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authorJoe Malin <jmalin@google.com>2012-03-09 16:04:35 -0800
committerJoe Malin <jmalin@google.com>2012-03-23 11:04:34 -0700
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DOC CHANGE: IME subtype article
Change-Id: Ie7addcc6155c275b247e15787fe226b43b0dee1a
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diff --git a/docs/html/resources/articles/creating-input-method.jd b/docs/html/resources/articles/creating-input-method.jd
index e4b77f4..84c2704 100644
--- a/docs/html/resources/articles/creating-input-method.jd
+++ b/docs/html/resources/articles/creating-input-method.jd
@@ -3,248 +3,526 @@ parent.title=Articles
parent.link=../browser.html?tag=article
@jd:body
-
<div id="qv-wrapper">
<div id="qv">
-
- <h2>See also</h2>
- <ol>
- <li><a href="{@docRoot}resources/articles/on-screen-inputs.html">Onscreen Input Methods</a></li>
- <li><a href="{@docRoot}resources/samples/SoftKeyboard/index.html">Soft Keyboard sample</a></li>
- </ol>
-
+<h2>See also</h2>
+<ol>
+ <li>
+ <a href="{@docRoot}resources/articles/on-screen-inputs.html">Onscreen Input Methods</a>
+ </li>
+ <li>
+ <a href="{@docRoot}resources/samples/SoftKeyboard/index.html">Soft Keyboard sample</a>
+ </li>
+</ol>
</div>
</div>
-
-
-<p>To create an input method (IME) for entering text into text fields
-and other Views, you need to extend the {@link android.inputmethodservice.InputMethodService}.
-class. This class provides much of the basic implementation for an input
-method, in terms of managing the state and visibility of the input method and
-communicating with the currently visible activity.</p>
-
-<p>A good starting point would be the SoftKeyboard sample code provided as part
-of the SDK. You can modify the sample code to start building your own input
-method.</p>
-
-<p>An input method is packaged like any other application or service. In the
-<code>AndroidManifest.xml</code> file, you declare the input method as a
-service, with the appropriate intent filter and any associated meta data:</p>
-
-<pre>&lt;manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.example.fastinput"&gt;
-
- &lt;application android:label="@string/app_label"&gt;<br>
- &lt;!-- Declares the input method service --&gt;
- &lt;service android:name="FastInputIME"
- android:label="@string/fast_input_label"
- android:permission="android.permission.BIND_INPUT_METHOD"&gt;
- &lt;intent-filter&gt;
- &lt;action android:name="android.view.InputMethod" /&gt;
- &lt;/intent-filter&gt;
- &lt;meta-data android:name="android.view.im" android:resource="@xml/method" /&gt;
- &lt;/service&gt;
-
- &lt;!-- Optional activities. A good idea to have some user settings. --&gt;
- &lt;activity android:name="FastInputIMESettings" android:label="@string/fast_input_settings"&gt;
- &lt;intent-filter&gt;
- &lt;action android:name="android.intent.action.MAIN"/&gt;
- &lt;/intent-filter&gt;
- &lt;/activity&gt;
- &lt;/application&gt;
-&lt;/manifest&gt;</pre>
-
-<p>If your input method allows the user to tweak some settings, you should
-provide a settings activity that can be launched from the Settings application.
-This is optional and you may choose to provide all user settings directly in
-your IME's UI.</p>
-
-<p>The typical life-cycle of an <code>InputMethodService</code> looks like
-this:</p>
-
-<p><img src="images/ime_003.png" style="border: medium none ; width: 374px; height: 871px;"></p>
-
-<h3>Visual Elements</h3>
-
-<p>There are two main visual elements for an input method—the input view and the
-candidates view. You don't have to follow this style though, if one of them is
-not relevant to your input method experience.</p>
-
-<h4>Input View</h4>
-
-<p>This is where the user can input text either in the form of keypresses,
-handwriting or other gestures. When the input method is displayed for the first
-time, <code>InputMethodService.onCreateInputView()</code> will be called. Create
-and return the view hierarchy that you would like to display in the input method
-window.</p>
-
-<h4>Candidates View</h4>
-
-<p>This is where potential word corrections or completions are presented to the
-user for selection. Again, this may or may not be relevant to your input method
-and you can return <code>null</code> from calls to
-<code>InputMethodService.onCreateCandidatesView()</code>, which is the default
-behavior.</p>
-
-<h3>Designing for the different Input Types</h3>
-
-<p>An application's text fields can have different input types specified on
-them, such as free form text, numeric, URL, email address and search. When you
-implement a new input method, you need to be aware of the different input types.
