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author | Romain Guy <romainguy@google.com> | 2011-04-28 18:40:04 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2011-04-28 18:46:19 -0700 |
commit | aa6c24c21c727a196451332448d4e3b11a80be69 (patch) | |
tree | 27114ab3852d31723d885f3846ee874a07247126 /core/java/android/view/TextureView.java | |
parent | 9fc27819d75e24ad63d7b383d80f5cb66a577a0d (diff) | |
download | frameworks_base-aa6c24c21c727a196451332448d4e3b11a80be69.zip frameworks_base-aa6c24c21c727a196451332448d4e3b11a80be69.tar.gz frameworks_base-aa6c24c21c727a196451332448d4e3b11a80be69.tar.bz2 |
New widget: TextureView
Bug #4343984
TextureView can be used to render media content (video, OpenGL,
RenderScript) inside a View.
The key difference with SurfaceView is that TextureView does
not create a new Surface. This gives the ability to seamlessly
transform, animate, fade, etc. a TextureView, which was hard
if not impossible to do with a SurfaceView.
A TextureView also interacts perfectly with ScrollView,
ListView, etc. It allows application to embed media content
in a much more flexible way than before.
For instance, to render the camera preview at 50% opacity,
all you need to do is the following:
mTextureView.setAlpha(0.5f);
Camera c = Camera.open();
c.setPreviewTexture(mTextureView.getSurfaceTexture());
c.startPreview();
TextureView uses a SurfaceTexture to get the job done. More
APIs are required to make it easy to create OpenGL contexts
for a TextureView. It can currently be done with a bit of
JNI code.
Change-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7
Diffstat (limited to 'core/java/android/view/TextureView.java')
-rw-r--r-- | core/java/android/view/TextureView.java | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/core/java/android/view/TextureView.java b/core/java/android/view/TextureView.java new file mode 100644 index 0000000..5ece15c --- /dev/null +++ b/core/java/android/view/TextureView.java @@ -0,0 +1,299 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +package android.view; + +import android.content.Context; +import android.graphics.Canvas; +import android.graphics.Paint; +import android.graphics.SurfaceTexture; +import android.util.AttributeSet; +import android.util.Log; + +/** + * <p>A TextureView can be used to display a content stream. Such a content + * stream can for instance be a video or an OpenGL scene. The content stream + * can come from the application's process as well as a remote process.</p> + * + * <p>TextureView can only be used in a hardware accelerated window. When + * rendered in software, TextureView will draw nothing.</p> + * + * <p>Unlike {@link SurfaceView}, TextureView does not create a separate + * window but behaves as a regular View. This key difference allows a + * TextureView to be moved, transformed, animated, etc. For instance, you + * can make a TextureView semi-translucent by calling + * <code>myView.setAlpha(0.5f)</code>.</p> + * + * <p>Using a TextureView is simple: all you need to do is get its + * {@link SurfaceTexture}. The {@link SurfaceTexture} can then be used to + * render content. The following example demonstrates how to render the + * camera preview into a TextureView:</p> + * + * <pre> + * public class LiveCameraActivity extends Activity implements TextureView.SurfaceTextureListener { + * private Camera mCamera; + * private TextureView mTextureView; + * + * @Override + * protected void onCreate(Bundle savedInstanceState) { + * super.onCreate(savedInstanceState); + * + * mTextureView = new TextureView(this); + * mTextureView.setSurfaceTextureListener(this); + * + * setContentView(mTextureView); + * } + * + * @Override + * protected void onDestroy() { + * super.onDestroy(); + * + * mCamera.stopPreview(); + * mCamera.release(); + * } + * + * @Override + * public void onSurfaceTextureAvailable(SurfaceTexture surface) { + * mCamera = Camera.open(); + * + * try { + * mCamera.setPreviewTexture(surface); + * mCamera.startPreview(); + * } catch (IOException ioe) { + * // Something bad happened + * } + * } + * } + * </pre> + * + * <p>A TextureView's SurfaceTexture can be obtained either by invoking + * {@link #getSurfaceTexture()} or by using a {@link SurfaceTextureListener}. + * It is important to know that a SurfaceTexture is available only after the + * TextureView is attached to a window (and {@link #onAttachedToWindow()} has + * been invoked.) It is therefore highly recommended you use a listener to + * be notified when the SurfaceTexture becomes available.