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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
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+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.app;
+
+import android.content.ComponentCallbacks;
+import android.content.ComponentName;
+import android.content.ContentResolver;
+import android.content.Context;
+import android.content.Intent;
+import android.content.SharedPreferences;
+import android.content.pm.ActivityInfo;
+import android.content.res.Configuration;
+import android.content.res.Resources;
+import android.database.Cursor;
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.graphics.drawable.Drawable;
+import android.media.AudioManager;
+import android.net.Uri;
+import android.os.Bundle;
+import android.os.RemoteException;
+import android.os.Handler;
+import android.os.IBinder;
+import android.text.Selection;
+import android.text.SpannableStringBuilder;
+import android.text.method.TextKeyListener;
+import android.util.AttributeSet;
+import android.util.Config;
+import android.util.EventLog;
+import android.util.Log;
+import android.util.SparseArray;
+import android.view.ContextMenu;
+import android.view.ContextThemeWrapper;
+import android.view.KeyEvent;
+import android.view.LayoutInflater;
+import android.view.Menu;
+import android.view.MenuInflater;
+import android.view.MenuItem;
+import android.view.MotionEvent;
+import android.view.View;
+import android.view.ViewGroup;
+import android.view.ViewManager;
+import android.view.Window;
+import android.view.WindowManager;
+import android.view.ContextMenu.ContextMenuInfo;
+import android.view.View.OnCreateContextMenuListener;
+import android.widget.AdapterView;
+
+import com.android.internal.policy.PolicyManager;
+
+import java.util.ArrayList;
+import java.util.HashMap;
+
+/**
+ * An activity is a single, focused thing that the user can do. Almost all
+ * activities interact with the user, so the Activity class takes care of
+ * creating a window for you in which you can place your UI with
+ * {@link #setContentView}. While activities are often presented to the user
+ * as full-screen windows, they can also be used in other ways: as floating
+ * windows (via a theme with {@link android.R.attr#windowIsFloating} set)
+ * or embedded inside of another activity (using {@link ActivityGroup}).
+ *
+ * There are two methods almost all subclasses of Activity will implement:
+ *
+ * <ul>
+ * <li> {@link #onCreate} is where you initialize your activity. Most
+ * importantly, here you will usually call {@link #setContentView(int)}
+ * with a layout resource defining your UI, and using {@link #findViewById}
+ * to retrieve the widgets in that UI that you need to interact with
+ * programmatically.
+ *
+ * <li> {@link #onPause} is where you deal with the user leaving your
+ * activity. Most importantly, any changes made by the user should at this
+ * point be committed (usually to the
+ * {@link android.content.ContentProvider} holding the data).
+ * </ul>
+ *
+ * <p>To be of use with {@link android.content.Context#startActivity Context.startActivity()}, all
+ * activity classes must have a corresponding
+ * {@link android.R.styleable#AndroidManifestActivity &lt;activity&gt;}
+ * declaration in their package's <code>AndroidManifest.xml</code>.</p>
+ *
+ * <p>The Activity class is an important part of an application's overall lifecycle,
+ * and the way activities are launched and put together is a fundamental
+ * part of the platform's application model. For a detailed perspective on the structure of
+ * Android applications and lifecycles, please read the <em>Dev Guide</em> document on
+ * <a href="{@docRoot}guide/topics/fundamentals.html">Application Fundamentals</a>.</p>
+ *
+ * <p>Topics covered here:
+ * <ol>
+ * <li><a href="#ActivityLifecycle">Activity Lifecycle</a>
+ * <li><a href="#ConfigurationChanges">Configuration Changes</a>
+ * <li><a href="#StartingActivities">Starting Activities and Getting Results</a>
+ * <li><a href="#SavingPersistentState">Saving Persistent State</a>
+ * <li><a href="#Permissions">Permissions</a>
+ * <li><a href="#ProcessLifecycle">Process Lifecycle</a>
+ * </ol>
+ *
+ * <a name="ActivityLifecycle"></a>
+ * <h3>Activity Lifecycle</h3>
+ *
+ * <p>Activities in the system are managed as an <em>activity stack</em>.
+ * When a new activity is started, it is placed on the top of the stack
+ * and becomes the running activity -- the previous activity always remains
+ * below it in the stack, and will not come to the foreground again until
+ * the new activity exits.</p>
+ *
+ * <p>An activity has essentially four states:</p>
+ * <ul>
+ * <li> If an activity in the foreground of the screen (at the top of
+ * the stack),
+ * it is <em>active</em> or <em>running</em>. </li>
+ * <li>If an activity has lost focus but is still visible (that is, a new non-full-sized
+ * or transparent activity has focus on top of your activity), it
+ * is <em>paused</em>. A paused activity is completely alive (it
+ * maintains all state and member information and remains attached to
+ * the window manager), but can be killed by the system in extreme
+ * low memory situations.
+ * <li>If an activity is completely obscured by another activity,
+ * it is <em>stopped</em>. It still retains all state and member information,
+ * however, it is no longer visible to the user so its window is hidden
+ * and it will often be killed by the system when memory is needed
+ * elsewhere.</li>
+ * <li>If an activity is paused or stopped, the system can drop the activity
+ * from memory by either asking it to finish, or simply killing its
+ * process. When it is displayed again to the user, it must be
+ * completely restarted and restored to its previous state.</li>
+ * </ul>
+ *
+ * <p>The following diagram shows the important state paths of an Activity.
+ * The square rectangles represent callback methods you can implement to
+ * perform operations when the Activity moves between states. The colored
+ * ovals are major states the Activity can be in.</p>
+ *
+ * <p><img src="../../../images/activity_lifecycle.png"
+ * alt="State diagram for an Android Activity Lifecycle." border="0" /></p>
+ *
+ * <p>There are three key loops you may be interested in monitoring within your
+ * activity:
+ *
+ * <ul>
+ * <li>The <b>entire lifetime</b> of an activity happens between the first call
+ * to {@link android.app.Activity#onCreate} through to a single final call
+ * to {@link android.app.Activity#onDestroy}. An activity will do all setup
+ * of "global" state in onCreate(), and release all remaining resources in
+ * onDestroy(). For example, if it has a thread running in the background
+ * to download data from the network, it may create that thread in onCreate()
+ * and then stop the thread in onDestroy().
+ *
+ * <li>The <b>visible lifetime</b> of an activity happens between a call to
+ * {@link android.app.Activity#onStart} until a corresponding call to
+ * {@link android.app.Activity#onStop}. During this time the user can see the
+ * activity on-screen, though it may not be in the foreground and interacting
+ * with the user. Between these two methods you can maintain resources that
+ * are needed to show the activity to the user. For example, you can register
+ * a {@link android.content.BroadcastReceiver} in onStart() to monitor for changes
+ * that impact your UI, and unregister it in onStop() when the user an no
+ * longer see what you are displaying. The onStart() and onStop() methods
+ * can be called multiple times, as the activity becomes visible and hidden
+ * to the user.
+ *
+ * <li>The <b>foreground lifetime</b> of an activity happens between a call to
+ * {@link android.app.Activity#onResume} until a corresponding call to
+ * {@link android.app.Activity#onPause}. During this time the activity is
+ * in front of all other activities and interacting with the user. An activity
+ * can frequently go between the resumed and paused states -- for example when
+ * the device goes to sleep, when an activity result is delivered, when a new
+ * intent is delivered -- so the code in these methods should be fairly
+ * lightweight.
+ * </ul>
+ *
+ * <p>The entire lifecycle of an activity is defined by the following
+ * Activity methods. All of these are hooks that you can override
+ * to do appropriate work when the activity changes state. All
+ * activities will implement {@link android.app.Activity#onCreate}
+ * to do their initial setup; many will also implement
+ * {@link android.app.Activity#onPause} to commit changes to data and
+ * otherwise prepare to stop interacting with the user. You should always
+ * call up to your superclass when implementing these methods.</p>
+ *
+ * </p>
+ * <pre class="prettyprint">
+ * public class Activity extends ApplicationContext {
+ * protected void onCreate(Bundle savedInstanceState);
+ *
+ * protected void onStart();
+ *
+ * protected void onRestart();
+ *
+ * protected void onResume();
+ *
+ * protected void onPause();
+ *
+ * protected void onStop();
+ *
+ * protected void onDestroy();
+ * }
+ * </pre>
+ *
+ * <p>In general the movement through an activity's lifecycle looks like
+ * this:</p>
+ *
+ * <table border="2" width="85%" align="center" frame="hsides" rules="rows">
+ * <colgroup align="left" span="3" />
+ * <colgroup align="left" />
+ * <colgroup align="center" />
+ * <colgroup align="center" />
+ *
+ * <thead>
+ * <tr><th colspan="3">Method</th> <th>Description</th> <th>Killable?</th> <th>Next</th></tr>
+ * </thead>
+ *
+ * <tbody>
+ * <tr><th colspan="3" align="left" border="0">{@link android.app.Activity#onCreate onCreate()}</th>
+ * <td>Called when the activity is first created.
+ * This is where you should do all of your normal static set up:
+ * create views, bind data to lists, etc. This method also
+ * provides you with a Bundle containing the activity's previously
+ * frozen state, if there was one.
+ * <p>Always followed by <code>onStart()</code>.</td>
+ * <td align="center">No</td>
+ * <td align="center"><code>onStart()</code></td>
+ * </tr>
+ *
+ * <tr><td rowspan="5" style="border-left: none; border-right: none;">&nbsp;&nbsp;&nbsp;&nbsp;</td>
+ * <th colspan="2" align="left" border="0">{@link android.app.Activity#onRestart onRestart()}</th>
+ * <td>Called after your activity has been stopped, prior to it being
+ * started again.
+ * <p>Always followed by <code>onStart()</code></td>
+ * <td align="center">No</td>
+ * <td align="center"><code>onStart()</code></td>
+ * </tr>
+ *
+ * <tr><th colspan="2" align="left" border="0">{@link android.app.Activity#onStart onStart()}</th>
+ * <td>Called when the activity is becoming visible to the user.
+ * <p>Followed by <code>onResume()</code> if the activity comes
+ * to the foreground, or <code>onStop()</code> if it becomes hidden.</td>
+ * <td align="center">No</td>
+ * <td align="center"><code>onResume()</code> or <code>onStop()</code></td>
+ * </tr>
+ *
+ * <tr><td rowspan="2" style="border-left: none;">&nbsp;&nbsp;&nbsp;&nbsp;</td>
+ * <th align="left" border="0">{@link android.app.Activity#onResume onResume()}</th>
+ * <td>Called when the activity will start
+ * interacting with the user. At this point your activity is at
+ * the top of the activity stack, with user input going to it.
+ * <p>Always followed by <code>onPause()</code>.</td>
+ * <td align="center">No</td>
+ * <td align="center"><code>onPause()</code></td>
+ * </tr>
+ *
+ * <tr><th align="left" border="0">{@link android.app.Activity#onPause onPause()}</th>
+ * <td>Called when the system is about to start resuming a previous
+ * activity. This is typically used to commit unsaved changes to
+ * persistent data, stop animations and other things that may be consuming
+ * CPU, etc. Implementations of this method must be very quick because
+ * the next activity will not be resumed until this method returns.
+ * <p>Followed by either <code>onResume()</code> if the activity
+ * returns back to the front, or <code>onStop()</code> if it becomes
+ * invisible to the user.</td>
+ * <td align="center"><font color="#800000"><strong>Yes</strong></font></td>
+ * <td align="center"><code>onResume()</code> or<br>
+ * <code>onStop()</code></td>
+ * </tr>
+ *
+ * <tr><th colspan="2" align="left" border="0">{@link android.app.Activity#onStop onStop()}</th>
+ * <td>Called when the activity is no longer visible to the user, because
+ * another activity has been resumed and is covering this one. This
+ * may happen either because a new activity is being started, an existing
+ * one is being brought in front of this one, or this one is being
+ * destroyed.
+ * <p>Followed by either <code>onRestart()</code> if
+ * this activity is coming back to interact with the user, or
+ * <code>onDestroy()</code> if this activity is going away.</td>
+ * <td align="center"><font color="#800000"><strong>Yes</strong></font></td>
+ * <td align="center"><code>onRestart()</code> or<br>
+ * <code>onDestroy()</code></td>
+ * </tr>
+ *
+ * <tr><th colspan="3" align="left" border="0">{@link android.app.Activity#onDestroy onDestroy()}</th>
+ * <td>The final call you receive before your
+ * activity is destroyed. This can happen either because the
+ * activity is finishing (someone called {@link Activity#finish} on
+ * it, or because the system is temporarily destroying this
+ * instance of the activity to save space. You can distinguish
+ * between these two scenarios with the {@link
+ * Activity#isFinishing} method.</td>
+ * <td align="center"><font color="#800000"><strong>Yes</strong></font></td>
+ * <td align="center"><em>nothing</em></td>
+ * </tr>
+ * </tbody>
+ * </table>
+ *
+ * <p>Note the "Killable" column in the above table -- for those methods that
+ * are marked as being killable, after that method returns the process hosting the
+ * activity may killed by the system <em>at any time</em> without another line
+ * of its code being executed. Because of this, you should use the
+ * {@link #onPause} method to write any persistent data (such as user edits)
+ * to storage. In addition, the method
+ * {@link #onSaveInstanceState(Bundle)} is called before placing the activity
+ * in such a background state, allowing you to save away any dynamic instance
+ * state in your activity into the given Bundle, to be later received in
+ * {@link #onCreate} if the activity needs to be re-created.
+ * See the <a href="#ProcessLifecycle">Process Lifecycle</a>
+ * section for more information on how the lifecycle of a process is tied
+ * to the activities it is hosting. Note that it is important to save
+ * persistent data in {@link #onPause} instead of {@link #onSaveInstanceState}
+ * because the later is not part of the lifecycle callbacks, so will not
+ * be called in every situation as described in its documentation.</p>
+ *
+ * <p>For those methods that are not marked as being killable, the activity's
+ * process will not be killed by the system starting from the time the method
+ * is called and continuing after it returns. Thus an activity is in the killable
+ * state, for example, between after <code>onPause()</code> to the start of
+ * <code>onResume()</code>.</p>
+ *
+ * <a name="ConfigurationChanges"></a>
+ * <h3>Configuration Changes</h3>
+ *
+ * <p>If the configuration of the device (as defined by the
+ * {@link Configuration Resources.Configuration} class) changes,
+ * then anything displaying a user interface will need to update to match that
+ * configuration. Because Activity is the primary mechanism for interacting
+ * with the user, it includes special support for handling configuration
+ * changes.</p>
+ *
+ * <p>Unless you specify otherwise, a configuration change (such as a change
+ * in screen orientation, language, input devices, etc) will cause your
+ * current activity to be <em>destroyed</em>, going through the normal activity
+ * lifecycle process of {@link #onPause},
+ * {@link #onStop}, and {@link #onDestroy} as appropriate. If the activity
+ * had been in the foreground or visible to the user, once {@link #onDestroy} is
+ * called in that instance then a new instance of the activity will be
+ * created, with whatever savedInstanceState the previous instance had generated
+ * from {@link #onSaveInstanceState}.</p>
+ *
+ * <p>This is done because any application resource,
+ * including layout files, can change based on any configuration value. Thus
+ * the only safe way to handle a configuration change is to re-retrieve all
+ * resources, including layouts, drawables, and strings. Because activities
+ * must already know how to save their state and re-create themselves from
+ * that state, this is a convenient way to have an activity restart itself
+ * with a new configuration.</p>
+ *
+ * <p>In some special cases, you may want to bypass restarting of your
+ * activity based on one or more types of configuration changes. This is
+ * done with the {@link android.R.attr#configChanges android:configChanges}
+ * attribute in its manifest. For any types of configuration changes you say
+ * that you handle there, you will receive a call to your current activity's
+ * {@link #onConfigurationChanged} method instead of being restarted. If
+ * a configuration change involves any that you do not handle, however, the
+ * activity will still be restarted and {@link #onConfigurationChanged}
+ * will not be called.</p>
+ *
+ * <a name="StartingActivities"></a>
+ * <h3>Starting Activities and Getting Results</h3>
+ *
+ * <p>The {@link android.app.Activity#startActivity}
+ * method is used to start a
+ * new activity, which will be placed at the top of the activity stack. It
+ * takes a single argument, an {@link android.content.Intent Intent},
+ * which describes the activity
+ * to be executed.</p>
+ *
+ * <p>Sometimes you want to get a result back from an activity when it
+ * ends. For example, you may start an activity that lets the user pick
+ * a person in a list of contacts; when it ends, it returns the person
+ * that was selected. To do this, you call the
+ * {@link android.app.Activity#startActivityForResult(Intent, int)}
+ * version with a second integer parameter identifying the call. The result
+ * will come back through your {@link android.app.Activity#onActivityResult}
+ * method.</p>
+ *
+ * <p>When an activity exits, it can call
+ * {@link android.app.Activity#setResult(int)}
+ * to return data back to its parent. It must always supply a result code,
+ * which can be the standard results RESULT_CANCELED, RESULT_OK, or any
+ * custom values starting at RESULT_FIRST_USER. In addition, it can optionally
+ * return back an Intent containing any additional data it wants. All of this
+ * information appears back on the
+ * parent's <code>Activity.onActivityResult()</code>, along with the integer
+ * identifier it originally supplied.</p>
+ *
+ * <p>If a child activity fails for any reason (such as crashing), the parent
+ * activity will receive a result with the code RESULT_CANCELED.</p>
+ *
+ * <pre class="prettyprint">
+ * public class MyActivity extends Activity {
+ * ...
