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authorScott Rowe <scottrowe@google.com>2014-10-08 16:39:36 -0700
committerScott Rowe <scottrowe@google.com>2014-10-16 09:39:04 -0700
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treea804963cab3721965f90a6e5c865d7c9e97714e1 /docs/html/preview
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-page.title=API Overview
-excludeFromSuggestions=true
-sdk.platform.apiLevel=20
-@jd:body
-
-
-<div id="qv-wrapper">
-<div id="qv">
-
-<h2>In this document
- <a href="#" onclick="hideNestedItems('#toc44',this);return false;" class="header-toggle">
- <span class="more">show more</span>
- <span class="less" style="display:none">show less</span></a></h2>
-
-<ol id="toc44" class="hide-nested">
- <li><a href="#Behaviors">Important Behavior Changes</a>
- <ol>
- <li><a href="#ART">New Android Runtime (ART)</a></li>
- <li><a href="#BehaviorNotifications">If your app implements notifications...</a></li>
- <li><a href="#BehaviorMediaControl">If your app uses RemoteControlClient...</a></li>
-<li><a href="#BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</a></li>
-<li><a href="#64BitSupport">If you are using the Android Native Development Kit (NDK)...</a></li>
- </ol>
- </li>
- <li><a href="#UI">User Interface</a>
- <ol>
- <li><a href="#MaterialDesign">Material design support</a></li>
- <li><a href="#LockscreenNotifications">Lockscreen notifications</a></li>
- <li><a href="#NotificationsMetadata">Notifications metadata</a></li>
- <li><a href="#Recents">Concurrent documents and activities in the Recents screen</a></li>
- <li><a href="#WebView">WebView updates</a></li>
- </ol>
- </li>
- <li><a href="#Graphics">Graphics</a>
- <ol>
- <li><a href="#OpenGLES-3-1">Support for OpenGL ES 3.1</a></li>
- <li><a href="#AndroidExtensionPack">Android Extension Pack</a></li>
- </ol>
- </li>
- <li><a href="#Multimedia">Multimedia</a>
- <ol>
- <li><a href="#Camera-v2">Camera API for advanced camera capabilities</a></li>
- <li><a href="#AudioPlayback">Audio playback</a></li>
- <li><a href="#MediaPlaybackControl">Media playback control</a></li>
- </ol>
- </li>
- <li><a href="#Storage">Storage</a>
- <ol>
- <li><a href="#DirectorySelection">Directory selection</a></li>
- </ol>
- </li>
- <li><a href="#Wireless">Wireless and Connectivity</a>
- <ol>
- <li><a href="#Multinetwork">Multiple network connections</a></li>
- <li><a href="#BluetoothBroadcasting">Bluetooth broadcasting</a></li>
- <li><a href="#NFCEnhancements">NFC enhancements</a></li>
- </ol>
- </li>
- <li><a href="#Power">Power Efficiency</a>
- <ol>
- <li><a href="#JobScheduler">Scheduling Jobs</a></li>
- <li><a href="#PowerMeasurementTools">Developer tools for power measurement</a>
- </ol>
- </li>
- <li><a href="#Enterprise">Enterprise</a>
- <ol>
- <li><a href="#ManagedProvisioning">Managed provisioning</a></li>
- <li><a href="#TaskLocking">Task locking</a></li>
- </ol>
- </li>
- <li><a href="#Printing">Printing Framework</a>
- <ol>
- <li><a href="#PDFRender">Render PDF as bitmap</a></li>
- </ol>
- </li>
- <li><a href="#TestingA11y">Testing &amp; Accessibility</a>
- <ol>
- <li><a href="#TestingA11yImprovements">Testing and accessibility improvements</a></li>
- </ol>
- </li>
- <li><a href="#IME">IME</a>
- <ol>
- <li><a href="#Switching">Easier switching between input languages</a></li>
- </ol>
- </li>
- <li><a href="#Manifest">Manifest Declarations</a>
- <ol>
- <li><a href="#ManifestFeatures">Declarable required features</a></li>
- </ol>
- </li>
-</ol>
-
-</div>
-</div>
-
-<p>The L Developer Preview gives you an advance look at the upcoming release
-for the Android platform, which offers new features for users and app
-developers. This document provides an introduction to the most notable APIs.</p>
-
-<p>The L Developer Preview is intended for <strong>developer early
-adopters</strong> and <strong>testers</strong>. If you are interested in
-influencing the direction of the Android framework,
-<a href="{@docRoot}preview/setup-sdk.html">give the L Developer Preview a
-try</a> and send us your feedback!</p>
-
-<p class="caution"><strong>Caution:</strong> Do not not publish apps
-that use the L Developer Preview to the Google Play store.</p>
-
-<p class="note"><strong>Note:</strong> This document often refers to classes and
-methods that do not yet have reference material available on <a
-href="{@docRoot}">developer.android.com</a>. These API elements are
-formatted in {@code code style} in this document (without hyperlinks). For the
-preliminary API documentation for these elements, download the <a
-href="http://storage.googleapis.com/androiddevelopers/preview/l-developer-preview-reference.zip">preview
-reference</a>.</p>
-
-<h2 id="Behaviors">Important Behavior Changes</h2>
-
-<p>If you have previously published an app for Android, be aware that your app
- might be affected by changes in the upcoming release.</p>
-
-<h3 id="ART">New Android Runtime (ART)</h3>
-
-<p>The 4.4 release introduced a new, experimental Android runtime, ART. Under
-4.4, ART was optional, and the default runtime remained Dalvik. With the L
-Developer Preview, ART is now the default runtime.</p>
-
-<p>For an overview of ART's new features, see
-<a href="https://source.android.com/devices/tech/dalvik/art.html">Introducing
-ART</a>. Some of the major new features are:</p>
-
-<ul>
- <li>Ahead-of-Time (AOT) compilation</li>
- <li>Improved garbage collection (GC)</li>
- <li>Improved debugging support</li>
-</ul>
-
-<p>Most Android apps should just work without change under ART. However, some
-techniques that work on Dalvik do not work on ART. For information about the
-most important issues, see
-<a href="{@docRoot}guide/practices/verifying-apps-art.html">Verifying App
-Behavior on the Android Runtime (ART)</a>. Pay particular attention if:</p>
-
-<ul>
- <li>Your app uses Java Native Interface (JNI) to run C/C++ code.</li>
- <li>You use development tools that generate non-standard code (such as some
- obfuscators).</li>
- <li>You use techniques that are incompatible with compacting garbage
- collection. (ART does not currently implement compacting GC, but
- compacting GC is under development in the Android Open-Source
- Project.)</li>
-</ul>
-
-<h3 id="BehaviorNotifications">If your app implements notifications...</h3>
-
-<p>Notifications are drawn with dark text atop white (or very light)
-backgrounds to match the new material design widgets. Make sure that all your
-notifications look right with the new color scheme:</p>
-
-<div class="figure" style="width:320px">
- <img src="images/hun-example.png"
- srcset="images/hun-example@2x.png 2x"
- alt="" width="320" height="541" id="figure1" />
- <p class="img-caption">
- <strong>Figure 1.</strong> Fullscreen activity showing a heads-up notification
- </p>
-</div>
-
-<ul>
-
- <li>Update or remove assets that involve color.</li>
-
- <li>The system automatically inverts action icons in notifications. Use
- {@code android.app.Notification. Builder.setColor()} to set an accent color
- in a circle behind your {@link android.app.Notification#icon} image.</li>
-
- <li>The system ignores all non-alpha channels in action icons and the main
- notification icon. You should assume that these icons are alpha-only.</li>
-
-</ul>
-
-<p>If you are currently adding sounds and vibrations to your notifications by
-using the {@link android.media.Ringtone}, {@link android.media.MediaPlayer},
-or {@link android.os.Vibrator} classes, remove this code so that
-the system can present notifications correctly in Do
-not Disturb mode. Instead, use the {@link android.app.Notification.Builder}
-methods instead to add sounds and vibration.</p>
-
-<p>Notifications now appear in a small floating window
-(also called a <em>heads-up notification</em>) when the device is active
-(that is, the device is unlocked and its screen is on). These notifications
-appear similar to the compact form of your notification, except that the
-heads-up notification also shows action buttons. Users can act on, or dismiss,
-a heads-up notification without leaving the current app.</p>
-
-<p>Examples of conditions that may trigger heads-up notifications include:</p>
-
-<ul>
- <li>The user's activity is in fullscreen mode (the app uses
-{@link android.app.Notification#fullScreenIntent}), or</li>
- <li>The notification has high priority and uses ringtones or
- vibrations</li>
-</ul>
-
-<p>If your app implements notifications under those scenarios, make sure that
-heads-up notifications are presented correctly.</p>
-
-<h3 id="BehaviorMediaControl">If your app uses RemoteControlClient...</h3>
-
-<p>Lockscreens in the L Developer Preview do not show transport controls for
-your {@link android.media.RemoteControlClient}. Instead, your app can provide
-media playback control from the lockscreen through a notification. This
-gives your app more control over the presentation of media buttons, while
-providing a consistent experience for users across the lockscreen and
-unlocked device.</p>
-
-<p>The L Developer Preview introduces a new
-{@code android.app.Notification.MediaStyle} template which is recommended for
-this purpose. {@code MediaStyle} converts notification actions that you added
-with
-{@link android.app.Notification.Builder#addAction(int, java.lang.CharSequence,
- android.app.PendingIntent)
-Notification.Builder.addAction()} into compact buttons embedded in your app's
-media playback notifications.</p>
-
-<p>If you are using the new
-{@code android.media.session.MediaSession} class
-(see <a href="#MediaPlaybackControl">Media Playback Control</a> below), attach
-your session token with {@code Notification.MediaStyle.setMediaToken()} to
-inform the system that this notification controls an ongoing media session.</p>
-
-<p>Call {@code
-Notification.Builder.setVisibility(Notification.VISIBILITY_PUBLIC)} to mark a
-notification as safe to show atop any lockscreen (secure or otherwise). For more
-information, see <a href="#LockscreenNotifications">Lockscreen Notifications</a>.</p>
-
-<h3 id="BehaviorGetRecentTasks">If your app uses ActivityManager.getRecentTasks()...</h3>
-
-<p>With the introduction of the new <em>concurrent documents and activities
-tasks</em> feature in the upcoming release (see <a href="#Recents">Concurrent
-documents and activities in Recents screen</a> below),
-the {@link android.app.ActivityManager#getRecentTasks
-ActivityManager.getRecentTasks()} method is now deprecated to improve user
