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authorJoe Fernandez <joefernandez@google.com>2012-02-06 14:30:15 -0800
committerJoe Fernandez <joefernandez@google.com>2012-03-28 00:57:06 -0700
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docs: Accessibility Dev Guide (subsumes Accessibility Best Practices)
Change-Id: Id7e3f647042d2afd390abe851be1c3b561af33ca
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-rw-r--r--docs/html/guide/practices/design/accessibility.html11
-rw-r--r--docs/html/guide/practices/design/accessibility.jd352
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diff --git a/docs/html/guide/practices/design/accessibility.html b/docs/html/guide/practices/design/accessibility.html
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@@ -0,0 +1,11 @@
+<html>
+<head>
+<meta http-equiv="refresh"
+content="0;url=http://developer.android.com/guide/topics/ui/accessibility/index.html">
+<title>Redirecting...</title>
+</head>
+<body>
+<p>You should be redirected. Please <a
+href="http://developer.android.com/guide/topics/ui/accessibility/index.html">click here</a>.</p>
+</body>
+</html> \ No newline at end of file
diff --git a/docs/html/guide/practices/design/accessibility.jd b/docs/html/guide/practices/design/accessibility.jd
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-page.title=Designing for Accessibility
-@jd:body
-
-
-<div id="qv-wrapper">
-<div id="qv">
-
- <h2>Quickview</h2>
- <ul>
- <li>To make your application more accessible, you should make sure your UI is navigable
-using a directional controller and your widgets provide content descriptions</li>
- <li>If you implement a custom view, you should ensure that it delivers the appropriate
-accessibility events during user interaction</li>
- </ul>
-
- <h2>In this document</h2>
- <ol>
- <li><a href="#Navigation">Allow Navigation with a Directional Controller</a>
- <ol>
- <li><a href="#FocusOrder">Controlling focus order</a></li>
- <li><a href="#ClickingDpad">Clicking with a directional controller</a></li>
- </ol>
- </li>
- <li><a href="#LabelInputs">Label Your Input Widgets</a></li>
- <li><a href="#UiBestPractices">Follow Android UI Best Practices</a></li>
- <li><a href="#CustomViews">Send Accessibility Events from Custom View Components</a></li>
- <li><a href="#Test">Test Your Application’s Accessibility</a></li>
- </ol>
-
- <h2>Key classes</h2>
- <ol>
- <li>{@link android.view.accessibility.AccessibilityEvent}</li>
- <li>{@link android.view.accessibility.AccessibilityEventSource}</li>
- </ol>
-
- <h2>Related samples</h2>
- <ol>
- <li><a
-href="{@docRoot}resources/samples/AccessibilityService/index.html">Accessibility Service</a></li>
- </ol>
-
-</div>
-</div>
-
-
-
-<p>Many Android users have disabilities that require them to interact with their Android devices in
-different ways. These include users who have visual, physical or age-related disabilities that
-prevent them from fully using or seeing a touchscreen.</p>
-
-<p>Android provides an accessibility layer that helps these users navigate their Android-powered
-devices more easily. Android's accessibility services provide things like text-to-speech, haptic
-feedback, and trackball/d-pad navigation that augment the user experience.</p>
-
-<p>Your application should follow the guidelines in this document to ensure that it provides a
-good experience for users with disabilities. Following these two basic rules will solve most
-access-related problems:</p>
-
-<ul>
-<li>Make all of your user interface controls accessible with a trackball or directional
-controller (d-pad).</li>
-<li>Label your {@link android.widget.ImageButton}, {@link android.widget.EditText}, and other input
-widgets using the <a
-href="{@docRoot}reference/android/view/View.html#attr_android:contentDescription">{@code
-android:contentDescription}</a> attribute.</li>
-</ul>
-
-
-
-<h2 id="Navigation">Allow Navigation with a Directional Controller</h2>
-
-<p>Many Android devices come with some sort of directional controller, such as:</p>
-<ul>
-<li>A clickable trackball that users can move in any direction</li>
-<li>A clickable d-pad that allows users to navigate in four directions.</li>
-<li>Arrow keys and an OK button that’s equivalent to clicking a trackball or d-pad.</li>
-</ul>
-
-<p>All of these directional controllers allow users to navigate the screen without using the
-touchscreen. On some devices, a user can also navigate to the top or bottom of a list by holding
-down the <em>alt</em> key while pressing a discrete key for up or down.</p>
-