+ *
+ * static final int PICK_CONTACT_REQUEST = 0;
+ *
+ * protected boolean onKeyDown(int keyCode, KeyEvent event) {
+ * if (keyCode == KeyEvent.KEYCODE_DPAD_CENTER) {
+ * // When the user center presses, let them pick a contact.
+ * startActivityForResult(
+ * new Intent(Intent.ACTION_PICK,
+ * new Uri("content://contacts")),
+ * PICK_CONTACT_REQUEST);
+ * return true;
+ * }
+ * return false;
+ * }
+ *
+ * protected void onActivityResult(int requestCode, int resultCode,
+ * Intent data) {
+ * if (requestCode == PICK_CONTACT_REQUEST) {
+ * if (resultCode == RESULT_OK) {
+ * // A contact was picked. Here we will just display it
+ * // to the user.
+ * startActivity(new Intent(Intent.ACTION_VIEW, data));
+ * }
+ * }
+ * }
+ * }
+ * </pre>
+ *
+ * <a name="SavingPersistentState"></a>
+ * <h3>Saving Persistent State</h3>
+ *
+ * <p>There are generally two kinds of persistent state than an activity
+ * will deal with: shared document-like data (typically stored in a SQLite
+ * database using a {@linkplain android.content.ContentProvider content provider})
+ * and internal state such as user preferences.</p>
+ *
+ * <p>For content provider data, we suggest that activities use a
+ * "edit in place" user model. That is, any edits a user makes are effectively
+ * made immediately without requiring an additional confirmation step.
+ * Supporting this model is generally a simple matter of following two rules:</p>
+ *
+ * <ul>
+ * <li> <p>When creating a new document, the backing database entry or file for
+ * it is created immediately. For example, if the user chooses to write
+ * a new e-mail, a new entry for that e-mail is created as soon as they
+ * start entering data, so that if they go to any other activity after
+ * that point this e-mail will now appear in the list of drafts.</p>
+ * <li> <p>When an activity's <code>onPause()</code> method is called, it should
+ * commit to the backing content provider or file any changes the user
+ * has made. This ensures that those changes will be seen by any other
+ * activity that is about to run. You will probably want to commit
+ * your data even more aggressively at key times during your
+ * activity's lifecycle: for example before starting a new
+ * activity, before finishing your own activity, when the user
+ * switches between input fields, etc.</p>
+ * </ul>
+ *
+ * <p>This model is designed to prevent data loss when a user is navigating
+ * between activities, and allows the system to safely kill an activity (because
+ * system resources are needed somewhere else) at any time after it has been
+ * paused. Note this implies
+ * that the user pressing BACK from your activity does <em>not</em>
+ * mean "cancel" -- it means to leave the activity with its current contents
+ * saved away. Cancelling edits in an activity must be provided through
+ * some other mechanism, such as an explicit "revert" or "undo" option.</p>
+ *
+ * <p>See the {@linkplain android.content.ContentProvider content package} for
+ * more information about content providers. These are a key aspect of how
+ * different activities invoke and propagate data between themselves.</p>
+ *
+ * <p>The Activity class also provides an API for managing internal persistent state
+ * associated with an activity. This can be used, for example, to remember
+ * the user's preferred initial display in a calendar (day view or week view)
+ * or the user's default home page in a web browser.</p>
+ *
+ * <p>Activity persistent state is managed
+ * with the method {@link #getPreferences},
+ * allowing you to retrieve and
+ * modify a set of name/value pairs associated with the activity. To use
+ * preferences that are shared across multiple application components
+ * (activities, receivers, services, providers), you can use the underlying
+ * {@link Context#getSharedPreferences Context.getSharedPreferences()} method
+ * to retrieve a preferences
+ * object stored under a specific name.
+ * (Note that it is not possible to share settings data across application
+ * packages -- for that you will need a content provider.)</p>
+ *
+ * <p>Here is an excerpt from a calendar activity that stores the user's
+ * preferred view mode in its persistent settings:</p>
+ *
+ * <pre class="prettyprint">
+ * public class CalendarActivity extends Activity {
+ * ...
+ *
+ * static final int DAY_VIEW_MODE = 0;
+ * static final int WEEK_VIEW_MODE = 1;
+ *
+ * private SharedPreferences mPrefs;
+ * private int mCurViewMode;
+ *
+ * protected void onCreate(Bundle savedInstanceState) {
+ * super.onCreate(savedInstanceState);
+ *
+ * SharedPreferences mPrefs = getSharedPreferences();
+ * mCurViewMode = mPrefs.getInt("view_mode" DAY_VIEW_MODE);
+ * }
+ *
+ * protected void onPause() {
+ * super.onPause();
+ *
+ * SharedPreferences.Editor ed = mPrefs.edit();
+ * ed.putInt("view_mode", mCurViewMode);
+ * ed.commit();
+ * }
+ * }
+ * </pre>
+ *
+ * <a name="Permissions"></a>
+ * <h3>Permissions</h3>
+ *
+ * <p>The ability to start a particular Activity can be enforced when it is
+ * declared in its
+ * manifest's {@link android.R.styleable#AndroidManifestActivity &lt;activity&gt;}
+ * tag. By doing so, other applications will need to declare a corresponding
+ * {@link android.R.styleable#AndroidManifestUsesPermission &lt;uses-permission&gt;}
+ * element in their own manifest to be able to start that activity.
+ *
+ * <p>See the <a href="{@docRoot}guide/topics/security/security.html">Security and Permissions</a>
+ * document for more information on permissions and security in general.
+ *
+ * <a name="ProcessLifecycle"></a>
+ * <h3>Process Lifecycle</h3>
+ *
+ * <p>The Android system attempts to keep application process around for as
+ * long as possible, but eventually will need to remove old processes when
+ * memory runs low. As described in <a href="#ActivityLifecycle">Activity
+ * Lifecycle</a>, the decision about which process to remove is intimately
+ * tied to the state of the user's interaction with it. In general, there
+ * are four states a process can be in based on the activities running in it,
+ * listed here in order of importance. The system will kill less important
+ * processes (the last ones) before it resorts to killing more important
+ * processes (the first ones).
+ *
+ * <ol>
+ * <li> <p>The <b>foreground activity</b> (the activity at the top of the screen
+ * that the user is currently interacting with) is considered the most important.
+ * Its process will only be killed as a last resort, if it uses more memory
+ * than is available on the device. Generally at this point the device has
+ * reached a memory paging state, so this is required in order to keep the user
+ * interface responsive.
+ * <li> <p>A <b>visible activity</b> (an activity that is visible to the user
+ * but not in the foreground, such as one sitting behind a foreground dialog)
+ * is considered extremely important and will not be killed unless that is
+ * required to keep the foreground activity running.
+ * <li> <p>A <b>background activity</b> (an activity that is not visible to
+ * the user and has been paused) is no longer critical, so the system may
+ * safely kill its process to reclaim memory for other foreground or
+ * visible processes. If its process needs to be killed, when the user navigates
+ * back to the activity (making it visible on the screen again), its
+ * {@link #onCreate} method will be called with the savedInstanceState it had previously
+ * supplied in {@link #onSaveInstanceState} so that it can restart itself in the same
+ * state as the user last left it.
+ * <li> <p>An <b>empty process</b> is one hosting no activities or other
+ * application components (such as {@link Service} or
+ * {@link android.content.BroadcastReceiver} classes). These are killed very
+ * quickly by the system as memory becomes low. For this reason, any
+ * background operation you do outside of an activity must be executed in the
+ * context of an activity BroadcastReceiver or Service to ensure that the system
+ * knows it needs to keep your process around.
+ * </ol>
+ *
+ * <p>Sometimes an Activity may need to do a long-running operation that exists
+ * independently of the activity lifecycle itself. An example may be a camera
+ * application that allows you to upload a picture to a web site. The upload
+ * may take a long time, and the application should allow the user to leave
+ * the application will it is executing. To accomplish this, your Activity
+ * should start a {@link Service} in which the upload takes place. This allows
+ * the system to properly prioritize your process (considering it to be more
+ * important than other non-visible applications) for the duration of the
+ * upload, independent of whether the original activity is paused, stopped,
+ * or finished.
+ */
+public class Activity extends ContextThemeWrapper
+ implements LayoutInflater.Factory,
+ Window.Callback, KeyEvent.Callback,
+ OnCreateContextMenuListener, ComponentCallbacks {
+ private static final String TAG = "Activity";
+
+ /** Standard activity result: operation canceled. */
+ public static final int RESULT_CANCELED = 0;
+ /** Standard activity result: operation succeeded. */
+ public static final int RESULT_OK = -1;
+ /** Start of user-defined activity results. */
+ public static final int RESULT_FIRST_USER = 1;
+
+ private static long sInstanceCount = 0;
+
+ private static final String WINDOW_HIERARCHY_TAG = "android:viewHierarchyState";
+ private static final String SAVED_DIALOG_IDS_KEY = "android:savedDialogIds";
+ private static final String SAVED_DIALOGS_TAG = "android:savedDialogs";
+ private static final String SAVED_DIALOG_KEY_PREFIX = "android:dialog_";
+ private static final String SAVED_SEARCH_DIALOG_KEY = "android:search_dialog";
+
+ private SparseArray<Dialog> mManagedDialogs;
+
+ // set by the thread after the constructor and before onCreate(Bundle savedInstanceState) is called.
+ private Instrumentation mInstrumentation;
+ private IBinder mToken;
+ /*package*/ String mEmbeddedID;
+ private Application mApplication;
+ private Intent mIntent;
+ private ComponentName mComponent;
+ /*package*/ ActivityInfo mActivityInfo;
+ /*package*/ ActivityThread mMainThread;
+ /*package*/ Object mLastNonConfigurationInstance;
+ /*package*/ HashMap<String,Object> mLastNonConfigurationChildInstances;
+ Activity mParent;
+ boolean mCalled;
+ private boolean mResumed;
+ private boolean mStopped;
+ boolean mFinished;
+ boolean mStartedActivity;
+ /*package*/ int mConfigChangeFlags;
+ /*package*/ Configuration mCurrentConfig;
+
+ private Window mWindow;
+
+ private WindowManager mWindowManager;
+ /*package*/ View mDecor = null;
+ /*package*/ boolean mWindowAdded = false;
+ /*package*/ boolean mVisibleFromServer = false;
+ /*package*/ boolean mVisibleFromClient = true;
+
+ private CharSequence mTitle;
+ private int mTitleColor = 0;
+
+ private static final class ManagedCursor {
+ ManagedCursor(Cursor cursor) {
+ mCursor = cursor;
+ mReleased = false;
+ mUpdated = false;
+ }
+
+ private final Cursor mCursor;
+ private boolean mReleased;
+ private boolean mUpdated;
+ }
+ private final ArrayList<ManagedCursor> mManagedCursors =
+ new ArrayList<ManagedCursor>();
+
+ // protected by synchronized (this)
+ int mResultCode = RESULT_CANCELED;
+ Intent mResultData = null;
+
+ private boolean mTitleReady = false;
+
+ private int mDefaultKeyMode = DEFAULT_KEYS_DISABLE;
+ private SpannableStringBuilder mDefaultKeySsb = null;
+
+ protected static final int[] FOCUSED_STATE_SET = {com.android.internal.R.attr.state_focused};
+
+ private Thread mUiThread;
+ private final Handler mHandler = new Handler();
+
+ public Activity() {
+ ++sInstanceCount;
+ }
+
+
+ @Override
+ protected void finalize() throws Throwable {
+ super.finalize();
+ --sInstanceCount;
+ }
+
+ public static long getInstanceCount() {
+ return sInstanceCount;
+ }
+
+ /** Return the intent that started this activity. */
+ public Intent getIntent() {
+ return mIntent;
+ }
+
+ /**
+ * Change the intent returned by {@link #getIntent}. This holds a
+ * reference to the given intent; it does not copy it. Often used in
+ * conjunction with {@link #onNewIntent}.
+ *
+ * @param newIntent The new Intent object to return from getIntent
+ *
+ * @see #getIntent
+ * @see #onNewIntent
+ */
+ public void setIntent(Intent newIntent) {
+ mIntent = newIntent;
+ }
+
+ /** Return the application that owns this activity. */
+ public final Application getApplication() {
+ return mApplication;
+ }
+
+ /** Is this activity embedded inside of another activity? */
+ public final boolean isChild() {
+ return mParent != null;
+ }
+
+ /** Return the parent activity if this view is an embedded child. */
+ public final Activity getParent() {
+ return mParent;
+ }
+
+ /** Retrieve the window manager for showing custom windows. */
+ public WindowManager getWindowManager() {
+ return mWindowManager;
+ }
+
+ /**
+ * Retrieve the current {@link android.view.Window} for the activity.
+ * This can be used to directly access parts of the Window API that
+ * are not available through Activity/Screen.
+ *
+ * @return Window The current window, or null if the activity is not
+ * visual.
+ */
+ public Window getWindow() {
+ return mWindow;
+ }
+
+ /**
+ * Calls {@link android.view.Window#getCurrentFocus} on the
+ * Window of this Activity to return the currently focused view.
+ *
+ * @return View The current View with focus or null.
+ *
+ * @see #getWindow
+ * @see android.view.Window#getCurrentFocus
+ */
+ public View getCurrentFocus() {
+ return mWindow != null ? mWindow.getCurrentFocus() : null;
+ }
+
+ @Override
+ public int getWallpaperDesiredMinimumWidth() {
+ int width = super.getWallpaperDesiredMinimumWidth();
+ return width <= 0 ? getWindowManager().getDefaultDisplay().getWidth() : width;
+ }
+
+ @Override
+ public int getWallpaperDesiredMinimumHeight() {
+ int height = super.getWallpaperDesiredMinimumHeight();
+ return height <= 0 ? getWindowManager().getDefaultDisplay().getHeight() : height;
+ }
+
+ /**
+ * Called when the activity is starting. This is where most initialization
+ * should go: calling {@link #setContentView(int)} to inflate the
+ * activity's UI, using {@link #findViewById} to programmatically interact
+ * with widgets in the UI, calling
+ * {@link #managedQuery(android.net.Uri , String[], String, String[], String)} to retrieve
+ * cursors for data being displayed, etc.
+ *
+ * <p>You can call {@link #finish} from within this function, in
+ * which case onDestroy() will be immediately called without any of the rest
+ * of the activity lifecycle ({@link #onStart}, {@link #onResume},
+ * {@link #onPause}, etc) executing.
+ *
+ * <p><em>Derived classes must call through to the super class's
+ * implementation of this method. If they do not, an exception will be
+ * thrown.</em></p>
+ *
+ * @param savedInstanceState If the activity is being re-initialized after
+ * previously being shut down then this Bundle contains the data it most
+ * recently supplied in {@link #onSaveInstanceState}. <b><i>Note: Otherwise it is null.</i></b>
+ *
+ * @see #onStart
+ * @see #onSaveInstanceState
+ * @see #onRestoreInstanceState
+ * @see #onPostCreate
+ */
+ protected void onCreate(Bundle savedInstanceState) {
+ mVisibleFromClient = mWindow.getWindowStyle().getBoolean(
+ com.android.internal.R.styleable.Window_windowNoDisplay, true);
+ mCalled = true;
+ }
+
+ /**
+ * The hook for {@link ActivityThread} to restore the state of this activity.
