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author | Joe Fernandez <joefernandez@google.com> | 2013-09-13 12:40:56 -0700 |
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committer | Joe Fernandez <joefernandez@google.com> | 2013-09-16 17:27:08 +0000 |
commit | 0edad69ab4ec2f2bfce4b85d4e6d5f74f7ba1bb5 (patch) | |
tree | 4401a35b3c2c7e9f7e7d6f8f64ea519d62421108 /docs/html/guide/topics | |
parent | 6212f6b3c5c92298fedbb37f5ceb0094b770549b (diff) | |
download | frameworks_base-0edad69ab4ec2f2bfce4b85d4e6d5f74f7ba1bb5.zip frameworks_base-0edad69ab4ec2f2bfce4b85d4e6d5f74f7ba1bb5.tar.gz frameworks_base-0edad69ab4ec2f2bfce4b85d4e6d5f74f7ba1bb5.tar.bz2 |
Update RenderScript docs to include Support Library APIs
Added new section to explain how to access the Support Library
RenderScript APIs in Eclipse.
Change-Id: Ife6e25bcc7b91c39bb399d1ace624e106a3f38bc
(cherry picked from commit f82b04d4ecb9450afc8a3679e7178bfa4ca782b8)
Diffstat (limited to 'docs/html/guide/topics')
-rw-r--r-- | docs/html/guide/topics/renderscript/compute.jd | 83 |
1 files changed, 82 insertions, 1 deletions
diff --git a/docs/html/guide/topics/renderscript/compute.jd b/docs/html/guide/topics/renderscript/compute.jd index 607d16e..14a1682 100644 --- a/docs/html/guide/topics/renderscript/compute.jd +++ b/docs/html/guide/topics/renderscript/compute.jd @@ -10,6 +10,11 @@ parent.link=index.html <ol> <li><a href="#writing-an-rs-kernel">Writing a RenderScript Kernel</a></li> + <li><a href="#access-rs-apis">Accessing RenderScript Java APIs</a> + <ol> + <li><a href="#ide-setup">Setting Up Your Development Environment</a></li> + </ol> + </li> <li><a href="#using-rs-from-java">Using RenderScript from Java Code</a></li> </ol> @@ -144,9 +149,85 @@ different level of floating point precision:</p> beneficial on some architectures due to additional optimizations only available with relaxed precision (such as SIMD CPU instructions).</p> + +<h2 id="access-rs-apis">Accessing RenderScript Java APIs</h2> + +<p>When developing an Android application that uses RenderScript, you can access its Java API in + one of two ways. The APIs are available in the {@link android.renderscript} package + on devices running Android 3.0 (API level 11) and higher. These are the original APIs for + RenderScript. The APIs are also available as a Support Library in the + {@link android.support.v8.renderscript} package, which allow you to use them on devices running + Android 2.2 (API level 8) and higher.</p> + +<p>We strongly recommend using the Support Library APIs for accessing RenderScript because they + include the latest improvements to the RenderScript compute framework and provide a wider range + of device compatibility. Using the RenderScript APIs in the Support Library requires specific + setup procedures for your development environment, which is described in the next section.</p> + + +<h3 id="ide-setup">Using the RenderScript Support Library APIs</h3> + +<p>In order to use the Support Library RenderScript APIs, you must configure your development + environment to be able to access them. The following Android SDK tools are required for using + these APIs:</p> + +<ul> + <li>Android SDK Tools revision 22.2 or higher</li> + <li>Android SDK Build-tools revision 18.1.0 or higher</li> +</ul> + +<p>You can check and update the installed version of these tools in the + <a href="{@docRoot}tools/help/sdk-manager.html">Android SDK Manager</a>.</p> + +<p class="note"> + <strong>Note:</strong> Use of Support Library RenderScript APIs is not currently supported with + Android Studio or Gradle-based builds. +</p> + +<p>To use the Support Library RenderScript APIs in Eclipse:</p> + +<ol> + <li>Make sure you have the required Android SDK version and Build Tools version installed.</li> + <li>Open the {@code project.properties} file in the root folder of your application project.</li> + <li>Add the following lines to the file: +<pre> +renderscript.target=18 +renderscript.support.mode=true +sdk.buildtools=18.1.0 +</pre> + </li> + <li>In your application classes that use RenderScript, add an import for the Support Library + classes: +<pre> +import android.support.v8.renderscript.*; +</pre> + </li> +</ol> + +<p>The {@code project.properties} settings listed above control specific behavior in the Android + build process:</p> + +<ul> + <li>{@code renderscript.target} - Specifies the bytecode version to be generated. We + recommend you set this value the highest available API level and set {@code + renderscript.support.mode} to {@code true}. Valid values for this setting are any integer value + from 11 to the most recently released API level. If your minimum SDK version specified in your + application manifest is set to a higher value, this value is ignored and the target value is set + to the minimum SDK version.</li> + <li>{@code renderscript.support.mode} - Specifies that the generated bytecode should fall + back to a compatible version if the device it is running on does not support the target version. + </li> + <li>{@code sdk.buildtools} - The version of the Android SDK build tools to use. This value + should be set to 18.1.0 or higher. If this option is not specified, the highest installed build + tools version is used. You should always set this value to ensure the consistency of builds + across development machines with different configurations.</li> +</ul> + + <h2 id="using-rs-from-java">Using RenderScript from Java Code</h2> -<p>Using RenderScript from Java code relies on the {@link android.renderscript} APIs. Most +<p>Using RenderScript from Java code relies on the API classes located in the +{@link android.renderscript} or the {@link android.support.v8.renderscript} package. Most applications follow the same basic usage patterns:</p> <ol> |