-<p>A directional controller is the primary means of navigation for users with visual or some
-physical impairments (and also for users without impairments when using devices that don't
-have a touchscreen). You should verify that all UI controls in your application are
-accessible without using the touchscreen and that clicking with the center button (or OK button) has
-the same effect as touching the controls on the touchscreen.</p>
-
-<p>A UI control (also called a "widget") is accessible using directional controls when it's
-"focusable" property is "true." This means that users can focus on the widget using the directional
-controls and then interact with it. Widgets provided by the Android APIs are focusable by default
-and visually indicate focus by changing the widget visual appearance in some way.</p>
-
-<p>Android provides several APIs that let you control whether a widget is focusable and even
-request that a widget be given focus. Such methods include:</p>
-
-<ul>
- <li>{@link android.view.View#setFocusable setFocusable()}</li>
- <li>{@link android.view.View#isFocusable isFocusable()}</li>
- <li>{@link android.view.View#requestFocus requestFocus()}</li>
-</ul>
-
-<p>When working with a view that is not focusable by default, you can make it focusable from the XML
-layout file by setting the <a
-href="{@docRoot}reference/android/view/View.html#attr_android:focusable">{@code
-android:focusable}</a> attribute to {@code "true"}.</p>
-
-
-
-<h3 id="FocusOrder">Controlling focus order</h3>
-
-<p>When the user navigates in any direction using the directional controls, focus is passed from one
-view to another, as determined by the focus ordering. The ordering of the focus movement is based on
-an algorithm that finds the nearest neighbor in a given direction. In rare cases, the default
-algorithm may not match the order that you intended for your UI. In these situations, you can
-provide explicit overrides to the ordering using the following XML attributes in the layout
-file:</p>
-
-<dl>
- <dt><a href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusDown"
->{@code android:nextFocusDown}</a></dt>
- <dd>Defines the next view to receive focus when the user navigates down.</dd>
- <a><a href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusLeft"
->{@code android:nextFocusLeft}</a></dt>
- <dd>Defines the next view to receive focus when the user navigates left.</dd>
- <dt><a href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusRight"
->{@code android:nextFocusRight}</a></dt>
- <dd>Defines the next view to receive focus when the user navigates right.</dd>
- <dt><a href="{@docRoot}reference/android/view/View.html#attr_android:nextFocusUp"
->{@code android:nextFocusUp}</a></dt>
- <dd>Defines the next view to receive focus when the user navigates up.</dd>
-</dl>
-
-<p>For example, here is an XML layout that contains a focusable {@link android.widget.TextView}.
-While the {@link android.widget.TextView} is located to the right of the {@link
-android.widget.EditText}, it can now be reached by pressing the down arrow when focus is on the
-{@link android.widget.EditText}: </p>
-
-<pre>
-&lt;LinearLayout android:orientation="horizontal"
- ... &gt;
- &lt;EditText android:id="@+id/edit"
- android:nextFocusDown=”@+id/text”
- ... /&gt;
- &lt;TextView android:id="@+id/text"
- android:focusable=”true”
- android:text="Hello, I am a focusable TextView"
- android:nextFocusUp=”@id/edit”
- ... /&gt;
-&lt;/LinearLayout&gt;
-</pre>
-
-<p>When modifying this ordering, be sure that the navigation works as expected in all directions
-from each widget and when navigating in reverse (to get back to where you came from).</p>
-
-<p>You can also modify the focus ordering at runtime, using methods in the {@link
-android.view.View} class, such as {@link android.view.View#setNextFocusDownId
-setNextFocusDownId()} and {@link android.view.View#setNextFocusRightId
-setNextFocusRightId()}.</p>
-
-
-<h3 id="ClickingDpad">Clicking with a directional controller</h3>
-
-<p>On most devices, clicking a view using a directional controller sends a {@link
-android.view.KeyEvent} with {@link android.view.KeyEvent#KEYCODE_DPAD_CENTER} to the view currently
-in focus. Make sure this event has the same effect as touching the view on the touchscreen. All
-standard Android views already handle {@link android.view.KeyEvent#KEYCODE_DPAD_CENTER}
-appropriately.</p>
-
-<p>If possible, also treat the {@link android.view.KeyEvent#KEYCODE_ENTER} event the same as
-{@link android.view.KeyEvent#KEYCODE_DPAD_CENTER}. That makes interaction much easier from a full
-keyboard.</p>