+ *
+ * Calls {@link #onSaveInstanceState(android.os.Bundle)} and
+ * {@link #restoreManagedDialogs(android.os.Bundle)}.
+ *
+ * @param savedInstanceState contains the saved state
+ */
+ final void performRestoreInstanceState(Bundle savedInstanceState) {
+ onRestoreInstanceState(savedInstanceState);
+ restoreManagedDialogs(savedInstanceState);
+
+ // Also restore the state of a search dialog (if any)
+ // TODO more generic than just this manager
+ SearchManager searchManager =
+ (SearchManager) getSystemService(Context.SEARCH_SERVICE);
+ searchManager.restoreSearchDialog(savedInstanceState, SAVED_SEARCH_DIALOG_KEY);
+ }
+
+ /**
+ * This method is called after {@link #onStart} when the activity is
+ * being re-initialized from a previously saved state, given here in
+ * <var>state</var>. Most implementations will simply use {@link #onCreate}
+ * to restore their state, but it is sometimes convenient to do it here
+ * after all of the initialization has been done or to allow subclasses to
+ * decide whether to use your default implementation. The default
+ * implementation of this method performs a restore of any view state that
+ * had previously been frozen by {@link #onSaveInstanceState}.
+ *
+ * <p>This method is called between {@link #onStart} and
+ * {@link #onPostCreate}.
+ *
+ * @param savedInstanceState the data most recently supplied in {@link #onSaveInstanceState}.
+ *
+ * @see #onCreate
+ * @see #onPostCreate
+ * @see #onResume
+ * @see #onSaveInstanceState
+ */
+ protected void onRestoreInstanceState(Bundle savedInstanceState) {
+ if (mWindow != null) {
+ Bundle windowState = savedInstanceState.getBundle(WINDOW_HIERARCHY_TAG);
+ if (windowState != null) {
+ mWindow.restoreHierarchyState(windowState);
+ }
+ }
+ }
+
+ /**
+ * Restore the state of any saved managed dialogs.
+ *
+ * @param savedInstanceState The bundle to restore from.
+ */
+ private void restoreManagedDialogs(Bundle savedInstanceState) {
+ final Bundle b = savedInstanceState.getBundle(SAVED_DIALOGS_TAG);
+ if (b == null) {
+ return;
+ }
+
+ final int[] ids = b.getIntArray(SAVED_DIALOG_IDS_KEY);
+ final int numDialogs = ids.length;
+ mManagedDialogs = new SparseArray<Dialog>(numDialogs);
+ for (int i = 0; i < numDialogs; i++) {
+ final Integer dialogId = ids[i];
+ Bundle dialogState = b.getBundle(savedDialogKeyFor(dialogId));
+ if (dialogState != null) {
+ final Dialog dialog = onCreateDialog(dialogId);
+ dialog.onRestoreInstanceState(dialogState);
+ mManagedDialogs.put(dialogId, dialog);
+ }
+ }
+ }
+
+ private String savedDialogKeyFor(int key) {
+ return SAVED_DIALOG_KEY_PREFIX + key;
+ }
+
+
+ /**
+ * Called when activity start-up is complete (after {@link #onStart}
+ * and {@link #onRestoreInstanceState} have been called). Applications will
+ * generally not implement this method; it is intended for system
+ * classes to do final initialization after application code has run.
+ *
+ * <p><em>Derived classes must call through to the super class's
+ * implementation of this method. If they do not, an exception will be
+ * thrown.</em></p>
+ *
+ * @param savedInstanceState If the activity is being re-initialized after
+ * previously being shut down then this Bundle contains the data it most
+ * recently supplied in {@link #onSaveInstanceState}. <b><i>Note: Otherwise it is null.</i></b>
+ * @see #onCreate
+ */
+ protected void onPostCreate(Bundle savedInstanceState) {
+ if (!isChild()) {
+ mTitleReady = true;
+ onTitleChanged(getTitle(), getTitleColor());
+ }
+ mCalled = true;
+ }
+
+ /**
+ * Called after {@link #onCreate} &mdash; or after {@link #onRestart} when
+ * the activity had been stopped, but is now again being displayed to the
+ * user. It will be followed by {@link #onResume}.
+ *
+ * <p><em>Derived classes must call through to the super class's
+ * implementation of this method. If they do not, an exception will be
+ * thrown.</em></p>
+ *
+ * @see #onCreate
+ * @see #onStop
+ * @see #onResume
+ */
+ protected void onStart() {
+ mCalled = true;
+ }
+
+ /**
+ * Called after {@link #onStop} when the current activity is being
+ * re-displayed to the user (the user has navigated back to it). It will
+ * be followed by {@link #onStart} and then {@link #onResume}.
+ *
+ * <p>For activities that are using raw {@link Cursor} objects (instead of
+ * creating them through
+ * {@link #managedQuery(android.net.Uri , String[], String, String[], String)},
+ * this is usually the place
+ * where the cursor should be requeried (because you had deactivated it in
+ * {@link #onStop}.
+ *
+ * <p><em>Derived classes must call through to the super class's
+ * implementation of this method. If they do not, an exception will be
+ * thrown.</em></p>
+ *
+ * @see #onStop
+ * @see #onStart
+ * @see #onResume
+ */
+ protected void onRestart() {
+ mCalled = true;
+ }
+
+ /**
+ * Called after {@link #onRestoreInstanceState}, {@link #onRestart}, or
+ * {@link #onPause}, for your activity to start interacting with the user.
+ * This is a good place to begin animations, open exclusive-access devices
+ * (such as the camera), etc.
+ *
+ * <p>Keep in mind that onResume is not the best indicator that your activity
+ * is visible to the user; a system window such as the keyguard may be in
+ * front. Use {@link #onWindowFocusChanged} to know for certain that your
+ * activity is visible to the user (for example, to resume a game).
+ *
+ * <p><em>Derived classes must call through to the super class's
+ * implementation of this method. If they do not, an exception will be
+ * thrown.</em></p>
+ *
+ * @see #onRestoreInstanceState
+ * @see #onRestart
+ * @see #onPostResume
+ * @see #onPause
+ */
+ protected void onResume() {
+ mCalled = true;
+ }
+
+ /**
+ * Called when activity resume is complete (after {@link #onResume} has
+ * been called). Applications will generally not implement this method;
+ * it is intended for system classes to do final setup after application
+ * resume code has run.
+ *
+ * <p><em>Derived classes must call through to the super class's
+ * implementation of this method. If they do not, an exception will be
+ * thrown.</em></p>
+ *
+ * @see #onResume
+ */
+ protected void onPostResume() {
+ final Window win = getWindow();
+ if (win != null) win.makeActive();
+ mCalled = true;
+ }
+
+ /**
+ * This is called for activities that set launchMode to "singleTop" in
+ * their package, or if a client used the {@link Intent#FLAG_ACTIVITY_SINGLE_TOP}
+ * flag when calling {@link #startActivity}. In either case, when the
+ * activity is re-launched while at the top of the activity stack instead
+ * of a new instance of the activity being started, onNewIntent() will be
+ * called on the existing instance with the Intent that was used to
+ * re-launch it.
+ *
+ * <p>An activity will always be paused before receiving a new intent, so
+ * you can count on {@link #onResume} being called after this method.
+ *
+ * <p>Note that {@link #getIntent} still returns the original Intent. You
+ * can use {@link #setIntent} to update it to this new Intent.
+ *
+ * @param intent The new intent that was started for the activity.
+ *
+ * @see #getIntent
+ * @see #setIntent
+ * @see #onResume
+ */
+ protected void onNewIntent(Intent intent) {
+ }
+
+ /**
+ * The hook for {@link ActivityThread} to save the state of this activity.
+ *
+ * Calls {@link #onSaveInstanceState(android.os.Bundle)}
+ * and {@link #saveManagedDialogs(android.os.Bundle)}.
+ *
+ * @param outState The bundle to save the state to.
+ */
+ final void performSaveInstanceState(Bundle outState) {
+ onSaveInstanceState(outState);
+ saveManagedDialogs(outState);
+
+ // Also save the state of a search dialog (if any)
+ // TODO more generic than just this manager
+ SearchManager searchManager =
+ (SearchManager) getSystemService(Context.SEARCH_SERVICE);
+ searchManager.saveSearchDialog(outState, SAVED_SEARCH_DIALOG_KEY);
+ }
+
+ /**
+ * Called to retrieve per-instance state from an activity before being killed
+ * so that the state can be restored in {@link #onCreate} or
+ * {@link #onRestoreInstanceState} (the {@link Bundle} populated by this method
+ * will be passed to both).
+ *
+ * <p>This method is called before an activity may be killed so that when it
+ * comes back some time in the future it can restore its state. For example,
+ * if activity B is launched in front of activity A, and at some point activity
+ * A is killed to reclaim resources, activity A will have a chance to save the
+ * current state of its user interface via this method so that when the user
+ * returns to activity A, the state of the user interface can be restored
+ * via {@link #onCreate} or {@link #onRestoreInstanceState}.
+ *
+ * <p>Do not confuse this method with activity lifecycle callbacks such as
+ * {@link #onPause}, which is always called when an activity is being placed
+ * in the background or on its way to destruction, or {@link #onStop} which
+ * is called before destruction. One example of when {@link #onPause} and
+ * {@link #onStop} is called and not this method is when a user navigates back
+ * from activity B to activity A: there is no need to call {@link #onSaveInstanceState}
+ * on B because that particular instance will never be restored, so the
+ * system avoids calling it. An example when {@link #onPause} is called and
+ * not {@link #onSaveInstanceState} is when activity B is launched in front of activity A:
+ * the system may avoid calling {@link #onSaveInstanceState} on activity A if it isn't
+ * killed during the lifetime of B since the state of the user interface of
+ * A will stay intact.
+ *
+ * <p>The default implementation takes care of most of the UI per-instance
+ * state for you by calling {@link android.view.View#onSaveInstanceState()} on each
+ * view in the hierarchy that has an id, and by saving the id of the currently
+ * focused view (all of which is restored by the default implementation of
+ * {@link #onRestoreInstanceState}). If you override this method to save additional
+ * information not captured by each individual view, you will likely want to
+ * call through to the default implementation, otherwise be prepared to save
+ * all of the state of each view yourself.
+ *
+ * <p>If called, this method will occur before {@link #onStop}. There are
+ * no guarantees about whether it will occur before or after {@link #onPause}.
+ *
+ * @param outState Bundle in which to place your saved state.
+ *
+ * @see #onCreate
+ * @see #onRestoreInstanceState
+ * @see #onPause
+ */
+ protected void onSaveInstanceState(Bundle outState) {
+ outState.putBundle(WINDOW_HIERARCHY_TAG, mWindow.saveHierarchyState());
+ }
+
+ /**
+ * Save the state of any managed dialogs.
+ *
+ * @param outState place to store the saved state.
+ */
+ private void saveManagedDialogs(Bundle outState) {
+ if (mManagedDialogs == null) {
+ return;
+ }
+
+ final int numDialogs = mManagedDialogs.size();
+ if (numDialogs == 0) {
+ return;
+ }
+
+ Bundle dialogState = new Bundle();
+
+ int[] ids = new int[mManagedDialogs.size()];
+
+ // save each dialog's bundle, gather the ids
+ for (int i = 0; i < numDialogs; i++) {
+ final int key = mManagedDialogs.keyAt(i);
+ ids[i] = key;
+ final Dialog dialog = mManagedDialogs.valueAt(i);
+ dialogState.putBundle(savedDialogKeyFor(key), dialog.onSaveInstanceState());
+ }
+
+ dialogState.putIntArray(SAVED_DIALOG_IDS_KEY, ids);
+ outState.putBundle(SAVED_DIALOGS_TAG, dialogState);
+ }
+
+
+ /**
+ * Called as part of the activity lifecycle when an activity is going into
+ * the background, but has not (yet) been killed. The counterpart to
+ * {@link #onResume}.
+ *
+ * <p>When activity B is launched in front of activity A, this callback will
+ * be invoked on A. B will not be created until A's {@link #onPause} returns,
+ * so be sure to not do anything lengthy here.
+ *
+ * <p>This callback is mostly used for saving any persistent state the
+ * activity is editing, to present a "edit in place" model to the user and
+ * making sure nothing is lost if there are not enough resources to start
+ * the new activity without first killing this one. This is also a good
+ * place to do things like stop animations and other things that consume a
+ * noticeable mount of CPU in order to make the switch to the next activity
+ * as fast as possible, or to close resources that are exclusive access
+ * such as the camera.
+ *
+ * <p>In situations where the system needs more memory it may kill paused
+ * processes to reclaim resources. Because of this, you should be sure
+ * that all of your state is saved by the time you return from
+ * this function. In general {@link #onSaveInstanceState} is used to save
+ * per-instance state in the activity and this method is used to store
+ * global persistent data (in content providers, files, etc.)
+ *
+ * <p>After receiving this call you will usually receive a following call
+ * to {@link #onStop} (after the next activity has been resumed and
+ * displayed), however in some cases there will be a direct call back to
+ * {@link #onResume} without going through the stopped state.
+ *
+ * <p><em>Derived classes must call through to the super class's
+ * implementation of this method. If they do not, an exception will be
+ * thrown.</em></p>
+ *
+ * @see #onResume
+ * @see #onSaveInstanceState
+ * @see #onStop
+ */
+ protected void onPause() {
+ mCalled = true;
+ }
+
+ /**
+ * Called as part of the activity lifecycle when an activity is about to go
+ * into the background as the result of user choice. For example, when the
+ * user presses the Home key, {@link #onUserLeaveHint} will be called, but
+ * when an incoming phone call causes the in-call Activity to be automatically
+ * brought to the foreground, {@link #onUserLeaveHint} will not be called on
+ * the activity being interrupted. In cases when it is invoked, this method
+ * is called right before the activity's {@link #onPause} callback.
+ *
+ * <p>This callback and {@link #onUserInteraction} are intended to help
+ * activities manage status bar notifications intelligently; specifically,
+ * for helping activities determine the proper time to cancel a notfication.
+ *
+ * @see #onUserInteraction()
+ */
+ protected void onUserLeaveHint() {
+ }
+
+ /**
+ * Generate a new thumbnail for this activity. This method is called before
+ * pausing the activity, and should draw into <var>outBitmap</var> the
+ * imagery for the desired thumbnail in the dimensions of that bitmap. It
+ * can use the given <var>canvas</var>, which is configured to draw into the
+ * bitmap, for rendering if desired.
+ *
+ * <p>The default implementation renders the Screen's current view
+ * hierarchy into the canvas to generate a thumbnail.
+ *
+ * <p>If you return false, the bitmap will be filled with a default
+ * thumbnail.
+ *
+ * @param outBitmap The bitmap to contain the thumbnail.
+ * @param canvas Can be used to render into the bitmap.
+ *
+ * @return Return true if you have drawn into the bitmap; otherwise after
+ * you return it will be filled with a default thumbnail.
+ *
+ * @see #onCreateDescription
+ * @see #onSaveInstanceState
+ * @see #onPause
+ */
+ public boolean onCreateThumbnail(Bitmap outBitmap, Canvas canvas) {
+ final View view = mDecor;
+ if (view == null) {
+ return false;
+ }
+
+ final int vw = view.getWidth();
+ final int vh = view.getHeight();
+ final int dw = outBitmap.getWidth();
+ final int dh = outBitmap.getHeight();
+
+ canvas.save();
+ canvas.scale(((float)dw)/vw, ((float)dh)/vh);
+ view.draw(canvas);
+ canvas.restore();
+
+ return true;
+ }
+
+ /**
+ * Generate a new description for this activity. This method is called
+ * before pausing the activity and can, if desired, return some textual
+ * description of its current state to be displayed to the user.
+ *
+ * <p>The default implementation returns null, which will cause you to
+ * inherit the description from the previous activity. If all activities
+ * return null, generally the label of the top activity will be used as the
+ * description.
+ *
+ * @return A description of what the user is doing. It should be short and
+ * sweet (only a few words).
+ *
+ * @see #onCreateThumbnail
+ * @see #onSaveInstanceState
+ * @see #onPause
+ */
+ public CharSequence onCreateDescription() {
+ return null;
+ }
+
+ /**
+ * Called when you are no longer visible to the user. You will next
+ * receive either {@link #onRestart}, {@link #onDestroy}, or nothing,
+ * depending on later user activity.
+ *
+ * <p>Note that this method may never be called, in low memory situations
+ * where the system does not have enough memory to keep your activity's
+ * process running after its {@link #onPause} method is called.