-Input methods are not automatically switched for different input types and so
-you need to support all types in your IME. However, the IME is not responsible
-for validating the input sent to the application. That's the responsibility of
-the application.</p>
-
-<p>For example, the LatinIME provided with the Android platform provides
-different layouts for text and phone number entry:</p>
-
-<p><img style="margin: 0pt 10px 0pt 0pt; width: 319px; height: 198px;" src="images/ime_002.png"><img style="width: 320px; height: 199px;" src="images/ime.png"></p>
-
-<p><code>InputMethodService.onStartInputView()</code> is called with an<code>
-EditorInfo</code> object that contains details about the input type and other
-attributes of the application's text field.</p><p>(<code>EditorInfo.inputType
-&amp; EditorInfo.TYPE_CLASS_MASK</code>) can be one of many different values,
-including:</p>
-
+<p>
+ An input method editor (IME) is a user control that enables users to enter text. Android
+ provides an extensible input method framework that allows applications to provide users
+ alternative input methods, such as on-screen keyboards or even speech input. Once installed,
+ users can select which IME they want to use from the system settings and use it across the
+ entire system; only one IME may be enabled at a time.
+</p>
+<p>
+ To add an IME to the Android system, you create an Android application
+ containing a class that extends {@link android.inputmethodservice.InputMethodService}. In
+ addition, you usually create a "settings" activity that passes options to the IME
+ service. You can also define a settings UI that's displayed as part of the system settings.
+</p>
+<p>This article covers the following:</p>
<ul>
-<li><code>TYPE_CLASS_NUMBER</code></li>
-<li><code>TYPE_CLASS_DATETIME</code></li>
-<li><code>TYPE_CLASS_PHONE</code></li>
-<li><code>TYPE_CLASS_TEXT</code></li>
+ <li>The IME lifecycle.</li>
+ <li>Declaring IME components in the application manifest.</li>
+ <li>The IME API.</li>
+ <li>Designing an IME UI.</li>
+ <li>Sending text from an IME to an application.</li>
+ <li>Working with IME subtypes.</li>
</ul>
+<p>
+ If you haven't worked with IMEs before, you should read the introductory article
+ <a href="{@docRoot}resources/articles/on-screen-inputs.html">Onscreen Input Methods</a> first.
+ Also, the Soft Keyboard sample app included in the SDK contains sample code that you can modify
+ to start building your own IME.
+</p>
+<h2 id="InputMethodLifecycle">The IME Lifecycle</h2>
+<p>
+ The following diagram describes the life cycle of an IME:
+</p>
+<img src="{@docRoot}resources/articles/images/inputmethod_lifecycle_image.png" alt="" height="845"
+ id="figure1" />
+<p class="img-caption">
+ <strong>Figure 1.</strong> The life cycle of an IME.
+</p>
+<p>
+ The following sections describe how to implement the UI and code associated with an IME that
+ follows this lifecycle.
+</p>
+<h2 id="DefiningIME">Declaring IME Components in the Manifest</h2>
+<p>
+ In the Android system, an IME is an Android application that contains a special IME service.
+ The application's manifest file must declare the service, request the necessary permissions,
+ provide an intent filter that matches the action <code>action.view.InputMethod</code>, and
+ provide metadata that defines characteristics of the IME. In addition, to provide a settings
+ interface that allows the user to modify the behavior of the IME, you can define a "settings"
+ activity that can be launched from System Settings.
