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author | Joe Fernandez <joefernandez@google.com> | 2013-09-18 11:54:48 -0700 |
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committer | Joe Fernandez <joefernandez@google.com> | 2013-09-18 16:08:25 -0700 |
commit | 38f8b7371a906f6b322661f6e5fcaf72ee2fb61c (patch) | |
tree | eee08cb2ddc9fb0f1f72604f625e7fff7002eca4 /docs/html/guide/topics | |
parent | 1e6c936e84675925ef5c58a04c6e80d8894d7128 (diff) | |
download | frameworks_base-38f8b7371a906f6b322661f6e5fcaf72ee2fb61c.zip frameworks_base-38f8b7371a906f6b322661f6e5fcaf72ee2fb61c.tar.gz frameworks_base-38f8b7371a906f6b322661f6e5fcaf72ee2fb61c.tar.bz2 |
docs: RenderScript Dev Guide fixes
Change-Id: I0d0ef44df989419e9335789e2957fbd94c49615f
Diffstat (limited to 'docs/html/guide/topics')
-rw-r--r-- | docs/html/guide/topics/renderscript/compute.jd | 31 |
1 files changed, 18 insertions, 13 deletions
diff --git a/docs/html/guide/topics/renderscript/compute.jd b/docs/html/guide/topics/renderscript/compute.jd index 14a1682..c62510b 100644 --- a/docs/html/guide/topics/renderscript/compute.jd +++ b/docs/html/guide/topics/renderscript/compute.jd @@ -10,7 +10,7 @@ parent.link=index.html <ol> <li><a href="#writing-an-rs-kernel">Writing a RenderScript Kernel</a></li> - <li><a href="#access-rs-apis">Accessing RenderScript Java APIs</a> + <li><a href="#access-rs-apis">Accessing RenderScript APIs</a> <ol> <li><a href="#ide-setup">Setting Up Your Development Environment</a></li> </ol> @@ -150,19 +150,24 @@ beneficial on some architectures due to additional optimizations only available precision (such as SIMD CPU instructions).</p> -<h2 id="access-rs-apis">Accessing RenderScript Java APIs</h2> +<h2 id="access-rs-apis">Accessing RenderScript APIs</h2> -<p>When developing an Android application that uses RenderScript, you can access its Java API in - one of two ways. The APIs are available in the {@link android.renderscript} package - on devices running Android 3.0 (API level 11) and higher. These are the original APIs for - RenderScript. The APIs are also available as a Support Library in the - {@link android.support.v8.renderscript} package, which allow you to use them on devices running - Android 2.2 (API level 8) and higher.</p> +<p>When developing an Android application that uses RenderScript, you can access its API in + one of two ways:</p> + +<ul> + <li><strong>{@link android.renderscript}</strong> - The APIs in this class package are + available on devices running Android 3.0 (API level 11) and higher. These are the original APIs + for RenderScript and are not currently being updated.</li> + <li><strong>{@link android.support.v8.renderscript}</strong> - The APIs in this package are + available through a <a href="{@docRoot}tools/support-library/features.html#v8">Support + Library</a>, which allows you to use them on devices running Android 2.2 (API level 8) and + higher.</li> +</ul> <p>We strongly recommend using the Support Library APIs for accessing RenderScript because they include the latest improvements to the RenderScript compute framework and provide a wider range - of device compatibility. Using the RenderScript APIs in the Support Library requires specific - setup procedures for your development environment, which is described in the next section.</p> + of device compatibility.</p> <h3 id="ide-setup">Using the RenderScript Support Library APIs</h3> @@ -218,9 +223,9 @@ import android.support.v8.renderscript.*; back to a compatible version if the device it is running on does not support the target version. </li> <li>{@code sdk.buildtools} - The version of the Android SDK build tools to use. This value - should be set to 18.1.0 or higher. If this option is not specified, the highest installed build - tools version is used. You should always set this value to ensure the consistency of builds - across development machines with different configurations.</li> + should be set to {@code 18.1.0} or higher. If this option is not specified, the highest + installed build tools version is used. You should always set this value to ensure the + consistency of builds across development machines with different configurations.</li> </ul> |