+ *
+ * <p><em>Derived classes must call through to the super class's
+ * implementation of this method. If they do not, an exception will be
+ * thrown.</em></p>
+ *
+ * @see #onRestart
+ * @see #onResume
+ * @see #onSaveInstanceState
+ * @see #onDestroy
+ */
+ protected void onStop() {
+ mCalled = true;
+ }
+
+ /**
+ * Perform any final cleanup before an activity is destroyed. This can
+ * happen either because the activity is finishing (someone called
+ * {@link #finish} on it, or because the system is temporarily destroying
+ * this instance of the activity to save space. You can distinguish
+ * between these two scenarios with the {@link #isFinishing} method.
+ *
+ * <p><em>Note: do not count on this method being called as a place for
+ * saving data! For example, if an activity is editing data in a content
+ * provider, those edits should be committed in either {@link #onPause} or
+ * {@link #onSaveInstanceState}, not here.</em> This method is usually implemented to
+ * free resources like threads that are associated with an activity, so
+ * that a destroyed activity does not leave such things around while the
+ * rest of its application is still running. There are situations where
+ * the system will simply kill the activity's hosting process without
+ * calling this method (or any others) in it, so it should not be used to
+ * do things that are intended to remain around after the process goes
+ * away.
+ *
+ * <p><em>Derived classes must call through to the super class's
+ * implementation of this method. If they do not, an exception will be
+ * thrown.</em></p>
+ *
+ * @see #onPause
+ * @see #onStop
+ * @see #finish
+ * @see #isFinishing
+ */
+ protected void onDestroy() {
+ mCalled = true;
+
+ // dismiss any dialogs we are managing.
+ if (mManagedDialogs != null) {
+
+ final int numDialogs = mManagedDialogs.size();
+ for (int i = 0; i < numDialogs; i++) {
+ final Dialog dialog = mManagedDialogs.valueAt(i);
+ if (dialog.isShowing()) {
+ dialog.dismiss();
+ }
+ }
+ }
+
+ // also dismiss search dialog if showing
+ // TODO more generic than just this manager
+ SearchManager searchManager =
+ (SearchManager) getSystemService(Context.SEARCH_SERVICE);
+ searchManager.stopSearch();
+
+ // close any cursors we are managing.
+ int numCursors = mManagedCursors.size();
+ for (int i = 0; i < numCursors; i++) {
+ ManagedCursor c = mManagedCursors.get(i);
+ if (c != null) {
+ c.mCursor.close();
+ }
+ }
+ }
+
+ /**
+ * Called by the system when the device configuration changes while your
+ * activity is running. Note that this will <em>only</em> be called if
+ * you have selected configurations you would like to handle with the
+ * {@link android.R.attr#configChanges} attribute in your manifest. If
+ * any configuration change occurs that is not selected to be reported
+ * by that attribute, then instead of reporting it the system will stop
+ * and restart the activity (to have it launched with the new
+ * configuration).
+ *
+ * <p>At the time that this function has been called, your Resources
+ * object will have been updated to return resource values matching the
+ * new configuration.
+ *
+ * @param newConfig The new device configuration.
+ */
+ public void onConfigurationChanged(Configuration newConfig) {
+ mCalled = true;
+
+ // also update search dialog if showing
+ // TODO more generic than just this manager
+ SearchManager searchManager =
+ (SearchManager) getSystemService(Context.SEARCH_SERVICE);
+ searchManager.onConfigurationChanged(newConfig);
+
+ if (mWindow != null) {
+ // Pass the configuration changed event to the window
+ mWindow.onConfigurationChanged(newConfig);
+ }
+ }
+
+ /**
+ * If this activity is being destroyed because it can not handle a
+ * configuration parameter being changed (and thus its
+ * {@link #onConfigurationChanged(Configuration)} method is
+ * <em>not</em> being called), then you can use this method to discover
+ * the set of changes that have occurred while in the process of being
+ * destroyed. Note that there is no guarantee that these will be
+ * accurate (other changes could have happened at any time), so you should
+ * only use this as an optimization hint.
+ *
+ * @return Returns a bit field of the configuration parameters that are
+ * changing, as defined by the {@link android.content.res.Configuration}
+ * class.
+ */
+ public int getChangingConfigurations() {
+ return mConfigChangeFlags;
+ }
+
+ /**
+ * Retrieve the non-configuration instance data that was previously
+ * returned by {@link #onRetainNonConfigurationInstance()}. This will
+ * be available from the initial {@link #onCreate} and
+ * {@link #onStart} calls to the new instance, allowing you to extract
+ * any useful dynamic state from the previous instance.
+ *
+ * <p>Note that the data you retrieve here should <em>only</em> be used
+ * as an optimization for handling configuration changes. You should always
+ * be able to handle getting a null pointer back, and an activity must
+ * still be able to restore itself to its previous state (through the
+ * normal {@link #onSaveInstanceState(Bundle)} mechanism) even if this
+ * function returns null.
+ *
+ * @return Returns the object previously returned by
+ * {@link #onRetainNonConfigurationInstance()}.
+ */
+ public Object getLastNonConfigurationInstance() {
+ return mLastNonConfigurationInstance;
+ }
+
+ /**
+ * Called by the system, as part of destroying an
+ * activity due to a configuration change, when it is known that a new
+ * instance will immediately be created for the new configuration. You
+ * can return any object you like here, including the activity instance
+ * itself, which can later be retrieved by calling
+ * {@link #getLastNonConfigurationInstance()} in the new activity
+ * instance.
+ *
+ * <p>This function is called purely as an optimization, and you must
+ * not rely on it being called. When it is called, a number of guarantees
+ * will be made to help optimize configuration switching:
+ * <ul>
+ * <li> The function will be called between {@link #onStop} and
+ * {@link #onDestroy}.
+ * <li> A new instance of the activity will <em>always</em> be immediately
+ * created after this one's {@link #onDestroy()} is called.
+ * <li> The object you return here will <em>always</em> be available from
+ * the {@link #getLastNonConfigurationInstance()} method of the following
+ * activity instance as described there.
+ * </ul>
+ *
+ * <p>These guarantees are designed so that an activity can use this API
+ * to propagate extensive state from the old to new activity instance, from
+ * loaded bitmaps, to network connections, to evenly actively running
+ * threads. Note that you should <em>not</em> propagate any data that
+ * may change based on the configuration, including any data loaded from
+ * resources such as strings, layouts, or drawables.
+ *
+ * @return Return any Object holding the desired state to propagate to the
+ * next activity instance.
+ */
+ public Object onRetainNonConfigurationInstance() {
+ return null;
+ }
+
+ /**
+ * Retrieve the non-configuration instance data that was previously
+ * returned by {@link #onRetainNonConfigurationChildInstances()}. This will
+ * be available from the initial {@link #onCreate} and
+ * {@link #onStart} calls to the new instance, allowing you to extract
+ * any useful dynamic state from the previous instance.
+ *
+ * <p>Note that the data you retrieve here should <em>only</em> be used
+ * as an optimization for handling configuration changes. You should always
+ * be able to handle getting a null pointer back, and an activity must
+ * still be able to restore itself to its previous state (through the
+ * normal {@link #onSaveInstanceState(Bundle)} mechanism) even if this
+ * function returns null.
+ *
+ * @return Returns the object previously returned by
+ * {@link #onRetainNonConfigurationChildInstances()}
+ */
+ HashMap<String,Object> getLastNonConfigurationChildInstances() {
+ return mLastNonConfigurationChildInstances;
+ }
+
+ /**
+ * This method is similar to {@link #onRetainNonConfigurationInstance()} except that
+ * it should return either a mapping from child activity id strings to arbitrary objects,
+ * or null. This method is intended to be used by Activity framework subclasses that control a
+ * set of child activities, such as ActivityGroup. The same guarantees and restrictions apply
+ * as for {@link #onRetainNonConfigurationInstance()}. The default implementation returns null.
+ */
+ HashMap<String,Object> onRetainNonConfigurationChildInstances() {
+ return null;
+ }
+
+ public void onLowMemory() {
+ mCalled = true;
+ }
+
+ /**
+ * Wrapper around
+ * {@link ContentResolver#query(android.net.Uri , String[], String, String[], String)}
+ * that gives the resulting {@link Cursor} to call
+ * {@link #startManagingCursor} so that the activity will manage its
+ * lifecycle for you.
+ *
+ * @param uri The URI of the content provider to query.
+ * @param projection List of columns to return.
+ * @param selection SQL WHERE clause.
+ * @param sortOrder SQL ORDER BY clause.
+ *
+ * @return The Cursor that was returned by query().
+ *
+ * @see ContentResolver#query(android.net.Uri , String[], String, String[], String)
+ * @see #startManagingCursor
+ * @hide
+ */
+ public final Cursor managedQuery(Uri uri,
+ String[] projection,
+ String selection,
+ String sortOrder)
+ {
+ Cursor c = getContentResolver().query(uri, projection, selection, null, sortOrder);
+ if (c != null) {
+ startManagingCursor(c);
+ }
+ return c;
+ }
+
+ /**
+ * Wrapper around
+ * {@link ContentResolver#query(android.net.Uri , String[], String, String[], String)}
+ * that gives the resulting {@link Cursor} to call
+ * {@link #startManagingCursor} so that the activity will manage its
+ * lifecycle for you.
+ *
+ * @param uri The URI of the content provider to query.
+ * @param projection List of columns to return.
+ * @param selection SQL WHERE clause.
+ * @param selectionArgs The arguments to selection, if any ?s are pesent
+ * @param sortOrder SQL ORDER BY clause.
+ *
+ * @return The Cursor that was returned by query().
+ *
+ * @see ContentResolver#query(android.net.Uri , String[], String, String[], String)
+ * @see #startManagingCursor
+ */
+ public final Cursor managedQuery(Uri uri,
+ String[] projection,
+ String selection,
+ String[] selectionArgs,
+ String sortOrder)
+ {
+ Cursor c = getContentResolver().query(uri, projection, selection, selectionArgs, sortOrder);
+ if (c != null) {
+ startManagingCursor(c);
+ }
+ return c;
+ }
+
+ /**
+ * Wrapper around {@link Cursor#commitUpdates()} that takes care of noting
+ * that the Cursor needs to be requeried. You can call this method in
+ * {@link #onPause} or {@link #onStop} to have the system call
+ * {@link Cursor#requery} for you if the activity is later resumed. This
+ * allows you to avoid determing when to do the requery yourself (which is
+ * required for the Cursor to see any data changes that were committed with
+ * it).
+ *
+ * @param c The Cursor whose changes are to be committed.
+ *
+ * @see #managedQuery(android.net.Uri , String[], String, String[], String)
+ * @see #startManagingCursor
+ * @see Cursor#commitUpdates()
+ * @see Cursor#requery
+ * @hide
+ */
+ @Deprecated
+ public void managedCommitUpdates(Cursor c) {
+ synchronized (mManagedCursors) {
+ final int N = mManagedCursors.size();
+ for (int i=0; i<N; i++) {
+ ManagedCursor mc = mManagedCursors.get(i);
+ if (mc.mCursor == c) {
+ c.commitUpdates();
+ mc.mUpdated = true;
+ return;
+ }
+ }
+ throw new RuntimeException(
+ "Cursor " + c + " is not currently managed");
+ }
+ }
+
+ /**
+ * This method allows the activity to take care of managing the given
+ * {@link Cursor}'s lifecycle for you based on the activity's lifecycle.
+ * That is, when the activity is stopped it will automatically call
+ * {@link Cursor#deactivate} on the given Cursor, and when it is later restarted
+ * it will call {@link Cursor#requery} for you. When the activity is
+ * destroyed, all managed Cursors will be closed automatically.
+ *
+ * @param c The Cursor to be managed.
+ *
+ * @see #managedQuery(android.net.Uri , String[], String, String[], String)
+ * @see #stopManagingCursor
+ */
+ public void startManagingCursor(Cursor c) {
+ synchronized (mManagedCursors) {
+ mManagedCursors.add(new ManagedCursor(c));
+ }
+ }
+
+ /**
+ * Given a Cursor that was previously given to
+ * {@link #startManagingCursor}, stop the activity's management of that
+ * cursor.
+ *
+ * @param c The Cursor that was being managed.
+ *
+ * @see #startManagingCursor
+ */
+ public void stopManagingCursor(Cursor c) {
+ synchronized (mManagedCursors) {
+ final int N = mManagedCursors.size();
+ for (int i=0; i<N; i++) {
+ ManagedCursor mc = mManagedCursors.get(i);
+ if (mc.mCursor == c) {
+ mManagedCursors.remove(i);
+ break;
+ }
+ }
+ }
+ }
+
+ /**
+ * Control whether this activity is required to be persistent. By default
+ * activities are not persistent; setting this to true will prevent the
+ * system from stopping this activity or its process when running low on
+ * resources.
+ *
+ * <p><em>You should avoid using this method</em>, it has severe negative
+ * consequences on how well the system can manage its resources. A better
+ * approach is to implement an application service that you control with
+ * {@link Context#startService} and {@link Context#stopService}.
+ *
+ * @param isPersistent Control whether the current activity must be
+ * persistent, true if so, false for the normal
+ * behavior.
+ */
+ public void setPersistent(boolean isPersistent) {
+ if (mParent == null) {
+ try {
+ ActivityManagerNative.getDefault()
+ .setPersistent(mToken, isPersistent);
+ } catch (RemoteException e) {
+ // Empty
+ }
+ } else {
+ throw new RuntimeException("setPersistent() not yet supported for embedded activities");
+ }
+ }
+
+ /**
+ * Finds a view that was identified by the id attribute from the XML that
+ * was processed in {@link #onCreate}.
+ *
+ * @return The view if found or null otherwise.
+ */
+ public View findViewById(int id) {
+ return getWindow().findViewById(id);
+ }
+
+ /**
+ * Set the activity content from a layout resource. The resource will be
+ * inflated, adding all top-level views to the activity.
+ *
+ * @param layoutResID Resource ID to be inflated.
+ */
+ public void setContentView(int layoutResID) {
+ getWindow().setContentView(layoutResID);
+ }
+
+ /**
+ * Set the activity content to an explicit view. This view is placed
+ * directly into the activity's view hierarchy. It can itself be a complex
+ * view hierarhcy.
+ *
+ * @param view The desired content to display.
+ */
+ public void setContentView(View view) {
+ getWindow().setContentView(view);
+ }
+
+ /**
+ * Set the activity content to an explicit view. This view is placed
+ * directly into the activity's view hierarchy. It can itself be a complex
+ * view hierarhcy.
+ *
+ * @param view The desired content to display.
+ * @param params Layout parameters for the view.
+ */
+ public void setContentView(View view, ViewGroup.LayoutParams params) {
+ getWindow().setContentView(view, params);
+ }
+
+ /**
+ * Add an additional content view to the activity. Added after any existing
+ * ones in the activity -- existing views are NOT removed.
+ *
+ * @param view The desired content to display.
+ * @param params Layout parameters for the view.
+ */
+ public void addContentView(View view, ViewGroup.LayoutParams params) {
+ getWindow().addContentView(view, params);
+ }
+
+ /**
+ * Use with {@link #setDefaultKeyMode} to turn off default handling of
+ * keys.
+ *
+ * @see #setDefaultKeyMode
+ */
+ static public final int DEFAULT_KEYS_DISABLE = 0;
+ /**
+ * Use with {@link #setDefaultKeyMode} to launch the dialer during default
+ * key handling.
+ *
+ * @see #setDefaultKeyMode
+ */
+ static public final int DEFAULT_KEYS_DIALER = 1;
+ /**
+ * Use with {@link #setDefaultKeyMode} to execute a menu shortcut in
+ * default key handling.
+ *
+ * <p>That is, the user does not need to hold down the menu key to execute menu shortcuts.
+ *
+ * @see #setDefaultKeyMode
+ */
+ static public final int DEFAULT_KEYS_SHORTCUT = 2;
+ /**
+ * Use with {@link #setDefaultKeyMode} to specify that unhandled keystrokes
+ * will start an application-defined search. (If the application or activity does not
+ * actually define a search, the the keys will be ignored.)
+ *
+ * <p>See {@link android.app.SearchManager android.app.SearchManager} for more details.
+ *
+ * @see #setDefaultKeyMode
+ */
+ static public final int DEFAULT_KEYS_SEARCH_LOCAL = 3;
+
+ /**
+ * Use with {@link #setDefaultKeyMode} to specify that unhandled keystrokes
+ * will start a global search (typically web search, but some platforms may define alternate
+ * methods for global search)
+ *
+ * <p>See {@link android.app.SearchManager android.app.SearchManager} for more details.
