
+
+ const int w = bitmap.width();
+ const int h = bitmap.height();
+ const void* p = bitmap.getPixels();
+
+ GLint crop[4] = { 0, h, w, -h };
+ texture->w = w;
+ texture->h = h;
+
+ glGenTextures(1, &texture->name);
+ glBindTexture(GL_TEXTURE_2D, texture->name);
+
+ switch (bitmap.getConfig()) {
+ case SkBitmap::kA8_Config:
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
+ GL_UNSIGNED_BYTE, p);
+ break;
+ case SkBitmap::kARGB_4444_Config:
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
+ GL_UNSIGNED_SHORT_4_4_4_4, p);
+ break;
+ case SkBitmap::kARGB_8888_Config:
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, p);
+ break;
+ case SkBitmap::kRGB_565_Config:
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
+ GL_UNSIGNED_SHORT_5_6_5, p);
+ break;
+ default:
+ break;
+ }
+
+ glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ return NO_ERROR;
+}
+
+status_t BootAnimation::readyToRun() {
+ mAssets.addDefaultAssets();
+
+ DisplayInfo dinfo;
+ status_t status = session()->getDisplayInfo(0, &dinfo);
+ if (status)
+ return -1;
+
+ // create the native surface
+ sp<Surface> s = session()->createSurface(getpid(), 0, dinfo.w, dinfo.h,
+ PIXEL_FORMAT_RGB_565, ISurfaceComposer::eGPU);
+ session()->openTransaction();
+ s->setLayer(0x40000000);
+ session()->closeTransaction();
+
+ // initialize opengl and egl
+ const EGLint attribs[] = { EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6,
+ EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 0, EGL_NONE };
+ EGLint w, h, dummy;
+ EGLint numConfigs;
+ EGLConfig config;
+ EGLSurface surface;
+ EGLContext context;
+
+ EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+
+ eglInitialize(display, 0, 0);
+ eglChooseConfig(display, attribs, &config, 1, &numConfigs);
+
+ mNativeWindowSurface = new EGLNativeWindowSurface(s);
+ surface = eglCreateWindowSurface(display, config,
+ mNativeWindowSurface.get(), NULL);
+
+ context = eglCreateContext(display, config, NULL, NULL);
+ eglQuerySurface(display, surface, EGL_WIDTH, &w);
+ eglQuerySurface(display, surface, EGL_HEIGHT, &h);
+ eglMakeCurrent(display, surface, surface, context);
+ mDisplay = display;
+ mContext = context;
+ mSurface = surface;
+ mWidth = w;
+ mHeight = h;
+ mFlingerSurface = s;
+
+ // initialize GL
+ glShadeModel(GL_FLAT);
+ glEnable(GL_TEXTURE_2D);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ return NO_ERROR;
+}
+
+bool BootAnimation::threadLoop() {
+ bool r = android();
+ eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroyContext(mDisplay, mContext);
+ eglDestroySurface(mDisplay, mSurface);
+ mNativeWindowSurface.clear();
+ mFlingerSurface.clear();
+ eglTerminate(mDisplay);
+ IPCThreadState::self()->stopProcess();
+ return r;
+}
+
+bool BootAnimation::android() {
+ initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
+ initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
+
+ // clear screen
+ glDisable(GL_DITHER);
+ glDisable(GL_SCISSOR_TEST);
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mDisplay, mSurface);
+
+ const GLint xc = (mWidth - mAndroid[0].w) / 2;
+ const GLint yc = (mHeight - mAndroid[0].h) / 2;
+ const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
+
+ // draw and update only what we need
+ mNativeWindowSurface->setSwapRectangle(updateRect.left,
+ updateRect.top, updateRect.width(), updateRect.height());
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
+ updateRect.height());
+
+ // Blend state
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+ const nsecs_t startTime = systemTime();
+ do {
+ nsecs_t now = systemTime();
+ double time = now - startTime;
+ float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
+ GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
+ GLint x = xc - offset;
+
+ glDisable(GL_BLEND);
+ glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
+ glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h);
+ glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
+
+ glEnable(GL_BLEND);
+ glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
+ glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
+
+ EGLBoolean res = eglSwapBuffers(mDisplay, mSurface);
+ if (res == EGL_FALSE)
+ break;
+
+ // 12fps: don't animate too fast to preserve CPU
+ const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
+ if (sleepTime > 0)
+ usleep(sleepTime);
+ } while (!exitPending());
+
+ glDeleteTextures(1, &mAndroid[0].name);
+ glDeleteTextures(1, &mAndroid[1].name);
+ return false;
+}
+
+// ---------------------------------------------------------------------------
+
+}
+; // namespace android
diff --git a/cmds/bootanimation/BootAnimation.h b/cmds/bootanimation/BootAnimation.h
new file mode 100644
index 0000000..42e9eed
--- /dev/null
+++ b/cmds/bootanimation/BootAnimation.h
@@ -0,0 +1,79 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_BOOTANIMATION_H
+#define ANDROID_BOOTANIMATION_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <utils/threads.h>
+#include <utils/AssetManager.h>
+
+#include <ui/ISurfaceComposer.h>
+#include <ui/SurfaceComposerClient.h>
+
+#include <EGL/egl.h>
+#include <GLES/gl.h>
+
+class SkBitmap;
+
+namespace android {
+
+class AssetManager;
+class EGLNativeWindowSurface;
+
+// ---------------------------------------------------------------------------
+
+class BootAnimation : public Thread
+{
+public:
+ BootAnimation();
+ virtual ~BootAnimation();
+
+ const sp<SurfaceComposerClient>& session() const;
+
+private:
+ virtual bool threadLoop();
+ virtual status_t readyToRun();
+ virtual void onFirstRef();
+
+ struct Texture {
+ GLint w;
+ GLint h;
+ GLuint name;
+ };
+
+ status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
+ bool android();
+
+ sp<SurfaceComposerClient> mSession;
+ AssetManager mAssets;
+ Texture mAndroid[2];
+ int mWidth;
+ int mHeight;
+ EGLDisplay mDisplay;
+ EGLDisplay mContext;
+ EGLDisplay mSurface;
+ sp<Surface> mFlingerSurface;
+ sp<EGLNativeWindowSurface> mNativeWindowSurface;
+};
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android
+
+#endif // ANDROID_BOOTANIMATION_H
diff --git a/cmds/bootanimation/bootanimation_main.cpp b/cmds/bootanimation/bootanimation_main.cpp
new file mode 100644
index 0000000..675ea81
--- /dev/null
+++ b/cmds/bootanimation/bootanimation_main.cpp
@@ -0,0 +1,52 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BootAnimation"
+
+#include <utils/IPCThreadState.h>
+#include <utils/ProcessState.h>
+#include <utils/IServiceManager.h>
+#include <utils/Log.h>
+#include <utils/threads.h>
+
+#include <ui/ISurfaceComposer.h>
+
+#if defined(HAVE_PTHREADS)
+# include <pthread.h>
+# include <sys/resource.h>
+#endif
+
+#include "BootAnimation.h"
+
+using namespace android;
+
+// ---------------------------------------------------------------------------
+
+int main(int argc, char** argv)
+{
+#if defined(HAVE_PTHREADS)
+ setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY);
+#endif
+
+ sp<ProcessState> proc(ProcessState::self());
+ ProcessState::self()->startThreadPool();
+
+ // create the boot animation object
+ sp<BootAnimation> boot = new BootAnimation();
+
+ IPCThreadState::self()->joinThreadPool();
+ return 0;
+}