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authorRomain Guy <romainguy@google.com>2012-01-17 17:31:27 -0800
committerRomain Guy <romainguy@google.com>2012-01-17 17:31:27 -0800
commitd1d4bb70704e8f37d0823837eacdae21ebe0ed05 (patch)
tree72807f437e3a425a690bfcdf7a137ab704ca8663 /core/jni/android_view_GLES20Canvas.cpp
parent62b6eaa7f3a8111311a7ee097f278eb55865a499 (diff)
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Free optimization
Using the TextLayoutCache with the GL renderer should help... Change-Id: I73a19be040165212839e2a40d4183e998f9dfb7f
Diffstat (limited to 'core/jni/android_view_GLES20Canvas.cpp')
-rw-r--r--core/jni/android_view_GLES20Canvas.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/jni/android_view_GLES20Canvas.cpp b/core/jni/android_view_GLES20Canvas.cpp
index 23ad154..c8251bf 100644
--- a/core/jni/android_view_GLES20Canvas.cpp
+++ b/core/jni/android_view_GLES20Canvas.cpp
@@ -44,6 +44,7 @@
#include <SkiaColorFilter.h>
#include <Rect.h>
+#include <TextLayout.h>
#include <TextLayoutCache.h>
namespace android {