+</p>
+<p>
+ The following snippet declares IME service. It requests the permission {@link
+ android.Manifest.permission#BIND_INPUT_METHOD} to allow the service to connect the IME to
+ the system, sets up an intent filter that matches the action
+ <code>android.view.InputMethod</code>, and defines metadata for the IME:
+</p>
+<pre>
+&lt;!-- Declares the input method service --&gt;
+ &lt;service android:name="FastInputIME"
+ android:label="&#64;string/fast_input_label"
+ android:permission="android.permission.BIND_INPUT_METHOD"&gt;
+ &lt;intent-filter&gt;
+ &lt;action android:name="android.view.InputMethod" /&gt;
+ &lt;/intent-filter&gt;
+ &lt;meta-data android:name="android.view.im" android:resource="&#64;xml/method" /&gt;
+ &lt;/service&gt;
+</pre>
+<p>
+ This next snippet declares the settings activity for the IME. It has an intent filter for
+ {@link android.content.Intent#ACTION_MAIN} that indicates this activity is the main entry point
+ for the IME application:</p>
+<pre>
+ &lt;!-- Optional: an activity for controlling the IME settings --&gt;
+ &lt;activity android:name="FastInputIMESettings"
+ android:label="&#64;string/fast_input_settings"&gt;
+ &lt;intent-filter&gt;
+ &lt;action android:name="android.intent.action.MAIN"/&gt;
+ &lt;/intent-filter&gt;
+ &lt;/activity&gt;
+</pre>
+<p>
+ You can also provide access to the IME's settings directly from its UI.
+</p>
+<h2 id="IMEAPI">The Input Method API</h2>
+<p>
+ Classes specific to IMEs are found in the {@link android.inputmethodservice} and {@link
+ android.view.inputmethod} packages. The {@link android.view.KeyEvent} class is important for
+ handling keyboard characters.
+</p>
+<p>
+ The central part of an IME is a service component, a class that extends
+ {@link android.inputmethodservice.InputMethodService}. In addition to implementing the
+ normal service lifecycle, this class has callbacks for providing your IME's UI, handling user
+ input, and delivering text to the field that currently has focus. By default, the
+ {@link android.inputmethodservice.InputMethodService} class provides most of the implementation
+ for managing the state and visibility of the IME and communicating with the current
+ input field.
+</p>
+<p>
+ The following classes are also important:
+</p>
+<dl>
+ <dt>{@link android.view.inputmethod.BaseInputConnection}</dt>
+ <dd>
+ Defines the communication channel from an {@link android.view.inputmethod.InputMethod}
+ back to the application that is receiving its input. You use it to read text around the
+ cursor, commit text to the text box, and send raw key events to the application.
+ Applications should extend this class rather than implementing the base interface
+ {@link android.view.inputmethod.InputConnection}.
+ </dd>
+ <dt>{@link android.inputmethodservice.KeyboardView}</dt>
+ <dd>
+ An extension of {@link android.view.View} that renders a keyboard and responds to user
+ input events. The keyboard layout is specified by an instance of
+ {@link android.inputmethodservice.Keyboard}, which you can define in an XML file.
+ </dd>
+</dl>
+<h2 id="IMEUI">Designing the Input Method UI</h2>
+<p>
+ There are two main visual elements for an IME: the <strong>input</strong> view and the
+ <strong>candidates</strong> view. You only have to implement the elements that are relevant to
+ the input method you're designing.
+</p>
+<h3 id="InputView">Input view</h3>
+<p>
+ The input view is the UI where the user inputs text, in the form of keyclicks, handwriting or
+ gestures. When the iIME is displayed for the first time, the system calls the
+ {@link android.inputmethodservice.InputMethodService#onCreateInputView()} callback. In your
+ implementation of this method, you create the layout you want to display in the IME
+ window and return the layout to the system. This snippet is an example of implementing the
+ {@link android.inputmethodservice.InputMethodService#onCreateInputView()} method:
+<pre>
+ &#64;Override
+ public View onCreateInputView() {
+ MyKeyboardView inputView =
+ (MyKeyboardView) getLayoutInflater().inflate( R.layout.input, null);
+
+ inputView.setOnKeyboardActionListener(this); inputView.setKeyboard(mLatinKeyboard);
+
+ return mInputView;
+ }
+</pre>
+<p>
+ In this example, {@code MyKeyboardView} is an instance of a custom implementation of
+ {@link android.inputmethodservice.KeyboardView} that renders a
+ {@link android.inputmethodservice.Keyboard}. If you’re building a traditional QWERTY keyboard,
+ see the <a href=”{@docRoot}resources/samples/SoftKeyboard/index.html”>Soft Keyboard</a> sample
+ app for an example of how to extend the {@link android.inputmethodservice.KeyboardView} class.