-privacy. For backward compatibility, this method still returns a small subset of
-its data, including the calling application’s own tasks and possibly some other
-non-sensitive tasks (such as Home). If your app is using this method to retrieve
-its own tasks, use {@code android.app.ActivityManager.getAppTasks()} instead to
-retrieve that information.</p>
-
-<h3 id="64BitSupport">If you are using the Android Native Development Kit (NDK)...</h3>
-
-<p>The L Developer Preview introduces support for 64-bit systems and other
- preview NDK APIs. The 64-bit enhancement adds needed address space as Android
- usage diversifies and increases performance while still supporting existing
- 32-bit apps fully. Use of OpenSSL for cryptography in the platform is also
- faster. In addition, this release introduces new native audio and media NDK
- APIs and native OpenGL ES (GLES) 3.1 support.</p>
-
-<p>To use this enhancement, download and install NDK Revision 10 from the
-<a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK page</a>. Refer to the
-Revision 10 <a href="{@docRoot}tools/sdk/ndk/index.html#Revisions">release notes</a>
-for more information about important changes and bug fixes to the NDK.</p>
-
-<p>If you are using the NDK and want to use the features provided in the L
- Developer Preview, download the {@code android-ndk64-r10} package for your
- target platform. Due to a
- <a href="https://code.google.com/p/android/issues/detail?id=73705">known issue</a>,
- you must still download the 64-bit package even if you only want to compile
- apps for 32-bit systems. The package also includes
- the {@code gcc-4.9} compiler for both 32- and 64-bit apps. The L Developer
- Preview API library is located under the {@code platforms/android-L/} API directory.</p>
-
-<h2 id="UI">User Interface</h2>
-
-<h3 id="MaterialDesign">Material design support</h3>
-
-<p>The upcoming release adds support for Android's new <em>material</em> design
-style. You can create apps with material design that are visually dynamic and
-have UI element transitions that feel natural to users. This support includes:</p>
-
-<ul>
-
- <li>The material theme</li>
- <li>View shadows</li>
- <li>The {@code RecyclerView} widget</li>
- <li>Drawable animation and styling effects</li>
- <li>Material design animation and activity transition effects</li>
- <li>Animators for view properties based on the state of a view</li>
- <li>Customizable UI widgets and app bars with color palettes that you control</li>
-</ul>
-
-<p>To learn more about adding material design functionality to your app, see
-<a href="{@docRoot}preview/material/index.html">Material Design</a>.</p>
-
-<h3 id="LockscreenNotifications">Lockscreen notifications</h3>
-<p>Lockscreens in the L Developer Preview have the ability to present
-notifications. Users can choose via <em>Settings</em> whether to allow
-sensitive notification content to be shown over a secure lockscreen.</p>
-
-<p>Your app can control the level of detail visible when its notifications are
-displayed over the secure lockscreen. To control the visibility level, call
-{@code android.app.Notification.Builder.setVisibility()} and specify one of these
-values:</p>
-
-<ul>
-<li>{@code VISIBILITY_PRIVATE}. Shows basic information, such as the
-notification’s icon, but hides the notification’s full content.</li>
-<li>{@code VISIBILITY_PUBLIC}. Shows the notification’s full content.</li>
-<li>{@code VISIBILITY_SECRET}. Shows nothing, excluding even the
-notification’s icon.</li>
-</ul>
-
-<p>When {@code VISIBILITY_PRIVATE} is set, you can also provide a redacted
-version of the notification content that hides personal details. For example,
-an SMS app might display a notification that shows "You have 3 new text messages."
-but hides the message content and senders. To provide this alternative
-notification, first create the replacement notification using
-{@link android.app.Notification.Builder}. When you create the private
-notification object, attach the replacement notification to it through the
-{@code Notification.Builder.setPublicVersion()} method.</p>
-
-<h3 id="NotificationsMetadata">Notifications metadata</h3>
-<p>The L Developer Preview uses metadata associated with your app notifications
-to sort the notifications more intelligently. To set the metadata, call the
-following methods in {@code android.app.Notification.Builder} when you
-construct the notification:</p>
-
-<ul>
-<li>{@code setCategory()}. Depending on the message category, this tells
-the system how to handle your app notifications when the device is
-in <em>Do not Disturb</em> mode (for example, if your notification represents an
-incoming call, instant message, or alarm).
-<li>{@code setPriority()}. Notifications with the priority field set to
-{@code PRIORITY_MAX} or {@code PRIORITY_HIGH} will appear in a small floating
-window if the notification also has sound or vibration.</li>
-<li>{@code addPerson()}. Allows you to add a list of people to a notification.
-Your app can use this to signal to the system that it should group together
-notifications from the specified people, or rank notifications from these
-people as being more important.</li>
-</ul>
-
-<h3 id="Recents">Concurrent documents and activities in the Recents screen</h3>
-
-<p>In previous releases, the
-<a href="{@docRoot}design/get-started/ui-overview.html">Recents screen</a>
-could only display a single task for each app that the user interacted with
-most recently. Now your app can open more tasks as
-needed for additional concurrent activities for documents.
-This feature facilitates multitasking by letting users quickly switch between
-individual activities and documents from the Recents screen, with a consistent
-switching experience across all apps.
-Examples of such concurrent tasks might include open tabs in a web
-browser app, documents in a productivity app, concurrent matches in
-a game, or chats in a messaging app. Your app can manage its tasks
-through the {@code android.app.ActivityManager.AppTask} class.</p>
-
-<p>To insert a logical break so that the system treats your activity as a new
-task, use {@code android.content.Intent.FLAG_ACTIVITY_NEW_DOCUMENT} when
-launching the activity with {@link android.app.Activity#startActivity(android.content.Intent)
-startActivity()}. You can also get this behavior by declaring the
-<a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a>
-attribute {@code documentLaunchMode="intoExisting"} or {@code ="always"} in your
-manifest.</p>
-
-<p>You can also mark that a task should be removed from the Recents screen
-when all its activities are closed. To do this, use {@code
-android.content.Intent.FLAG_ACTIVITY_AUTO_REMOVE_FROM_RECENTS} when starting the
-root activity for
-the task. You can also set this behavior for an activity by declaring the
-<a href="{@docRoot}guide/topics/manifest/activity-element.html">&lt;activity&gt;</a>
-attribute {@code autoRemoveFromRecents=“true”} in your manifest.</p>
-
-<p>To avoid cluttering the Recents screen, you can set the maximum number of
-tasks from your app that can appear in that screen. To do this, set the
-<a href="{@docRoot}guide/topics/manifest/application-element.html">&lt;application&gt;</a>
-attribute {@code android:maxRecent}. The current maximum that can be specified
-is 100 tasks per user.</a></p>
-
-<h3 id="WebView">WebView updates</h3>
-<p>The L Developer Preview updates the {@link android.webkit.WebView}
-implementation to Chromium M36, bringing security and stability enhancements,
-as well as bug fixes. The default user-agent string for a
-{@link android.webkit.WebView} running on the L Developer Preview has
-been updated to incorporate 36.0.0.0 as the version number.</p>
-
-<p>Additionally, this release brings support for the
-<a href="http://webaudio.github.io/web-audio-api/" class="external-link">WebAudio</a>,
-<a href="https://www.khronos.org/webgl/" class="external-link">WebGL</a>, and
-<a href="http://www.webrtc.org/" class="external-link">WebRTC</a> open standards. To learn more about
-the new features included in this release, see <a href="https://developer.chrome.com/multidevice/webview/overview" class="external-link">WebView for Android</a>.</p>
-
-<h2 id="Graphics">Graphics</h2>
-
-<h3 id="OpenGLES-3-1">Support for OpenGL ES 3.1</h3>
-<p>The L Developer Preview adds Java interfaces and native support for OpenGL
-ES 3.1. Key new functionality provided in OpenGL ES 3.1 includes:</p>
-
-<ul>
-<li>Compute shaders
-<li>Separate shader objects
-<li>Indirect draw commands
-<li>Multisample and stencil textures
-<li>Shading language improvements
-<li>Extensions for advanced blend modes and debugging
-<li>Backward compatibility with OpenGL ES 2.0 and 3.0
-</ul>
-
-<p>The Java interface for OpenGL ES 3.1 on Android is provided with {@code GLES31}. When
-using OpenGL ES 3.1, be sure that you declare it in your manifest file with the
-<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a>
-tag and the {@code android:glEsVersion} attribute. For example:</p>
-
-<pre>
-&lt;manifest&gt;
- &lt;uses-feature android:glEsVersion="0x00030001" /&gt;
- ...
-&lt;/manifest&gt;
-</pre>
-
-<p>For more information about using OpenGL ES, including how to check the
-device’s supported OpenGL ES version at runtime, see the
-<a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL ES API guide</a>.</p>
-
-<h3 id="AndroidExtensionPack">Android Extension Pack</h3>
-
-<p>In addition to OpenGL ES 3.1, this release provides an extension pack with Java interfaces and
-native support for advanced graphics functionality. These extensions are treated as a single
-package by Android. (If the {@code ANDROID_extension_pack_es31} extension is present, your app can
-assume all extensions in the package are present and enable the shading language features with
-a single {@code #extension} statement.</p>
-<p>The extension pack supports:</p>
-<ul>
-<li>Guaranteed fragment shader support for shader storage buffers, images, and
- atomics (fragment shader support is optional in OpenGL ES 3.1.)</li>
-<li>Tessellation and geometry shaders</li>
-<li>ASTC (LDR) texture compression format</li>
-<li>Per-sample interpolation and shading</li>
-<li>Different blend modes for each color attachment in a frame buffer</li>
-</ul>
-
-<p>The Java interface for the extension pack is provided with {@code GLES31Ext}.
