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author | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 18:28:45 -0800 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 18:28:45 -0800 |
commit | d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /core/java/android/view/WindowManagerPolicy.java | |
parent | 076357b8567458d4b6dfdcf839ef751634cd2bfb (diff) | |
download | frameworks_base-d83a98f4ce9cfa908f5c54bbd70f03eec07e7553.zip frameworks_base-d83a98f4ce9cfa908f5c54bbd70f03eec07e7553.tar.gz frameworks_base-d83a98f4ce9cfa908f5c54bbd70f03eec07e7553.tar.bz2 |
auto import from //depot/cupcake/@135843
Diffstat (limited to 'core/java/android/view/WindowManagerPolicy.java')
-rw-r--r-- | core/java/android/view/WindowManagerPolicy.java | 796 |
1 files changed, 0 insertions, 796 deletions
diff --git a/core/java/android/view/WindowManagerPolicy.java b/core/java/android/view/WindowManagerPolicy.java deleted file mode 100644 index 0f15b17..0000000 --- a/core/java/android/view/WindowManagerPolicy.java +++ /dev/null @@ -1,796 +0,0 @@ -/* - * Copyright (C) 2006 The Android Open Source Project - * - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -package android.view; - -import android.content.Context; -import android.content.res.Configuration; -import android.graphics.Rect; -import android.os.IBinder; -import android.os.LocalPowerManager; -import android.view.animation.Animation; - -/** - * This interface supplies all UI-specific behavior of the window manager. An - * instance of it is created by the window manager when it starts up, and allows - * customization of window layering, special window types, key dispatching, and - * layout. - * - * <p>Because this provides deep interaction with the system window manager, - * specific methods on this interface can be called from a variety of contexts - * with various restrictions on what they can do. These are encoded through - * a suffixes at the end of a method encoding the thread the method is called - * from and any locks that are held when it is being called; if no suffix - * is attached to a method, then it is not called with any locks and may be - * called from the main window manager thread or another thread calling into - * the window manager. - * - * <p>The current suffixes are: - * - * <dl> - * <dt> Ti <dd> Called from the input thread. This is the thread that - * collects pending input events and dispatches them to the appropriate window. - * It may block waiting for events to be processed, so that the input stream is - * properly serialized. - * <dt> Tq <dd> Called from the low-level input queue thread. This is the - * thread that reads events out of the raw input devices and places them - * into the global input queue that is read by the <var>Ti</var> thread. - * This thread should not block for a long period of time on anything but the - * key driver. - * <dt> Lw <dd> Called with the main window manager lock held. Because the - * window manager is a very low-level system service, there are few other - * system services you can call with this lock held. It is explicitly okay to - * make calls into the package manager and power manager; it is explicitly not - * okay to make calls into the activity manager. Note that - * {@link android.content.Context#checkPermission(String, int, int)} and - * variations require calling into the activity manager. - * <dt> Li <dd> Called with the input thread lock held. This lock can be - * acquired by the window manager while it holds the window lock, so this is - * even more restrictive than <var>Lw</var>. - * </dl> - * - * @hide - */ -public interface WindowManagerPolicy { - public final static int FLAG_WAKE = 0x00000001; - public final static int FLAG_WAKE_DROPPED = 0x00000002; - public final static int FLAG_SHIFT = 0x00000004; - public final static int FLAG_CAPS_LOCK = 0x00000008; - public final static int FLAG_ALT = 0x00000010; - public final static int FLAG_ALT_GR = 0x00000020; - public final static int FLAG_MENU = 0x00000040; - public final static int FLAG_LAUNCHER = 0x00000080; - - public final static int FLAG_WOKE_HERE = 0x10000000; - public final static int FLAG_BRIGHT_HERE = 0x20000000; - - public final static boolean WATCH_POINTER = false; - - // flags for interceptKeyTq - /** - * Pass this event to the user / app. To be returned from {@link #interceptKeyTq}. - */ - public final static int ACTION_PASS_TO_USER = 0x00000001; - - /** - * This key event should extend the user activity timeout and turn the lights on. - * To be returned from {@link #interceptKeyTq}. Do not return this and - * {@link #ACTION_GO_TO_SLEEP} or {@link #ACTION_PASS_TO_USER}. - */ - public final static int ACTION_POKE_USER_ACTIVITY = 0x00000002; - - /** - * This key event should put the device to sleep (and engage keyguard if necessary) - * To be returned from {@link #interceptKeyTq}. Do not return this and - * {@link #ACTION_POKE_USER_ACTIVITY} or {@link #ACTION_PASS_TO_USER}. - */ - public final static int ACTION_GO_TO_SLEEP = 0x00000004; - - /** - * Interface to the Window Manager state