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author | Chet Haase <chet@google.com> | 2012-09-21 08:40:46 -0700 |
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committer | Chet Haase <chet@google.com> | 2012-09-23 12:16:02 -0700 |
commit | b92d8f7979c29c7c09932578a11b2f8d6eec1d90 (patch) | |
tree | b82c57bffc1eded3b6fd15d9a80019e3228c7f2d /core/java/android/hardware/SerialManager.java | |
parent | 7b770b0ec4e5a1b7f1b9601433fb35e55658453d (diff) | |
download | frameworks_base-b92d8f7979c29c7c09932578a11b2f8d6eec1d90.zip frameworks_base-b92d8f7979c29c7c09932578a11b2f8d6eec1d90.tar.gz frameworks_base-b92d8f7979c29c7c09932578a11b2f8d6eec1d90.tar.bz2 |
Optimize glyph cache texture uploads
Only upload the changed area of the glyph cache, not the entire
bitmap. Note that we can't do the full-on optimization here of copying a sub-rect
of the bitmap because of GL ES 2 limitations, but we can at least copy the
horizontal stripe containing the dirty rect, which can still be a big
savings over uploading the entire bitmap.
Issue #7158326 Bad framerates on MR1 (Mako, Manta, Prime)
Change-Id: Iab38d53202650f757ead4658cf4287bdad2b3cb9
Diffstat (limited to 'core/java/android/hardware/SerialManager.java')
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