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authorVince Harron <vharron@google.com>2014-04-13 14:39:35 -0700
committerVince Harron <vharron@google.com>2014-04-25 23:17:52 +0000
commita47d6ed761a3212e5a562fa7b1bc6151873640cd (patch)
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Clarified recommended use cases for NDK.
Added - "game engines" officially supported use case for NDK Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++ Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory. Change-Id: I098de65bf0c4b4ab4a85611426b68613692e52c5 (cherry picked from commit 8da272f4fe4f1d50543afe488406d56b669364a1)
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