associated with a particular - * window. You can hold on to an instance of this interface from the call - * to prepareAddWindow() until removeWindow(). - */ - public interface WindowState { - /** - * Perform standard frame computation. The result can be obtained with - * getFrame() if so desired. Must be called with the window manager - * lock held. - * - * @param parentFrame The frame of the parent container this window - * is in, used for computing its basic position. - * @param displayFrame The frame of the overall display in which this - * window can appear, used for constraining the overall dimensions - * of the window. - * @param contentFrame The frame within the display in which we would - * like active content to appear. This will cause windows behind to - * be resized to match the given content frame. - * @param visibleFrame The frame within the display that the window - * is actually visible, used for computing its visible insets to be - * given to windows behind. - * This can be used as a hint for scrolling (avoiding resizing) - * the window to make certain that parts of its content - * are visible. - */ - public void computeFrameLw(Rect parentFrame, Rect displayFrame, - Rect contentFrame, Rect visibleFrame); - - /** - * Retrieve the current frame of the window that has been assigned by - * the window manager. Must be called with the window manager lock held. - * - * @return Rect The rectangle holding the window frame. - */ - public Rect getFrameLw(); - - /** - * Retrieve the current frame of the window that is actually shown. - * Must be called with the window manager lock held. - * - * @return Rect The rectangle holding the shown window frame. - */ - public Rect getShownFrameLw(); - - /** - * Retrieve the frame of the display that this window was last - * laid out in. Must be called with the - * window manager lock held. - * - * @return Rect The rectangle holding the display frame. - */ - public Rect getDisplayFrameLw(); - - /** - * Retrieve the frame of the content area that this window was last - * laid out in. This is the area in which the content of the window - * should be placed. It will be smaller than the display frame to - * account for screen decorations such as a status bar or soft - * keyboard. Must be called with the - * window manager lock held. - * - * @return Rect The rectangle holding the content frame. - */ - public Rect getContentFrameLw(); - - /** - * Retrieve the frame of the visible area that this window was last - * laid out in. This is the area of the screen in which the window - * will actually be fully visible. It will be smaller than the - * content frame to account for transient UI elements blocking it - * such as an input method's candidates UI. Must be called with the - * window manager lock held. - * - * @return Rect The rectangle holding the visible frame. - */ - public Rect getVisibleFrameLw(); - - /** - * Returns true if this window is waiting to receive its given - * internal insets from the client app, and so should not impact the - * layout of other windows. - */ - public boolean getGivenInsetsPendingLw(); - - /** - * Retrieve the insets given by this window's client for the content - * area of windows behind it. Must be called with the - * window manager lock held. - * - * @return Rect The left, top, right, and bottom insets, relative - * to the window's frame, of the actual contents. - */ - public Rect getGivenContentInsetsLw(); - - /** - * Retrieve the insets given by this window's client for the visible - * area of windows behind it. Must be called with the - * window manager lock held. - * - * @return Rect The left, top, right, and bottom insets, relative - * to the window's frame, of the actual visible area. - */ - public Rect getGivenVisibleInsetsLw(); - - /** - * Retrieve the current LayoutParams of the window. - * - * @return WindowManager.LayoutParams The window's internal LayoutParams - * instance. - */ - public WindowManager.LayoutParams getAttrs(); - - /** - * Get the layer at which this window's surface will be Z-ordered. - */ - public int getSurfaceLayer(); - - /** - * Return the token for the application (actually activity) that owns - * this window. May return null for system windows. - * - * @return An IApplicationToken identifying the owning activity. - */ - public IApplicationToken getAppToken(); - - /** - * Return true if, at any point, the application token associated with - * this window has actually displayed any windows. This is most useful - * with the "starting up" window to determine if any windows were - * displayed when it is closed. - * - * @return Returns true if one or more windows have been displayed, - * else false. - */ - public boolean hasAppShownWindows(); - - /** - * Return true if the application token has been asked to display an - * app starting icon as the application is starting up. - * - * @return Returns true if setAppStartingIcon() was called for this - * window's token. - */ - public boolean hasAppStartingIcon(); - - /** - * Return the Window that is being displayed as this window's - * application token is being started. - * - * @return Returns the currently displayed starting window, or null if - * it was not requested, has not yet been displayed, or has - * been removed. - */ - public WindowState getAppStartingWindow(); - - /** - * Is this window visible? It is not visible if there is no - * surface, or we are in the process of running an exit animation - * that will remove the surface. - */ - boolean isVisibleLw(); - - /** - * Is this window currently visible to the user on-screen? It is - * displayed either if it is visible or it is currently running an - * animation before no longer being visible. Must be called with the - * window manager lock held. - */ - boolean isDisplayedLw(); - - /** - * Returns true if the window is both full screen and opaque. Must be - * called with the window manager lock held. - * - * @param width The width of the screen - * @param height The height of the screen - * @param shownFrame If true, this is based on the actual shown frame of - * the window (taking into account animations); if - * false, this is based on the currently requested - * frame, which any current animation will be moving - * towards. - * @param onlyOpaque If true, this will only pass if the window is - * also opaque. - * @return Returns true if the window is both full screen and opaque - */ - public boolean fillsScreenLw(int width, int height, boolean shownFrame, - boolean onlyOpaque); - - /** - * Returns true if this window has been shown on screen at some time in - * the past. Must be called with the window manager lock held. - * - * @return boolean - */ - public boolean hasDrawnLw(); - - /** - * Can be called by the policy to force a window to be hidden, - * regardless of whether the client or window manager would like - * it shown. Must be called with the window manager lock held. - * Returns true if {@link #showLw} was last called for the window. - */ - public boolean hideLw(boolean doAnimation); - - /** - * Can be called to undo the effect of {@link #hideLw}, allowing a - * window to be shown as long as the window manager and client would - * also like it to be shown. Must be called with the window manager - * lock held. - * Returns true if {@link #hideLw} was last called for the window. - */ - public boolean showLw(boolean doAnimation); - } - - /** No transition happening. */ - public final int TRANSIT_NONE = 0; - /** Window has been added to the screen. */ - public final int TRANSIT_ENTER = 1; - /** Window has been removed from the screen. */ - public final int TRANSIT_EXIT = 2; - /** Window has been made visible. */ - public final int TRANSIT_SHOW = 3; - /** Window has been made invisible. */ - public final int TRANSIT_HIDE = 4; - /** The "application starting" preview window is no longer needed, and will - * animate away to show the real window. */ - public final int TRANSIT_PREVIEW_DONE = 5; - /** A window in a new activity is being opened on top of an existing one - * in the same task. */ - public final int TRANSIT_ACTIVITY_OPEN = 6; - /** The window in the top-most activity is being closed to reveal the - * previous activity in the same task. */ - public final int TRANSIT_ACTIVITY_CLOSE = 7; - /** A window in a new task is being opened on top of an existing one - * in another activity's task. */ - public final int TRANSIT_TASK_OPEN = 8; - /** A window in the top-most activity is being closed to reveal the - * previous activity in a different task. */ - public final int TRANSIT_TASK_CLOSE = 9; - /** A window in an existing task is being displayed on top of an existing one - * in another activity's task. */ - public final int TRANSIT_TASK_TO_FRONT = 10; - /** A window in an existing task is being put below all other tasks. */ - public final int TRANSIT_TASK_TO_BACK = 11; - - /** Screen turned off because of power button */ - public final int OFF_BECAUSE_OF_USER = 1; - /** Screen turned off because of timeout */ - public final int OFF_BECAUSE_OF_TIMEOUT = 2; - - /** - * Magic constant to {@link IWindowManager#setRotation} to not actually - * modify the rotation. - */ - public final int USE_LAST_ROTATION = -1000; - - /** - * Perform initialization of the policy. - * - * @param context The system context we are running in. - * @param powerManager - */ - public void init(Context context, IWindowManager windowManager, - LocalPowerManager powerManager); - - /** - * Check permissions when adding a window. - * - * @param attrs The window's LayoutParams. - * - * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed; - * else an error code, usually - * {@link WindowManagerImpl#ADD_PERMISSION_DENIED}, to abort the add. - */ - public int checkAddPermission(WindowManager.LayoutParams attrs); - - /** - * Sanitize the layout parameters coming from a client. Allows the policy - * to do things like ensure that windows of a specific type can't take - * input focus. - * - * @param attrs The window layout parameters to be modified. These values - * are modified in-place. - */ - public void adjustWindowParamsLw(WindowManager.LayoutParams attrs); - - /** - * After