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authorRuben Brunk <rubenbrunk@google.com>2014-12-10 19:12:41 -0800
committerRuben Brunk <rubenbrunk@google.com>2014-12-11 11:35:46 -0800
commit433e715cc0040ce22a31964c71bff71b1fe1a14f (patch)
treeffdde7f8e30d0044178380d2ff6a0eac1711e8fa /core/java
parentb897f013b558596964e33b39c0e9678998c281dc (diff)
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camera2: Fix LEGACY YUV production and orientation.
Bug: 18486140 Change-Id: I119e57315b67d1f485bea7f1682bfc261ae0f934
Diffstat (limited to 'core/java')
-rw-r--r--core/java/android/hardware/camera2/legacy/SurfaceTextureRenderer.java100
1 files changed, 80 insertions, 20 deletions
diff --git a/core/java/android/hardware/camera2/legacy/SurfaceTextureRenderer.java b/core/java/android/hardware/camera2/legacy/SurfaceTextureRenderer.java
index 4853b81..a0a0716 100644
--- a/core/java/android/hardware/camera2/legacy/SurfaceTextureRenderer.java
+++ b/core/java/android/hardware/camera2/legacy/SurfaceTextureRenderer.java
@@ -58,6 +58,11 @@ public class SurfaceTextureRenderer {
private static final int GLES_VERSION = 2;
private static final int PBUFFER_PIXEL_BYTES = 4;
+ private static final int FLIP_TYPE_NONE = 0;
+ private static final int FLIP_TYPE_HORIZONTAL = 1;
+ private static final int FLIP_TYPE_VERTICAL = 2;
+ private static final int FLIP_TYPE_BOTH = FLIP_TYPE_HORIZONTAL | FLIP_TYPE_VERTICAL;
+
private EGLDisplay mEGLDisplay = EGL14.EGL_NO_DISPLAY;
private EGLContext mEGLContext = EGL14.EGL_NO_CONTEXT;
private EGLConfig mConfigs;
@@ -82,8 +87,8 @@ public class SurfaceTextureRenderer {
private static final int TRIANGLE_VERTICES_DATA_POS_OFFSET = 0;
private static final int TRIANGLE_VERTICES_DATA_UV_OFFSET = 3;
- // Sampling is mirrored across the vertical axis to undo horizontal flip from the front camera
- private static final float[] sFrontCameraTriangleVertices = {
+ // Sampling is mirrored across the horizontal axis
+ private static final float[] sHorizontalFlipTriangleVertices = {
// X, Y, Z, U, V
-1.0f, -1.0f, 0, 1.f, 0.f,
1.0f, -1.0f, 0, 0.f, 0.f,
@@ -91,8 +96,26 @@ public class SurfaceTextureRenderer {
1.0f, 1.0f, 0, 0.f, 1.f,
};
+ // Sampling is mirrored across the vertical axis
+ private static final float[] sVerticalFlipTriangleVertices = {
+ // X, Y, Z, U, V
+ -1.0f, -1.0f, 0, 0.f, 1.f,
+ 1.0f, -1.0f, 0, 1.f, 1.f,
+ -1.0f, 1.0f, 0, 0.f, 0.f,
+ 1.0f, 1.0f, 0, 1.f, 0.f,
+ };
+
+ // Sampling is mirrored across the both axes
+ private static final float[] sBothFlipTriangleVertices = {
+ // X, Y, Z, U, V
+ -1.0f, -1.0f, 0, 1.f, 1.f,
+ 1.0f, -1.0f, 0, 0.f, 1.f,
+ -1.0f, 1.0f, 0, 1.f, 0.f,
+ 1.0f, 1.0f, 0, 0.f, 0.f,
+ };
+
// Sampling is 1:1 for a straight copy for the back camera
- private static final float[] sBackCameraTriangleVertices = {
+ private static final float[] sRegularTriangleVertices = {
// X, Y, Z, U, V
-1.0f, -1.0f, 0, 0.f, 0.f,
1.0f, -1.0f, 0, 1.f, 0.f,
@@ -100,7 +123,11 @@ public class SurfaceTextureRenderer {
1.0f, 1.0f, 0, 1.f, 1.f,
};
- private FloatBuffer mTriangleVertices;
+ private FloatBuffer mRegularTriangleVertices;
+ private FloatBuffer mHorizontalFlipTriangleVertices;
+ private FloatBuffer mVerticalFlipTriangleVertices;
+ private FloatBuffer mBothFlipTriangleVertices;
+ private final int mFacing;
/**
* As used in this file, this vertex shader maps a unit square to the view, and
@@ -148,15 +175,27 @@ public class SurfaceTextureRenderer {
private static final String LEGACY_PERF_PROPERTY = "persist.camera.legacy_perf";
public SurfaceTextureRenderer(int facing) {
- if (facing == CameraCharacteristics.LENS_FACING_BACK) {
- mTriangleVertices = ByteBuffer.allocateDirect(sBackCameraTriangleVertices.length *
- FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
- mTriangleVertices.put(sBackCameraTriangleVertices).position(0);
- } else {
- mTriangleVertices = ByteBuffer.allocateDirect(sFrontCameraTriangleVertices.length *
- FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
- mTriangleVertices.put(sFrontCameraTriangleVertices).position(0);
- }
+ mFacing = facing;
+
+ mRegularTriangleVertices = ByteBuffer.allocateDirect(sRegularTriangleVertices.length *
+ FLOAT_SIZE_BYTES).order(ByteOrder.nativeOrder()).asFloatBuffer();
+ mRegularTriangleVertices.put(sRegularTriangleVertices).position(0);
+
+ mHorizontalFlipTriangleVertices = ByteBuffer.allocateDirect(
+ sHorizontalFlipTriangleVertices.length * FLOAT_SIZE_BYTES).