-In your app manifest, you can declare that support for the extension pack is
-required, with the
-<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a>
-tag, but the precise syntax is not finalized in the L Developer Preview.</p>
-
-<h2 id="Multimedia">Multimedia</h2>
-
-<h3 id="Camera-v2">Camera API for advanced camera capabilities</h3>
-
-<p>The L Developer Preview introduces the new {@code android.hardware.camera2}
-API to facilitate fine-grain photo capture and image processing. You can now
-programmatically access the camera devices available to the system with {@code
-CameraManager.getCameraIdList()} and connect to a specific device with {@code
-CameraManager.openCamera()}. To start capturing images, create a {@code
-CameraCaptureSession} and specify the {@link android.view.Surface} objects for
-the captured images. The {@code CameraCaptureSession} can be configured to take
-single shots or multiple images in a burst.</p>
-
-<p>To be notified when new images are captured, implement the
-{@code CameraCaptureSession.CaptureListener()} interface and set it in your
-capture request. Now when the system completes the image capture request, your
-{@code CameraCaptureSession.CaptureListener()} receives a call to
-{@code onCaptureCompleted()}, providing you with the image capture metadata in a
-{@code CaptureResult}.</p>
-
-<p>To see an example of how to use the updated Camera API, refer to the {@code Camera2Basic}
-and {@code Camera2Video} implementation samples in this release.</p>
-
-<h3 id="AudioPlayback">Audio playback</h3>
-<p>This release includes the following changes to
- {@link android.media.AudioTrack}:</p>
-<ul>
- <li>Your app can now supply audio data in floating-point format
-({@code android.media.AudioFormat.ENCODING_PCM_FLOAT}). This permits greater
-dynamic range, more consistent precision, and greater headroom. Floating-point
-arithmetic is especially useful during intermediate calculations. Playback
-end-points use integer format for audio data, and with lower bit-depth. (In the
-L Developer Preview, portions of the internal pipeline are not yet
-floating-point.)
- <li>Your app can now supply audio data as a {@link java.nio.ByteBuffer}, in
-the same format as provided by {@link android.media.MediaCodec}.
- <li>The {@code WRITE_NON_BLOCKING} option can simplify buffering and
- multithreading for some apps.
-</ul>
-
-<h3 id="MediaPlaybackControl">Media playback control</h3>
-<p>You can now build your own media controller app with the new
-{@code android.media.session.MediaController} class, which provides
-simplified transport controls APIs that replace those in
-{@link android.media.RemoteControlClient}. The {@code MediaController} class
-allows thread-safe control of playback from a non-UI process, making it easier
-to control your media playback service from your app’s user interface.
-
-<p>You can also create multiple controllers to send playback commands,
-media keys, and other events to the same ongoing
-{@code android.media.session.MediaSession}. When you add a controller, you must
-call {@code MediaSession.getSessionToken()} to request an access
-token in order for your app to interact with the session.</p>
-
-<p>You can now send transport commands such as "play", "stop", "skip", and
-"set rating" by using {@code MediaController.TransportControls}. To handle
-in-bound media transport commands from controllers attached to the session,
-override the callback methods in
-{@code MediaSession.TransportControlsCallback}.</p>
-
-<p>You can also create rich notifications that allow playback control tied to a
-media session with the new {@code android.app.Notification.MediaStyle} class. By
-using the new notification and media APIs, you will ensure that the System UI
-knows about your playback and can extract and show album art.</p>
-
-<h2 id="Storage">Storage</h2>
-
-<h3 id="DirectorySelection">Directory selection</h3>
-
-<p>The L Developer Preview extends the <a href="{@docRoot}guide/topics/providers/document-provider.html">Storage Access Framework</a> to let users select an entire directory subtree,
-giving apps read/write access to all contained documents without requiring user
-confirmation for each item.</p>
-
-<p>To select a directory subtree, build and send an
-{@code android.intent.action.OPEN_DOCUMENT_TREE} {@link android.content.Intent}.
-The system displays all
-{@link android.provider.DocumentsProvider} instances that support subtree selection,
-letting the user browse and select a directory. The returned URI represents access to the selected
-subtree. You can then use {@code DocumentsContract.buildChildDocumentsUriUsingTree()}
-and {@code DocumentsContract.buildDocumentUriUsingTree()} along with
-{@code ContentResolver.query()} to explore the subtree.</p>
-
-<p>The new {@code DocumentsContract.createDocument()} method lets you create
-new documents or directories anywhere under the subtree. To manage
-existing documents, use {@code DocumentsContract.renameDocument()} and
-{@code DocumentsContract.deleteDocument()}. Check {@code DocumentsContract.Document.COLUMN_FLAGS}
-to verify provider support for these calls before issuing them.</p>
-
-<p>If you're implementing a {@link android.provider.DocumentsProvider} and want
-to support subtree selection, implement {@code DocumentsProvider.isChildDocument()}
-and include {@code Documents.Contract.FLAG_SUPPORTS_IS_CHILD} in your
-{@code Root.COLUMN_FLAGS}.</p>
-
-<p>The L Developer Preview also introduces new package-specific directories on
-shared storage where your app can place media files for inclusion in
-{@link android.provider.MediaStore}. The new
-{@code android.content.Context.getExternalMediaDirs()} returns paths to these
-directories on all shared storage devices. Similarly to
-{@link android.content.Context#getExternalFilesDir(java.lang.String) Context.getExternalFilesDir()},
-no additional permissions are needed by your app to access the returned paths. The
-platform periodically scans for new media in these directories, but you can also
-use {@link android.media.MediaScannerConnection} to explicitly scan for new
-content.</p>
-
-<h2 id="Wireless">Wireless &amp; Connectivity</h2>
-
-<h3 id="Multinetwork">Multiple network connections</h3>
-<p>The L Developer Preview provides new multi-networking APIs. These let your app
-dynamically scan for available networks with specific capabilities, and
-establish a connection to them. This is useful when your app requires a
-specialized network, such as an SUPL, MMS, or carrier-billing network, or if
-you want to send data using a particular type of transport protocol.</p>
-
-<p>To select and connect to a network dynamically from your app follow these
-steps:</p>
-
-<ol>
- <li>Create a {@link android.net.ConnectivityManager}.</li>
- <li>Create a
- {@code android.net.NetworkRequest} to specify the network features and transport
- type your app is interested in.</li>
- <li>To scan for suitable networks, call
- {@code ConnectivityManager.requestNetwork()} or
- {@code ConnectivityManager.registerNetworkCallback()}, and pass in the
- {@code NetworkRequest} object and an implementation of
- {@code ConnectivityManager.NetworkCallbackListener}.</li>
-
-</ol>
-
-<p>When the system detects a suitable network, it connects to the network and
-invokes the {@code NetworkCallbackListener.onAvailable()} callback. You can use
-the {@code android.net.Network} object from the callback to get additional
-information about the network, or to direct traffic to use the selected
-network.</p>
-
-<h3 id="BluetoothBroadcasting">Bluetooth broadcasting</h3>
-<p>Android 4.3 introduced platform support for
- <a href="{@docRoot}guide/topics/connectivity/bluetooth-le.html">Bluetooth Low Energy</a>
-(BLE) in the central role. In the L Developer Preview, an Android device can now
-act as a Bluetooth LE <em>peripheral device</em>. Apps can use this capability
-to make their presence known to
-nearby devices. For instance, you can build apps that allow a device to
-function as a pedometer or health monitor and communicate its data with another
-BLE device.</p>
-
-<p>The new {@code android.bluetooth.le} APIs enable your apps to broadcast
-advertisements, scan for responses, and form connections with nearby BLE devices.
-You must add the {@code android.permission.BLUETOOTH_ADMIN} permission in your
-manifest in order for your app to use the new advertising and scanning features.</a>
-
-<p>To begin Bluetooth LE advertising so that other devices can discover
-your app, call {@code android.bluetooth.le.BluetoothAdvertiser.startAdvertising()}
-and pass in an implementation of the
-{@code android.bluetooth.le.AdvertiseCallback} class. The callback object
-receives a report of the success or failure of the advertising operation.</p>
-
-<p> The L Developer Preview introduces the {@code
-android.bluetooth.le.ScanFilter} class so that your app can scan for only the
-specific types of devices it is interested in. To begin scanning for Bluetooth
-LE devices, call {@code android.bluetooth.le.BluetoothLeScanner.startScan()} and
-pass in a list of filters. In the method call, you must also provide an
-implementation of {@code android.bluetooth.le.ScanCallback} to report if a
-Bluetooth LE advertisement is found. </p>
-
-<h3 id="NFCEnhancements">NFC enhancements</h3>
-<p>The L Developer Preview adds these enhancements to enable wider and more
-flexible use of NFC:</p>
-
-<ul>
-<li>Android Beam is now available in the share menu.
-<li>Your app can invoke the Android Beam on the user’s device to share data by
-calling {@code android.nfc.NfcAdapter.invokeBeam()}. This avoids the need for
-the user to manually tap the device against another NFC-capable device to
-complete the data transfer.
-<li>You can use the new {@code android.nfc.NdefRecord.createTextRecord()} method
-to create an NDEF record containing UTF-8 text data.
-<li>If you are developing a payment app, you now have the ability to
-register an NFC application ID (AID) dynamically by calling
-{@code android.nfc.cardemulation.CardEmulation.registerAidsForService()}.
-You can also use {@code android.nfc.cardemulation.CardEmulation.setPreferredService()}
-to set the preferred card emulation service that should be used when a specific
-activity is in the foreground.
-</ul>
-
-<h2 id="Power">Power Efficiency</h2>
-
-<h3 id="JobScheduler">Scheduling jobs</h3>
-<p>The L Developer Preview provides a new {@code android.app.job.JobScheduler}
-API that lets you optimize battery life by defining jobs for the system to run
-asynchronously at a later time or under specified conditions (such as when the
-device is charging). This is useful in such situations as:</p>
-<ul>
- <li>The app has non-user-facing work that you can defer.</li>
- <li>The app has work you'd prefer to do when the unit is plugged in.</li>
- <li>The app has a task that requires network access (or requires a Wi-Fi
- connection).</li>
- <li>The app has a number of tasks that you want to run as a batch on a regular
- schedule.</li>
-
-</ul>
-
-<p>A unit of work is encapsulated by a {@code android.app.job.JobInfo} object.
