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authorWu-cheng Li <wuchengli@google.com>2012-04-19 12:23:31 +0800
committerWu-cheng Li <wuchengli@google.com>2012-04-19 14:18:44 +0800
commit7bc1b21a5217c3737ae82edd3ff2d901c69a51ad (patch)
tree3469a121fed4dd4b0c023b5ed88c410ebd45b890 /core/java/android/hardware/Camera.java
parent83cb5807b0eaa36b417ce5c978e4e460b1fcc9e2 (diff)
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Remove new camera open API.
Applications are not resumed under the lock screen now. This API is not needed anymore. bug:5584464 Change-Id: I1c18efb5ba1ecd39320eb5fd252c6e1229d7b89c
Diffstat (limited to 'core/java/android/hardware/Camera.java')
-rw-r--r--core/java/android/hardware/Camera.java76
1 files changed, 5 insertions, 71 deletions
diff --git a/core/java/android/hardware/Camera.java b/core/java/android/hardware/Camera.java
index 640b47b..4fb710e 100644
--- a/core/java/android/hardware/Camera.java
+++ b/core/java/android/hardware/Camera.java
@@ -234,48 +234,6 @@ public class Camera {
};
/**
- * Creates a new Camera object to access a particular hardware camera.
- *
- * <p>When <code>force</code> is set to false, this will throw an exception
- * if the same camera is already opened by other clients. If true, the other
- * client will be disconnected from the camera they opened. If the device
- * can only support one camera running at a time, all camera-using clients
- * will be disconnected from their cameras.
- *
- * <p>A camera being held by an application can be taken away by other
- * applications at any time. Before the camera is taken, applications will
- * get {@link #CAMERA_ERROR_RELEASED} and have some time to clean up. Apps
- * receiving this callback must immediately stop video recording and then
- * call {@link #release()} on their camera object. Otherwise, it will be
- * released by the frameworks in a short time. After receiving
- * CAMERA_ERROR_RELEASED, apps should not call any method except <code>
- * release</code> and {@link #isReleased()}. After a camera is taken away,
- * all methods will throw exceptions except <code>isReleased</code> and
- * <code>release</code>. Apps can use <code>isReleased</code> to see if the
- * camera has been taken away. If the camera is taken away, the apps can
- * silently finish themselves or show a dialog.
- *
- * <p>Applications with android.permission.KEEP_CAMERA can request to keep
- * the camera. That is, the camera will not be taken by other applications
- * while it is opened. The permission can only be obtained by trusted
- * platform applications, such as those implementing lock screen security
- * features.
- *
- * @param cameraId the hardware camera to access, between 0 and
- * {@link #getNumberOfCameras()}-1.
- * @param force true to take the ownership from the existing client if the
- * camera has been opened by other clients.
- * @param keep true if the applications do not want other apps to take the
- * camera. Only the apps with android.permission.KEEP_CAMERA can keep
- * the camera.
- * @return a new Camera object, connected, locked and ready for use.
- * @hide
- */
- public static Camera open(int cameraId, boolean force, boolean keep) {
- return new Camera(cameraId, force, keep);
- }
-
- /**
* Creates a new Camera object to access a particular hardware camera. If
* the same camera is opened by other applications, this will throw a
* RuntimeException.
@@ -305,7 +263,7 @@ public class Camera {
* @see android.app.admin.DevicePolicyManager#getCameraDisabled(android.content.ComponentName)
*/
public static Camera open(int cameraId) {
- return new Camera(cameraId, false, false);
+ return new Camera(cameraId);
}
/**
@@ -320,13 +278,13 @@ public class Camera {
for (int i = 0; i < numberOfCameras; i++) {
getCameraInfo(i, cameraInfo);
if (cameraInfo.facing == CameraInfo.CAMERA_FACING_BACK) {
- return new Camera(i, false, false);
+ return new Camera(i);
}
}
return null;
}
- Camera(int cameraId, boolean force, boolean keep) {
+ Camera(int cameraId) {
mShutterCallback = null;
mRawImageCallback = null;
mJpegCallback = null;
@@ -343,7 +301,7 @@ public class Camera {
mEventHandler = null;
}
- native_setup(new WeakReference<Camera>(this), cameraId, force, keep);
+ native_setup(new WeakReference<Camera>(this), cameraId);
}
/**
@@ -356,8 +314,7 @@ public class Camera {
release();
}
- private native final void native_setup(Object camera_this, int cameraId,
- boolean force, boolean keep);
+ private native final void native_setup(Object camera_this, int cameraId);
private native final void native_release();
@@ -372,18 +329,6 @@ public class Camera {
}
/**
- * Whether the camera is released. When any camera method throws an
- * exception, applications can use this to check whether the camera has been
- * taken by other clients. If true, it means other clients have taken the
- * camera. The applications can silently finish themselves or show a dialog.
- *
- * @return whether the camera is released.
- * @see #open(int, boolean, boolean)
- * @hide
- */
- public native final boolean isReleased();
-
- /**
* Unlocks the camera to allow another process to access it.
* Normally, the camera is locked to the process with an active Camera
* object until {@link #release()} is called. To allow rapid handoff
@@ -1377,17 +1322,6 @@ public class Camera {
public static final int CAMERA_ERROR_UNKNOWN = 1;
/**
- * Camera was released because another client has opened the camera. The
- * application should call {@link #release()} after getting this. The apps
- * should not call any method except <code>release</code> and {@link #isReleased()}
- * after this.
- *
- * @see Camera.ErrorCallback
- * @hide
- */
- public static final int CAMERA_ERROR_RELEASED = 2;
-
- /**
* Media server died. In this case, the application must release the
* Camera object and instantiate a new one.
* @see Camera.ErrorCallback