-
-
-
-
-<h2 id="LabelInputs">Label Your Input Widgets</h2>
-
-<p>Many input widgets rely on visual cues to inform the user of their meaning. For example, a
-notepad application might use an {@link android.widget.ImageButton} with a picture of a plus sign to
-indicate that the user can add a new note. Or, an {@link android.widget.EditText} may have
-a label near it that indicates its purpose. When a visually impaired user accesses your
-application, these visual cues are often useless.</p>
-
-<p>To provide textual information about these widgets (as an alternative to the visual cues), you
-should use the <a href="{@docRoot}reference/android/view/View.html#attr_android:contentDescription"
->{@code android:contentDescription}</a> attribute. The text you provide in this attribute
-is not visible on the screen, but if a user has enabled accessibility speech tools then the
-description in this attribute is read aloud to the user.</p>
-
-<p>You should set the <a
-href="{@docRoot}reference/android/view/View.html#attr_android:contentDescription" >{@code
-android:contentDescription}</a> attribute on every {@link android.widget.ImageButton}, {@link
-android.widget.EditText}, {@link android.widget.CheckBox}, and on any other input widgets that might
-benefit users with extra information.</p>
-
-<p>For example, the following {@link android.widget.ImageButton} sets the content description for
-the plus button to the {@code add_note} string resource, which might be defined in English as
-“Add note":</p>
-
-<pre>
-&lt;ImageButton
- android:id=”@+id/add_entry_button”
- android:src=”@drawable/plus”
- android:contentDescription=”@string/add_note”/&gt;
-</pre>
-
-<p>This way, when using speech accessibility tools, the user hears "Add note" when focused on
-this widget.</p>
-
-
-
-<h2 id="UiBestPractices">Follow Android UI Best Practices</h2>
-
-<p>You can make it easier for users to learn how to use your application by developing a user
-interface that complies with Android's standard interaction patterns, instead of creating your own
-or using interaction patterns from another platform. This consistency is especially important for
-many disabled users, as they may have less contextual information available to try to understand
-your application’s interface.</p>
-
-<p>Specifically, you should:</p>
-
-<ul>
-<li>Use the platform's built-in widgets and layouts whenever possible, as these views provide
-accessibility support by default.</li>
-<li>Use the <a href="{@docRoot}guide/topics/ui/menus.html#options-menu">Options Menu</a> as an
-alternative to complex touchscreen tasks.</li>
-<li>Make sure the BACK button correctly moves the user back one logical step in the <a
-href="{@docRoot}guide/topics/fundamentals/tasks-and-back-stack.html">task's back stack</a> or the
-activity's back stack of fragments (when <a
-href="{@docRoot}guide/topics/fundamentals/fragments.html#Transactions">performing fragment
-transactions</a>), as appropriate.</li>
-</ul>
-
-
-
-<h2 id="CustomViews">Send Accessibility Events from Custom View Components</h2>
-
-<p>If your application requires that you create a <a
-href="{@docRoot}guide/topics/ui/custom-components.html">custom view component</a>, you may need to
-do some additional work to ensure that your view is accessible. Specifically, you should make sure
-that your view implements the {@link android.view.accessibility.AccessibilityEventSource}
-interface and emits {@link android.view.accessibility.AccessibilityEvent}s at the proper times,
-and that each {@link android.view.accessibility.AccessibilityEvent} contains relevant information
-about the state of the view.</p>
-
-<p>Events are emitted whenever something notable happens in the user interface. Currently, there
-are five types of accessibility events that a view should send to the system as the user interacts
-with it:</p>
-
-<dl>
-<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_CLICKED}</dt>
-<dd>Indicates that the user clicked on the view (for example, the user selects a button).</dd>
-
-<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_LONG_CLICKED}</dt>
-<dd>Indicates that the user performed a long press on the view. </dd>
-
-<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_SELECTED}</dt>
-<dd>Indicates that the user selected an item from within the view. This is usually used in the
-context of an {@link android.widget.AdapterView}.</dd>
-
-<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_FOCUSED}</dt>
-<dd>Indicates that the user moved the focus to the view.</dd>
-