+</p>
+<h3 id="CandidateView">Candidates view</h3>
+<p>
+ The candidates view is the UI where the IME displays potential word corrections or
+ suggestions for the user to select. In the IME lifecycle, the system calls
+ {@link android.inputmethodservice.InputMethodService#onCreateCandidatesView()} when it's ready
+ to display the candidate view. In your implementation of this method, return a layout that shows
+ word suggestions, or return null if you don’t want to show anything (a null response is the
+ default behavior, so you don’t have to implement this if you don’t provide suggestions).</p>
+<p>
+ For an example implementation that provides user suggestions, see the
+ <a href=”{@docRoot}resources/samples/SoftKeyboard/index.html”>Soft Keyboard</a> sample app.
+</p>
+<h3 id="DesignConsiderations">UI design considerations</h3>
+<p>
+ This section describes some specific UI design considerations for IMEs.
+</p>
+<h4>Handling multiple screen sizes</h4>
+<p>
+ The UI for your IME must be able to scale for different screen sizes, and it also
+ must handle both landscape and portrait orientations. In non-fullscreen IME mode, leave
+ sufficient space for the application to show the text field and any associated context, so that
+ no more than half the screen is occupied by the IME. In fullscreen IME mode this is not an
+ issue.
+</p>
+<h4>Handling different input types</h4>
+<p>
+ Android text fields allow you to set a specific input type, such as free form text, numbers,
+ URLs, email addresses, and search strings. When you implement a new IME, you need to
+ detect the input type of each field and provide the appropriate interface for it. However, you
+ don't have to set up your IME to check that the user entered text that's valid for the
+ input type; that's the responsibility of the application that owns the text field.
+</p>
+<p>
+ For example, here are screenshots of the interfaces that the Latin IME provided with the
+ Android platform provides for text and phone number inputs:
+</p>
+<img src="{@docRoot}resources/articles/images/inputmethod_text_type_screenshot.png" alt=""
+ height="142" id="figure2" />
+<img src="{@docRoot}resources/articles/images/inputmethod_numeric_type_screenshot.png" alt=""
+ height="120" id="figure2a" />
+<p class="img-caption">
+ <strong>Figure 2.</strong> Latin IME input types.
+</p>
+<p>
+ When an input field receives focus and your IME starts, the system calls
+ {@link android.inputmethodservice.InputMethodService#onStartInputView(EditorInfo, boolean)
+ onStartInputView()}, passing in an {@link android.view.inputmethod.EditorInfo} object that
+ contains details about the input type and other attributes of the text field. In this object,
+ the {@link android.view.inputmethod.EditorInfo#inputType} field contains the text field's input
+ type.
+</p>
+<p>
+ The {@link android.view.inputmethod.EditorInfo#inputType} field is an <code>int</code>
+ that contains bit patterns for various input type settings. To test it for the text field's
+ input type, mask it with the constant {@link android.text.InputType#TYPE_MASK_CLASS}, like
+ this:
+</p>
+<pre>
+inputType &amp; InputType.TYPE_MASK_CLASS
+</pre>
+<p>
+The input type bit pattern can have one of several values, including:
+</p>
+<dl>
+ <dt>{@link android.text.InputType#TYPE_CLASS_NUMBER}</dt>
+ <dd>
+ A text field for entering numbers. As illustrated in the previous screen shot, the
+ Latin IME displays a number pad for fields of this type.
+ </dd>
+ <dt>{@link android.text.InputType#TYPE_CLASS_DATETIME}</dt>
+ <dd>
+ A text field for entering a date and time.
+ </dd>
+ <dt>{@link android.text.InputType#TYPE_CLASS_PHONE}</dt>
+ <dd>
+ A text field for entering telephone numbers.
+ </dd>
+ <dt>{@link android.text.InputType#TYPE_CLASS_TEXT}</dt>
+ <dd>
+ A text field for entering all supported characters.
+ </dd>
+</dl>
+<p>
+ These constants are described in more detail in the reference documentation for
+ {@link android.text.InputType}.
+</p>
+<p>
+ The {@link android.view.inputmethod.EditorInfo#inputType} field can contain other bits that
+ indicate a variant of the text field type, such as:
+</p>
+<dl>
+ <dt>{@link android.text.InputType#TYPE_TEXT_VARIATION_PASSWORD}</dt>
+ <dd>
+ A variant of {@link android.text.InputType#TYPE_CLASS_TEXT} for entering passwords. The
+ input method will display dingbats instead of the actual text.
+ </dd>
+ <dt>{@link android.text.InputType#TYPE_TEXT_VARIATION_URI}</dt>
+ <dd>
+ A variant of {@link android.text.InputType#TYPE_CLASS_TEXT} for entering web URLs and
+ other Uniform Resource Identifiers (URIs).
