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author | Robert Ly <robertly@google.com> | 2010-12-16 17:26:11 -0800 |
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committer | Robert Ly <robertly@google.com> | 2010-12-29 12:43:23 -0800 |
commit | ce4d229afcc156885f084ac0f0cbaf1661c3dd19 (patch) | |
tree | 6bb47ac8fcde56b674ff2127a9fcb4bbaa1f1746 /docs/html/guide/developing/debugging/ddms.jd | |
parent | 4105f1e9459854b57810cd1446c41d8a1c52b118 (diff) | |
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Doc change: Debugging section of dev guide restructuring
Change-Id: I1dc371d181800cb1b68bfa0f7a229f6447992052
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diff --git a/docs/html/guide/developing/debugging/ddms.jd b/docs/html/guide/developing/debugging/ddms.jd new file mode 100644 index 0000000..218ea44 --- /dev/null +++ b/docs/html/guide/developing/debugging/ddms.jd @@ -0,0 +1,284 @@ +page.title=Using the Dalvik Debug Monitor Server +@jd:body + + <div id="qv-wrapper"> + <div id="qv"> + <h2>In this document</h2> + + <ol> + <li><a href="#running">Running DDMS</a></li> + <li><a href="#how-ddms-works">How DDMS Interacts with a Debugger</a></li> + + <li><a href="#using-ddms">Using DDMS</a></li> + </ol> + </div> + </div> + + <p>Android ships with a debugging tool called the Dalvik Debug Monitor Server (DDMS), which + provides port-forwarding services, screen capture on the device, thread and heap information on + the device, logcat, process, and radio state information, incoming call and SMS spoofing, + location data spoofing, and more. This page provides a modest discussion of DDMS features; it is + not an exhaustive exploration of all the features and capabilities.</p> + + <h2 id="running">Running DDMS</h2> + <p>DDMS is integrated into Eclipse and is also shipped in the <code>tools/</code> directory of the + SDK. DDMS works with both the emulator and a connected device. If both are connected and running simultaneously, + DDMS defaults to the emulator.</p> + + <ul> + <li>From Eclipse: Click <strong>Window > Open Perspective > Other... > DDMS</strong>.</li> + <li>From the command line: Type <code>ddms</code> (or <code>./ddms</code> on Mac/Linux) from the <code>tools/</code> + directory. </li> + </ul> + + + <h2 id="how-ddms-works">How DDMS Interacts with a Debugger</h2> + + <p>On Android, every application runs in its own process, each of which runs in its own virtual machine + (VM). Each VM exposes a unique port that a debugger can attach to.</p> + + <p>When DDMS starts, it connects to <a href="{@docRoot}guide/developing/tools/adb.html">adb</a>. + When a device is connected, a VM monitoring service is created between + <code>adb</code> and DDMS, which notifies DDMS when a VM on the device is started or terminated. Once a VM + is running, DDMS retrieves the the VM's process ID (pid), via <code>adb</code>, and opens a connection to the + VM's debugger, through the adb daemon (adbd) on the device. DDMS can now talk to the VM using a + custom wire protocol.</p> + + <p>DDMS assigns a debugging port to each VM on the device. Typically, + DDMS assigns port 8600 for the first debuggable VM, the next on 8601, and so on. When a debugger + connects to one of these ports, all traffic is forwarded to the debugger from the associated + VM. You can only attach a single debugger to a single port, but DDMS can handle multiple, attached + debuggers.</p> + + <p>By default, DDMS also listens on another debugging port, the DDMS "base port" (8700, by default). + The base port is a port forwarder, which can accept VM traffic from any debugging port and forward + it to the debugger on port 8700. This allows you to attach one debugger to port 8700, and debug + all the VMs on a device. The traffic that is forwarded is determined by the currently selected process + in the DDMS Devices view.</p> + + <p>The following screenshot shows a typical DDMS screen in Eclipse. If you are starting DDMS from + the command line, the screen is slightly different, but much of the functionality is identical. + Notice that the highlighted process, <code>com.example.android.notepad</code>, that is running in the emulator + has the debugging port 8700 assigned to it as well as 8609. This signifies that DDMS is currently + forwarding port 8609 to the static debugging port of 8700.</p> + + <img src="{@docRoot}images/debug-ddms.png" + width="1024" /> + <p class="img-caption"><strong>Figure 1.</strong> + Screenshot of DDMS</p> + + <p>If you are not using Eclipse and ADT, read <a href= + "{@docRoot}guide/developing/debugging/debugging-projects-cmdline.html#debuggingPort">Configuring + your IDE to attach to the debugging port</a>, for more information on attaching your + debugger.