-This object provides an exact description of the criteria to be used for
-scheduling.</p>
-
-<p>Use the {@code android.app.job.JobInfo.Builder} to configure how the
-scheduled task should run. You can schedule the task to run under specific
-conditions, such as:</p>
-
-<ul>
- <li>The device is charging</li>
- <li>The device is connected to an unmetered network</li>
- <li>The system deems the device to be idle</li>
- <li>Completion with a minimum delay or within a specific deadline.</li>
-</ul>
-
-<p>For example, you can add code like this to run your task on an
-unmetered network:</p>
-
-<pre>
-JobInfo uploadTask = new JobInfo.Builder(mJobId, mServiceComponent)
- .setRequiredNetworkCapabilities(JobInfo.NetworkType.UNMETERED)
- .build();
-
-JobScheduler jobScheduler =
- (JobScheduler) context.getSystemService(Context.JOB_SCHEDULER_SERVICE)
-jobScheduler.schedule(uploadTask);
-</pre>
-
-<p>To see an example of how to use the {@code JobScheduler} API, refer to the
-{@code JobSchedulerSample} implementation sample in this release.</p>
-
-<h3 id="PowerMeasurementTools">Developer tools for power measurement</h3>
-<p>The L Developer Preview provides several new developer tools and APIs to help
-you better measure and understand your app's power usage.</p>
-
-<dl>
-<dt><strong>batterystats</strong></dt>
-<dd>
-<p>The {@code dumpsys batterystats} command allows you to generate interesting
-statistical data about battery usage on a device, organized by unique user ID
-(UID). The statistics generated by the tool include:</p>
-
-<ul>
-<li>History of battery related events
-<li>Global statistics for the device
-<li>Approximated power use per UID and system component
-<li>Per-app mobile ms per packet
-<li>System UID aggregated statistics
-<li>App UID aggregated statistics
-</ul>
-
-<p>Use the {@code --help} option to learn about the various options for
-tailoring the output. For example, to print battery usage
-statistics for a given app package since the device was last charged, run this
-command:
-<pre>
-$ adb shell dumpsys batterystats --charged &lt;package-name&gt;
-</pre>
-</dd>
-
-<dt><strong>Battery Historian</strong></dt>
-<dd>
-<p>The Battery Historian tool ({@code historian.par}) analyzes Android
-bug reports from the L Developer Preview and creates an HTML visualization of
-power-related events. It can
-also visualize power consumption data from a power monitor, and attempts to
-map power usage to the wake locks seen. You can find the Battery Historian tool
-in {@code &lt;sdk&gt;/tools}.</p>
-
-<img src="images/battery_historian.png"
- srcset="images/battery_historian@2x.png 2x"
- alt="" width="760" height="462"
- id="figure2" />
-<p class="img-caption">
- <strong>Figure 2.</strong>HTML visualization generated by the Battery
- Historian tool.
-</p>
-
-<p>For best results, you should first enable full wake lock reporting, to allow
-the Battery Historian tool to monitor uninterrupted over an extended period of
-time:</p>
-<pre>
-$ adb shell dumpsys batterystats --enable full-wake-history
-</pre>
-
-<p>You should also reset battery statistics at the beginning of a
-measurement:</p>
-<pre>
-$ adb shell dumpsys batterystats --reset
-</pre>
-
-<p>To generate an HTML visualization:</p>
-<pre>
-$ historian.par [-p powerfile] bugreport.txt > out.html
-</pre>
-</dd>
-
-</dl>
-
-<h2 id="Enterprise">Enterprise</h2>
-<h3 id="ManagedProvisioning">Managed provisioning</h3>
-
-<div class="figure" style="width:360px">
- <img src="images/managed_apps_launcher.png"
- srcset="images/managed_apps_launcher@2x.png 2x"
- alt="" width="360" height="609" id="figure3" />
- <p class="img-caption">
- <strong>Figure 3.</strong> Launcher screen showing managed apps (marked with
- a lock badge)
- </p>
-</div>
-
-<p>The L Developer Preview provides new functionality for running apps within
-an enterprise environment. A
-<a href="{@docRoot}guide/topics/admin/device-admin.html">device administrator</a> can
-initiate a managed provisioning process to add a co-present but separate <em>managed profile</em> to a device, if the user has an existing personal account.
-Apps that are associated with managed profiles will appear alongside
-non-managed apps in the user’s Launcher, Recent apps screen, and notifications.</p>
-
-<p>To start the managed provisioning process, send {@code
-ACTION_PROVISION_MANAGED_PROFILE} in an {@link android.content.Intent}. If the
-call is successful, the system triggers the {@code
-android.app.admin.DeviceAdminReceiver. onProfileProvisioningComplete()} callback.
-You can then call {@code app.admin.DevicePolicyManager. setProfileEnabled()} to
-enable this managed profile.</p>
-
-<p>If you are developing a Launcher app, you can use the new {@code
-android.content.pm.LauncherApps} class to get a list of launchable activities
-for the current user and any associated managed profiles. Your Launcher can make
-the managed apps visually prominent by appending a “work” badge to the icon
-drawable with {@code android.os.UserManager. getBadgeDrawableForUser()}.</p>
-
-<p>To see an example of how to use the new functionality, refer to the
-{@code BasicManagedProfile} implementation sample in this release.</p>
-
-<h3 id="TaskLocking">Task locking</h3>
-<p>The L Developer Preview introduces a new task locking API that
-lets you temporarily restrict users from leaving your app or being interrupted
-by notifications. This could be used, for example, if you are developing an
-education app to support high stakes assessment requirements on Android.
-Once your app activates this mode, users will not be able to see
-notifications, access other apps, or return to the Home screen, until your
-app exits the mode.</p>
-
-<p>To prevent unauthorized usage, only authorized apps can activate task locking.
-Furthermore, task locking authorization must be granted by a
-specially-configured <em>device owner</em> app, through the {@code android.app.admin.DevicePolicyManager.setLockTaskComponents()} method.</p>
-
-<p>To set up a device owner, follow these steps:</p>
-<ol>
-<li>Attach a device running an Android <a href="https://source.android.com/source/building-running.html" class="external-link">{@code userdebug}</a> build to your development machine.</li>
-<li>Install your device owner app.</li>
-<li>Create a {@code device_owner.xml} file and save it to the {@code /data/system}
-directory on the device.
-<pre>
-$ adb root
-$ adb shell stop
-$ rm /tmp/device_owner.xml
-$ echo "&lt;?xml version='1.0' encoding='utf-8' standalone='yes' ?&gt;"
-&gt;&gt; /tmp/device_owner.xml
-$ echo "&lt;device-owner package=\"&lt;your_device_owner_package&gt;\"
-name=\"*&lt;your_organization_name&gt;\" /&gt;" &gt;&gt; /tmp/device_owner.xml
-$ adb push /tmp/device_owner.xml /data/system/device_owner.xml
-$ adb reboot
-</pre>
-</li>
-</ol>
-
-<p>Before using the task locking API in your app, verify that your activity is
-authorized by calling {@code DevicePolicyManager.isLockTaskPermitted()}.</p>
-
-<p>To activate task locking, call
-{@code android.app.Activity.startLockTask()} from your authorized activity.</p>
-
-<p>When task locking is active, the following behavior takes effect:</p>
-
-<ul>
-<li>The status bar is blank, and user notifications and status information is
-hidden.</li>
-<li>The Home and Recent Apps buttons are hidden.</li>
-<li>Other apps may not launch new activities.</li>
-<li>The current app may start new activities, as long as doing so does not
-create new tasks.</li>
-<li>The user remains locked on your app until an authorized activity calls
-{@code Activity.stopLockTask()}.</li>
-</ul>
-
-<h2 id="Printing">Printing Framework</h2>
-
-<h3 id="PDFRender">Render PDF as bitmap</h3>
-<p>You can now render PDF document pages into bitmap images for printing by
-using the new {@code android.graphics.pdf.PdfRenderer} class. You must specify a
-{@link android.os.ParcelFileDescriptor} that is seekable (that is, the content
-can be randomly accessed) on which the system writes the the printable content.
-Your app can obtain a page for rendering with {@code openPage()}, then call
-{@code render()} to turn the opened {@code PdfRenderer.Page} into a bitmap. You
-can also set additional parameters if you only want to convert a portion of the
-document into a bitmap image (for example, to implement
-<a href="http://en.wikipedia.org/wiki/Tiled_rendering" class="external-link">tiled rendering</a> in
-order to zoom in on the document).</p>
-
-<h2 id="TestingA11y">Testing &amp; Accessibility </h2>
-
-<h3 id="TestingA11yImprovements">Testing and accessibility improvements</h3>
-<p>The L Developer Preview adds the following support for testing and
-accessibility:</p>
-
-<ul>
-<li>You can use the new {@code android.app.UiAutomation.getWindowAnimationFrameStats()}
-and {@code android.app.UiAutomation.getWindowContentFrameStats()} methods to
-capture frame statistics for window animations and content. This lets you
-write instrumentation tests to evaluate if the app under test is rendering
-frames at a sufficient refresh frequency to provide a smooth user experience.
-
-<li>You can execute shell commands from your instrumentation test with the new
-{@code android.app.UiAutomation.executeShellCommand()}. The command execution
-is similar to running {@code adb shell} from a host connected to the device. This
-allows you to use shell based tools such as {@code dumpsys}, {@code am},
-{@code content}, and {@code pm}.
-
-<li>Accessibility services and test tools that use the accessibility APIs
-(such as <a href="{@docRoot}tools/help/uiautomator/index.html">uiautomator</a>)
-can now retrieve detailed information about the properties of windows on the
-screen that sighted users can interact with. To retrieve a list of
-{@code android.view.accessibility.AccessibilityWindowInfo} objects
-representing the windows information, call the new
-{@code android.accessibilityservice.AccessibilityService.getWindows()} method.