+ </dd>
+ <dt>{@link android.text.InputType#TYPE_TEXT_FLAG_AUTO_COMPLETE}</dt>
+ <dd>
+ A variant of {@link android.text.InputType#TYPE_CLASS_TEXT} for entering text that the
+ application "auto-completes" from a dictionary, search, or other facility.
+ </dd>
+</dl>
+<p>
+ Remember to mask {@link android.view.inputmethod.EditorInfo#inputType} with the appropriate
+ constant when you test for these variants. The available mask constants are listed in the
+ reference documentation for {@link android.text.InputType}.
+</p>
+<p class="caution">
+ <strong>Caution:</strong> In your own IME, make sure you handle text correctly when you send it
+ to a password field. Hide the password in your UI both in the input view and in the candidates
+ view. Also remember that you shouldn't store passwords on a device. To learn more, see the <a
+ href="{@docRoot}guide/practices/security.html">Designing for Security</a> guide.
+</p>
+<h2 id="SendText">Sending Text to the Application</h2>
+<p>
+ As the user inputs text with your IME, you can send text to the application by
+ sending individual key events or by editing the text around the cursor in the application's text
+ field. In either case, you use an instance of {@link android.view.inputmethod.InputConnection}
+ to deliver the text. To get this instance, call
+ {@link android.inputmethodservice.InputMethodService#getCurrentInputConnection
+ InputMethodService.getCurrentInputConnection()}.
+</p>
+<h3 id="EditingCursor">Editing the text around the cursor</h3>
+<p>
+ When you're handling the editing of existing text in a text field, some of the more useful
+ methods in {@link android.view.inputmethod.BaseInputConnection} are:
+</p>
+<dl>
+ <dt>
+ {@link android.view.inputmethod.BaseInputConnection#getTextBeforeCursor(int, int)
+ getTextBeforeCursor()}</dt>
+ <dd>
+ Returns a {@link java.lang.CharSequence} containing the number of requested characters
+ before the current cursor position.
+ </dd>
+ <dt>
+ {@link android.view.inputmethod.BaseInputConnection#getTextAfterCursor(int, int)
+ getTextAfterCursor()}
+ </dt>
+ <dd>
+ Returns a {@link java.lang.CharSequence} containing the number of requested characters
+ following the current cursor position.
+ </dd>
+ <dt>
+ {@link android.view.inputmethod.BaseInputConnection#deleteSurroundingText(int, int)
+ deleteSurroundingText()}
+ </dt>
+ <dd>
+ Deletes the specified number of characters before and following the current cursor
+ position.
+ </dd>
+ <dt>
+ {@link android.view.inputmethod.BaseInputConnection#commitText(CharSequence, int)
+ commitText()}
+ </dt>
+ <dd>
+ Commit a {@link java.lang.CharSequence} to the text field and set a new cursor
+ position.
+ </dd>
+</dl>
+<p>
+ For example, the following snippet shows how to replace the text "Fell" to the left of the
+ with the text "Hello!":
+</p>
+<pre>
+ InputConnection ic = getCurrentInputConnection();
+
+ ic.deleteSurroundingText(4, 0);
+
+ ic.commitText("Hello", 1);
+
+ ic.commitText("!", 1);
+</pre>
+<h3 id="ComposeThenCommit">Composing text before committing</h3>
+<p>
+ If your IME does text prediction or requires multiple steps to compose a glyph or
+ word, you can show the progress in the text field until the user commits the word, and then you
+ can replace the partial composition with the completed text. You may give special treatment to
+ the text by adding a "span" to it when you pass it to InputConnection#setComposingText().
+</p>
+<p>
+ The following snippet shows how to show progress in a text field:
+</p>
+<pre>
+ InputConnection ic = getCurrentInputConnection();
+
+ ic.setComposingText("Composi", 1);
+...
-<p>See <code>android.text.InputType</code> for more details.</p>
-
-<p><code>EditorInfo.inputType</code> can contain other masked bits that
-indicate the class variation and other flags. For example,
-<code>TYPE_TEXT_VARIATION_PASSWORD</code> or <code>TYPE_TEXT_VARIATION_URI</code>
-or <code>TYPE_TEXT_FLAG_AUTO_COMPLETE</code>.</p>
-
-<h4>Password fields</h4>
-
-<p>Pay
-specific attention when sending text to password fields. Make sure that
-the password is not visible within your UI &mdash; neither in the input
-view or the candidates view. Also, do not save the password anywhere without
-explicitly informing the user.</p>
-
-<h3>Landscape vs. portrait</h3>
-
-<p>The UI needs to be able to scale between landscape and portrait orientations.