+ order(ByteOrder.nativeOrder()).asFloatBuffer();
+ mHorizontalFlipTriangleVertices.put(sHorizontalFlipTriangleVertices).position(0);
+
+ mVerticalFlipTriangleVertices = ByteBuffer.allocateDirect(
+ sVerticalFlipTriangleVertices.length * FLOAT_SIZE_BYTES).
+ order(ByteOrder.nativeOrder()).asFloatBuffer();
+ mVerticalFlipTriangleVertices.put(sVerticalFlipTriangleVertices).position(0);
+
+ mBothFlipTriangleVertices = ByteBuffer.allocateDirect(
+ sBothFlipTriangleVertices.length * FLOAT_SIZE_BYTES).
+ order(ByteOrder.nativeOrder()).asFloatBuffer();
+ mBothFlipTriangleVertices.put(sBothFlipTriangleVertices).position(0);
+
Matrix.setIdentityM(mSTMatrix, 0);
}
@@ -209,7 +248,7 @@ public class SurfaceTextureRenderer {
return program;
}
- private void drawFrame(SurfaceTexture st, int width, int height) {
+ private void drawFrame(SurfaceTexture st, int width, int height, int flipType) {
checkGlError("onDrawFrame start");
st.getTransformMatrix(mSTMatrix);
@@ -266,16 +305,32 @@ public class SurfaceTextureRenderer {
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, mTextureID);
- mTriangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
+ FloatBuffer triangleVertices;
+ switch(flipType) {
+ case FLIP_TYPE_HORIZONTAL:
+ triangleVertices = mHorizontalFlipTriangleVertices;
+ break;
+ case FLIP_TYPE_VERTICAL:
+ triangleVertices = mVerticalFlipTriangleVertices;
+ break;
+ case FLIP_TYPE_BOTH:
+ triangleVertices = mBothFlipTriangleVertices;
+ break;
+ default:
+ triangleVertices = mRegularTriangleVertices;
+ break;
+ }
+
+ triangleVertices.position(TRIANGLE_VERTICES_DATA_POS_OFFSET);
GLES20.glVertexAttribPointer(maPositionHandle, VERTEX_POS_SIZE, GLES20.GL_FLOAT,
- /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
+ /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
checkGlError("glVertexAttribPointer maPosition");
GLES20.glEnableVertexAttribArray(maPositionHandle);
checkGlError("glEnableVertexAttribArray maPositionHandle");
- mTriangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
+ triangleVertices.position(TRIANGLE_VERTICES_DATA_UV_OFFSET);
GLES20.glVertexAttribPointer(maTextureHandle, VERTEX_UV_SIZE, GLES20.GL_FLOAT,
- /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, mTriangleVertices);
+ /*normalized*/ false, TRIANGLE_VERTICES_DATA_STRIDE_BYTES, triangleVertices);
checkGlError("glVertexAttribPointer maTextureHandle");
GLES20.glEnableVertexAttribArray(maTextureHandle);
checkGlError("glEnableVertexAttribArray maTextureHandle");
@@ -666,7 +721,9 @@ public class SurfaceTextureRenderer {
makeCurrent(holder.eglSurface);
LegacyCameraDevice.setNextTimestamp(holder.surface, captureHolder.second);
- drawFrame(mSurfaceTexture, holder.width, holder.height);
+ drawFrame(mSurfaceTexture, holder.width, holder.height,
+ (mFacing == CameraCharacteristics.LENS_FACING_FRONT) ?
+ FLIP_TYPE_HORIZONTAL : FLIP_TYPE_NONE);
swapBuffers(holder.eglSurface);
} catch (LegacyExceptionUtils.BufferQueueAbandonedException e) {
Log.w(TAG, "Surface abandoned, dropping frame. ", e);
@@ -676,7 +733,10 @@ public class SurfaceTextureRenderer {
for (EGLSurfaceHolder holder : mConversionSurfaces) {
if (LegacyCameraDevice.containsSurfaceId(holder.surface, targetSurfaceIds)) {
makeCurrent(holder.eglSurface);
- drawFrame(mSurfaceTexture, holder.width, holder.height);
+ // glReadPixels reads from the bottom of the buffer, so add an extra vertical flip
+ drawFrame(mSurfaceTexture, holder.width, holder.height,
+ (mFacing == CameraCharacteristics.LENS_FACING_FRONT) ?
+ FLIP_TYPE_BOTH : FLIP_TYPE_VERTICAL);
mPBufferPixels.clear();
GLES20.glReadPixels(/*x*/ 0, /*y*/ 0, holder.width, holder.height,
GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, mPBufferPixels);