-<li>You can use the new {@code android.view.accessibility.AccessibilityNodeInfo.AccessibilityAction} to define standard or customized
-actions to perform on an {@link android.view.accessibility.AccessibilityNodeInfo}.
-The new {@code AccessibilityAction} class replaces the actions-related APIs
-previously found in {@code AccessibilityNodeInfo}.
-</ul>
-
-<h2 id="IME">IME</h2>
-
-<h3 id="Switching">Easier switching between input languages</h3>
-
-<p>Beginning in the L Developer Preview, users can more easily switch between
-all <a href="{@docRoot}guide/topics/text/creating-input-method.html">input
-method editors (IME)</a> supported by the platform. Performing the designated
-switching action (usually touching a Globe icon on the soft keyboard) will cycle
-among all such IMEs. This change takes place in
-{@link android.view.inputmethod.InputMethodManager#shouldOfferSwitchingToNextInputMethod
-InputMethodManager.shouldOfferSwitchingToNextInputMethod()}.</p>
-
-<p>In addition, the framework now checks whether the next IME includes a
-switching mechanism at all (and, thus, whether that IME supports switching to
-the IME after it). An
-IME with a switching mechanism will not cycle to an IME without one. This
-change takes place in
-{@link android.view.inputmethod.InputMethodManager#switchToNextInputMethod
-InputMethodManager.switchToNextInputMethod}.
-
-<p>To see an example of how to use the updated IME-switching APIs, refer to the
-updated soft-keyboard implementation sample in this release.</p>
-
-<h2 id="Manifest">Manifest Declarations</h2>
-
-<h3 id="ManifestFeatures">Declarable required features</h3>
-<p>The following values are now supported in the
-<a href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code &lt;uses-feature&gt;}</a>
-element, so you can ensure that your app is installed only on devices that provide the features
-your app needs.</p>
-
-<ul>
-<li>{@code FEATURE_LEANBACK}. Declares that your app must be installed only on
-devices that support the
-<a href="{@docRoot}training/tv/index.html">Android TV</a> user interface.
-Example:
-<pre>
-&lt;uses-feature android:name="android.software.leanback"
- android:required="true" /&gt;
-</pre>
-
-<li>{@code FEATURE_WEBVIEW}. Declares that your app must only be installed on
-devices that fully implement the {@code android.webkit.*} APIs. Example:
-<pre>
-&lt;uses-feature android:name="android.software.webview"
- android:required="true" /&gt;
-</pre>
-</ul>
-
-<p class="note">For a detailed view of all API changes in the L Developer Preview, see the
-<a href="{@docRoot}preview/reference.html">API Differences Report</a>.</p>
diff --git a/docs/html/preview/reference.jd b/docs/html/preview/reference.jd
deleted file mode 100644
index b70e4e5..0000000
--- a/docs/html/preview/reference.jd
+++ /dev/null
@@ -1,11 +0,0 @@
-page.title=Reference
-
-@jd:body
-
-<p>The reference documentation and API difference report are available in this downloadable package.
-</p>
-
-<ul>
- <li><a href="http://storage.googleapis.com/androiddevelopers/preview/l-developer-preview-reference.zip">L
- Developer Preview reference</a></li>
-</ul> \ No newline at end of file
diff --git a/docs/html/preview/samples.jd b/docs/html/preview/samples.jd
deleted file mode 100644
index 155ae21..0000000
--- a/docs/html/preview/samples.jd
+++ /dev/null
@@ -1,237 +0,0 @@
-page.title=Samples
-
-@jd:body
-
-<p>The following code samples are provided for the L Developer Preview. You can
-download them in the Android SDK Manager under the <b>SDK Samples</b> component
-for the L Developer Preview.</p>
-
-<p class="note">
- <strong>Note:</strong> At this time, the downloadable projects are designed
- for use with Gradle and Android Studio.
-</p>
-
-
-<h3 id="BasicManagedProfile">BasicManagedProfile</h3>
-<div class="figure" style="width:220px">
- <img src="{@docRoot}preview/images/BasicManagedProfile.png"
- srcset="{@docRoot}preview/images/BasicManagedProfile@2x.png 2x"
- alt="" height="375" />
- <p class="img-caption">
- <strong>Figure 1.</strong> The BasicManagedProfile sample app.
- </p>
-</div>
-
-<p>This sample demonstrates how to create a managed profile. You can also:</p>
-<ul>
- <li>Enable or disable other apps, and set restrictions on them.</li>
- <li>Configure intents to be forwarded between the primary account and the
- managed profile.</li>
- <li>Wipe all the data associated with the managed profile.</li>
-</ul>
-
-<p class="note"><strong>Note:</strong> There can be only one managed profile on
- a device at a time.</p>
-
-<p><a href="http://github.com/googlesamples/android-BasicManagedProfile">Get it on GitHub</a></p>
-
-<h3 id="Camera2Basic">Camera2Basic</h3>
-
-<!--
-<div class="figure" style="width:220px">
- <img src="" srcset="@2x.png 2x" alt="" height="375" />
- <p class="img-caption">
- <strong>Figure n.</strong> Single sentence summarizing the figure.
- </p>
-</div>
--->
-
-<p>This sample demonstrates the basic use of the Camera2 API. The sample code
-demonstrates how you can display camera preview and take pictures.</p>
-
-<p><a href="http://github.com/googlesamples/android-Camera2Basic">Get it on GitHub</a></p>
-
-
-<h3 id="Camera2Video">Camera2Video</h3>
-<!--
-<div class="figure" style="width:220px">
-<img src="" srcset="@2x.png 2x" alt="" height="375" />
- <p class="img-caption">
- <strong>Figure n.</strong> Single sentence summarizing the figure.
- </p>
-</div>
--->
-
-<p>This sample demonstrates how to record video using the Camera2 API.</p>
-
-<p><a href="http://github.com/googlesamples/android-Camera2Video">Get it on GitHub</a></p>
-
-<h3 id="ActivitySceneTransitionBasic">ActivitySceneTransitionBasic</h3>
-<div class="figure" style="width:220px">
- <img src="{@docRoot}preview/images/ActivitySceneTransitionBasic.png"
- srcset="{@docRoot}preview/images/ActivitySceneTransitionBasic@2x.png 2x"
- alt="" height="375" />
- <p class="img-caption">
- <strong>Figure 2.</strong> The ActivitySceneTransitionBasic sample app.
- </p>
- </div>
-
-<p> This sample demonstrates how to the use {@link android.app.Activity} scene
-transitions when transitioning from one activity to another. Uses a combination
-of <code>moveImage</code> and <code>changeBounds</code> to nicely transition
-from a grid of images to an activity with a large image and detail text. </p>
-
-<p><a href="http://github.com/googlesamples/android-ActivitySceneTransition">Get it on GitHub</a></p>
-
-<h3 id="ElevationBasic">ElevationBasic</h3>
-<!--
-<div class="figure" style="width:220px">
-<img src="" srcset="@2x.png 2x" alt="" height="375" />
- <p class="img-caption">
- <strong>Figure n.</strong> Single sentence summarizing the figure.
- </p>
-</div>
--->
-
-<p>
-This sample demonstrates two alternative ways to move a view in the z-axis:</p>
-
-<ul>
- <li>With a fixed elevation, using XML.</li>
- <li>Raising the elevation when the user taps on it, using
- <code>setTranslationZ()</code>.</li>
-</ul>
-
-<p><a href="http://github.com/googlesamples/android-ElevationBasic">Get it on GitHub</a></p>
-
-<h3 id="ElevationDrag">ElevationDrag</h3>
-<!--
-<div class="figure" style="width:220px">
- <img src="" srcset="@2x.png 2x" alt="" height="375" />
- <p class="img-caption">
- <strong>Figure n.</strong> Single sentence summarizing the figure.
- </p>
-</div>
--->
-
-<p>This sample demonstrates a drag and drop action on different shapes.
-Elevation and z-translation are used to render the shadows. The views are
-clipped using different outlines.</p>
-
-<p><a href="http://github.com/googlesamples/android-ElevationDrag">Get it on GitHub</a></p>
-
-
-<h3 id="ClippingBasic">ClippingBasic</h3>
-<!--
-<div class="figure" style="width:220px">
- <img src="" srcset="@2x.png 2x" alt="" height="375" />
- <p class="img-caption">
- <strong>Figure n.</strong> Single sentence summarizing the figure.
- </p>
-</div>
--->
-
-<p>
-This sample demonstrates clipping on a {@link android.view.View}.
-</p>
-
-<p><a href="http://github.com/googlesamples/android-ClippingBasic">Get it on GitHub</a></p>
-
-<div class="figure" style="width:220px">
- <img src="{@docRoot}preview/images/JobSchedulerSample.png"
- srcset="{@docRoot}preview/images/JobSchedulerSample@2x.png 2x"
- alt="" height="375" />
- <p class="img-caption">
- <strong>Figure 3.</strong> The JobSchedulerSample sample app.
- </p>
-</div>
-
-<h3 id="GameControllerSample">GameControllerSample</h3>
-<!--
-<div class="figure" style="width:220px">
- <img src="" srcset="@2x.png 2x" alt="" height="375" />
- <p class="img-caption">
- <strong>Figure n.</strong> Single sentence summarizing the figure.
- </p>
-</div>
--->
-
-<p>
-This sample implements a multi-player game, demonstrating game controller input
-handling.
-</p>
-
-<p><a href="http://github.com/googlesamples/androidtv-GameController">Get it on GitHub</a></p>
-
-
-<h3 id="Visual-Game-Controller">Visual-Game-Controller</h3>
-<!--
-<div class="figure" style="width:220px">
- <img src="" srcset="@2x.png 2x" alt="" height="375" />
- <p class="img-caption">
- <strong>Figure n.</strong> Single sentence summarizing the figure.
- </p>
-</div>
--->
-
-<p>
-This sample displays events received from a game controller shown on the screen.