+ *
+ * @see #setDefaultKeyMode
+ */
+ static public final int DEFAULT_KEYS_SEARCH_GLOBAL = 4;
+
+ /**
+ * Select the default key handling for this activity. This controls what
+ * will happen to key events that are not otherwise handled. The default
+ * mode ({@link #DEFAULT_KEYS_DISABLE}) will simply drop them on the
+ * floor. Other modes allow you to launch the dialer
+ * ({@link #DEFAULT_KEYS_DIALER}), execute a shortcut in your options
+ * menu without requiring the menu key be held down
+ * ({@link #DEFAULT_KEYS_SHORTCUT}), or launch a search ({@link #DEFAULT_KEYS_SEARCH_LOCAL}
+ * and {@link #DEFAULT_KEYS_SEARCH_GLOBAL}).
+ *
+ * <p>Note that the mode selected here does not impact the default
+ * handling of system keys, such as the "back" and "menu" keys, and your
+ * activity and its views always get a first chance to receive and handle
+ * all application keys.
+ *
+ * @param mode The desired default key mode constant.
+ *
+ * @see #DEFAULT_KEYS_DISABLE
+ * @see #DEFAULT_KEYS_DIALER
+ * @see #DEFAULT_KEYS_SHORTCUT
+ * @see #DEFAULT_KEYS_SEARCH_LOCAL
+ * @see #DEFAULT_KEYS_SEARCH_GLOBAL
+ * @see #onKeyDown
+ */
+ public final void setDefaultKeyMode(int mode) {
+ mDefaultKeyMode = mode;
+
+ // Some modes use a SpannableStringBuilder to track & dispatch input events
+ // This list must remain in sync with the switch in onKeyDown()
+ switch (mode) {
+ case DEFAULT_KEYS_DISABLE:
+ case DEFAULT_KEYS_SHORTCUT:
+ mDefaultKeySsb = null; // not used in these modes
+ break;
+ case DEFAULT_KEYS_DIALER:
+ case DEFAULT_KEYS_SEARCH_LOCAL:
+ case DEFAULT_KEYS_SEARCH_GLOBAL:
+ mDefaultKeySsb = new SpannableStringBuilder();
+ Selection.setSelection(mDefaultKeySsb,0);
+ break;
+ default:
+ throw new IllegalArgumentException();
+ }
+ }
+
+ /**
+ * Called when a key was pressed down and not handled by any of the views
+ * inside of the activity. So, for example, key presses while the cursor
+ * is inside a TextView will not trigger the event (unless it is a navigation
+ * to another object) because TextView handles its own key presses.
+ *
+ * <p>If the focused view didn't want this event, this method is called.
+ *
+ * <p>The default implementation handles KEYCODE_BACK to stop the activity
+ * and go back, and other default key handling if configured with {@link #setDefaultKeyMode}.
+ *
+ * @return Return <code>true</code> to prevent this event from being propagated
+ * further, or <code>false</code> to indicate that you have not handled
+ * this event and it should continue to be propagated.
+ * @see #onKeyUp
+ * @see android.view.KeyEvent
+ */
+ public boolean onKeyDown(int keyCode, KeyEvent event) {
+ if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {
+ finish();
+ return true;
+ }
+
+ if (mDefaultKeyMode == DEFAULT_KEYS_DISABLE) {
+ return false;
+ } else if (mDefaultKeyMode == DEFAULT_KEYS_SHORTCUT) {
+ return getWindow().performPanelShortcut(Window.FEATURE_OPTIONS_PANEL,
+ keyCode, event, Menu.FLAG_ALWAYS_PERFORM_CLOSE);
+ } else {
+ // Common code for DEFAULT_KEYS_DIALER & DEFAULT_KEYS_SEARCH_*
+ boolean clearSpannable = false;
+ boolean handled;
+ if ((event.getRepeatCount() != 0) || event.isSystem()) {
+ clearSpannable = true;
+ handled = false;
+ } else {
+ handled = TextKeyListener.getInstance().onKeyDown(null, mDefaultKeySsb,
+ keyCode, event);
+ if (handled && mDefaultKeySsb.length() > 0) {
+ // something useable has been typed - dispatch it now.
+
+ final String str = mDefaultKeySsb.toString();
+ clearSpannable = true;
+
+ switch (mDefaultKeyMode) {
+ case DEFAULT_KEYS_DIALER:
+ Intent intent = new Intent(Intent.ACTION_DIAL, Uri.parse("tel:" + str));
+ intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
+ startActivity(intent);
+ break;
+ case DEFAULT_KEYS_SEARCH_LOCAL:
+ startSearch(str, false, null, false);
+ break;
+ case DEFAULT_KEYS_SEARCH_GLOBAL:
+ startSearch(str, false, null, true);
+ break;
+ }
+ }
+ }
+ if (clearSpannable) {
+ mDefaultKeySsb.clear();
+ mDefaultKeySsb.clearSpans();
+ Selection.setSelection(mDefaultKeySsb,0);
+ }
+ return handled;
+ }
+ }
+
+ /**
+ * Called when a key was released and not handled by any of the views
+ * inside of the activity. So, for example, key presses while the cursor
+ * is inside a TextView will not trigger the event (unless it is a navigation
+ * to another object) because TextView handles its own key presses.
+ *
+ * @return Return <code>true</code> to prevent this event from being propagated
+ * further, or <code>false</code> to indicate that you have not handled
+ * this event and it should continue to be propagated.
+ * @see #onKeyDown
+ * @see KeyEvent
+ */
+ public boolean onKeyUp(int keyCode, KeyEvent event) {
+ return false;
+ }
+
+ /**
+ * Default implementation of {@link KeyEvent.Callback#onKeyMultiple(int, int, KeyEvent)
+ * KeyEvent.Callback.onKeyMultiple()}: always returns false (doesn't handle
+ * the event).
+ */
+ public boolean onKeyMultiple(int keyCode, int repeatCount, KeyEvent event) {
+ return false;
+ }
+
+ /**
+ * Called when a touch screen event was not handled by any of the views
+ * under it. This is most useful to process touch events that happen
+ * outside of your window bounds, where there is no view to receive it.
+ *
+ * @param event The touch screen event being processed.
+ *
+ * @return Return true if you have consumed the event, false if you haven't.
+ * The default implementation always returns false.
+ */
+ public boolean onTouchEvent(MotionEvent event) {
+ return false;
+ }
+
+ /**
+ * Called when the trackball was moved and not handled by any of the
+ * views inside of the activity. So, for example, if the trackball moves
+ * while focus is on a button, you will receive a call here because
+ * buttons do not normally do anything with trackball events. The call
+ * here happens <em>before</em> trackball movements are converted to
+ * DPAD key events, which then get sent back to the view hierarchy, and
+ * will be processed at the point for things like focus navigation.
+ *
+ * @param event The trackball event being processed.
+ *
+ * @return Return true if you have consumed the event, false if you haven't.
+ * The default implementation always returns false.
+ */
+ public boolean onTrackballEvent(MotionEvent event) {
+ return false;
+ }
+
+ /**
+ * Called whenever a key, touch, or trackball event is dispatched to the
+ * activity. Implement this method if you wish to know that the user has
+ * interacted with the device in some way while your activity is running.
+ * This callback and {@link #onUserLeaveHint} are intended to help
+ * activities manage status bar notifications intelligently; specifically,
+ * for helping activities determine the proper time to cancel a notfication.
+ *
+ * <p>All calls to your activity's {@link #onUserLeaveHint} callback will
+ * be accompanied by calls to {@link #onUserInteraction}. This
+ * ensures that your activity will be told of relevant user activity such
+ * as pulling down the notification pane and touching an item there.
+ *
+ * <p>Note that this callback will be invoked for the touch down action
+ * that begins a touch gesture, but may not be invoked for the touch-moved
+ * and touch-up actions that follow.
+ *
+ * @see #onUserLeaveHint()
+ */
+ public void onUserInteraction() {
+ }
+
+ public void onWindowAttributesChanged(WindowManager.LayoutParams params) {
+ // Update window manager if: we have a view, that view is
+ // attached to its parent (which will be a RootView), and
+ // this activity is not embedded.
+ if (mParent == null) {
+ View decor = mDecor;
+ if (decor != null && decor.getParent() != null) {
+ getWindowManager().updateViewLayout(decor, params);
+ }
+ }
+ }
+
+ public void onContentChanged() {
+ }
+
+ /**
+ * Called when the current {@link Window} of the activity gains or loses
+ * focus. This is the best indicator of whether this activity is visible
+ * to the user.
+ *
+ * <p>Note that this provides information what global focus state, which
+ * is managed independently of activity lifecycles. As such, while focus
+ * changes will generally have some relation to lifecycle changes (an
+ * activity that is stopped will not generally get window focus), you
+ * should not rely on any particular order between the callbacks here and
+ * those in the other lifecycle methods such as {@link #onResume}.
+ *
+ * <p>As a general rule, however, a resumed activity will have window
+ * focus... unless it has displayed other dialogs or popups that take
+ * input focus, in which case the activity itself will not have focus
+ * when the other windows have it. Likewise, the system may display
+ * system-level windows (such as the status bar notification panel or
+ * a system alert) which will temporarily take window input focus without
+ * pausing the foreground activity.
+ *
+ * @param hasFocus Whether the window of this activity has focus.
+ *
+ * @see #hasWindowFocus()
+ * @see #onResume
+ */
+ public void onWindowFocusChanged(boolean hasFocus) {
+ }
+
+ /**
+ * Returns true if this activity's <em>main</em> window currently has window focus.
+ * Note that this is not the same as the view itself having focus.
+ *
+ * @return True if this activity's main window currently has window focus.
+ *
+ * @see #onWindowAttributesChanged(android.view.WindowManager.LayoutParams)
+ */
+ public boolean hasWindowFocus() {
+ Window w = getWindow();
+ if (w != null) {
+ View d = w.getDecorView();
+ if (d != null) {
+ return d.hasWindowFocus();
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Called to process key events. You can override this to intercept all
+ * key events before they are dispatched to the window. Be sure to call
+ * this implementation for key events that should be handled normally.
+ *
+ * @param event The key event.
+ *
+ * @return boolean Return true if this event was consumed.
+ */
+ public boolean dispatchKeyEvent(KeyEvent event) {
+ onUserInteraction();
+ if (getWindow().superDispatchKeyEvent(event)) {
+ return true;
+ }
+ return event.dispatch(this);
+ }
+
+ /**
+ * Called to process touch screen events. You can override this to
+ * intercept all touch screen events before they are dispatched to the
+ * window. Be sure to call this implementation for touch screen events
+ * that should be handled normally.
+ *
+ * @param ev The touch screen event.
+ *
+ * @return boolean Return true if this event was consumed.
+ */
+ public boolean dispatchTouchEvent(MotionEvent ev) {
+ if (ev.getAction() == MotionEvent.ACTION_DOWN) {
+ onUserInteraction();
+ }
+ if (getWindow().superDispatchTouchEvent(ev)) {
+ return true;
+ }
+ return onTouchEvent(ev);
+ }
+
+ /**
+ * Called to process trackball events. You can override this to
+ * intercept all trackball events before they are dispatched to the
+ * window. Be sure to call this implementation for trackball events
+ * that should be handled normally.
+ *
+ * @param ev The trackball event.
+ *
+ * @return boolean Return true if this event was consumed.
+ */
+ public boolean dispatchTrackballEvent(MotionEvent ev) {
+ onUserInteraction();
+ if (getWindow().superDispatchTrackballEvent(ev)) {
+ return true;
+ }
+ return onTrackballEvent(ev);
+ }
+
+ /**
+ * Default implementation of
+ * {@link android.view.Window.Callback#onCreatePanelView}
+ * for activities. This
+ * simply returns null so that all panel sub-windows will have the default
+ * menu behavior.
+ */
+ public View onCreatePanelView(int featureId) {
+ return null;
+ }
+
+ /**
+ * Default implementation of
+ * {@link android.view.Window.Callback#onCreatePanelMenu}
+ * for activities. This calls through to the new
+ * {@link #onCreateOptionsMenu} method for the
+ * {@link android.view.Window#FEATURE_OPTIONS_PANEL} panel,
+ * so that subclasses of Activity don't need to deal with feature codes.
+ */
+ public boolean onCreatePanelMenu(int featureId, Menu menu) {
+ if (featureId == Window.FEATURE_OPTIONS_PANEL) {
+ return onCreateOptionsMenu(menu);
+ }
+ return false;
+ }
+
+ /**
+ * Default implementation of
+ * {@link android.view.Window.Callback#onPreparePanel}
+ * for activities. This
+ * calls through to the new {@link #onPrepareOptionsMenu} method for the
+ * {@link android.view.Window#FEATURE_OPTIONS_PANEL}
+ * panel, so that subclasses of
+ * Activity don't need to deal with feature codes.
+ */
+ public boolean onPreparePanel(int featureId, View view, Menu menu) {
+ if (featureId == Window.FEATURE_OPTIONS_PANEL && menu != null) {
+ boolean goforit = onPrepareOptionsMenu(menu);
+ return goforit && menu.hasVisibleItems();
+ }
+ return true;
+ }
+
+ /**
+ * {@inheritDoc}
+ *
+ * @return The default implementation returns true.
+ */
+ public boolean onMenuOpened(int featureId, Menu menu) {
+ return true;
+ }
+
+ /**
+ * Default implementation of
+ * {@link android.view.Window.Callback#onMenuItemSelected}
+ * for activities. This calls through to the new
+ * {@link #onOptionsItemSelected} method for the
+ * {@link android.view.Window#FEATURE_OPTIONS_PANEL}
+ * panel, so that subclasses of
+ * Activity don't need to deal with feature codes.
+ */
+ public boolean onMenuItemSelected(int featureId, MenuItem item) {
+ switch (featureId) {
+ case Window.FEATURE_OPTIONS_PANEL:
+ // Put event logging here so it gets called even if subclass
+ // doesn't call through to superclass's implmeentation of each
+ // of these methods below
+ EventLog.writeEvent(50000, 0, item.getTitleCondensed());
+ return onOptionsItemSelected(item);
+
+ case Window.FEATURE_CONTEXT_MENU:
+ EventLog.writeEvent(50000, 1, item.getTitleCondensed());
+ return onContextItemSelected(item);
+
+ default:
+ return false;
+ }
+ }
+
+ /**
+ * Default implementation of
+ * {@link android.view.Window.Callback#onPanelClosed(int, Menu)} for
+ * activities. This calls through to {@link #onOptionsMenuClosed(Menu)}
+ * method for the {@link android.view.Window#FEATURE_OPTIONS_PANEL} panel,
+ * so that subclasses of Activity don't need to deal with feature codes.
+ * For context menus ({@link Window#FEATURE_CONTEXT_MENU}), the
+ * {@link #onContextMenuClosed(Menu)} will be called.
+ */
+ public void onPanelClosed(int featureId, Menu menu) {
+ switch (featureId) {
+ case Window.FEATURE_OPTIONS_PANEL:
+ onOptionsMenuClosed(menu);
+ break;
+
+ case Window.FEATURE_CONTEXT_MENU:
+ onContextMenuClosed(menu);
+ break;
+ }
+ }
+
+ /**
+ * Initialize the contents of the Activity's standard options menu. You
+ * should place your menu items in to <var>menu</var>.
+ *
+ * <p>This is only called once, the first time the options menu is
+ * displayed. To update the menu every time it is displayed, see
+ * {@link #onPrepareOptionsMenu}.
+ *
+ * <p>The default implementation populates the menu with standard system
+ * menu items. These are placed in the {@link Menu#CATEGORY_SYSTEM} group so that
+ * they will be correctly ordered with application-defined menu items.
+ * Deriving classes should always call through to the base implementation.
+ *
+ * <p>You can safely hold on to <var>menu</var> (and any items created
+ * from it), making modifications to it as desired, until the next
+ * time onCreateOptionsMenu() is called.
+ *
+ * <p>When you add items to the menu, you can implement the Activity's
+ * {@link #onOptionsItemSelected} method to handle them there.
+ *
+ * @param menu The options menu in which you place your items.
+ *
+ * @return You must return true for the menu to be displayed;
+ * if you return false it will not be shown.