the window manager has computed the current configuration based - * on its knowledge of the display and input devices, it gives the policy - * a chance to adjust the information contained in it. If you want to - * leave it as-is, simply do nothing. - * - * <p>This method may be called by any thread in the window manager, but - * no internal locks in the window manager will be held. - * - * @param config The Configuration being computed, for you to change as - * desired. - */ - public void adjustConfigurationLw(Configuration config); - - /** - * Assign a window type to a layer. Allows you to control how different - * kinds of windows are ordered on-screen. - * - * @param type The type of window being assigned. - * - * @return int An arbitrary integer used to order windows, with lower - * numbers below higher ones. - */ - public int windowTypeToLayerLw(int type); - - /** - * Return how to Z-order sub-windows in relation to the window they are - * attached to. Return positive to have them ordered in front, negative for - * behind. - * - * @param type The sub-window type code. - * - * @return int Layer in relation to the attached window, where positive is - * above and negative is below. - */ - public int subWindowTypeToLayerLw(int type); - - /** - * Called when the system would like to show a UI to indicate that an - * application is starting. You can use this to add a - * APPLICATION_STARTING_TYPE window with the given appToken to the window - * manager (using the normal window manager APIs) that will be shown until - * the application displays its own window. This is called without the - * window manager locked so that you can call back into it. - * - * @param appToken Token of the application being started. - * @param packageName The name of the application package being started. - * @param theme Resource defining the application's overall visual theme. - * @param nonLocalizedLabel The default title label of the application if - * no data is found in the resource. - * @param labelRes The resource ID the application would like to use as its name. - * @param icon The resource ID the application would like to use as its icon. - * - * @return Optionally you can return the View that was used to create the - * window, for easy removal in removeStartingWindow. - * - * @see #removeStartingWindow - */ - public View addStartingWindow(IBinder appToken, String packageName, - int theme, CharSequence nonLocalizedLabel, - int labelRes, int icon); - - /** - * Called when the first window of an application has been displayed, while - * {@link #addStartingWindow} has created a temporary initial window for - * that application. You should at this point remove the window from the - * window manager. This is called without the window manager locked so - * that you can call back into it. - * - * <p>Note: due to the nature of these functions not being called with the - * window manager locked, you must be prepared for this function to be - * called multiple times and/or an initial time with a null View window - * even if you previously returned one. - * - * @param appToken Token of the application that has started. - * @param window Window View that was returned by createStartingWindow. - * - * @see #addStartingWindow - */ - public void removeStartingWindow(IBinder appToken, View window); - - /** - * Prepare for a window being added to the window manager. You can throw an - * exception here to prevent the window being added, or do whatever setup - * you need to keep track of the window. - * - * @param win The window being added. - * @param attrs The window's LayoutParams. - * - * @return {@link WindowManagerImpl#ADD_OKAY} if the add can proceed, else an - * error code to abort the add. - */ - public int prepareAddWindowLw(WindowState win, - WindowManager.LayoutParams attrs); - - /** - * Called when a window is being removed from a window manager. Must not - * throw an exception -- clean up as much as possible. - * - * @param win The window being removed. - */ - public void removeWindowLw(WindowState win); - - /** - * Control the animation to run when a window's state changes. Return a - * non-0 number to force the animation to a specific resource ID, or 0 - * to use the default animation. - * - * @param win The window that is changing. - * @param transit What is happening to the window: {@link #TRANSIT_ENTER}, - * {@link #TRANSIT_EXIT}, {@link #TRANSIT_SHOW}, or - * {@link #TRANSIT_HIDE}. - * - * @return Resource ID of the actual animation to use, or 0 for none. - */ - public int selectAnimationLw(WindowState win, int transit); - - /** - * Called from the key queue thread before a key is dispatched to the - * input thread. - * - * <p>There are some actions that need to be handled here because they - * affect the power state of the device, for example, the power keys. - * Generally, it's best to keep as little as possible in the queue thread - * because it's the most fragile. - * - * @param event the raw input event as read from the driver - * @param screenIsOn true if the screen is already