-</p>
-
-<p><a href="http://github.com/googlesamples/androidtv-VisualGameController">Get it on GitHub</a></p>
-
-<h3 id="AndroidTVLeanbackSample">AndroidTVLeanbackSample</h3>
-<!--
-<div class="figure" style="width:220px">
- <img src="" srcset="@2x.png 2x" alt="" height="375" />
- <p class="img-caption">
- <strong>Figure n.</strong> Single sentence summarizing the figure.
- </p>
-</div>
--->
-
-<p>
-This sample demonstrates use of the Android TV Leanback Support Library.
-</p>
-
-<p><a href="http://github.com/googlesamples/androidtv-Leanback">Get it on GitHub</a></p>
-
-<h3 id="JobSchedulerSample">JobSchedulerSample</h3>
-
-<p>
-This sample app allows the user to schedule jobs through the UI, and shows
-visual cues when the jobs are executed.
-</p>
-
-<p><a href="http://github.com/googlesamples/android-JobScheduler">Get it on GitHub</a></p>
-
-<h3 id="NavigationDrawerSample">NavigationDrawerSample</h3>
-<!--
-<div class="figure" style="width:220px">
- <img src="" srcset="@2x.png 2x" alt="" height="375" />
- <p class="img-caption">
- <strong>Figure n.</strong> Single sentence summarizing the figure.
- </p>
-</div>
--->
-
-<p>
-This sample illustrates a common usage of the Android support library's
-{@link android.support.v4.widget.DrawerLayout} widget.
-</p>
-
-<p><a href="http://github.com/googlesamples/android-NavigationDrawer">Get it on GitHub</a></p>
-<!--
-<h3 id="">SampleName</h3>
-
-<div class="figure" style="width:220px">
- <img src="" srcset="@2x.png 2x" alt="" height="375" />
- <p class="img-caption">
- <strong>Figure n.</strong> Single sentence summarizing the figure.
- </p>
-</div>
-
-<p>
-**description**
-</p>
--->
diff --git a/docs/html/preview/setup-sdk.jd b/docs/html/preview/setup-sdk.jd
deleted file mode 100644
index 46e4aa0..0000000
--- a/docs/html/preview/setup-sdk.jd
+++ /dev/null
@@ -1,370 +0,0 @@
-page.title=Setting Up the Preview SDK
-@jd:body
-
-
-
-
-
-
-
-<div style="position:relative; min-height:600px">
-
- <div class="wrap" id="tos" style="position:absolute;display:none;width:inherit;">
-
- <p class="sdk-terms-intro">Before installing the Android SDK, you must agree to the following terms and conditions.</p>
-
- <h2 class="norule">Terms and Conditions</h2>
- <div class="sdk-terms" onfocus="this.blur()" style="width:678px">
-This is the Android SDK Preview License Agreement (the “License Agreement”).
-
-1. Introduction
-
-1.1 The Android SDK Preview (referred to in the License Agreement as the “Preview” and specifically including the Android system files, packaged APIs, and Preview library files, if and when they are made available) is licensed to you subject to the terms of the License Agreement. The License Agreement forms a legally binding contract between you and Google in relation to your use of the Preview.
-
-1.2 "Android" means the Android software stack for devices, as made available under the Android Open Source Project, which is located at the following URL: http://source.android.com/, as updated from time to time.
-
-1.3 "Google" means Google Inc., a Delaware corporation with principal place of business at 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States.
-
-2. Accepting the License Agreement
-
-2.1 In order to use the Preview, you must first agree to the License Agreement. You may not use the Preview if you do not accept the License Agreement.
-
-2.2 By clicking to accept and/or using the Preview, you hereby agree to the terms of the License Agreement.
-
-2.3 You may not use the Preview and may not accept the License Agreement if you are a person barred from receiving the Preview under the laws of the United States or other countries including the country in which you are resident or from which you use the Preview.
-
-2.4 If you will use the Preview internally within your company or organization you agree to be bound by the License Agreement on behalf of your employer or other entity, and you represent and warrant that you have full legal authority to bind your employer or such entity to the License Agreement. If you do not have the requisite authority, you may not accept the License Agreement or use the Preview on behalf of your employer or other entity.
-
-3. Preview License from Google
-
-3.1 Subject to the terms of the License Agreement, Google grants you a royalty-free, non-assignable, non-exclusive, non-sublicensable, limited, revocable license to use the Preview, personally or internally within your company or organization, solely to develop applications to run on the Android platform.
-
-3.2 You agree that Google or third parties owns all legal right, title and interest in and to the Preview, including any Intellectual Property Rights that subsist in the Preview. "Intellectual Property Rights" means any and all rights under patent law, copyright law, trade secret law, trademark law, and any and all other proprietary rights. Google reserves all rights not expressly granted to you.
-
-3.3 You may not use the Preview for any purpose not expressly permitted by the License Agreement. Except to the extent required by applicable third party licenses, you may not: (a) copy (except for backup purposes), modify, adapt, redistribute, decompile, reverse engineer, disassemble, or create derivative works of the Preview or any part of the Preview; or (b) load any part of the Preview onto a mobile handset or any other hardware device except a personal computer, combine any part of the Preview with other software, or distribute any software or device incorporating a part of the Preview.
-
-3.4 You agree that you will not take any actions that may cause or result in the fragmentation of Android, including but not limited to distributing, participating in the creation of, or promoting in any way a software development kit derived from the Preview.
-
-3.5 Use, reproduction and distribution of components of the Preview licensed under an open source software license are governed solely by the terms of that open source software license and not the License Agreement. You agree to remain a licensee in good standing in regard to such open source software licenses under all the rights granted and to refrain from any actions that may terminate, suspend, or breach such rights.
-
-3.6 You agree that the form and nature of the Preview that Google provides may change without prior notice to you and that future versions of the Preview may be incompatible with applications developed on previous versions of the Preview. You agree that Google may stop (permanently or temporarily) providing the Preview (or any features within the Preview) to you or to users generally at Google's sole discretion, without prior notice to you.
-
-3.7 Nothing in the License Agreement gives you a right to use any of Google's trade names, trademarks, service marks, logos, domain names, or other distinctive brand features.
-
-3.8 You agree that you will not remove, obscure, or alter any proprietary rights notices (including copyright and trademark notices) that may be affixed to or contained within the Preview.
-
-4. Use of the Preview by You
-
-4.1 Google agrees that nothing in the License Agreement gives Google any right, title or interest from you (or your licensors) under the License Agreement in or to any software applications that you develop using the Preview, including any intellectual property rights that subsist in those applications.
-
-4.2 You agree to use the Preview and write applications only for purposes that are permitted by (a) the License Agreement, and (b) any applicable law, regulation or generally accepted practices or guidelines in the relevant jurisdictions (including any laws regarding the export of data or software to and from the United States or other relevant countries).
-
-4.3 You agree that if you use the Preview to develop applications, you will protect the privacy and legal rights of users. If users provide you with user names, passwords, or other login information or personal information, you must make the users aware that the information will be available to your application, and you must provide legally adequate privacy notice and protection for those users. If your application stores personal or sensitive information provided by users, it must do so securely. If users provide you with Google Account information, your application may only use that information to access the user's Google Account when, and for the limited purposes for which, each user has given you permission to do so.
-
-4.4 You agree that you will not engage in any activity with the Preview, including the development or distribution of an application, that interferes with, disrupts, damages, or accesses in an unauthorized manner the servers, networks, or other properties or services of Google or any third party.
-
-4.5 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any data, content, or resources that you create, transmit or display through Android and/or applications for Android, and for the consequences of your actions (including any loss or damage which Google may suffer) by doing so.
-
-4.6 You agree that you are solely responsible for (and that Google has no responsibility to you or to any third party for) any breach of your obligations under the License Agreement, any applicable third party contract or Terms of Service, or any applicable law or regulation, and for the consequences (including any loss or damage which Google or any third party may suffer) of any such breach.
-
-4.7 The Preview is in development, and your testing and feedback are an important part of the development process. By using the Preview, you acknowledge that implementation of some features are still under development and that you should not rely on the Preview having the full functionality of a stable release. You agree not to publicly distribute or ship any application using this Preview as this Preview will no longer be supported after the official Android SDK is released.
-
-5. Your Developer Credentials
-
-5.1 You agree that you are responsible for maintaining the confidentiality of any developer credentials that may be issued to you by Google or which you may choose yourself and that you will be solely responsible for all applications that are developed under your developer credentials.
-
-6. Privacy and Information
-
-6.1 In order to continually innovate and improve the Preview, Google may collect certain usage statistics from the software including but not limited to a unique identifier, associated IP address, version number of the software, and information on which tools and/or services in the Preview are being used and how they are being used. Before any of this information is collected, the Preview will notify you and seek your consent. If you withhold consent, the information will not be collected.
-
-6.2 The data collected is examined in the aggregate to improve the Preview and is maintained in accordance with Google's Privacy Policy located at http://www.google.com/policies/privacy/.
-
-7. Third Party Applications
-
-7.1 If you use the Preview to run applications developed by a third party or that access data, content or resources provided by a third party, you agree that Google is not responsible for those applications, data, content, or resources. You understand that all data, content or resources which you may access through such third party applications are the sole responsibility of the person from which they originated and that Google is not liable for any loss or damage that you may experience as a result of the use or access of any of those third party applications, data, content, or resources.
-
-7.2 You should be aware the data, content, and resources presented to you through such a third party application may be protected by intellectual property rights which are owned by the providers (or by other persons or companies on their behalf). You may not modify, rent, lease, loan, sell, distribute or create derivative works based on these data, content, or resources (either in whole or in part) unless you have been specifically given permission to do so by the relevant owners.
-
-7.3 You acknowledge that your use of such third party applications, data, content, or resources may be subject to separate terms between you and the relevant third party.
-
-8. Using Google APIs
-
-8.1 Google APIs
-
-8.1.1 If you use any API to retrieve data from Google, you acknowledge that the data may be protected by intellectual property rights which are owned by Google or those parties that provide the data (or by other persons or companies on their behalf). Your use of any such API may be subject to additional Terms of Service. You may not modify, rent, lease, loan, sell, distribute or create derivative works based on this data (either in whole or in part) unless allowed by the relevant Terms of Service.