</p> + * + * @see SurfaceView + * @see SurfaceTexture + */ +public class TextureView extends View { + private HardwareLayer mLayer; + private SurfaceTexture mSurface; + private SurfaceTextureListener mListener; + + private final float[] mTextureTransform = new float[16]; + + private final Runnable mUpdateLayerAction = new Runnable() { + @Override + public void run() { + updateLayer(); + } + }; + + /** + * Creates a new TextureView. + * + * @param context The context to associate this view with. + */ + public TextureView(Context context) { + super(context); + init(); + } + + /** + * Creates a new TextureView. + * + * @param context The context to associate this view with. + * @param attrs The attributes of the XML tag that is inflating the view. + */ + @SuppressWarnings({"UnusedDeclaration"}) + public TextureView(Context context, AttributeSet attrs) { + super(context, attrs); + init(); + } + + /** + * Creates a new TextureView. + * + * @param context The context to associate this view with. + * @param attrs The attributes of the XML tag that is inflating the view. + * @param defStyle The default style to apply to this view. If 0, no style + * will be applied (beyond what is included in the theme). This may + * either be an attribute resource, whose value will be retrieved + * from the current theme, or an explicit style resource. + */ + @SuppressWarnings({"UnusedDeclaration"}) + public TextureView(Context context, AttributeSet attrs, int defStyle) { + super(context, attrs, defStyle); + init(); + } + + private void init() { + mLayerPaint = new Paint(); + } + + @Override + protected void onAttachedToWindow() { + super.onAttachedToWindow(); + + if (!isHardwareAccelerated()) { + Log.w("TextureView", "A TextureView or a subclass can only be " + + "used with hardware acceleration enabled."); + } + } + + /** + * The layer type of a TextureView is ignored since a TextureView is always + * considered to act as a hardware layer. The optional paint supplied to this + * method will however be taken into account when rendering the content of + * this TextureView. + * + * @param layerType The ype of layer to use with this view, must be one of + * {@link #LAYER_TYPE_NONE}, {@link #LAYER_TYPE_SOFTWARE} or + * {@link #LAYER_TYPE_HARDWARE} + * @param paint The paint used to compose the layer. This argument is optional + * and can be null. It is ignored when the layer type is + * {@link #LAYER_TYPE_NONE} + */ + @Override + public void setLayerType(int layerType, Paint paint) { + if (paint != mLayerPaint) { + mLayerPaint = paint; + invalidate(); + } + } + + /** + * Always returns {@link #LAYER_TYPE_HARDWARE}. + */ + @Override + public int getLayerType() { + return LAYER_TYPE_HARDWARE; + } + + /** + * Calling this method has no effect. + */ + @Override + public void buildLayer() { + } + + /** + * Subclasses of TextureView cannot do their own rendering + * with the {@link Canvas} object. + * + * @param canvas The Canvas to which the View is rendered. + */ + @Override + public final void draw(Canvas canvas) { + super.draw(canvas); + } + + /** + * Subclasses of TextureView cannot do their own rendering + * with the {@link Canvas} object. + * + * @param canvas The Canvas to which the View is rendered. + */ + @Override + protected final void onDraw(Canvas canvas) { + } + + @Override + HardwareLayer getHardwareLayer() { + if (mAttachInfo == null || mAttachInfo.mHardwareRenderer == null) { + return null; + } + + if (mLayer == null) { + mLayer = mAttachInfo.mHardwareRenderer.createHardwareLayer(); + mSurface = mAttachInfo.mHardwareRenderer.createSuraceTexture(mLayer); + + mSurface.setOnFrameAvailableListener(new SurfaceTexture.OnFrameAvailableListener() { + @Override + public void onFrameAvailable(SurfaceTexture surfaceTexture) { + // Per SurfaceTexture's documentation, the callback may be invoked + // from an arbitrary thread + post(mUpdateLayerAction); + } + }); + + if (mListener != null) { + mListener.onSurfaceTextureAvailable(mSurface); + } + } + + return mLayer; + } + + private void updateLayer() { + if (mAttachInfo == null || mAttachInfo.mHardwareRenderer == null) { + return; + } + + mSurface.updateTexImage(); + mSurface.getTransformMatrix(mTextureTransform); + + mAttachInfo.mHardwareRenderer.updateTextureLayer(mLayer, getWidth(), getHeight(), + mTextureTransform); + + invalidate(); + } + + /** + * Returns the {@link SurfaceTexture} used by this view. This method + * may return null if the view is not attached to a window. + */ + public SurfaceTexture getSurfaceTexture() { + return mSurface; + } + + /** + * Returns the {@link SurfaceTextureListener} currently associated with this + * texture view. + * + * @see #setSurfaceTextureListener(android.view.TextureView.SurfaceTextureListener) + * @see SurfaceTextureListener + */ + public SurfaceTextureListener getSurfaceTextureListener() { + return mListener; + } + + /** + * Sets the {@link SurfaceTextureListener} used to listen to surface + * texture events. + * + * @see #getSurfaceTextureListener() + * @see SurfaceTextureListener + */ + public void setSurfaceTextureListener(SurfaceTextureListener listener) { + mListener = listener; + } + + /** + * This listener can be used to be notified when the surface texture + * associated with this texture view is available. + */ + public static interface SurfaceTextureListener { + /** + * Invoked when a {@link TextureView}'s SurfaceTexture is ready for use. + * + * @param surface The surface returned by + * {@link android.view.TextureView#getSurfaceTexture()} + */ + public void onSurfaceTextureAvailable(SurfaceTexture surface); + } +} |