-In non-fullscreen IME mode, leave sufficient space for the application to show
-the text field and any associated context. Preferably, no more than half the
-screen should be occupied by the IME. In fullscreen IME mode this is not an
-issue.</p>
-
-<h3>Sending text to the application</h3>
-
-<p>There are two ways to send text to the application. You can either send
-individual key events or you can edit the text around the cursor in the
-application's text field.</p>
-
-<p>To send a key event, you can simply construct KeyEvent objects and call
-<code>InputConnection.sendKeyEvent()</code>. Here are some examples:</p>
-
-<pre>InputConnection ic = getCurrentInputConnection();
-long eventTime = SystemClock.uptimeMillis();
-ic.sendKeyEvent(new KeyEvent(eventTime, eventTime,
- KeyEvent.ACTION_DOWN, keyEventCode, 0, 0, 0, 0,
- KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));
-ic.sendKeyEvent(new KeyEvent(SystemClock.uptimeMillis(), eventTime,
- KeyEvent.ACTION_UP, keyEventCode, 0, 0, 0, 0,
- KeyEvent.FLAG_SOFT_KEYBOARD|KeyEvent.FLAG_KEEP_TOUCH_MODE));</pre>
-
-<p>Or use the convenience method:</p>
-
-<pre>InputMethodService.sendDownUpKeyEvents(keyEventCode);</pre>
-
-<p class="note"><strong>Note</strong>:
-It is recommended to use the above method for certain fields such as
-phone number fields because of filters that may be applied to the text
-after each key press. Return key and delete key should also be sent as
-raw key events for certain input types, as applications may be watching
-for specific key events in order to perform an action.</p>
+ ic.setComposingText("Composin", 1);
-<p>When editing text in a text field, some of the more useful methods on
-<code>android.view.inputmethod.InputConnection</code> are:</p>
+...
+ ic.commitText("Composing ", 1);
+</pre>
+<p>
+ The following screenshots show how this appears to the user:
+</p>
+<img src="{@docRoot}resources/articles/images/inputmethod_composing_text_1.png" alt="" height="54"
+ id="figure3a" />
+<img src="{@docRoot}resources/articles/images/inputmethod_composing_text_2.png" alt="" height="53"
+ id="figure3b" />
+<img src="{@docRoot}resources/articles/images/inputmethod_composing_text_3.png" alt="" height="31"
+ id="figure3c" />
+<p class="img-caption">
+ <strong>Figure 3.</strong> Composing text before committing.
+</p>
+<h3 id="HardwareKeyEvents">Intercepting hardware key events</h3>
+<p>
+ Even though the input method window doesn't have explicit focus, it receives hardware key
+ events first and can choose to consume them or forward them along to the application. For
+ example, you may want to consume the directional keys to navigate within your UI for candidate
+ selection during composition. You may also want to trap the back key to dismiss any popups
+ originating from the input method window.</p>
+<p>
+ To intercept hardware keys, override
+ {@link android.inputmethodservice.InputMethodService#onKeyDown(int, KeyEvent) onKeyDown()}
+ and {@link android.inputmethodservice.InputMethodService#onKeyUp(int, KeyEvent) onKeyUp()}.
+ See the <a href=”{@docRoot}resources/samples/SoftKeyboard/index.html”>Soft Keyboard</a> sample
+ app for an example.
+</p>
+<p>
+ Remember to call the <code>super()</code> method for keys you don't want to handle yourself.
+</p>
+<h2 id="IMESubTypes">Creating an IME Subtype</h2>
+<p>
+ Subtypes allow the IME to expose multiple input modes and languages supported by an IME. A
+ subtype can represent:
+</p>
<ul>
-<li><code>getTextBeforeCursor()</code></li>
-<li><code>getTextAfterCursor()</code></li>
-<li><code>deleteSurroundingText()</code></li>
-<li><code>commitText()</code></li>
+ <li>A locale such as en_US or fr_FR</li>
+ <li>An input mode such as voice, keyboard, or handwriting</li>
+ <li>
+ Other input styles, forms, or properties specific to the IME, such as 10-key or qwerty
+ keyboard layouts.
