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authorChris Banes <chrisbanes@google.com>2015-05-14 10:12:20 +0100
committerChris Banes <chrisbanes@google.com>2015-05-14 10:12:20 +0100
commite695bb8a28cb47e8ad0c8948bb76bd25907f1f3b (patch)
treed7d78b957a63303a2d6b6936c003d034c0fc9152 /core/java
parent39087b1cec6a54e96ab9eafe8317952720790533 (diff)
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Fix build; doc link in ImageView
Change-Id: Ie3057fc2b920f71ff89eee0d3577d21d0e9930c3
Diffstat (limited to 'core/java')
-rw-r--r--core/java/android/widget/ImageView.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/java/android/widget/ImageView.java b/core/java/android/widget/ImageView.java
index 94cda88..73a873a 100644
--- a/core/java/android/widget/ImageView.java
+++ b/core/java/android/widget/ImageView.java
@@ -468,7 +468,7 @@ public class ImageView extends View {
*
* <p class="note">Depending on the Icon type, this may do Bitmap reading and decoding
* on the UI thread, which can cause UI jank. If that's a concern, consider using
- * {@link Icon#loadDrawableAsync(Context, Handler, Icon.OnDrawableLoadedListener)}
+ * {@link Icon#loadDrawableAsync(Context, Icon.OnDrawableLoadedListener, Handler)}
* and then {@link #setImageDrawable(android.graphics.drawable.Drawable)} instead.</p>
*
* @param icon an Icon holding the desired image