-
-8.1.2 If you use any API to retrieve a user's data from Google, you acknowledge and agree that you shall retrieve data only with the user's explicit consent and only when, and for the limited purposes for which, the user has given you permission to do so.
-
-9. Terminating the License Agreement
-
-9.1 the License Agreement will continue to apply until terminated by either you or Google as set out below.
-
-9.2 If you want to terminate the License Agreement, you may do so by ceasing your use of the Preview and any relevant developer credentials.
-
-9.3 Google may at any time, terminate the License Agreement, with or without cause, upon notice to you.
-
-9.4 The License Agreement will automatically terminate without notice or other action upon the earlier of:
-(A) when Google ceases to provide the Preview or certain parts of the Preview to users in the country in which you are resident or from which you use the service; and
-(B) Google issues a final release version of the Android SDK.
-
-9.5 When the License Agreement is terminated, the license granted to you in the License Agreement will terminate, you will immediately cease all use of the Preview, and the provisions of paragraphs 10, 11, 12 and 14 shall survive indefinitely.
-
-10. DISCLAIMERS
-
-10.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT YOUR USE OF THE PREVIEW IS AT YOUR SOLE RISK AND THAT THE PREVIEW IS PROVIDED "AS IS" AND "AS AVAILABLE" WITHOUT WARRANTY OF ANY KIND FROM GOOGLE.
-
-10.2 YOUR USE OF THE PREVIEW AND ANY MATERIAL DOWNLOADED OR OTHERWISE OBTAINED THROUGH THE USE OF THE PREVIEW IS AT YOUR OWN DISCRETION AND RISK AND YOU ARE SOLELY RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER SYSTEM OR OTHER DEVICE OR LOSS OF DATA THAT RESULTS FROM SUCH USE. WITHOUT LIMITING THE FOREGOING, YOU UNDERSTAND THAT THE PREVIEW IS NOT A STABLE RELEASE AND MAY CONTAIN ERRORS, DEFECTS AND SECURITY VULNERABILITIES THAT CAN RESULT IN SIGNIFICANT DAMAGE, INCLUDING THE COMPLETE, IRRECOVERABLE LOSS OF USE OF YOUR COMPUTER SYSTEM OR OTHER DEVICE.
-
-10.3 GOOGLE FURTHER EXPRESSLY DISCLAIMS ALL WARRANTIES AND CONDITIONS OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE IMPLIED WARRANTIES AND CONDITIONS OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
-
-11. LIMITATION OF LIABILITY
-
-11.1 YOU EXPRESSLY UNDERSTAND AND AGREE THAT GOOGLE, ITS SUBSIDIARIES AND AFFILIATES, AND ITS LICENSORS SHALL NOT BE LIABLE TO YOU UNDER ANY THEORY OF LIABILITY FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL OR EXEMPLARY DAMAGES THAT MAY BE INCURRED BY YOU, INCLUDING ANY LOSS OF DATA, WHETHER OR NOT GOOGLE OR ITS REPRESENTATIVES HAVE BEEN ADVISED OF OR SHOULD HAVE BEEN AWARE OF THE POSSIBILITY OF ANY SUCH LOSSES ARISING.
-
-12. Indemnification
-
-12.1 To the maximum extent permitted by law, you agree to defend, indemnify and hold harmless Google, its affiliates and their respective directors, officers, employees and agents from and against any and all claims, actions, suits or proceedings, as well as any and all losses, liabilities, damages, costs and expenses (including reasonable attorneys’ fees) arising out of or accruing from (a) your use of the Preview, (b) any application you develop on the Preview that infringes any Intellectual Property Rights of any person or defames any person or violates their rights of publicity or privacy, and (c) any non-compliance by you of the License Agreement.
-
-13. Changes to the License Agreement
-
-13.1 Google may make changes to the License Agreement as it distributes new versions of the Preview. When these changes are made, Google will make a new version of the License Agreement available on the website where the Preview is made available.
-
-14. General Legal Terms
-
-14.1 the License Agreement constitutes the whole legal agreement between you and Google and governs your use of the Preview (excluding any services which Google may provide to you under a separate written agreement), and completely replaces any prior agreements between you and Google in relation to the Preview.
-
-14.2 You agree that if Google does not exercise or enforce any legal right or remedy which is contained in the License Agreement (or which Google has the benefit of under any applicable law), this will not be taken to be a formal waiver of Google's rights and that those rights or remedies will still be available to Google.
-
-14.3 If any court of law, having the jurisdiction to decide on this matter, rules that any provision of the License Agreement is invalid, then that provision will be removed from the License Agreement without affecting the rest of the License Agreement. The remaining provisions of the License Agreement will continue to be valid and enforceable.
-
-14.4 You acknowledge and agree that each member of the group of companies of which Google is the parent shall be third party beneficiaries to the License Agreement and that such other companies shall be entitled to directly enforce, and rely upon, any provision of the License Agreement that confers a benefit on (or rights in favor of) them. Other than this, no other person or company shall be third party beneficiaries to the License Agreement.
-
-14.5 EXPORT RESTRICTIONS. THE PREVIEW IS SUBJECT TO UNITED STATES EXPORT LAWS AND REGULATIONS. YOU MUST COMPLY WITH ALL DOMESTIC AND INTERNATIONAL EXPORT LAWS AND REGULATIONS THAT APPLY TO THE PREVIEW. THESE LAWS INCLUDE RESTRICTIONS ON DESTINATIONS, END USERS AND END USE.
-
-14.6 The License Agreement may not be assigned or transferred by you without the prior written approval of Google, and any attempted assignment without such approval will be void. You shall not delegate your responsibilities or obligations under the License Agreement without the prior written approval of Google.
-
-14.7 The License Agreement, and your relationship with Google under the License Agreement, shall be governed by the laws of the State of California without regard to its conflict of laws provisions. You and Google agree to submit to the exclusive jurisdiction of the courts located within the county of Santa Clara, California to resolve any legal matter arising from the License Agreement. Notwithstanding this, you agree that Google shall still be allowed to apply for injunctive remedies (or an equivalent type of urgent legal relief) in any jurisdiction.
- </div><!-- sdk terms -->
-
-
-
- <div id="sdk-terms-form">
- <p>
- <input id="agree" type="checkbox" name="agree" value="1" onclick="onAgreeChecked()" />
- <label id="agreeLabel" for="agree">I have read and agree with the above terms and conditions</label>
- </p>
- <p><a href="" class="button disabled" id="downloadForRealz" onclick="return onDownloadForRealz(this);"></a></p>
- </div>
-
-
- </div><!-- end TOS -->
-
-
-
-
-
-
-
-
-
- <div id="landing">
-
-<p>The Preview SDK is available from the Android SDK Manager. <!-- Not yet! -->
-This document assumes that you are familiar with Android app development, such
-as using the Android SDK Manager and creating projects. If you're new to
-Android, see <a href="/training/basics/firstapp/index.html">Building Your First
-App</a> training lesson first.</a></p>
-
-<h2 id="downloadSdk">Download the SDK</h2>
-
-<ol>
- <li>Start the Android SDK Manager.</li>
- <li>In the <b>Tools</b> section, select the latest Android <b>SDK Tools</b>,
- <b>Platform-tools</b>, and <b>Build-tools</b>.</li>
- <!-- Android L not yet showing up in Android SDK Manager... -->
- <li>Select everything under the <b>Android L Developer Preview</b> section and
- click <b>Install packages...</b></li>
- <li>Accept the Licensing Agreement for all of the packages and click
- <b>Install</b>.</li>
-</ol>
-
-<p class="note"><strong>Note:</strong> The Eclipse ADT plug-in requires Java 7
-if your compilation target is the L developer preview.</p>
-
-<h2 id="setupHardware">Set Up Hardware and AVDs</h2>
-
-<p>The Android L developer preview provides you with 32-bit system images
-to flash the following devices:
-</p>
-
-<ul>
- <li>Nexus 5</li>
- <li>Nexus 7 Wi-Fi (version 2, released in 2013)</li>
-</ul>
-
-<p>In addition, you also get the emulator system images, which includes
-experimental 64-bit system images along with standard 32-bit system images.
-</p>
-
-<p class="note"><strong>Note:</strong> The 64-bit system images require the
-Intel x86 Emulator Accelerator (HAXM) Rev.5 which can be downloaded from the
-<a href="{@docRoot}tools/help/sdk-manager.html">SDK Manager</a> <em>Extras</em>
-folder.</p>
-
-
-<h3 id="installImage">Install the L Preview System Image</h3>
-
-<p class="warning"><b>Warning:</b> This is a preview version of the Android
-system image, and is subject to change. Your use of this system image is
-governed by the Android SDK Preview License Agreement. The Android preview
-system image is not a stable release, and may contain errors and defects that
-can result in damage to your computer systems, devices, and data. The preview
-Android system image is not subject to the same testing as the factory OS and
-can cause your phone and installed services and applications to stop working.
-</p>
-
-
-<ol>
- <li>Download and uncompress the Android Developer Preview package.
