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authorThe Android Open Source Project <initial-contribution@android.com>2008-12-17 18:05:43 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2008-12-17 18:05:43 -0800
commitf013e1afd1e68af5e3b868c26a653bbfb39538f8 (patch)
tree7ad6c8fd9c7b55f4b4017171dec1cb760bbd26bf /core/java/android/inputmethodservice/SoftInputWindow.java
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Code drop from //branches/cupcake/...@124589
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+/*
+ * Copyright (C) 2007-2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License"); you may not
+ * use this file except in compliance with the License. You may obtain a copy of
+ * the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
+ * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
+ * License for the specific language governing permissions and limitations under
+ * the License.
+ */
+
+package android.inputmethodservice;
+
+import android.app.Dialog;
+import android.content.Context;
+import android.os.IBinder;
+import android.view.Gravity;
+import android.view.WindowManager;
+
+/**
+ * A SoftInputWindow is a Dialog that is intended to be used for a top-level input
+ * method window. It will be displayed along the edge of the screen, moving
+ * the application user interface away from it so that the focused item is
+ * always visible.
+ */
+class SoftInputWindow extends Dialog {
+
+ /**
+ * Create a DockWindow that uses the default style.
+ *
+ * @param context The Context the DockWindow is to run it. In particular, it
+ * uses the window manager and theme in this context to present its
+ * UI.
+ */
+ public SoftInputWindow(Context context) {
+ super(context, com.android.internal.R.style.Theme_InputMethod);
+ initDockWindow();
+ }
+
+ public void setToken(IBinder token) {
+ WindowManager.LayoutParams lp = getWindow().getAttributes();
+ lp.token = token;
+ getWindow().setAttributes(lp);
+ }
+
+ /**
+ * Create a DockWindow that uses a custom style.
+ *
+ * @param context The Context in which the DockWindow should run. In
+ * particular, it uses the window manager and theme from this context
+ * to present its UI.
+ * @param theme A style resource describing the theme to use for the window.
+ * See <a href="{@docRoot}reference/available-resources.html#stylesandthemes">Style
+ * and Theme Resources</a> for more information about defining and
+ * using styles. This theme is applied on top of the current theme in
+ * <var>context</var>. If 0, the default dialog theme will be used.
+ */
+ public SoftInputWindow(Context context, int theme) {
+ super(context, theme);
+ initDockWindow();
+ }
+
+ /**
+ * Get the size of the DockWindow.
+ *
+ * @return If the DockWindow sticks to the top or bottom of the screen, the
+ * return value is the height of the DockWindow, and its width is
+ * equal to the width of the screen; If the DockWindow sticks to the
+ * left or right of the screen, the return value is the width of the
+ * DockWindow, and its height is equal to the height of the screen.
+ */
+ public int getSize() {
+ WindowManager.LayoutParams lp = getWindow().getAttributes();
+
+ if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
+ return lp.height;
+ } else {
+ return lp.width;
+ }
+ }
+
+ /**
+ * Set the size of the DockWindow.
+ *
+ * @param size If the DockWindow sticks to the top or bottom of the screen,
+ * <var>size</var> is the height of the DockWindow, and its width is
+ * equal to the width of the screen; If the DockWindow sticks to the
+ * left or right of the screen, <var>size</var> is the width of the
+ * DockWindow, and its height is equal to the height of the screen.
+ */
+ public void setSize(int size) {
+ WindowManager.LayoutParams lp = getWindow().getAttributes();
+
+ if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
+ lp.width = -1;
+ lp.height = size;
+ } else {
+ lp.width = size;
+ lp.height = -1;
+ }
+ getWindow().setAttributes(lp);
+ }
+
+ /**
+ * Set which boundary of the screen the DockWindow sticks to.
+ *
+ * @param gravity The boundary of the screen to stick. See {#link
+ * android.view.Gravity.LEFT}, {#link android.view.Gravity.TOP},
+ * {#link android.view.Gravity.BOTTOM}, {#link
+ * android.view.Gravity.RIGHT}.
+ */
+ public void setGravity(int gravity) {
+ WindowManager.LayoutParams lp = getWindow().getAttributes();
+
+ boolean oldIsVertical = (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM);
+
+ lp.gravity = gravity;
+
+ boolean newIsVertical = (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM);
+
+ if (oldIsVertical != newIsVertical) {
+ int tmp = lp.width;
+ lp.width = lp.height;
+ lp.height = tmp;
+ getWindow().setAttributes(lp);
+ }
+ }
+
+ private void initDockWindow() {
+ WindowManager.LayoutParams lp = getWindow().getAttributes();
+
+ lp.type = WindowManager.LayoutParams.TYPE_INPUT_METHOD;
+ lp.setTitle("InputMethod");
+
+ lp.gravity = Gravity.BOTTOM;
+ lp.width = -1;
+
+ getWindow().setAttributes(lp);
+ getWindow().setFlags(
+ WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
+ WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE,
+ WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN |
+ WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE |
+ WindowManager.LayoutParams.FLAG_DIM_BEHIND);
+ }
+}