on - * @return The bitwise or of the {@link #ACTION_PASS_TO_USER}, - * {@link #ACTION_POKE_USER_ACTIVITY} and {@link #ACTION_GO_TO_SLEEP} flags. - */ - public int interceptKeyTq(RawInputEvent event, boolean screenIsOn); - - /** - * Called from the input thread before a key is dispatched to a window. - * - * <p>Allows you to define - * behavior for keys that can not be overridden by applications or redirect - * key events to a different window. This method is called from the - * input thread, with no locks held. - * - * <p>Note that if you change the window a key is dispatched to, the new - * target window will receive the key event without having input focus. - * - * @param win The window that currently has focus. This is where the key - * event will normally go. - * @param code Key code. - * @param metaKeys TODO - * @param down Is this a key press (true) or release (false)? - * @param repeatCount Number of times a key down has repeated. - * @return Returns true if the policy consumed the event and it should - * not be further dispatched. - */ - public boolean interceptKeyTi(WindowState win, int code, - int metaKeys, boolean down, int repeatCount); - - /** - * Called when layout of the windows is about to start. - * - * @param displayWidth The current full width of the screen. - * @param displayHeight The current full height of the screen. - */ - public void beginLayoutLw(int displayWidth, int displayHeight); - - /** - * Called for each window attached to the window manager as layout is - * proceeding. The implementation of this function must take care of - * setting the window's frame, either here or in finishLayout(). - * - * @param win The window being positioned. - * @param attrs The LayoutParams of the window. - * @param attached For sub-windows, the window it is attached to; this - * window will already have had layoutWindow() called on it - * so you can use its Rect. Otherwise null. - */ - public void layoutWindowLw(WindowState win, - WindowManager.LayoutParams attrs, WindowState attached); - - - /** - * Return the insets for the areas covered by system windows. These values - * are computed on the most recent layout, so they are not guaranteed to - * be correct. - * - * @param attrs The LayoutParams of the window. - * @param contentInset The areas covered by system windows, expressed as positive insets - * - */ - public void getContentInsetHintLw(WindowManager.LayoutParams attrs, Rect contentInset); - - /** - * Called when layout of the windows is finished. After this function has - * returned, all windows given to layoutWindow() <em>must</em> have had a - * frame assigned. - */ - public void finishLayoutLw(); - - /** - * Called when animation of the windows is about to start. - * - * @param displayWidth The current full width of the screen. - * @param displayHeight The current full height of the screen. - */ - public void beginAnimationLw(int displayWidth, int displayHeight); - - /** - * Called each time a window is animating. - * - * @param win The window being positioned. - * @param attrs The LayoutParams of the window. - */ - public void animatingWindowLw(WindowState win, - WindowManager.LayoutParams attrs); - - /** - * Called when animation of the windows is finished. If in this function you do - * something that may have modified the animation state of another window, - * be sure to return true in order to perform another animation frame. - * - * @return Return true if animation state may have changed (so that another - * frame of animation will be run). - */ - public boolean finishAnimationLw(); - - /** - * Called after the screen turns off. - * - * @param why {@link #OFF_BECAUSE_OF_USER} or - * {@link #OFF_BECAUSE_OF_TIMEOUT}. - */ - public void screenTurnedOff(int why); - - /** - * Called after the screen turns on. - */ - public void screenTurnedOn(); - - /** - * Perform any initial processing of a low-level input event before the - * window manager handles special keys and generates a high-level event - * that is dispatched to the application. - * - * @param event The input event that has occurred. - * - * @return Return true if you have consumed the event and do not want - * further processing to occur; return false for normal processing. - */ - public boolean preprocessInputEventTq(RawInputEvent event); - - /** - * Determine whether a given key code is used to cause an app switch - * to occur (most often the HOME key, also often ENDCALL). If you return - * true, then the system will go into a special key processing state - * where it drops any pending events that it cans and adjusts timeouts to - * try to get to this key as quickly as possible. - * - * <p>Note that this function is called from the low-level input queue - * thread, with either/or the window or input lock held; be very careful - * about what you do here. You absolutely should never acquire a lock - * that you would ever hold elsewhere while calling out into the window - * manager or view hierarchy. - * - * @param keycode The key that should be checked for performing an - * app switch before