</p> + + <p class="note"><strong>Tip:</strong> You can set a number of DDMS preferences in + <strong>File</strong> > <strong>Preferences</strong>. Preferences are saved to + <code>$HOME/.ddmsrc</code>.</p> + + <p class="warning"><strong>Known debugging issues with Dalvik</strong><br /> + Debugging an application in the Dalvik VM should work the same as it does in other VMs. However, + when single-stepping out of synchronized code, the "current line" cursor may jump to the last + line in the method for one step.</p> + + <h2 id="using-ddms">Using DDMS</h2> + The following sections describe how to use DDMS and the various tabs and panes that are part of the + DDMS GUI. The Eclipse version and the command line version have minor UI differences, but the + same functionality. For information on running DDMS, see the previous section in this document, + <a href="#running">Running DDMS</a>. + + + <h3>Viewing heap usage for a process</h3> + + <p>DDMS allows you to view how much heap memory a process is using. This information is useful in + tracking heap usage at a certain point of time during the execution of your application.</p> + <p>To view heap usage for a process:</p> + <ol> + <li>In the Devices tab, select the process that you want to see the heap information for.</li> + + <li>Click the <strong>Update Heap</strong> button to enable heap information for the + process.</li> + + <li>In the Heap tab, click <strong>Cause GC</strong> to invoke garbage collection, which + enables the collection of heap data. When the operation completes, you will see a group of + object types and the memory that has been allocated for each type. You can click <strong>Cause + GC</strong> again to refresh the data.</li> + + <li>Click on an object type in the list to see a bar graph that shows the number of objects + allocated for a particular memory size in bytes.</li> + </ol> + + <h3>Tracking memory allocation of objects</h3> + + <p>DDMS provides a feature to track objects that are being allocated to memory and to see which + classes and threads are allocating the objects. This allows you to track, in real time, where + objects are being allocated when you perform certain actions in your application. This + information is valuable for assessing memory usage that can affect application performance. + If you want more granular control over where allocation data is collected, use the + {@link android.os.Debug#startAllocCounting()} and {@link android.os.Debug#stopAllocCounting()} + methods.</p> + + <p>To track memory allocation of objects:</p> + <ol> + <li>In the Devices tab, select the process that you want to enable allocation tracking + for.</li> + + <li>In the Allocation Tracker tab, click the <strong>Start Tracking</strong> button to begin + allocation tracking. At this point, anything you do in your application will be tracked.</li> + + <li>Click <strong>Get Allocations</strong> to see a list of objects that have been allocated + since you clicked on the <strong>Start Tracking</strong> button. You can click on <strong>Get + Allocations</strong> again to append to the list new objects that that have been + allocated.</li> + + <li>To stop tracking or to clear the data and start over, click the <strong>Stop Tracking + button</strong>.</li> + + <li>Click on a specific row in the list to see more detailed information such as the method and + line number of the code that allocated the object.</li> + </ol> + + <h3>Working with an emulator or device's file system</h3> + + <p>DDMS provides a File Explorer tab that allows you to view, copy, and delete files on the + device. This feature is useful in examining files that are created by your application or if you + want to transfer files to and from the device.</p> + + <p>To work with an emulator or device's file system:</p> + <ol> + <li>In the Devices tab, select the emulator that you want to view the file system for.</li> + + <li>To copy a file from the device, locate the file in the File Explorer and click the + <strong>Pull file</strong> button.</li> + + <li>To copy a file to the device, click the <strong>Push file</strong> button on the File + Explorer tab.</li> + </ol> + + <!-- Need to elaborate more on where things are stored in the file system, + databases, apks, user info, files that are important to look at --> + + <h3>Examining thread information</h3> + + <p>The Threads tab in DDMS shows you the currently running threads for a selected process.</p> + + <ol> + <li>In the Devices tab, select the process that you want to examine the threads for.</li> + + <li>Click the <strong>Update Threads</strong> button.</li> + + <li>In the Threads tab, you can view the thread information for the selected process.