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authorDirk Dougherty <ddougherty@google.com>2010-01-22 16:52:34 -0800
committerDirk Dougherty <ddougherty@google.com>2010-01-28 16:26:50 -0800
commit95b528eab5e087868f487340eb83ecddba708653 (patch)
tree420b6f1a963c2573dd110259cf79ae0cbb56be4b /docs/html/guide/practices/screens_support.jd
parent965f4a6b4b5f3dd71e70f427af0c8a902e5880ef (diff)
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SDK doc change: fix android:glEsVersion description, add live_wallpaper feature, indicate market filtering on features.
Bug: 2160782 Change-Id: I8560f32b04a4044f58b8f7dd678aec781d56b9d9
Diffstat (limited to 'docs/html/guide/practices/screens_support.jd')
-rw-r--r--docs/html/guide/practices/screens_support.jd2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/html/guide/practices/screens_support.jd b/docs/html/guide/practices/screens_support.jd
index 643d307..0fad4c6 100644
--- a/docs/html/guide/practices/screens_support.jd
+++ b/docs/html/guide/practices/screens_support.jd
@@ -260,7 +260,7 @@ UI dimensions are declared in dip, the result is that they are displayed at the
same physical size on all screens in a given configuration. </p> -->
<p>Although the platform currently supports the nine possible size-density
-configurations listed in the table, you do not necessarily need to custom
+configurations listed in the table, you do not necessarily need to create custom
resources for each one of them. The platform provides robust compatibility
features, described in the sections below, that can handle most of the work of
rendering your application on the current device screen, provided that the UI is