+ *
+ * @see #onPrepareOptionsMenu
+ * @see #onOptionsItemSelected
+ */
+ public boolean onCreateOptionsMenu(Menu menu) {
+ if (mParent != null) {
+ return mParent.onCreateOptionsMenu(menu);
+ }
+ return true;
+ }
+
+ /**
+ * Prepare the Screen's standard options menu to be displayed. This is
+ * called right before the menu is shown, every time it is shown. You can
+ * use this method to efficiently enable/disable items or otherwise
+ * dynamically modify the contents.
+ *
+ * <p>The default implementation updates the system menu items based on the
+ * activity's state. Deriving classes should always call through to the
+ * base class implementation.
+ *
+ * @param menu The options menu as last shown or first initialized by
+ * onCreateOptionsMenu().
+ *
+ * @return You must return true for the menu to be displayed;
+ * if you return false it will not be shown.
+ *
+ * @see #onCreateOptionsMenu
+ */
+ public boolean onPrepareOptionsMenu(Menu menu) {
+ if (mParent != null) {
+ return mParent.onPrepareOptionsMenu(menu);
+ }
+ return true;
+ }
+
+ /**
+ * This hook is called whenever an item in your options menu is selected.
+ * The default implementation simply returns false to have the normal
+ * processing happen (calling the item's Runnable or sending a message to
+ * its Handler as appropriate). You can use this method for any items
+ * for which you would like to do processing without those other
+ * facilities.
+ *
+ * <p>Derived classes should call through to the base class for it to
+ * perform the default menu handling.
+ *
+ * @param item The menu item that was selected.
+ *
+ * @return boolean Return false to allow normal menu processing to
+ * proceed, true to consume it here.
+ *
+ * @see #onCreateOptionsMenu
+ */
+ public boolean onOptionsItemSelected(MenuItem item) {
+ if (mParent != null) {
+ return mParent.onOptionsItemSelected(item);
+ }
+ return false;
+ }
+
+ /**
+ * This hook is called whenever the options menu is being closed (either by the user canceling
+ * the menu with the back/menu button, or when an item is selected).
+ *
+ * @param menu The options menu as last shown or first initialized by
+ * onCreateOptionsMenu().
+ */
+ public void onOptionsMenuClosed(Menu menu) {
+ if (mParent != null) {
+ mParent.onOptionsMenuClosed(menu);
+ }
+ }
+
+ /**
+ * Programmatically opens the options menu. If the options menu is already
+ * open, this method does nothing.
+ */
+ public void openOptionsMenu() {
+ mWindow.openPanel(Window.FEATURE_OPTIONS_PANEL, null);
+ }
+
+ /**
+ * Progammatically closes the options menu. If the options menu is already
+ * closed, this method does nothing.
+ */
+ public void closeOptionsMenu() {
+ mWindow.closePanel(Window.FEATURE_OPTIONS_PANEL);
+ }
+
+ /**
+ * Called when a context menu for the {@code view} is about to be shown.
+ * Unlike {@link #onCreateOptionsMenu(Menu)}, this will be called every
+ * time the context menu is about to be shown and should be populated for
+ * the view (or item inside the view for {@link AdapterView} subclasses,
+ * this can be found in the {@code menuInfo})).
+ * <p>
+ * Use {@link #onContextItemSelected(android.view.MenuItem)} to know when an
+ * item has been selected.
+ * <p>
+ * It is not safe to hold onto the context menu after this method returns.
+ * {@inheritDoc}
+ */
+ public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) {
+ }
+
+ /**
+ * Registers a context menu to be shown for the given view (multiple views
+ * can show the context menu). This method will set the
+ * {@link OnCreateContextMenuListener} on the view to this activity, so
+ * {@link #onCreateContextMenu(ContextMenu, View, ContextMenuInfo)} will be
+ * called when it is time to show the context menu.
+ *
+ * @see #unregisterForContextMenu(View)
+ * @param view The view that should show a context menu.
+ */
+ public void registerForContextMenu(View view) {
+ view.setOnCreateContextMenuListener(this);
+ }
+
+ /**
+ * Prevents a context menu to be shown for the given view. This method will remove the
+ * {@link OnCreateContextMenuListener} on the view.
+ *
+ * @see #registerForContextMenu(View)
+ * @param view The view that should stop showing a context menu.
+ */
+ public void unregisterForContextMenu(View view) {
+ view.setOnCreateContextMenuListener(null);
+ }
+
+ /**
+ * Programmatically opens the context menu for a particular {@code view}.
+ * The {@code view} should have been added via
+ * {@link #registerForContextMenu(View)}.
+ *
+ * @param view The view to show the context menu for.
+ */
+ public void openContextMenu(View view) {
+ view.showContextMenu();
+ }
+
+ /**
+ * Programmatically closes the most recently opened context menu, if showing.
+ */
+ public void closeContextMenu() {
+ mWindow.closePanel(Window.FEATURE_CONTEXT_MENU);
+ }
+
+ /**
+ * This hook is called whenever an item in a context menu is selected. The
+ * default implementation simply returns false to have the normal processing
+ * happen (calling the item's Runnable or sending a message to its Handler
+ * as appropriate). You can use this method for any items for which you
+ * would like to do processing without those other facilities.
+ * <p>
+ * Use {@link MenuItem#getMenuInfo()} to get extra information set by the
+ * View that added this menu item.
+ * <p>
+ * Derived classes should call through to the base class for it to perform
+ * the default menu handling.
+ *
+ * @param item The context menu item that was selected.
+ * @return boolean Return false to allow normal context menu processing to
+ * proceed, true to consume it here.
+ */
+ public boolean onContextItemSelected(MenuItem item) {
+ if (mParent != null) {
+ return mParent.onContextItemSelected(item);
+ }
+ return false;
+ }
+
+ /**
+ * This hook is called whenever the context menu is being closed (either by
+ * the user canceling the menu with the back/menu button, or when an item is
+ * selected).
+ *
+ * @param menu The context menu that is being closed.
+ */
+ public void onContextMenuClosed(Menu menu) {
+ if (mParent != null) {
+ mParent.onContextMenuClosed(menu);
+ }
+ }
+
+ /**
+ * Callback for creating dialogs that are managed (saved and restored) for you
+ * by the activity.
+ *
+ * If you use {@link #showDialog(int)}, the activity will call through to
+ * this method the first time, and hang onto it thereafter. Any dialog
+ * that is created by this method will automatically be saved and restored
+ * for you, including whether it is showing.
+ *
+ * If you would like the activity to manage the saving and restoring dialogs
+ * for you, you should override this method and handle any ids that are
+ * passed to {@link #showDialog}.
+ *
+ * If you would like an opportunity to prepare your dialog before it is shown,
+ * override {@link #onPrepareDialog(int, Dialog)}.
+ *
+ * @param id The id of the dialog.
+ * @return The dialog
+ *
+ * @see #onPrepareDialog(int, Dialog)
+ * @see #showDialog(int)
+ * @see #dismissDialog(int)
+ * @see #removeDialog(int)
+ */
+ protected Dialog onCreateDialog(int id) {
+ return null;
+ }
+
+ /**
+ * Provides an opportunity to prepare a managed dialog before it is being
+ * shown.
+ * <p>
+ * Override this if you need to update a managed dialog based on the state
+ * of the application each time it is shown. For example, a time picker
+ * dialog might want to be updated with the current time. You should call
+ * through to the superclass's implementation. The default implementation
+ * will set this Activity as the owner activity on the Dialog.
+ *
+ * @param id The id of the managed dialog.
+ * @param dialog The dialog.
+ * @see #onCreateDialog(int)
+ * @see #showDialog(int)
+ * @see #dismissDialog(int)
+ * @see #removeDialog(int)
+ */
+ protected void onPrepareDialog(int id, Dialog dialog) {
+ dialog.setOwnerActivity(this);
+ }
+
+ /**
+ * Show a dialog managed by this activity. A call to {@link #onCreateDialog(int)}
+ * will be made with the same id the first time this is called for a given
+ * id. From thereafter, the dialog will be automatically saved and restored.
+ *
+ * Each time a dialog is shown, {@link #onPrepareDialog(int, Dialog)} will
+ * be made to provide an opportunity to do any timely preparation.
+ *
+ * @param id The id of the managed dialog.
+ *
+ * @see #onCreateDialog(int)
+ * @see #onPrepareDialog(int, Dialog)
+ * @see #dismissDialog(int)
+ * @see #removeDialog(int)
+ */
+ public final void showDialog(int id) {
+ if (mManagedDialogs == null) {
+ mManagedDialogs = new SparseArray<Dialog>();
+ }
+ Dialog dialog = mManagedDialogs.get(id);
+ if (dialog == null) {
+ dialog = onCreateDialog(id);
+ if (dialog == null) {
+ throw new IllegalArgumentException("Activity#onCreateDialog did "
+ + "not create a dialog for id " + id);
+ }
+ dialog.dispatchOnCreate(null);
+ mManagedDialogs.put(id, dialog);
+ }
+
+ onPrepareDialog(id, dialog);
+ dialog.show();
+ }
+
+ /**
+ * Dismiss a dialog that was previously shown via {@link #showDialog(int)}.
+ *
+ * @param id The id of the managed dialog.
+ *
+ * @throws IllegalArgumentException if the id was not previously shown via
+ * {@link #showDialog(int)}.
+ *
+ * @see #onCreateDialog(int)
+ * @see #onPrepareDialog(int, Dialog)
+ * @see #showDialog(int)
+ * @see #removeDialog(int)
+ */
+ public final void dismissDialog(int id) {
+ if (mManagedDialogs == null) {
+ throw missingDialog(id);
+
+ }
+ final Dialog dialog = mManagedDialogs.get(id);
+ if (dialog == null) {
+ throw missingDialog(id);
+ }
+ dialog.dismiss();
+ }
+
+ /**
+ * Creates an exception to throw if a user passed in a dialog id that is
+ * unexpected.
+ */
+ private IllegalArgumentException missingDialog(int id) {
+ return new IllegalArgumentException("no dialog with id " + id + " was ever "
+ + "shown via Activity#showDialog");
+ }
+
+ /**
+ * Removes any internal references to a dialog managed by this Activity.
+ * If the dialog is showing, it will dismiss it as part of the clean up.
+ *
+ * This can be useful if you know that you will never show a dialog again and
+ * want to avoid the overhead of saving and restoring it in the future.
+ *
+ * @param id The id of the managed dialog.
+ *
+ * @see #onCreateDialog(int)
+ * @see #onPrepareDialog(int, Dialog)
+ * @see #showDialog(int)
+ * @see #dismissDialog(int)
+ */
+ public final void removeDialog(int id) {
+
+ if (mManagedDialogs == null) {
+ return;
+ }
+
+ final Dialog dialog = mManagedDialogs.get(id);
+ if (dialog == null) {
+ return;
+ }
+
+ dialog.dismiss();
+ mManagedDialogs.remove(id);
+ }
+
+ /**
+ * This hook is called when the user signals the desire to start a search.
+ *
+ * <p>You can use this function as a simple way to launch the search UI, in response to a
+ * menu item, search button, or other widgets within your activity. Unless overidden,
+ * calling this function is the same as calling:
+ * <p>The default implementation simply calls
+ * {@link #startSearch startSearch(null, false, null, false)}, launching a local search.
+ *
+ * <p>You can override this function to force global search, e.g. in response to a dedicated
+ * search key, or to block search entirely (by simply returning false).
+ *
+ * @return Returns true if search launched, false if activity blocks it
+ *
+ * @see android.app.SearchManager
+ */
+ public boolean onSearchRequested() {
+ startSearch(null, false, null, false);
+ return true;
+ }
+
+ /**
+ * This hook is called to launch the search UI.
+ *
+ * <p>It is typically called from onSearchRequested(), either directly from
+ * Activity.onSearchRequested() or from an overridden version in any given
+ * Activity. If your goal is simply to activate search, it is preferred to call
+ * onSearchRequested(), which may have been overriden elsewhere in your Activity. If your goal
+ * is to inject specific data such as context data, it is preferred to <i>override</i>
+ * onSearchRequested(), so that any callers to it will benefit from the override.
+ *
+ * @param initialQuery Any non-null non-empty string will be inserted as
+ * pre-entered text in the search query box.
+ * @param selectInitialQuery If true, the intial query will be preselected, which means that
+ * any further typing will replace it. This is useful for cases where an entire pre-formed
+ * query is being inserted. If false, the selection point will be placed at the end of the
+ * inserted query. This is useful when the inserted query is text that the user entered,
+ * and the user would expect to be able to keep typing. <i>This parameter is only meaningful
+ * if initialQuery is a non-empty string.</i>
+ * @param appSearchData An application can insert application-specific
+ * context here, in order to improve quality or specificity of its own
+ * searches. This data will be returned with SEARCH intent(s). Null if
+ * no extra data is required.
+ * @param globalSearch If false, this will only launch the search that has been specifically
+ * defined by the application (which is usually defined as a local search). If no default
+ * search is defined in the current application or activity, no search will be launched.
+ * If true, this will always launch a platform-global (e.g. web-based) search instead.
+ *
+ * @see android.app.SearchManager
+ * @see #onSearchRequested
+ */
+ public void startSearch(String initialQuery, boolean selectInitialQuery,
+ Bundle appSearchData, boolean globalSearch) {
+ // activate the search manager and start it up!
+ SearchManager searchManager = (SearchManager)
+ getSystemService(Context.SEARCH_SERVICE);
+ searchManager.startSearch(initialQuery, selectInitialQuery, getComponentName(),
+ appSearchData, globalSearch);
+ }
+
+ /**
+ * Request that key events come to this activity. Use this if your
+ * activity has no views with focus, but the activity still wants
+ * a chance to process key events.
+ *
+ * @see android.view.Window#takeKeyEvents
+ */
+ public void takeKeyEvents(boolean get) {
+ getWindow().takeKeyEvents(get);
+ }
+
+ /**
+ * Enable extended window features. This is a convenience for calling
+ * {@link android.view.Window#requestFeature getWindow().requestFeature()}.
+ *
+ * @param featureId The desired feature as defined in
+ * {@link android.view.Window}.
+ * @return Returns true if the requested feature is supported and now
+ * enabled.
+ *
+ * @see android.view.Window#requestFeature
+ */
+ public final boolean requestWindowFeature(int featureId) {
+ return getWindow().requestFeature(featureId);
+ }
+
+ /**
+ * Convenience for calling
+ * {@link android.view.Window#setFeatureDrawableResource}.
+ */
+ public final void setFeatureDrawableResource(int featureId, int resId) {
+ getWindow().setFeatureDrawableResource(featureId, resId);
+ }
+
+ /**
+ * Convenience for calling
+ * {@link android.view.Window#setFeatureDrawableUri}.
+ */
+ public final void setFeatureDrawableUri(int featureId, Uri uri) {
+ getWindow().setFeatureDrawableUri(featureId, uri);
+ }
+
+ /**
+ * Convenience for calling
+ * {@link android.view.Window#setFeatureDrawable(int, Drawable)}.
+ */
+ public final void setFeatureDrawable(int featureId, Drawable drawable) {
+ getWindow().setFeatureDrawable(featureId, drawable);
+ }
+
+ /**
+ * Convenience for calling
+ * {@link android.view.Window#setFeatureDrawableAlpha}.
+ */
+ public final void setFeatureDrawableAlpha(int featureId, int alpha) {
+ getWindow().setFeatureDrawableAlpha(featureId, alpha);
+ }
+
+ /**
+ * Convenience for calling
+ * {@link android.view.Window#getLayoutInflater}.
+ */
+ public LayoutInflater getLayoutInflater() {
+ return getWindow().getLayoutInflater();
+ }
+
+ /**
+ * Returns a {@link MenuInflater} with this context.
+ */
+ public MenuInflater getMenuInflater() {
+ return new MenuInflater(this);
+ }
+
+ @Override
+ protected void onApplyThemeResource(Resources.Theme theme,
+ int resid,
+ boolean first)
+ {
+ if (mParent == null) {
+ super.onApplyThemeResource(theme, resid, first);
+ } else {
+ try {
+ theme.setTo(mParent.getTheme());
+ } catch (Exception e) {
+ // Empty
+ }
+ theme.applyStyle(resid, false);
+ }
+ }
+
+ /**
+ * Launch an activity for which you would like a result when it finished.
+ * When this activity exits, your
+ * onActivityResult() method will be called with the given requestCode.
+ * Using a negative requestCode is the same as calling
+ * {@link #startActivity} (the activity is not launched as a sub-activity).
