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author | Vince Harron <vharron@google.com> | 2014-04-13 14:39:35 -0700 |
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committer | Vince Harron <vharron@google.com> | 2014-04-25 23:17:52 +0000 |
commit | a47d6ed761a3212e5a562fa7b1bc6151873640cd (patch) | |
tree | 5b9e79a455b2946cb2794879a3e0b6645e27844f /docs/html/reference/com/google/android/gms/common/images/package-summary.html | |
parent | 039bd50825f7ea8b706c8ea6e54a1c893759309d (diff) | |
download | frameworks_base-a47d6ed761a3212e5a562fa7b1bc6151873640cd.zip frameworks_base-a47d6ed761a3212e5a562fa7b1bc6151873640cd.tar.gz frameworks_base-a47d6ed761a3212e5a562fa7b1bc6151873640cd.tar.bz2 |
Clarified recommended use cases for NDK.
Added - "game engines" officially supported use case for NDK
Removed - "self-contained" ambiguous in general and confusing to someone who is trying to do game development in C++
Removed - "that don't allocate a lot of memory" game engines do allocate a lot of memory.
Change-Id: I098de65bf0c4b4ab4a85611426b68613692e52c5
(cherry picked from commit 8da272f4fe4f1d50543afe488406d56b669364a1)
Diffstat (limited to 'docs/html/reference/com/google/android/gms/common/images/package-summary.html')
0 files changed, 0 insertions, 0 deletions