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authorDianne Hackborn <hackbod@google.com>2014-05-27 18:24:45 -0700
committerDianne Hackborn <hackbod@google.com>2014-05-28 17:16:51 -0700
commite30e02f5d9a9141c9ee70c712d4f9d52c88ea969 (patch)
tree590f001931e5d466298f917f2d75f0b373de3154 /core/java/android/inputmethodservice
parentbbd8e6ffc600e078984cb68acf51c660c5c9fc81 (diff)
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Add system layer for voice interaction services.
New window layer that voice interaction service windows go in to. Includes a new voice-specific content rectangle that voice activities are placed in to. Add specific animations for this layer, sliding down from the top (though this can be customized by the voice interaction service). Also add the concept of activities running for voice interaction services for purposes of adjusting the animation used for them, again sliding from the top, but not (yet?) customizable by the voice interaction service. Change-Id: Ic9e0e8c843c2e2972d6abb4087dce0019326155d
Diffstat (limited to 'core/java/android/inputmethodservice')
-rw-r--r--core/java/android/inputmethodservice/InputMethodService.java3
-rw-r--r--core/java/android/inputmethodservice/SoftInputWindow.java76
2 files changed, 20 insertions, 59 deletions
diff --git a/core/java/android/inputmethodservice/InputMethodService.java b/core/java/android/inputmethodservice/InputMethodService.java
index 4bccaf1..3417de1 100644
--- a/core/java/android/inputmethodservice/InputMethodService.java
+++ b/core/java/android/inputmethodservice/InputMethodService.java
@@ -39,6 +39,7 @@ import android.text.method.MovementMethod;
import android.util.Log;
import android.util.PrintWriterPrinter;
import android.util.Printer;
+import android.view.Gravity;
import android.view.KeyCharacterMap;
import android.view.KeyEvent;
import android.view.LayoutInflater;
@@ -679,7 +680,7 @@ public class InputMethodService extends AbstractInputMethodService {
mInflater = (LayoutInflater)getSystemService(
Context.LAYOUT_INFLATER_SERVICE);
mWindow = new SoftInputWindow(this, "InputMethod", mTheme, null, null, mDispatcherState,
- false);
+ WindowManager.LayoutParams.TYPE_INPUT_METHOD, Gravity.BOTTOM, false);
if (mHardwareAccelerated) {
mWindow.getWindow().addFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);
}
diff --git a/core/java/android/inputmethodservice/SoftInputWindow.java b/core/java/android/inputmethodservice/SoftInputWindow.java
index a9bace1..38a65c5 100644
--- a/core/java/android/inputmethodservice/SoftInputWindow.java
+++ b/core/java/android/inputmethodservice/SoftInputWindow.java
@@ -37,6 +37,8 @@ public class SoftInputWindow extends Dialog {
final Callback mCallback;
final KeyEvent.Callback mKeyEventCallback;
final KeyEvent.DispatcherState mDispatcherState;
+ final int mWindowType;
+ final int mGravity;
final boolean mTakesFocus;
private final Rect mBounds = new Rect();
@@ -64,12 +66,14 @@ public class SoftInputWindow extends Dialog {
*/
public SoftInputWindow(Context context, String name, int theme, Callback callback,
KeyEvent.Callback keyEventCallback, KeyEvent.DispatcherState dispatcherState,
- boolean takesFocus) {
+ int windowType, int gravity, boolean takesFocus) {
super(context, theme);
mName = name;
mCallback = callback;
mKeyEventCallback = keyEventCallback;
mDispatcherState = dispatcherState;
+ mWindowType = windowType;
+ mGravity = gravity;
mTakesFocus = takesFocus;
initDockWindow();
}
@@ -97,47 +101,6 @@ public class SoftInputWindow extends Dialog {
}
/**
- * Get the size of the DockWindow.
- *
- * @return If the DockWindow sticks to the top or bottom of the screen, the
- * return value is the height of the DockWindow, and its width is
- * equal to the width of the screen; If the DockWindow sticks to the
- * left or right of the screen, the return value is the width of the
- * DockWindow, and its height is equal to the height of the screen.
- */
- public int getSize() {
- WindowManager.LayoutParams lp = getWindow().getAttributes();
-
- if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
- return lp.height;
- } else {
- return lp.width;
- }
- }
-
- /**
- * Set the size of the DockWindow.
- *
- * @param size If the DockWindow sticks to the top or bottom of the screen,
- * <var>size</var> is the height of the DockWindow, and its width is
- * equal to the width of the screen; If the DockWindow sticks to the
- * left or right of the screen, <var>size</var> is the width of the
- * DockWindow, and its height is equal to the height of the screen.
- */
- public void setSize(int size) {
- WindowManager.LayoutParams lp = getWindow().getAttributes();
-
- if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
- lp.width = -1;
- lp.height = size;
- } else {
- lp.width = size;
- lp.height = -1;
- }
- getWindow().setAttributes(lp);
- }
-
- /**
* Set which boundary of the screen the DockWindow sticks to.
*
* @param gravity The boundary of the screen to stick. See {#link
@@ -147,18 +110,18 @@ public class SoftInputWindow extends Dialog {
*/
public void setGravity(int gravity) {
WindowManager.LayoutParams lp = getWindow().getAttributes();
-
- boolean oldIsVertical = (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM);
-
lp.gravity = gravity;
+ updateWidthHeight(lp);
+ getWindow().setAttributes(lp);
+ }
- boolean newIsVertical = (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM);
-
- if (oldIsVertical != newIsVertical) {
- int tmp = lp.width;
- lp.width = lp.height;
- lp.height = tmp;
- getWindow().setAttributes(lp);
+ private void updateWidthHeight(WindowManager.LayoutParams lp) {
+ if (lp.gravity == Gravity.TOP || lp.gravity == Gravity.BOTTOM) {
+ lp.width = WindowManager.LayoutParams.MATCH_PARENT;
+ lp.height = WindowManager.LayoutParams.WRAP_CONTENT;
+ } else {
+ lp.width = WindowManager.LayoutParams.WRAP_CONTENT;
+ lp.height = WindowManager.LayoutParams.MATCH_PARENT;
}
}
@@ -201,14 +164,11 @@ public class SoftInputWindow extends Dialog {
private void initDockWindow() {
WindowManager.LayoutParams lp = getWindow().getAttributes();
- lp.type = WindowManager.LayoutParams.TYPE_INPUT_METHOD;
+ lp.type = mWindowType;
lp.setTitle(mName);
- lp.gravity = Gravity.BOTTOM;
- lp.width = -1;
- // Let the input method window's orientation follow sensor based rotation
- // Turn this off for now, it is very problematic.
- //lp.screenOrientation = ActivityInfo.SCREEN_ORIENTATION_USER;
+ lp.gravity = mGravity;
+ updateWidthHeight(lp);
getWindow().setAttributes(lp);