+ </li>
</ul>
-
-<p>For example, let's say the text "Fell" is to the left of the cursor
-and you want to replace it with "Hello!":</p>
-
-<pre>InputConnection ic = getCurrentInputConnection();
-ic.deleteSurroundingText(4, 0);
-ic.commitText("Hello", 1);
-ic.commitText("!", 1);</pre>
-
-<h4>Composing text before committing</h4>
-
-<p>If your input method does some kind of text prediction or requires multiple
-steps to compose a word or glyph, you can show the progress in the text field
-until the user commits the word and then you can replace the partial composition
-with the completed text. The text that is being composed will be highlighted in
-the text field in some fashion, such as an underline.</p>
-
-<pre>InputConnection ic = getCurrentInputConnection();
-ic.setComposingText("Composi", 1);
-...
-ic.setComposingText("Composin", 1);
-...
-ic.commitText("Composing ", 1);</pre>
-
-<p><img style="width: 320px; height: 98px; margin-bottom: 10px;" src="images/ime_006.png">
-<img style="width: 320px; height: 97px; margin-bottom: 10px;" src="images/ime_005.png">
-<img style="width: 320px; height: 97px;" src="images/ime_004.png"></p>
-
-<h3>Intercepting hard key events</h3>
-
-<p>Even though the input method window doesn't have explicit focus, it receives
-hard key events first and can choose to consume them or forward them along to
-the application. For instance, you may want to consume the directional keys to
-navigate within your UI for candidate selection during composition. Or you may
-want to trap the back key to dismiss any popups originating from the input
-method window. To intercept hard keys, override
-<code>InputMethodService.onKeyDown()</code> and
-<code>InputMethodService.onKeyUp().</code> Remember to call
-<code>super.onKey</code>* if you don't want to consume a certain key
-yourself.</p>
-
-<h3>Other considerations</h3>
-
+<p>
+ Basically, the mode can be any text such as "keyboard", "voice", and so forth.
+</p>
+<p>A subtype can also expose a combination of these.</p>
+<p>
+ Subtype information is used for an IME switcher dialog that's available from the notification
+ bar and also for IME settings. The information also allows the framework to bring up a
+ specific subtype of an IME directly. When you build an IME, use the subtype facility, because
+ it helps the user identify and switch between different IME languages and modes.
+</p>
+<p>
+ You define subtypes in one of the input method's XML resource files, using the
+ <code>&lt;subtype&gt;</code> element. The following snippet defines an IME with two
+ subtypes: a keyboard subtype for the US English locale, and another keyboard subtype for the
+ French language locale for France:
+</p>
+<pre>
+&lt;input-method xmlns:android="http://schemas.android.com/apk/res/android"
+ android:settingsActivity="com.example.softkeyboard.Settings"
+ android:icon="&#64;drawable/ime_icon"
+ &lt;subtype android:name="&#64;string/display_name_english_keyboard_ime"
+ android:icon="&#64;drawable/subtype_icon_english_keyboard_ime"
+ android:imeSubtypeLanguage="en_US"
+ android:imeSubtypeMode="keyboard"
+ android:imeSubtypeExtraValue="somePrivateOption=true"
+ /&gt;
+ &lt;subtype android:name="&#64;string/display_name_french_keyboard_ime"
+ android:icon="&#64;drawable/subtype_icon_french_keyboard_ime"
+ android:imeSubtypeLanguage="fr_FR"
+ android:imeSubtypeMode="keyboard"
+ android:imeSubtypeExtraValue="foobar=30,someInternalOption=false"
+ /&gt;
+ &lt;subtype android:name="&#64;string/display_name_german_keyboard_ime"
+ ...
+ /&gt;
+/&gt;
+</pre>
+<p>
+ To ensure that your subtypes are labeled correctly in the UI, use %s to get a subtype label
+ that is the same as the subtype’s locale label. This is demonstrated in the next two snippets.
