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authorScott Main <smain@google.com>2013-08-06 13:07:34 -0700
committerScott Main <smain@google.com>2013-08-06 13:17:41 -0700
commit7b60431ba0f69e51b25e5bf92379222d8ef8691b (patch)
tree5b6a89351380350480e6b83913f089fe2e1c1809 /docs/html/guide
parent4e847bd1f0c4e09f169603fde129e4433a3fe5bc (diff)
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update <uses-feature> for OpenGL ES version with 3.0 example and API guide link.
bug: 10207619 Change-Id: Ia94b102f3c1476eb118c212de3246e735ffe57b6
Diffstat (limited to 'docs/html/guide')
-rw-r--r--docs/html/guide/topics/manifest/uses-feature-element.jd7
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/html/guide/topics/manifest/uses-feature-element.jd b/docs/html/guide/topics/manifest/uses-feature-element.jd
index 4c11adc..af35540 100644
--- a/docs/html/guide/topics/manifest/uses-feature-element.jd
+++ b/docs/html/guide/topics/manifest/uses-feature-element.jd
@@ -163,8 +163,7 @@ feature</em>, if necessary. </li>
<dd>The OpenGL ES version required by the application. The higher 16 bits
represent the major number and the lower 16 bits represent the minor number. For
example, to specify OpenGL ES version 2.0, you would set the value as
-"0x00020000". To specify OpenGL ES 2.1, if/when such a version were made
-available, you would set the value as "0x00020001".
+"0x00020000", or to specify OpenGL ES 3.0, you would set the value as "0x00030000".
<p>An application should specify at most one <code>android:glEsVersion</code>
attribute in its manifest. If it specifies more than one, the
@@ -183,6 +182,10 @@ that it requires OpenGL ES 2.0.</p>
<p>An application that can work with any of several OpenGL ES versions should
only specify the numerically lowest version of OpenGL ES that it requires. (It
can check at run-time whether a higher level of OpenGL ES is available.)</p>
+
+ <p>For more information about using OpenGL ES, including how to check the supported OpenGL ES
+version at runtime, see the <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL ES</a>
+API guide.</p>
</dd>
</dl>