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| author | Ashok Bhat <ashok.bhat@arm.com> | 2014-01-20 20:08:01 +0000 |
|---|---|---|
| committer | Narayan Kamath <narayan@google.com> | 2014-01-27 13:28:16 +0000 |
| commit | 18b4cbeedef21c1fa666a110a157bab66edff976 (patch) | |
| tree | 03ee1d020f152fe0206816e272bc11c032508554 /core/java/android/view/HardwareRenderer.java | |
| parent | 4507ea9e3cabcf68f250da20c10cf0edcb6eb3f2 (diff) | |
| download | frameworks_base-18b4cbeedef21c1fa666a110a157bab66edff976.zip frameworks_base-18b4cbeedef21c1fa666a110a157bab66edff976.tar.gz frameworks_base-18b4cbeedef21c1fa666a110a157bab66edff976.tar.bz2 | |
AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by
the following authors:
ashok.bhat@arm.com, david.butcher@arm.coma
craig.barber@arm.com, kevin.petit@arm.com and
marcus.oakland@arm.com
Due to the very large number of internal conflicts, I
have chosen to cherry-pick this change instead
of letting it merge through AOSP because the merge
conflict resolution would be very hard to review.
Commit messages below:
================================================
AArch64: Make graphics classes 64-bit compatible
Changes in this patch include
[x] Long is used to store native pointers as they can
be 64-bit.
[x] Some minor changes have been done to conform with
standard JNI practice (e.g. use of jint instead of int
in JNI function prototypes)
[x] AssetAtlasManager is not completely 64-bit compatible
yet. Specifically mAtlasMap member has to be converted
to hold native pointer using long. Added a TODO to
AssetAtlasManager.java to indicate the change required.
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Craig Barber <craig.barber@arm.com>
Signed-off-by: Kévin PETIT <kevin.petit@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
==================================================================
AArch64: Use long for pointers in graphics/Camera
For storing pointers, long is used in
android/graphics/Camera class, as native
pointers can be 64-bit.
In addition, some minor changes have been done
to conform with standard JNI practice (e.g. use of
jint instead of int in JNI function prototypes)
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
Signed-off-by: Marcus Oakland <marcus.oakland@arm.com>
===================================================================
Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
Diffstat (limited to 'core/java/android/view/HardwareRenderer.java')
| -rw-r--r-- | core/java/android/view/HardwareRenderer.java | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/core/java/android/view/HardwareRenderer.java b/core/java/android/view/HardwareRenderer.java index ac728f1..995793c 100644 --- a/core/java/android/view/HardwareRenderer.java +++ b/core/java/android/view/HardwareRenderer.java @@ -453,9 +453,9 @@ public abstract class HardwareRenderer { * @param functor The native functor to remove from the execution queue. * * @see HardwareCanvas#callDrawGLFunction(int) - * @see #attachFunctor(android.view.View.AttachInfo, int) + * @see #attachFunctor(android.view.View.AttachInfo, long) */ - abstract void detachFunctor(int functor); + abstract void detachFunctor(long functor); /** * Schedules the specified functor in the functors execution queue. @@ -464,11 +464,11 @@ public abstract class HardwareRenderer { * @param functor The native functor to insert in the execution queue. * * @see HardwareCanvas#callDrawGLFunction(int) - * @see #detachFunctor(int) + * @see #detachFunctor(long) * * @return true if the functor was attached successfully */ - abstract boolean attachFunctor(View.AttachInfo attachInfo, int functor); + abstract boolean attachFunctor(View.AttachInfo attachInfo, long functor); /** * Initializes the hardware renderer for the specified surface and setup the |
