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author | Martin Storsjo <martin@martin.st> | 2009-08-11 18:01:14 +0200 |
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committer | Mathias Agopian <mathias@google.com> | 2009-08-25 18:35:54 -0700 |
commit | c0dea964913268bd64009e657635e617f3e0c21c (patch) | |
tree | 379fdde7e66d3b8ab88348e0b7138f1ab6ed5970 /core/java/android/os/Base64Utils.java | |
parent | 4f31af9346b818c8ef05a63e15e9170a7c6131e4 (diff) | |
download | frameworks_base-c0dea964913268bd64009e657635e617f3e0c21c.zip frameworks_base-c0dea964913268bd64009e657635e617f3e0c21c.tar.gz frameworks_base-c0dea964913268bd64009e657635e617f3e0c21c.tar.bz2 |
Calculate specular lighting correctly
Since the lighting calculations are done in object space, the vector
from the object to the viewer also needs to be transformed to object
space.
Diffstat (limited to 'core/java/android/os/Base64Utils.java')
0 files changed, 0 insertions, 0 deletions