</li> + </ol> + + <h3 id="profiling">Starting method profiling</h3> + + <p>Method profiling is a means to track certain metrics about a method, such as number of calls, + execution time, and time spent executing the method. If you want more granular control over + where profiling data is collected, use the {@link android.os.Debug#startMethodTracing()} and + {@link android.os.Debug#stopMethodTracing()} methods. For more information about generating trace logs, see + <a href="debugging-tracing.html">Profiling and Debugging UIs</a>.</p> + + <p>Before you start method profiling in DDMS, be aware of the following restrictions:</p> + <ul> + <li>Android 1.5 devices are not supported.</li> + <li>Android 2.1 and earlier devices must + have an SD card present and your application must have permission to write to the SD card. + <li>Android 2.2 and later devices do not need an SD card. The trace log files are + streamed directly to your development machine.</li> + </ul> + + <p>To start method profiling:</p> + <ol> + <li>On the Devices tab, select the process that you want to enable method profiling for.</li> + + <li>Click the <strong>Start Method Profiling</strong> button.</li> + + <li>Interact with your application to start the methods that you want to profile.</li> + + <li>Click the <strong>Stop Method Profiling</strong> button. DDMS stops profiling your + application and opens <a href="{@docRoot}guide/developing/debugging/debugging-ui.html">Traceview</a> + with the method profiling information that was collected + between the time you clicked on <strong>Start Method Profiling</strong> and <strong>Stop Method + Profiling</strong>.</li> + </ol> + + <h3 id="logcat">Using LogCat</h3> + + <p>LogCat is integrated into DDMS, and outputs the messages that you print out using the {@link android.util.Log} + class along with other system messages such as stack traces when exceptions are thrown. View the + <a href="{@docRoot}guide/developing/debugging/debugging-log.html">Reading and + Writing Log Messages.</a> topic for more information on how to log messages to the LogCat.</p> + + <p>When you have set up your logging, you can use the LogCat feature of DDMS to filter certain + messages with the following buttons:</p> + + <ul> + <li>Verbose</li> + + <li>Debug</li> + + <li>Info</li> + + <li>Warn</li> + + <li>Error</li> + </ul> + + <p>You can also setup your own custom filter to specify more details such as filtering messages + with the log tags or with the process id that generated the log message. The add filter, + edit filter, and delete filter buttons let you manage your custom filters.</p> + + <h3>Emulating phone operations and location</h3> + <p>The Emulator control tab lets you simulate a + phone's voice and data network status. This is useful when you want to test your application's + robustness in differing network environments.</p> + + <h4>Changing network state, speed, and latency</h4> + <p>The Telephony Status section of the Emulator + controls tab lets you change different aspects of the phone's networks status, speed and latency. + The following options are available to you and are effective immediately after you set them:</p> + + <ul> + <li>Voice - unregistered, home, roaming, searching, denied</li> + + <li>Data - unregistered, home, roaming, searching, denied</li> + + <li>Speed - Full, GSM, HSCSD, GPRS, EDGE, UMTS, HSDPA</li> + + <li>Latency - GPRS, EDGE, UMTS</li> + </ul> + + <h4>Spoofing calls or SMS text messages</h4> + <p>The Telephony Actions section of the Emulator + controls tab lets you spoof calls and messages. This is useful when you want to to test your + application's robustness in responding to incoming calls and messages that are sent to the phone. + The following actions are available to you:</p> + + <ul> + <li>Voice - Enter a number in the <strong>Incoming number</strong> field and click + <strong>Call</strong> to send a simulated call to the emulator or phone. Click the + <strong>Hang up</strong> button to terminate the call.</li> + + <li>SMS - Enter a number in the <strong>Incoming number</strong> field and a message in the + <strong>Message:</strong> field and click the <strong>Send</strong> button to send the + message.</li> + </ul> + + <h4>Setting the location of the phone</h4> + <p>If your application depends on the location of the phone, you can have DDMS send your + device or AVD a mock location. This is useful if you + want to test different aspects of your application's location specific features without + physically moving. The following geolocation data types are available to you:</p> + + <ul> + <li>Manual - set the location by manually specifying decimal or sexagesimal longitude and + latitude values.</li> + + <li>GPX - GPS eXchange file</li> + + <li>KML - Keyhole Markup Language file</li> + </ul> + + For more information about providing mock location data, see + <a href="guide/topics/location/obtaining-user-location.html#MockData">Obtaining User Location</a>. + |