+ *
+ * <p>Note that this method should only be used with Intent protocols
+ * that are defined to return a result. In other protocols (such as
+ * {@link Intent#ACTION_MAIN} or {@link Intent#ACTION_VIEW}), you may
+ * not get the result when you expect. For example, if the activity you
+ * are launching uses the singleTask launch mode, it will not run in your
+ * task and thus you will immediately receive a cancel result.
+ *
+ * <p>As a special case, if you call startActivityForResult() with a requestCode
+ * >= 0 during the initial onCreate(Bundle savedInstanceState)/onResume() of your
+ * activity, then your window will not be displayed until a result is
+ * returned back from the started activity. This is to avoid visible
+ * flickering when redirecting to another activity.
+ *
+ * <p>This method throws {@link android.content.ActivityNotFoundException}
+ * if there was no Activity found to run the given Intent.
+ *
+ * @param intent The intent to start.
+ * @param requestCode If >= 0, this code will be returned in
+ * onActivityResult() when the activity exits.
+ *
+ * @throws android.content.ActivityNotFoundException
+ *
+ * @see #startActivity
+ */
+ public void startActivityForResult(Intent intent, int requestCode) {
+ if (mParent == null) {
+ Instrumentation.ActivityResult ar =
+ mInstrumentation.execStartActivity(
+ this, mMainThread.getApplicationThread(), mToken, this,
+ intent, requestCode);
+ if (ar != null) {
+ mMainThread.sendActivityResult(
+ mToken, mEmbeddedID, requestCode, ar.getResultCode(),
+ ar.getResultData());
+ }
+ if (requestCode >= 0) {
+ // If this start is requesting a result, we can avoid making
+ // the activity visible until the result is received. Setting
+ // this code during onCreate(Bundle savedInstanceState) or onResume() will keep the
+ // activity hidden during this time, to avoid flickering.
+ // This can only be done when a result is requested because
+ // that guarantees we will get information back when the
+ // activity is finished, no matter what happens to it.
+ mStartedActivity = true;
+ }
+ } else {
+ mParent.startActivityFromChild(this, intent, requestCode);
+ }
+ }
+
+ /**
+ * Launch a new activity. You will not receive any information about when
+ * the activity exits. This implementation overrides the base version,
+ * providing information about
+ * the activity performing the launch. Because of this additional
+ * information, the {@link Intent#FLAG_ACTIVITY_NEW_TASK} launch flag is not
+ * required; if not specified, the new activity will be added to the
+ * task of the caller.
+ *
+ * <p>This method throws {@link android.content.ActivityNotFoundException}
+ * if there was no Activity found to run the given Intent.
+ *
+ * @param intent The intent to start.
+ *
+ * @throws android.content.ActivityNotFoundException
+ *
+ * @see #startActivityForResult
+ */
+ @Override
+ public void startActivity(Intent intent) {
+ startActivityForResult(intent, -1);
+ }
+
+ /**
+ * A special variation to launch an activity only if a new activity
+ * instance is needed to handle the given Intent. In other words, this is
+ * just like {@link #startActivityForResult(Intent, int)} except: if you are
+ * using the {@link Intent#FLAG_ACTIVITY_SINGLE_TOP} flag, or
+ * singleTask or singleTop
+ * {@link android.R.styleable#AndroidManifestActivity_launchMode launchMode},
+ * and the activity
+ * that handles <var>intent</var> is the same as your currently running
+ * activity, then a new instance is not needed. In this case, instead of
+ * the normal behavior of calling {@link #onNewIntent} this function will
+ * return and you can handle the Intent yourself.
+ *
+ * <p>This function can only be called from a top-level activity; if it is
+ * called from a child activity, a runtime exception will be thrown.
+ *
+ * @param intent The intent to start.
+ * @param requestCode If >= 0, this code will be returned in
+ * onActivityResult() when the activity exits, as described in
+ * {@link #startActivityForResult}.
+ *
+ * @return If a new activity was launched then true is returned; otherwise
+ * false is returned and you must handle the Intent yourself.
+ *
+ * @see #startActivity
+ * @see #startActivityForResult
+ */
+ public boolean startActivityIfNeeded(Intent intent, int requestCode) {
+ if (mParent == null) {
+ int result = IActivityManager.START_RETURN_INTENT_TO_CALLER;
+ try {
+ result = ActivityManagerNative.getDefault()
+ .startActivity(mMainThread.getApplicationThread(),
+ intent, intent.resolveTypeIfNeeded(
+ getContentResolver()),
+ null, 0,
+ mToken, mEmbeddedID, requestCode, true, false);
+ } catch (RemoteException e) {
+ // Empty
+ }
+
+ Instrumentation.checkStartActivityResult(result, intent);
+
+ if (requestCode >= 0) {
+ // If this start is requesting a result, we can avoid making
+ // the activity visible until the result is received. Setting
+ // this code during onCreate(Bundle savedInstanceState) or onResume() will keep the
+ // activity hidden during this time, to avoid flickering.
+ // This can only be done when a result is requested because
+ // that guarantees we will get information back when the
+ // activity is finished, no matter what happens to it.
+ mStartedActivity = true;
+ }
+ return result != IActivityManager.START_RETURN_INTENT_TO_CALLER;
+ }
+
+ throw new UnsupportedOperationException(
+ "startActivityIfNeeded can only be called from a top-level activity");
+ }
+
+ /**
+ * Special version of starting an activity, for use when you are replacing
+ * other activity components. You can use this to hand the Intent off
+ * to the next Activity that can handle it. You typically call this in
+ * {@link #onCreate} with the Intent returned by {@link #getIntent}.
+ *
+ * @param intent The intent to dispatch to the next activity. For
+ * correct behavior, this must be the same as the Intent that started
+ * your own activity; the only changes you can make are to the extras
+ * inside of it.
+ *
+ * @return Returns a boolean indicating whether there was another Activity
+ * to start: true if there was a next activity to start, false if there
+ * wasn't. In general, if true is returned you will then want to call
+ * finish() on yourself.
+ */
+ public boolean startNextMatchingActivity(Intent intent) {
+ if (mParent == null) {
+ try {
+ return ActivityManagerNative.getDefault()
+ .startNextMatchingActivity(mToken, intent);
+ } catch (RemoteException e) {
+ // Empty
+ }
+ return false;
+ }
+
+ throw new UnsupportedOperationException(
+ "startNextMatchingActivity can only be called from a top-level activity");
+ }
+
+ /**
+ * This is called when a child activity of this one calls its
+ * {@link #startActivity} or {@link #startActivityForResult} method.
+ *
+ * <p>This method throws {@link android.content.ActivityNotFoundException}
+ * if there was no Activity found to run the given Intent.
+ *
+ * @param child The activity making the call.
+ * @param intent The intent to start.
+ * @param requestCode Reply request code. < 0 if reply is not requested.
+ *
+ * @throws android.content.ActivityNotFoundException
+ *
+ * @see #startActivity
+ * @see #startActivityForResult
+ */
+ public void startActivityFromChild(Activity child, Intent intent,
+ int requestCode) {
+ Instrumentation.ActivityResult ar =
+ mInstrumentation.execStartActivity(
+ this, mMainThread.getApplicationThread(), mToken, child,
+ intent, requestCode);
+ if (ar != null) {
+ mMainThread.sendActivityResult(
+ mToken, child.mEmbeddedID, requestCode,
+ ar.getResultCode(), ar.getResultData());
+ }
+ }
+
+ /**
+ * Call this to set the result that your activity will return to its
+ * caller.
+ *
+ * @param resultCode The result code to propagate back to the originating
+ * activity, often RESULT_CANCELED or RESULT_OK
+ *
+ * @see #RESULT_CANCELED
+ * @see #RESULT_OK
+ * @see #RESULT_FIRST_USER
+ * @see #setResult(int, Intent)
+ */
+ public final void setResult(int resultCode) {
+ synchronized (this) {
+ mResultCode = resultCode;
+ mResultData = null;
+ }
+ }
+
+ /**
+ * Call this to set the result that your activity will return to its
+ * caller.
+ *
+ * @param resultCode The result code to propagate back to the originating
+ * activity, often RESULT_CANCELED or RESULT_OK
+ * @param data The data to propagate back to the originating activity.
+ *
+ * @see #RESULT_CANCELED
+ * @see #RESULT_OK
+ * @see #RESULT_FIRST_USER
+ * @see #setResult(int)
+ */
+ public final void setResult(int resultCode, Intent data) {
+ synchronized (this) {
+ mResultCode = resultCode;
+ mResultData = data;
+ }
+ }
+
+ /**
+ * Return the name of the package that invoked this activity. This is who
+ * the data in {@link #setResult setResult()} will be sent to. You can
+ * use this information to validate that the recipient is allowed to
+ * receive the data.
+ *
+ * <p>Note: if the calling activity is not expecting a result (that is it
+ * did not use the {@link #startActivityForResult}
+ * form that includes a request code), then the calling package will be
+ * null.
+ *
+ * @return The package of the activity that will receive your
+ * reply, or null if none.
+ */
+ public String getCallingPackage() {
+ try {
+ return ActivityManagerNative.getDefault().getCallingPackage(mToken);
+ } catch (RemoteException e) {
+ return null;
+ }
+ }
+
+ /**
+ * Return the name of the activity that invoked this activity. This is
+ * who the data in {@link #setResult setResult()} will be sent to. You
+ * can use this information to validate that the recipient is allowed to
+ * receive the data.
+ *
+ * <p>Note: if the calling activity is not expecting a result (that is it
+ * did not use the {@link #startActivityForResult}
+ * form that includes a request code), then the calling package will be
+ * null.
+ *
+ * @return String The full name of the activity that will receive your
+ * reply, or null if none.
+ */
+ public ComponentName getCallingActivity() {
+ try {
+ return ActivityManagerNative.getDefault().getCallingActivity(mToken);
+ } catch (RemoteException e) {
+ return null;
+ }
+ }
+
+ /**
+ * Control whether this activity's main window is visible. This is intended
+ * only for the special case of an activity that is not going to show a
+ * UI itself, but can't just finish prior to onResume() because it needs
+ * to wait for a service binding or such. Setting this to false allows
+ * you to prevent your UI from being shown during that time.
+ *
+ * <p>The default value for this is taken from the
+ * {@link android.R.attr#windowNoDisplay} attribute of the activity's theme.
+ */
+ public void setVisible(boolean visible) {
+ if (mVisibleFromClient != visible) {
+ mVisibleFromClient = visible;
+ if (mVisibleFromServer) {
+ if (visible) makeVisible();
+ else mDecor.setVisibility(View.INVISIBLE);
+ }
+ }
+ }
+
+ void makeVisible() {
+ if (!mWindowAdded) {
+ ViewManager wm = getWindowManager();
+ wm.addView(mDecor, getWindow().getAttributes());
+ mWindowAdded = true;
+ }
+ mDecor.setVisibility(View.VISIBLE);
+ }
+
+ /**
+ * Check to see whether this activity is in the process of finishing,
+ * either because you called {@link #finish} on it or someone else
+ * has requested that it finished. This is often used in
+ * {@link #onPause} to determine whether the activity is simply pausing or
+ * completely finishing.
+ *
+ * @return If the activity is finishing, returns true; else returns false.
+ *
+ * @see #finish
+ */
+ public boolean isFinishing() {
+ return mFinished;
+ }
+
+ /**
+ * Call this when your activity is done and should be closed. The
+ * ActivityResult is propagated back to whoever launched you via
+ * onActivityResult().
+ */
+ public void finish() {
+ if (mParent == null) {
+ int resultCode;
+ Intent resultData;
+ synchronized (this) {
+ resultCode = mResultCode;
+ resultData = mResultData;
+ }
+ if (Config.LOGV) Log.v(TAG, "Finishing self: token=" + mToken);
+ try {
+ if (ActivityManagerNative.getDefault()
+ .finishActivity(mToken, resultCode, resultData)) {
+ mFinished = true;
+ }
+ } catch (RemoteException e) {
+ // Empty
+ }
+ } else {
+ mParent.finishFromChild(this);
+ }
+ }
+
+ /**
+ * This is called when a child activity of this one calls its
+ * {@link #finish} method. The default implementation simply calls
+ * finish() on this activity (the parent), finishing the entire group.
+ *
+ * @param child The activity making the call.
+ *
+ * @see #finish
+ */
+ public void finishFromChild(Activity child) {
+ finish();
+ }
+
+ /**
+ * Force finish another activity that you had previously started with
+ * {@link #startActivityForResult}.
+ *
+ * @param requestCode The request code of the activity that you had
+ * given to startActivityForResult(). If there are multiple
+ * activities started with this request code, they
+ * will all be finished.
+ */
+ public void finishActivity(int requestCode) {
+ if (mParent == null) {
+ try {
+ ActivityManagerNative.getDefault()
+ .finishSubActivity(mToken, mEmbeddedID, requestCode);
+ } catch (RemoteException e) {
+ // Empty
+ }
+ } else {
+ mParent.finishActivityFromChild(this, requestCode);
+ }
+ }
+
+ /**
+ * This is called when a child activity of this one calls its
+ * finishActivity().
+ *
+ * @param child The activity making the call.
+ * @param requestCode Request code that had been used to start the
+ * activity.
+ */
+ public void finishActivityFromChild(Activity child, int requestCode) {
+ try {
+ ActivityManagerNative.getDefault()
+ .finishSubActivity(mToken, child.mEmbeddedID, requestCode);
+ } catch (RemoteException e) {
+ // Empty
+ }
+ }
+
+ /**
+ * Called when an activity you launched exits, giving you the requestCode
+ * you started it with, the resultCode it returned, and any additional
+ * data from it. The <var>resultCode</var> will be
+ * {@link #RESULT_CANCELED} if the activity explicitly returned that,
+ * didn't return any result, or crashed during its operation.
+ *
+ * <p>You will receive this call immediately before onResume() when your
+ * activity is re-starting.
+ *
+ * @param requestCode The integer request code originally supplied to
+ * startActivityForResult(), allowing you to identify who this
+ * result came from.
+ * @param resultCode The integer result code returned by the child activity
+ * through its setResult().
+ * @param data An Intent, which can return result data to the caller
+ * (various data can be attached to Intent "extras").
+ *
+ * @see #startActivityForResult
+ * @see #createPendingResult
+ * @see #setResult(int)
+ */
+ protected void onActivityResult(int requestCode, int resultCode,
+ Intent data) {
+ }
+
+ /**
+ * Create a new PendingIntent object which you can hand to others
+ * for them to use to send result data back to your
+ * {@link #onActivityResult} callback. The created object will be either
+ * one-shot (becoming invalid after a result is sent back) or multiple
+ * (allowing any number of results to be sent through it).
+ *
+ * @param requestCode Private request code for the sender that will be
+ * associated with the result data when it is returned. The sender can not
+ * modify this value, allowing you to identify incoming results.
+ * @param data Default data to supply in the result, which may be modified
+ * by the sender.
+ * @param flags May be {@link PendingIntent#FLAG_ONE_SHOT PendingIntent.FLAG_ONE_SHOT},
+ * {@link PendingIntent#FLAG_NO_CREATE PendingIntent.FLAG_NO_CREATE},
+ * {@link PendingIntent#FLAG_CANCEL_CURRENT PendingIntent.FLAG_CANCEL_CURRENT},
+ * {@link PendingIntent#FLAG_UPDATE_CURRENT PendingIntent.FLAG_UPDATE_CURRENT},
+ * or any of the flags as supported by
+ * {@link Intent#fillIn Intent.fillIn()} to control which unspecified parts
+ * of the intent that can be supplied when the actual send happens.
+ *
+ * @return Returns an existing or new PendingIntent matching the given
+ * parameters. May return null only if
+ * {@link PendingIntent#FLAG_NO_CREATE PendingIntent.FLAG_NO_CREATE} has been
+ * supplied.
+ *
+ * @see PendingIntent
+ */
+ public PendingIntent createPendingResult(int requestCode, Intent data,
+ int flags) {
+ String packageName = getPackageName();
+ try {
+ IIntentSender target =
+ ActivityManagerNative.getDefault().getIntentSender(
+ IActivityManager.INTENT_SENDER_ACTIVITY_RESULT, packageName,
+ mParent == null ? mToken : mParent.mToken,
+ mEmbeddedID, requestCode, data, null, flags);
+ return target != null ? new PendingIntent(target) : null;
+ } catch (RemoteException e) {
+ // Empty
+ }
+ return null;
+ }
+
+ /**
+ * Change the desired orientation of this activity. If the activity
+ * is currently in the foreground or otherwise impacting the screen
+ * orientation, the screen will immediately be changed (possibly causing
+ * the activity to be restarted). Otherwise, this will be used the next
+ * time the activity is visible.
