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authorJean-Luc Brouillet <jeanluc@google.com>2015-04-24 15:59:02 -0700
committerJoe Fernandez <joefernandez@google.com>2015-05-05 15:20:50 -0700
commite9f17cda80ae60818f43b4ed724436c8b88fd0db (patch)
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parent023901c628f0f01fc05aa83b45e57f883fba21ea (diff)
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docs: Overhaul of the RenderScript reference documentation.
cherry-pick from CL: https://android-review.googlesource.com/148241 This CL replaces the Doxygen generated documentation by one that's created by our internal tool found in framework/rs/api. The big advantages: - Can handle overloaded functions. Doxygen could not and RenderScript has many. - Can have version information. - Can match the look of the Java documentation. - Cleaner look and no leaking of internal paths. This CL also include changes introduced by the L release which was missing previously. Change-Id: Icade41d04d35e45c445ad952bb8ce14389f9f59f
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- <li><a href="index.html"><span>Overview</span></a></li>
- <li class="current"><a href="globals.html"><span>Globals</span></a></li>
- <li><a href="annotated.html"><span>Structs</span></a></li>
- </ul>
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-<div class="title">/usr/local/google/home/srhines/android_trees/jb-mr2-dev/frameworks/rs/scriptc/rs_mesh.rsh</div> </div>
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-<a href="rs__mesh_8rsh.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">/*</span>
-<a name="l00002"></a>00002 <span class="comment"> * Copyright (C) 2012 The Android Open Source Project</span>
-<a name="l00003"></a>00003 <span class="comment"> *</span>
-<a name="l00004"></a>00004 <span class="comment"> * Licensed under the Apache License, Version 2.0 (the &quot;License&quot;);</span>
-<a name="l00005"></a>00005 <span class="comment"> * you may not use this file except in compliance with the License.</span>
-<a name="l00006"></a>00006 <span class="comment"> * You may obtain a copy of the License at</span>
-<a name="l00007"></a>00007 <span class="comment"> *</span>
-<a name="l00008"></a>00008 <span class="comment"> * http://www.apache.org/licenses/LICENSE-2.0</span>
-<a name="l00009"></a>00009 <span class="comment"> *</span>
-<a name="l00010"></a>00010 <span class="comment"> * Unless required by applicable law or agreed to in writing, software</span>
-<a name="l00011"></a>00011 <span class="comment"> * distributed under the License is distributed on an &quot;AS IS&quot; BASIS,</span>
-<a name="l00012"></a>00012 <span class="comment"> * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.</span>
-<a name="l00013"></a>00013 <span class="comment"> * See the License for the specific language governing permissions and</span>
-<a name="l00014"></a>00014 <span class="comment"> * limitations under the License.</span>
-<a name="l00015"></a>00015 <span class="comment"> */</span>
-<a name="l00016"></a>00016
-<a name="l00023"></a>00023 <span class="preprocessor">#ifndef __RS_MESH_RSH__</span>
-<a name="l00024"></a>00024 <span class="preprocessor"></span><span class="preprocessor">#define __RS_MESH_RSH__</span>
-<a name="l00025"></a>00025 <span class="preprocessor"></span>
-<a name="l00026"></a>00026 <span class="comment">// New API&#39;s</span>
-<a name="l00027"></a>00027 <span class="preprocessor">#if (defined(RS_VERSION) &amp;&amp; (RS_VERSION &gt;= 16))</span>
-<a name="l00028"></a>00028 <span class="preprocessor"></span>
-<a name="l00037"></a>00037 <span class="keyword">extern</span> <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> __attribute__((overloadable))
-<a name="l00038"></a>00038 <a class="code" href="rs__mesh_8rsh.html#a7578d6d93154ac881715ab511449fab9">rsgMeshGetVertexAllocationCount</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m);
-<a name="l00039"></a>00039
-<a name="l00049"></a>00049 extern <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> __attribute__((overloadable))
-<a name="l00050"></a>00050 <a class="code" href="rs__mesh_8rsh.html#ae0a0178cc02508517013486be4500d7f">rsgMeshGetPrimitiveCount</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m);
-<a name="l00051"></a>00051
-<a name="l00060"></a>00060 extern <a class="code" href="structrs__allocation.html" title="Opaque handle to a RenderScript allocation.">rs_allocation</a> __attribute__((overloadable))
-<a name="l00061"></a>00061 <a class="code" href="rs__mesh_8rsh.html#a43e1d84147176cb0a1659552fa8da49f">rsgMeshGetVertexAllocation</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> index);
-<a name="l00062"></a>00062
-<a name="l00071"></a>00071 extern <a class="code" href="structrs__allocation.html" title="Opaque handle to a RenderScript allocation.">rs_allocation</a> __attribute__((overloadable))
-<a name="l00072"></a>00072 <a class="code" href="rs__mesh_8rsh.html#a05257c9252e7804397d6a6f7549bae5a">rsgMeshGetIndexAllocation</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> index);
-<a name="l00073"></a>00073
-<a name="l00082"></a>00082 extern <a class="code" href="rs__types_8rsh.html#aaaa4ecd4a284cf9cccc6e06407229951">rs_primitive</a> __attribute__((overloadable))
-<a name="l00083"></a>00083 <a class="code" href="rs__mesh_8rsh.html#af467f1c21cc9221071334f8234c29466">rsgMeshGetPrimitive</a>(<a class="code" href="structrs__mesh.html" title="Opaque handle to a RenderScript mesh object.">rs_mesh</a> m, <a class="code" href="rs__types_8rsh.html#a435d1572bf3f880d55459d9805097f62">uint32_t</a> index);
-<a name="l00084"></a>00084
-<a name="l00085"></a>00085 <span class="preprocessor">#endif // (defined(RS_VERSION) &amp;&amp; (RS_VERSION &gt;= 16))</span>
-<a name="l00086"></a>00086 <span class="preprocessor"></span>
-<a name="l00087"></a>00087 <span class="preprocessor">#endif // __RS_MESH_RSH__</span>
-<a name="l00088"></a>00088 <span class="preprocessor"></span>
-</pre></div></div>
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