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authorAshok Bhat <ashok.bhat@arm.com>2014-01-20 20:08:01 +0000
committerNarayan Kamath <narayan@google.com>2014-01-27 13:28:16 +0000
commit18b4cbeedef21c1fa666a110a157bab66edff976 (patch)
tree03ee1d020f152fe0206816e272bc11c032508554 /core/java/android/view/HardwareRenderer.java
parent4507ea9e3cabcf68f250da20c10cf0edcb6eb3f2 (diff)
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AArch64: Make graphics classes 64-bit compatible
This a merger of two commits submitted to AOSP by the following authors: ashok.bhat@arm.com, david.butcher@arm.coma craig.barber@arm.com, kevin.petit@arm.com and marcus.oakland@arm.com Due to the very large number of internal conflicts, I have chosen to cherry-pick this change instead of letting it merge through AOSP because the merge conflict resolution would be very hard to review. Commit messages below: ================================================ AArch64: Make graphics classes 64-bit compatible Changes in this patch include [x] Long is used to store native pointers as they can be 64-bit. [x] Some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) [x] AssetAtlasManager is not completely 64-bit compatible yet. Specifically mAtlasMap member has to be converted to hold native pointer using long. Added a TODO to AssetAtlasManager.java to indicate the change required. Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Craig Barber <craig.barber@arm.com> Signed-off-by: Kévin PETIT <kevin.petit@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> ================================================================== AArch64: Use long for pointers in graphics/Camera For storing pointers, long is used in android/graphics/Camera class, as native pointers can be 64-bit. In addition, some minor changes have been done to conform with standard JNI practice (e.g. use of jint instead of int in JNI function prototypes) Signed-off-by: Ashok Bhat <ashok.bhat@arm.com> Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> =================================================================== Change-Id: Ib3eab85ed97ea3e3c227617c20f8d213f17d4ba0
Diffstat (limited to 'core/java/android/view/HardwareRenderer.java')
-rw-r--r--core/java/android/view/HardwareRenderer.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/core/java/android/view/HardwareRenderer.java b/core/java/android/view/HardwareRenderer.java
index ac728f1..995793c 100644
--- a/core/java/android/view/HardwareRenderer.java
+++ b/core/java/android/view/HardwareRenderer.java
@@ -453,9 +453,9 @@ public abstract class HardwareRenderer {
* @param functor The native functor to remove from the execution queue.
*
* @see HardwareCanvas#callDrawGLFunction(int)
- * @see #attachFunctor(android.view.View.AttachInfo, int)
+ * @see #attachFunctor(android.view.View.AttachInfo, long)
*/
- abstract void detachFunctor(int functor);
+ abstract void detachFunctor(long functor);
/**
* Schedules the specified functor in the functors execution queue.
@@ -464,11 +464,11 @@ public abstract class HardwareRenderer {
* @param functor The native functor to insert in the execution queue.
*
* @see HardwareCanvas#callDrawGLFunction(int)
- * @see #detachFunctor(int)
+ * @see #detachFunctor(long)
*
* @return true if the functor was attached successfully
*/
- abstract boolean attachFunctor(View.AttachInfo attachInfo, int functor);
+ abstract boolean attachFunctor(View.AttachInfo attachInfo, long functor);
/**
* Initializes the hardware renderer for the specified surface and setup the