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authorCraig Mautner <cmautner@google.com>2013-04-19 21:30:20 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2013-04-19 21:30:21 +0000
commitc1876b256cff17ebf33e32c5a0cdaaeb7d8be2ec (patch)
treeb2d2a9129aa08a52819c07d17651e866c7d7503f /core/java/android
parent26a54ecaa556f72086790caa133e5a8d31652d8a (diff)
parentbdcc9a5811f9a037a3c4145b7469380d2dfe214b (diff)
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Merge "Improve javadoc for rotationAnimation." into jb-mr2-dev
Diffstat (limited to 'core/java/android')
-rw-r--r--core/java/android/view/WindowManager.java9
1 files changed, 5 insertions, 4 deletions
diff --git a/core/java/android/view/WindowManager.java b/core/java/android/view/WindowManager.java
index 0212482..d52b1f3 100644
--- a/core/java/android/view/WindowManager.java
+++ b/core/java/android/view/WindowManager.java
@@ -1274,10 +1274,11 @@ public interface WindowManager extends ViewManager {
public static final int ROTATION_ANIMATION_JUMPCUT = 2;
/**
- * Define the animation used on this window for entry or exit following
- * a rotation. This only works if the incoming and outgoing topmost
+ * Define the exit and entry animations used on this window when the device is rotated.
+ * This only has an affect if the incoming and outgoing topmost
* opaque windows have the #FLAG_FULLSCREEN bit set and are not covered
- * by other windows.
+ * by other windows. All other situations default to the
+ * {@link #ROTATION_ANIMATION_ROTATE} behavior.
*
* @see #ROTATION_ANIMATION_ROTATE
* @see #ROTATION_ANIMATION_CROSSFADE
@@ -1362,7 +1363,7 @@ public interface WindowManager extends ViewManager {
/**
* Control special features of the input subsystem.
*
- * @see #INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES
+ * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES
* @see #INPUT_FEATURE_NO_INPUT_CHANNEL
* @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY
* @hide