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author | Derek Sollenberger <djsollen@google.com> | 2011-05-16 13:09:42 -0400 |
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committer | Jean-Baptiste Queru <jbq@google.com> | 2011-06-13 15:07:30 -0700 |
commit | f11c52d246d9e43c8533dff82979e7eeb72c1d50 (patch) | |
tree | a46f6e224b51fa3f79003d099656c76c0fb3fd09 /core/jni | |
parent | c031afc8e9ad6c940c7d67a15b9c53092987377e (diff) | |
download | frameworks_base-f11c52d246d9e43c8533dff82979e7eeb72c1d50.zip frameworks_base-f11c52d246d9e43c8533dff82979e7eeb72c1d50.tar.gz frameworks_base-f11c52d246d9e43c8533dff82979e7eeb72c1d50.tar.bz2 |
Updates resulting from the Skia merge (revision 1327)
Change-Id: I1d2cecbad6c30e6ebc9579093404742f17e14e84
Diffstat (limited to 'core/jni')
-rw-r--r-- | core/jni/android/graphics/Canvas.cpp | 14 | ||||
-rw-r--r-- | core/jni/android/graphics/NinePatchImpl.cpp | 6 |
2 files changed, 3 insertions, 17 deletions
diff --git a/core/jni/android/graphics/Canvas.cpp b/core/jni/android/graphics/Canvas.cpp index 0cdb357..78fc1df 100644 --- a/core/jni/android/graphics/Canvas.cpp +++ b/core/jni/android/graphics/Canvas.cpp @@ -72,20 +72,6 @@ public: static jboolean isOpaque(JNIEnv* env, jobject jcanvas) { NPE_CHECK_RETURN_ZERO(env, jcanvas); SkCanvas* canvas = GraphicsJNI::getNativeCanvas(env, jcanvas); - - /* - Currently we cannot support transparency in GL-based canvas' at - the view level. Therefore we cannot base our answer on the device's - bitmap, but need to hard-code the answer. If we relax this - limitation in views, we can simplify the following code as well. - - Use the getViewport() call to find out if we're gl-based... - */ - if (canvas->getViewport(NULL)) { - return true; - } - - // normal technique, rely on the device's bitmap for the answer return canvas->getDevice()->accessBitmap(false).isOpaque(); } diff --git a/core/jni/android/graphics/NinePatchImpl.cpp b/core/jni/android/graphics/NinePatchImpl.cpp index ff24a87..a3e36ee 100644 --- a/core/jni/android/graphics/NinePatchImpl.cpp +++ b/core/jni/android/graphics/NinePatchImpl.cpp @@ -116,9 +116,9 @@ void NinePatch_Draw(SkCanvas* canvas, const SkRect& bounds, paint = &defaultPaint; } - // if our canvas is GL, draw this as a mesh, which will be faster than - // in parts (which is faster for raster) - if (canvas && canvas->getViewport(NULL)) { + // if our SkCanvas were back by GL we should enable this and draw this as + // a mesh, which will be faster in most cases. + if (false) { SkNinePatch::DrawMesh(canvas, bounds, bitmap, chunk.xDivs, chunk.numXDivs, chunk.yDivs, chunk.numYDivs, |