- <table style="width:860px">
- <tr>
- <th scope="col">Device</th>
- <th scope="col">Download</th>
- <th scope="col">Checksum</th>
- </tr>
- <tr id="hammerhead">
- <td>Nexus 5 (GSM/LTE) <br>"hammerhead"</td>
- <td><a href="#top" onclick="onDownload(this)"
- >hammerhead-lpv79-preview-ac1d8a8e.tgz</a></td>
- <td>MD5: <code>5a6ae77217978cb7b958a240c2e80b57</code>
- <br>SHA-1: <code>ac1d8a8e4f4a1dca5864dc733caa940bffc28616</code></td>
- </tr>
- <tr id="razor">
- <td>Nexus 7 (Wifi) <br>"razor"</td>
- <td><a href="#top" onclick="onDownload(this)"
- >razor-lpv79-preview-d0ddf8ce.tgz</a></td>
- <td>MD5: <code>b293a5d3a4e07beabebcc0be85ad68a2</code>
- <br><nobr>SHA-1: <code>d0ddf8ce733ba2a34279cdff8827fd604762c2342d</nobr></td>
- </tr>
- </table>
- </li>
-
- <li>Follow the instructions at
- <a href="https://developers.google.com/android/nexus/images#instructions">developers.google.com/android</a>
- to flash the image onto your device.</li>
-</ol>
-
-<h3 id="revertDevice">Revert a Device to Factory Specifications</h3>
-
- <p>If you want to uninstall the L Preview and revert the device to factory
-specifications, go to <a href="http://developers.google.com/android
-/nexus/images">developers.google.com/android</a> and download the image you want
-to flash to for your device. Follow the instructions on that page to flash the
-image to your device.</p>
-
-<h3 id="setupAVD">Set up an AVD</h3>
-
-<p>You can set up <a href="{@docRoot}tools/devices/">Android Virtual Devices
-(AVD)</a> and use the emulator to build and test apps with the L Preview.</p>
-
-<p>To create an AVD with the AVD Manager:</p>
-
-<ol>
- <li>Install the L Preview SDK in your development environment, as described
- in <a href="{@docRoot}preview/setup-sdk.html">Setting Up the Preview
- SDK.</a></li>
- <li>Follow the steps in
- <a href="{@docRoot}tools/devices/managing-avds.html">Managing AVDs with AVD
- Manager</a>. Use the following settings:
- <ul>
- <li><b>Device:</b> Either Nexus 5 or Nexus 7</li>
- <li><b>Target:</b> <!-- Confirm exact text when we have final distro -->
- Android L (Preview) - API Level L</li>
- </ul>
- <!-- Confirm this works when you can download image through SDK manager! -->
- </li>
-</ol>
-
-<h2 id="createProject">Create a Project</h2>
-
-<p>Android Studio makes it easy to create a project for the L Developer Preview. Follow
-the steps described in <a href="{@docRoot}sdk/installing/create-project.html">Creating a
-Project</a>. In the <strong>Form Factors</strong> screen:</p>
-
-<ul>
- <li>Check <strong>Phone and Tablet</strong>.</li>
- <li>Select <strong>API 20+: Android L (Preview)</strong> in <strong>Minimum SDK</strong>.</li>
-</ul>
-
-<p>On the development environment, open the <code>build.gradle</code> file for your module
-and make sure that:</p>
-
-<ul>
- <li><code>compileSdkVersion</code> is set to <code>'android-L'</code></li>
- <li><code>minSdkVersion</code> is set to <code>'L'</code></li>
- <li><code>targetSdkVersion</code> is set to <code>'L'</code></li>
-</ul>
-
-<p>To use the material theme, open the <code>values/styles.xml</code> in your project and make
-sure that you theme extends the material theme:</p>
-
-<pre>
-&lt;resources>
- &lt;style name="AppTheme" parent="android:Theme.Material">
- &lt;!-- Customize your theme here -->
- &lt;/style>
-&lt;/resources>
-</pre>
-
- </div><!-- landing -->
-
-</div><!-- relative wrapper -->
-
-
-
-<script>
- var urlRoot = "http://storage.googleapis.com/androiddevelopers/preview/";
- function onDownload(link) {
-
- $("#downloadForRealz").html("Download " + $(link).text());
- $("#downloadForRealz").attr('href', urlRoot + $(link).text());
-
- $("#tos").fadeIn('fast');
- $("#landing").fadeOut('fast');
-
- return true;
- }
-
-
- function onAgreeChecked() {
- /* verify that the TOS is agreed */
- if ($("input#agree").is(":checked")) {
- /* reveal the download button */
- $("a#downloadForRealz").removeClass('disabled');
- } else {
- $("a#downloadForRealz").addClass('disabled');
- }
- }
-
- function onDownloadForRealz(link) {
- if ($("input#agree").is(':checked')) {
- $("#tos").fadeOut('fast');
- $("#landing").fadeIn('fast');
- ga('send', 'event', 'L Preview', 'System Image', $("#downloadForRealz").html());
- location.hash = "";
- return true;
- } else {
- $("label#agreeLabel").parent().stop().animate({color: "#258AAF"}, 200,
- function() {$("label#agreeLabel").parent().stop().animate({color: "#222"}, 200)}
- );
- return false;
- }
- }
-
- $(window).hashchange( function(){
- if (location.hash == "") {
- location.reload();
- }
- });
-
-</script>
diff --git a/docs/html/preview/support.jd b/docs/html/preview/support.jd
deleted file mode 100644
index 3220d63..0000000
--- a/docs/html/preview/support.jd
+++ /dev/null
@@ -1,120 +0,0 @@
-page.title=Support
-
-@jd:body
-
-<p>If you've encountered bugs or have feedback about the L Developer Preview,
-<a href="https://code.google.com/p/android-developer-preview/">create an issue</a> on
-our issue tracker.</p>
-
-<p>For more support,
-<a href="https://plus.google.com/communities/101985907812750684586">join
-the L Developer Preview Google+ community</a> to discuss your development experiences.
-
-
-<h2 id="ReleaseNotes">Release Notes</h2>
-<p>June 25, 2014 - Initial Release of the L Developer Preview</p>
-
-<h3 id="UserInterface">User interface</h3>
-<ul>
-<li>If your app launches an activity with
-{@link android.app.Activity#startActivity startActivity()}
-and an {@link android.content.Intent} set to
-{@link android.content.Intent#FLAG_ACTIVITY_CLEAR_WHEN_TASK_RESET}, the
-activity shows up as a separate task in the Recent apps screen. This is the
-same behavior as though your app used {@code Intent.FLAG_ACTIVITY_NEW_DOCUMENT}
-(see <a href="{@docRoot}preview/api-overview.html#Recents">Concurrent
-documents and activities in the Recents screen</a>). If you want your activity
-to remain in the same task that launched it, use
-{@link android.app.Activity#startActivityForResult
-startActivityForResult()} instead.</li>
-<li>System-rendered shadows for user interface (UI) elements in views may
-appear with visible spiky edges. To avoid this visual artifact, use a higher
-<a href="{@docRoot}preview/material/views-shadows.html#elevation">view
-elevation</a>.</li>
-<li>On very tall or wide views, view shadows may appear with additional rough
-visual artifacts around the view edges. To minimize this, avoid using view
-shadows with very narrow views.</li>
-<li>The {@code android.graphics.drawable.RippleDrawable} class does not
-respond to pointer location changes, except when the drawable is set as a
-{@link android.view.View} background.</li>
-</ul>
-
-<h3 id="Multimedia">Multimedia</h3>
-<ul>
-<li>The {@code android.hardware.camera2} APIs are supported only on Nexus 5
-devices.</li>
-<li>Saving a DNG file with the new {@code android.hardware.camera2.DngCreator}
-API fails if lens shading compensation map generation is not enabled. To
-capture images to DNG files, add the following code when creating your capture
-requests:
-<pre>
-CaptureRequest.Builder stillCaptureRequest =
- mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_STILL_CAPTURE);
-
-stillCaptureRequest.set(CaptureRequest.STATISTICS_LENS_SHADING_MAP_MODE,
- CaptureRequest.STATISTICS_LENS_SHADING_MAP_MODE_ON);
-</pre></li>
-<li>The {@code android.media.AudioTrack.write(float[], int, int, int)} method
-currently does not work. Use the
-{@link android.media.AudioTrack#write(short[], int, int)
-AudioTrack.write(short[], int, int)} method instead.</li>
-<li>Lockscreen security is currently not enforced when users start a Android
-mirroring session from the Quick Settings shade.</li>
-</ul>
-
-<h3 id="UserInput">User input</h3>
-<ul><li>The System UI may crash unexpectedly while the device is charging, if
- the locale is set to {@code fr} (FRENCH).</li></ul>
-
-<h3 id="Wireless">Wireless and Connectivity</h3>
-<ul>
-<li>The {@code android.bluetooth.le} APIs are supported only on Nexus 5
-devices.</li>
-<li>You might encounter these issues while using Bluetooth LE scanning:
- <ul>
- <li><em>Settings</em> does not show all Bluetooth LE devices when a scan
- filter is set.</li>
- <li>System returns non-intuitive error messages during a Bluetooth LE scan,
- when Bluetooth is off.</li>
- <li>The {@code BluetoothLeScanner.startScan()} method starts failing after
- six concurrent scans with different callbacks.</li>
- </ul>
-</li>
-<li>You might encounter these issues while using Bluetooth LE advertising:
- <ul>
- <li>The device MAC address does not change for multiple advertising
- when the application processor is asleep.</li>
- <li>The TX Power Level is always 0 in advertising packets.</li>
- </ul>
-</li>
-</ul>
-
-<h3 id="Enterprise">Enterprise</h3>
-<ul>
-<li>The device may crash unexpectedly in these situations when using
-Android work functionality:
-<ul>
-<li>The user attempts to share a web page (via <strong>Menu &gt; Share</strong>)
-from a non-Android work Chrome app to a Android work profile Gmail app.</li>
-<li>The user attempts to share a web page via Bluetooth from a
-Android work profile
-Chrome app.</li>
-<li>The user attempts to share a web page via Android Beam from a
-Android work profile Chrome app.</li>
-</ul>
-</li>
-<li>Deleting a Android work profile may take several minutes to complete. You
-cannot create a new Android work profile until the deletion operation is over.</li>
-</ul>
-
-<h3 id="64bitsupport">64-bit support</h3>
-<ul>
-<li><p>If you are using the NDK to compile apps for 32- or 64-bit systems and
-want to use the features provided in the L Developer Preview, download the
-{@code android-ndk64-r10} package for your target platform from the
-<a href="{@docRoot}tools/sdk/ndk/index.html">Android NDK page</a>. The
-{@code android-ndk64-r10} package contains the L Developer Preview API
-library (located under the {@code platforms/android-L/} API directory) for both
-32- and 64-bit systems. The package also includes the {@code gcc-4.9} compiler
-for both 32- and 64-bit apps.</p></li>
-</ul>