+ *
+ * @param requestedOrientation An orientation constant as used in
+ * {@link ActivityInfo#screenOrientation ActivityInfo.screenOrientation}.
+ */
+ public void setRequestedOrientation(int requestedOrientation) {
+ if (mParent == null) {
+ try {
+ ActivityManagerNative.getDefault().setRequestedOrientation(
+ mToken, requestedOrientation);
+ } catch (RemoteException e) {
+ // Empty
+ }
+ } else {
+ mParent.setRequestedOrientation(requestedOrientation);
+ }
+ }
+
+ /**
+ * Return the current requested orientation of the activity. This will
+ * either be the orientation requested in its component's manifest, or
+ * the last requested orientation given to
+ * {@link #setRequestedOrientation(int)}.
+ *
+ * @return Returns an orientation constant as used in
+ * {@link ActivityInfo#screenOrientation ActivityInfo.screenOrientation}.
+ */
+ public int getRequestedOrientation() {
+ if (mParent == null) {
+ try {
+ return ActivityManagerNative.getDefault()
+ .getRequestedOrientation(mToken);
+ } catch (RemoteException e) {
+ // Empty
+ }
+ } else {
+ return mParent.getRequestedOrientation();
+ }
+ return ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED;
+ }
+
+ /**
+ * Return the identifier of the task this activity is in. This identifier
+ * will remain the same for the lifetime of the activity.
+ *
+ * @return Task identifier, an opaque integer.
+ */
+ public int getTaskId() {
+ try {
+ return ActivityManagerNative.getDefault()
+ .getTaskForActivity(mToken, false);
+ } catch (RemoteException e) {
+ return -1;
+ }
+ }
+
+ /**
+ * Return whether this activity is the root of a task. The root is the
+ * first activity in a task.
+ *
+ * @return True if this is the root activity, else false.
+ */
+ public boolean isTaskRoot() {
+ try {
+ return ActivityManagerNative.getDefault()
+ .getTaskForActivity(mToken, true) >= 0;
+ } catch (RemoteException e) {
+ return false;
+ }
+ }
+
+ /**
+ * Move the task containing this activity to the back of the activity
+ * stack. The activity's order within the task is unchanged.
+ *
+ * @param nonRoot If false then this only works if the activity is the root
+ * of a task; if true it will work for any activity in
+ * a task.
+ *
+ * @return If the task was moved (or it was already at the
+ * back) true is returned, else false.
+ */
+ public boolean moveTaskToBack(boolean nonRoot) {
+ try {
+ return ActivityManagerNative.getDefault().moveActivityTaskToBack(
+ mToken, nonRoot);
+ } catch (RemoteException e) {
+ // Empty
+ }
+ return false;
+ }
+
+ /**
+ * Returns class name for this activity with the package prefix removed.
+ * This is the default name used to read and write settings.
+ *
+ * @return The local class name.
+ */
+ public String getLocalClassName() {
+ final String pkg = getPackageName();
+ final String cls = mComponent.getClassName();
+ int packageLen = pkg.length();
+ if (!cls.startsWith(pkg) || cls.length() <= packageLen
+ || cls.charAt(packageLen) != '.') {
+ return cls;
+ }
+ return cls.substring(packageLen+1);
+ }
+
+ /**
+ * Returns complete component name of this activity.
+ *
+ * @return Returns the complete component name for this activity
+ */
+ public ComponentName getComponentName()
+ {
+ return mComponent;
+ }
+
+ /**
+ * Retrieve a {@link SharedPreferences} object for accessing preferences
+ * that are private to this activity. This simply calls the underlying
+ * {@link #getSharedPreferences(String, int)} method by passing in this activity's
+ * class name as the preferences name.
+ *
+ * @param mode Operating mode. Use {@link #MODE_PRIVATE} for the default
+ * operation, {@link #MODE_WORLD_READABLE} and
+ * {@link #MODE_WORLD_WRITEABLE} to control permissions.
+ *
+ * @return Returns the single SharedPreferences instance that can be used
+ * to retrieve and modify the preference values.
+ */
+ public SharedPreferences getPreferences(int mode) {
+ return getSharedPreferences(getLocalClassName(), mode);
+ }
+
+ @Override
+ public Object getSystemService(String name) {
+ if (getBaseContext() == null) {
+ throw new IllegalStateException(
+ "System services not available to Activities before onCreate()");
+ }
+
+ if (WINDOW_SERVICE.equals(name)) {
+ return mWindowManager;
+ }
+ return super.getSystemService(name);
+ }
+
+ /**
+ * Change the title associated with this activity. If this is a
+ * top-level activity, the title for its window will change. If it
+ * is an embedded activity, the parent can do whatever it wants
+ * with it.
+ */
+ public void setTitle(CharSequence title) {
+ mTitle = title;
+ onTitleChanged(title, mTitleColor);
+
+ if (mParent != null) {
+ mParent.onChildTitleChanged(this, title);
+ }
+ }
+
+ /**
+ * Change the title associated with this activity. If this is a
+ * top-level activity, the title for its window will change. If it
+ * is an embedded activity, the parent can do whatever it wants
+ * with it.
+ */
+ public void setTitle(int titleId) {
+ setTitle(getText(titleId));
+ }
+
+ public void setTitleColor(int textColor) {
+ mTitleColor = textColor;
+ onTitleChanged(mTitle, textColor);
+ }
+
+ public final CharSequence getTitle() {
+ return mTitle;
+ }
+
+ public final int getTitleColor() {
+ return mTitleColor;
+ }
+
+ protected void onTitleChanged(CharSequence title, int color) {
+ if (mTitleReady) {
+ final Window win = getWindow();
+ if (win != null) {
+ win.setTitle(title);
+ if (color != 0) {
+ win.setTitleColor(color);
+ }
+ }
+ }
+ }
+
+ protected void onChildTitleChanged(Activity childActivity, CharSequence title) {
+ }
+
+ /**
+ * Sets the visibility of the progress bar in the title.
+ * <p>
+ * In order for the progress bar to be shown, the feature must be requested
+ * via {@link #requestWindowFeature(int)}.
+ *
+ * @param visible Whether to show the progress bars in the title.
+ */
+ public final void setProgressBarVisibility(boolean visible) {
+ getWindow().setFeatureInt(Window.FEATURE_PROGRESS, visible ? Window.PROGRESS_VISIBILITY_ON :
+ Window.PROGRESS_VISIBILITY_OFF);
+ }
+
+ /**
+ * Sets the visibility of the indeterminate progress bar in the title.
+ * <p>
+ * In order for the progress bar to be shown, the feature must be requested
+ * via {@link #requestWindowFeature(int)}.
+ *
+ * @param visible Whether to show the progress bars in the title.
+ */
+ public final void setProgressBarIndeterminateVisibility(boolean visible) {
+ getWindow().setFeatureInt(Window.FEATURE_INDETERMINATE_PROGRESS,
+ visible ? Window.PROGRESS_VISIBILITY_ON : Window.PROGRESS_VISIBILITY_OFF);
+ }
+
+ /**
+ * Sets whether the horizontal progress bar in the title should be indeterminate (the circular
+ * is always indeterminate).
+ * <p>
+ * In order for the progress bar to be shown, the feature must be requested
+ * via {@link #requestWindowFeature(int)}.
+ *
+ * @param indeterminate Whether the horizontal progress bar should be indeterminate.
+ */
+ public final void setProgressBarIndeterminate(boolean indeterminate) {
+ getWindow().setFeatureInt(Window.FEATURE_PROGRESS,
+ indeterminate ? Window.PROGRESS_INDETERMINATE_ON : Window.PROGRESS_INDETERMINATE_OFF);
+ }
+
+ /**
+ * Sets the progress for the progress bars in the title.
+ * <p>
+ * In order for the progress bar to be shown, the feature must be requested
+ * via {@link #requestWindowFeature(int)}.
+ *
+ * @param progress The progress for the progress bar. Valid ranges are from
+ * 0 to 10000 (both inclusive). If 10000 is given, the progress
+ * bar will be completely filled and will fade out.
+ */
+ public final void setProgress(int progress) {
+ getWindow().setFeatureInt(Window.FEATURE_PROGRESS, progress + Window.PROGRESS_START);
+ }
+
+ /**
+ * Sets the secondary progress for the progress bar in the title. This
+ * progress is drawn between the primary progress (set via
+ * {@link #setProgress(int)} and the background. It can be ideal for media
+ * scenarios such as showing the buffering progress while the default
+ * progress shows the play progress.
+ * <p>
+ * In order for the progress bar to be shown, the feature must be requested
+ * via {@link #requestWindowFeature(int)}.
+ *
+ * @param secondaryProgress The secondary progress for the progress bar. Valid ranges are from
+ * 0 to 10000 (both inclusive).
+ */
+ public final void setSecondaryProgress(int secondaryProgress) {
+ getWindow().setFeatureInt(Window.FEATURE_PROGRESS,
+ secondaryProgress + Window.PROGRESS_SECONDARY_START);
+ }
+
+ /**
+ * Suggests an audio stream whose volume should be changed by the hardware
+ * volume controls.
+ * <p>
+ * The suggested audio stream will be tied to the window of this Activity.
+ * If the Activity is switched, the stream set here is no longer the
+ * suggested stream. The client does not need to save and restore the old
+ * suggested stream value in onPause and onResume.
+ *
+ * @param streamType The type of the audio stream whose volume should be
+ * changed by the hardware volume controls. It is not guaranteed that
+ * the hardware volume controls will always change this stream's
+ * volume (for example, if a call is in progress, its stream's volume
+ * may be changed instead). To reset back to the default, use
+ * {@link AudioManager#USE_DEFAULT_STREAM_TYPE}.
+ */
+ public final void setVolumeControlStream(int streamType) {
+ getWindow().setVolumeControlStream(streamType);
+ }
+
+ /**
+ * Gets the suggested audio stream whose volume should be changed by the
+ * harwdare volume controls.
+ *
+ * @return The suggested audio stream type whose volume should be changed by
+ * the hardware volume controls.
+ * @see #setVolumeControlStream(int)
+ */
+ public final int getVolumeControlStream() {
+ return getWindow().getVolumeControlStream();
+ }
+
+ /**
+ * Runs the specified action on the UI thread. If the current thread is the UI
+ * thread, then the action is executed immediately. If the current thread is
+ * not the UI thread, the action is posted to the event queue of the UI thread.
+ *
+ * @param action the action to run on the UI thread
+ */
+ public final void runOnUiThread(Runnable action) {
+ if (Thread.currentThread() != mUiThread) {
+ mHandler.post(action);
+ } else {
+ action.run();
+ }
+ }
+
+ /**
+ * Stub implementation of {@link android.view.LayoutInflater.Factory#onCreateView} used when
+ * inflating with the LayoutInflater returned by {@link #getSystemService}. This
+ * implementation simply returns null for all view names.
+ *
+ * @see android.view.LayoutInflater#createView
+ * @see android.view.Window#getLayoutInflater
+ */
+ public View onCreateView(String name, Context context, AttributeSet attrs) {
+ return null;
+ }
+
+ // ------------------ Internal API ------------------
+
+ final void setParent(Activity parent) {
+ mParent = parent;
+ }
+
+ final void attach(Context context, ActivityThread aThread, Instrumentation instr, IBinder token,
+ Application application, Intent intent, ActivityInfo info, CharSequence title,
+ Activity parent, String id, Object lastNonConfigurationInstance,
+ Configuration config) {
+ attach(context, aThread, instr, token, application, intent, info, title, parent, id,
+ lastNonConfigurationInstance, null, config);
+ }
+
+ final void attach(Context context, ActivityThread aThread, Instrumentation instr, IBinder token,
+ Application application, Intent intent, ActivityInfo info, CharSequence title,
+ Activity parent, String id, Object lastNonConfigurationInstance,
+ HashMap<String,Object> lastNonConfigurationChildInstances, Configuration config) {
+ attachBaseContext(context);
+
+ mWindow = PolicyManager.makeNewWindow(this);
+ mWindow.setCallback(this);
+ if (info.softInputMode != WindowManager.LayoutParams.SOFT_INPUT_STATE_UNSPECIFIED) {
+ mWindow.setSoftInputMode(info.softInputMode);
+ }
+ mUiThread = Thread.currentThread();
+
+ mMainThread = aThread;
+ mInstrumentation = instr;
+ mToken = token;
+ mApplication = application;
+ mIntent = intent;
+ mComponent = intent.getComponent();
+ mActivityInfo = info;
+ mTitle = title;
+ mParent = parent;
+ mEmbeddedID = id;
+ mLastNonConfigurationInstance = lastNonConfigurationInstance;
+ mLastNonConfigurationChildInstances = lastNonConfigurationChildInstances;
+
+ mWindow.setWindowManager(null, mToken, mComponent.flattenToString());
+ if (mParent != null) {
+ mWindow.setContainer(mParent.getWindow());
+ }
+ mWindowManager = mWindow.getWindowManager();
+ mCurrentConfig = config;
+ }
+
+ final IBinder getActivityToken() {
+ return mParent != null ? mParent.getActivityToken() : mToken;
+ }
+
+ final void performStart() {
+ mCalled = false;
+ mInstrumentation.callActivityOnStart(this);
+ if (!mCalled) {
+ throw new SuperNotCalledException(
+ "Activity " + mComponent.toShortString() +
+ " did not call through to super.onStart()");
+ }
+ }
+
+ final void performRestart() {
+ final int N = mManagedCursors.size();
+ for (int i=0; i<N; i++) {
+ ManagedCursor mc = mManagedCursors.get(i);
+ if (mc.mReleased || mc.mUpdated) {
+ mc.mCursor.requery();
+ mc.mReleased = false;
+ mc.mUpdated = false;
+ }
+ }
+
+ if (mStopped) {
+ mStopped = false;
+ mCalled = false;
+ mInstrumentation.callActivityOnRestart(this);
+ if (!mCalled) {
+ throw new SuperNotCalledException(
+ "Activity " + mComponent.toShortString() +
+ " did not call through to super.onRestart()");
+ }
+ performStart();
+ }
+ }
+
+ final void performResume() {
+ performRestart();
+
+ mLastNonConfigurationInstance = null;
+
+ // First call onResume() -before- setting mResumed, so we don't
+ // send out any status bar / menu notifications the client makes.
+ mCalled = false;
+ mInstrumentation.callActivityOnResume(this);
+ if (!mCalled) {
+ throw new SuperNotCalledException(
+ "Activity " + mComponent.toShortString() +
+ " did not call through to super.onResume()");
+ }
+
+ // Now really resume, and install the current status bar and menu.
+ mResumed = true;
+ mCalled = false;
+ onPostResume();
+ if (!mCalled) {
+ throw new SuperNotCalledException(
+ "Activity " + mComponent.toShortString() +
+ " did not call through to super.onPostResume()");
+ }
+ }
+
+ final void performPause() {
+ onPause();
+ }
+
+ final void performUserLeaving() {
+ onUserInteraction();
+ onUserLeaveHint();
+ }
+
+ final void performStop() {
+ if (!mStopped) {
+ if (mWindow != null) {
+ mWindow.closeAllPanels();
+ }
+
+ mCalled = false;
+ mInstrumentation.callActivityOnStop(this);
+ if (!mCalled) {
+ throw new SuperNotCalledException(
+ "Activity " + mComponent.toShortString() +
+ " did not call through to super.onStop()");
+ }
+
+ final int N = mManagedCursors.size();
+ for (int i=0; i<N; i++) {
+ ManagedCursor mc = mManagedCursors.get(i);
+ if (!mc.mReleased) {
+ mc.mCursor.deactivate();
+ mc.mReleased = true;
+ }
+ }
+
+ mStopped = true;
+ }
+ mResumed = false;
+ }
+
+ final boolean isResumed() {
+ return mResumed;
+ }
+
+ void dispatchActivityResult(String who, int requestCode,
+ int resultCode, Intent data) {
+ if (Config.LOGV) Log.v(
+ TAG, "Dispatching result: who=" + who + ", reqCode=" + requestCode
+ + ", resCode=" + resultCode + ", data=" + data);
+ if (who == null) {
+ onActivityResult(requestCode, resultCode, data);
+ }
+ }
+}