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authorkmccormick <kmccormick@google.com>2013-04-03 12:41:12 -0700
committerkmccormick <kmccormick@google.com>2013-04-03 13:04:06 -0700
commit76dfc02135abae5337b48fe99a1b8c0a7d95e33a (patch)
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Doc update: clean up ubiquitous typo "the the"
"Bug: 8531405" Change-Id: Ib2b96dd2c1ab0f4d8abe5a8052bf2ef33f03b8be
Diffstat (limited to 'docs/html/guide/topics/graphics')
-rw-r--r--docs/html/guide/topics/graphics/opengl.jd2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd
index 6114a4a..5630e63 100644
--- a/docs/html/guide/topics/graphics/opengl.jd
+++ b/docs/html/guide/topics/graphics/opengl.jd
@@ -444,7 +444,7 @@ investigate other texture compression formats available on your target devices.<
<p>Beyond the ETC1 format, Android devices have varied support for texture compression based on
their GPU chipsets and OpenGL implementations. You should investigate texture compression support on
-the the devices you are are targeting to determine what compression types your application should
+the devices you are are targeting to determine what compression types your application should
support. In order to determine what texture formats are supported on a given device, you must <a
href="#gl-extension-query">query the device</a> and review the <em>OpenGL extension names</em>,
which identify what texture compression formats (and other OpenGL features) are supported by the