-<dt>{@link android.view.accessibility.AccessibilityEvent#TYPE_VIEW_TEXT_CHANGED}</dt>
-<dd>Indicates that the text or contents of the view changed.</dd>
-</dl>
-
-
-<p>The basic {@link android.view.View} class implements {@link
-android.view.accessibility.AccessibilityEventSource} and emits these events at the proper time in
-the standard cases. Your custom view should extend from {@link android.view.View} (or one of its
-subclasses) to take advantage of these default implementations.</p>
-
-<p>Depending on the specifics of your custom view, your view may need to emit one of these events at
-a different time than the default {@link android.view.View} implementation. To do so, simply call
-{@link android.view.accessibility.AccessibilityEventSource#sendAccessibilityEvent
-sendAccessibilityEvent()} with the specific event type at the correct time.</p>
-
-<p>For example, say you are implementing a custom slider bar that allows the user to select a
-numeric value by pressing the left or right arrows. This view should emit an event of type {@link
-android.view.accessibility.AccessibilityEvent#TYPE_VIEW_TEXT_CHANGED} whenever the slider value
-changes:</p>
-
-<pre>
-&#64;Override
-public boolean onKeyUp (int keyCode, KeyEvent event) {
- if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
- mCurrentValue--;
- sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_TEXT_CHANGED);
- return true;
- }
- ...
-}
-</pre>
-
-<p>Each {@link android.view.accessibility.AccessibilityEvent} has a set of required properties that
-describe the current state of the view. These properties include things like the view’s class name,
-text and checked state. The specific properties required for each event type are described in the
-{@link android.view.accessibility.AccessibilityEvent} documentation. The {@link android.view.View}
-implementation will fill in default values for these properties. Most of these values, like the
-class name and event timestamp, will not need to be changed. However, depending on the specifics of
-your custom view, you may want to provide a different value for one or more of the properties. For
-example, your view may have additional state information that you want to add to the event text.</p>
-
-<p>The {@link android.view.View#dispatchPopulateAccessibilityEvent
-dispatchPopulateAccessibilityEvent()} method in {@link android.view.View} provides a hook for making
-changes to the {@link android.view.accessibility.AccessibilityEvent} object before it is
-emitted.</p>
-
-<p>In the above slider bar example, the view should add the current value of the slider bar to the
-text of the event:</p>
-
-<pre>
-&#64;Override
-public boolean dispatchPopulateAccessibilityEvent(final AccessibilityEvent event) {
- super.dispatchPopulateAccessibilityEvent(event);
- if (!isShown()) {
- return false;
- }
- CharSequence text = String.valueOf(mCurrentValue);
- if (text.length() > AccessibilityEvent.MAX_TEXT_LENGTH) {
- text = text.subSequence(0, AccessiblityEvent.MAX_TEXT_LENGTH);
- }
- event.getText().add(text);
- return true;
-}
-</pre>
-
-
-<h2 id="Test">Test Your Application’s Accessibility</h2>
-
-<p>You can simulate the experience for many users by enabling an accessibility service that speaks
-as you move around the screen. One such service is <a
-href="https://play.google.com/store/details?id=com.google.android.marvin.talkback">TalkBack</a>, by the
-<a href="http://code.google.com/p/eyes-free/">Eyes-Free Project</a>. It comes preinstalled on many
-Android-powered devices, but is also available for free from the <a
-href="https://play.google.com/store/details?id=com.google.android.marvin.talkback">Google Play</a> store.</p>
-
-<p>This service requires that you have a text-to-speech engine installed on your phone. You can
-verify if you have one installed in the <strong>Text-to-speech</strong> settings menu by selecting
-<strong>Listen to an example</strong>. If you do not hear anything spoken, install the required
-voice data by selecting <strong>Install voice data</strong>.</p>
-
-<p>Once text-to-speech is functioning correctly, you can enable TalkBack (or another accessibility
-service) in the <strong>Accessibility</strong> settings menu. Enable both
-<strong>Accessibility</strong> and <strong>TalkBack</strong>. As you navigate about the device, you
-should now hear spoken feedback.</p>
-
-<p>You can now attempt to use your application as a blind user would. As you move around using only
-the directional controller, make sure that the spoken feedback you hear makes sense and is
-sufficient to navigate the application without any visual cues.</p>