delivering to the application. - * - * @return Return true if this is an app switch key and special processing - * should happen; return false for normal processing. - */ - public boolean isAppSwitchKeyTqTiLwLi(int keycode); - - /** - * Determine whether a given key code is used for movement within a UI, - * and does not generally cause actions to be performed (normally the DPAD - * movement keys, NOT the DPAD center press key). This is called - * when {@link #isAppSwitchKeyTiLi} returns true to remove any pending events - * in the key queue that are not needed to switch applications. - * - * <p>Note that this function is called from the low-level input queue - * thread; be very careful about what you do here. - * - * @param keycode The key that is waiting to be delivered to the - * application. - * - * @return Return true if this is a purely navigation key and can be - * dropped without negative consequences; return false to keep it. - */ - public boolean isMovementKeyTi(int keycode); - - /** - * Given the current state of the world, should this relative movement - * wake up the device? - * - * @param device The device the movement came from. - * @param classes The input classes associated with the device. - * @param event The input event that occurred. - * @return - */ - public boolean isWakeRelMovementTq(int device, int classes, - RawInputEvent event); - - /** - * Given the current state of the world, should this absolute movement - * wake up the device? - * - * @param device The device the movement came from. - * @param classes The input classes associated with the device. - * @param event The input event that occurred. - * @return - */ - public boolean isWakeAbsMovementTq(int device, int classes, - RawInputEvent event); - - /** - * Tell the policy if anyone is requesting that keyguard not come on. - * - * @param enabled Whether keyguard can be on or not. does not actually - * turn it on, unless it was previously disabled with this function. - * - * @see android.app.KeyguardManager.KeyguardLock#disableKeyguard() - * @see android.app.KeyguardManager.KeyguardLock#reenableKeyguard() - */ - public void enableKeyguard(boolean enabled); - - /** - * Callback used by {@link WindowManagerPolicy#exitKeyguardSecurely} - */ - interface OnKeyguardExitResult { - void onKeyguardExitResult(boolean success); - } - - /** - * Tell the policy if anyone is requesting the keyguard to exit securely - * (this would be called after the keyguard was disabled) - * @param callback Callback to send the result back. - * @see android.app.KeyguardManager#exitKeyguardSecurely(android.app.KeyguardManager.OnKeyguardExitResult) - */ - void exitKeyguardSecurely(OnKeyguardExitResult callback); - - /** - * Return if keyguard is currently showing. - */ - public boolean keyguardIsShowingTq(); - - /** - * inKeyguardRestrictedKeyInputMode - * - * if keyguard screen is showing or in restricted key input mode (i.e. in - * keyguard password emergency screen). When in such mode, certain keys, - * such as the Home key and the right soft keys, don't work. - * - * @return true if in keyguard restricted input mode. - */ - public boolean inKeyguardRestrictedKeyInputMode(); - - /** - * Given an orientation constant - * ({@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_LANDSCAPE - * ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE} or - * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_PORTRAIT - * ActivityInfo.SCREEN_ORIENTATION_PORTRAIT}), return a surface - * rotation. - */ - public int rotationForOrientation(int orientation, int lastRotation, - boolean displayEnabled); - - /** - * Called when the system is mostly done booting to dentermine whether - * the system should go into safe mode. - */ - public boolean detectSafeMode(); - - /** - * Called when the system is mostly done booting. - */ - public void systemReady(); - - /** - * Called when we have finished booting and can now display the home - * screen to the user. This wilWl happen after systemReady(), and at - * this point the display is active. - */ - public void enableScreenAfterBoot(); - - /** - * Returns true if the user's cheek has been pressed against the phone. This is - * determined by comparing the event's size attribute with a threshold value. - * For example for a motion event like down or up or move, if the size exceeds - * the threshold, it is considered as cheek press. - * @param ev the motion event generated when the cheek is pressed - * against the phone - * @return Returns true if the user's cheek has been pressed against the phone - * screen resulting in an invalid motion event - */ - public boolean isCheekPressedAgainstScreen(MotionEvent ev); - - public void setCurrentOrientation(int newOrientation); - - /** - * Call from application to perform haptic feedback on its window. - */ - public boolean performHapticFeedback(WindowState win, int effectId, boolean always); - - /** - * Called when we have stopped keeping the screen on because a window - * requesting this is no longer visible. - */ - public void screenOnStopped(); -} |