+ The first snippet shows part of the input method's XML file:
+</p>
+<pre>
+ &lt;subtype
+ android:label="&#64;string/label_subtype_generic"
+ android:imeSubtypeLocale="en_US"
+ android:icon="&#64;drawable/icon_en_us"
+ android:imeSubtypeMode="keyboard" /&gt;
+</pre>
+<p>
+ The next snippet is part of the IME's <code>strings.xml</code> file. The string
+ resource <code>label_subtype_generic</code>, which is used by the input method UI definition to
+ set the subtype's label, is defined as:
+</p>
+<pre>
+&lt;string name="label_subtype_generic"&gt;%s&lt;/string&gt;
+</pre>
+<p>
+ This sets the subtype’s display name to “English (United States)” in any English language
+ locale, or to the appropriate localization in other locales.
+</p>
+<h3 id="SubtypeProcessing">Choosing IME subtypes from the notification bar</h3>
+<p>
+ The Android system manages all subtypes exposed by all IMEs. IME subtypes are
+ treated as modes of the IME they belong to. In the notification bar, a user can select an
+ available subtype for the currently-set IME, as shown in the following screenshot:
+</p>
+<img src="{@docRoot}resources/articles/images/inputmethod_subtype_notification.png" alt=""
+ height="85" id="figure4" />
+<p class="img-caption">
+ <strong>Figure 4.</strong> Choosing an IME subtype from the notification bar.
+</p>
+<img src="{@docRoot}resources/articles/images/inputmethod_subtype_preferences.png" alt=""
+ height="165" id="figure5" />
+<p class="img-caption">
+ <strong>Figure 5.</strong> Setting subtype preferences in System Settings.
+</p>
+<h3 id="SubtypeSettings">Choosing IME subtypes from System Settings</h3>
+<p>
+ A user can control how subtypes are used in the “Language &amp; input” settings panel in the
+ System Settings area. In the Soft Keyboard sample, the file
+ <code>InputMethodSettingsFragment.java</code> contains an implementation that
+ facilitates a subtype enabler in the IME settings. Please refer to the SoftKeyboard sample in
+ the Android SDK for more information about how to support Input Method Subtypes in your IME.
+</p>
+<img src="{@docRoot}resources/articles/images/inputmethod_subtype_settings.png" alt=""
+ height="210" id="figure6" />
+<p class="img-caption">
+ <strong>Figure 6.</strong> Choosing a language for the IME.
+</p>
+<h2 id="GeneralDesign">General IME Considerations</h2>
+<p>
+ Here are some other things to consider as you're implementing your IME:
+</p>
<ul>
-<li>Provide a way for the user to easily bring up any associated settings
-directly from the input method UI</li>
-<li>Provide
-a way for the user to switch to a different input method (multiple
-input methods may be installed) directly from the input method UI.</li>
-<li>Bring
-up the UI quickly - preload or lazy-load any large resources so that
-the user sees the input method quickly on tapping on a text field. And
-cache any resources and views for subsequent invocations of the input
-method.</li>
-<li>On the flip side, any large memory allocations should
-be released soon after the input method window is hidden so that
-applications can have sufficient memory to run. Consider using a
-delayed message to release resources if the input method is in a hidden
-state for a few seconds.</li>
-<li>Make sure that most common characters
-can be entered using the input method, as users may use punctuation in
-passwords or user names and they shouldn't be stuck in a situation
-where they can't enter a certain character in order to gain access into
-a password-locked device.</li>
+<li>
+ Provide a way for users to set options directly from the IME's UI.
+</li>
+<li>
+ Because multiple IMEs may be installed on the device, provide a way for the user to switch to a
+ different IME directly from the input method UI.
+</li>
+<li>
+ Bring up the IME's UI quickly. Preload or load on demand any large resources so that users
+ see the IME as soon as they tap on a text field. Cache resources and views for subsequent
+ invocations of the input method.
+</li>
+<li>
+ Conversely, you should release large memory allocations soon after the input method window is
+ hidden, so that applications can have sufficient memory to run. Consider using a delayed message
+ to release resources if the IME is in a hidden state for a few seconds.
+</li>
+<li>
+ Make sure that users can enter as many characters as possible for the language or locale
+ associated with the IME. Remember that users may use punctuation in passwords or user
+ names, so your IME has to provide many different characters to allow users to enter a
+ password and get access to the device.
+</li>
</ul>
-
-<h3>Samples</h3>
-
-<p>For a real world example, with support for multiple input types and text
-prediction, see the <a id="ccpb"
-href="http://android.git.kernel.org/?p=platform/packages/inputmethods/LatinIME.
-git;a=tree" title="LatinIME source code online">LatinIME source code</a>. The
-Android SDK also includes a SoftKeyboard sample as well.</p>
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