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author | Joe Fernandez <joefernandez@google.com> | 2012-02-09 11:16:20 -0800 |
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committer | Joe Fernandez <joefernandez@google.com> | 2012-02-09 11:16:20 -0800 |
commit | a61f842040eadf3e2f09eb5eeaf2955d48adaa32 (patch) | |
tree | 432bf3d3f02d011e3b285990504d56d45fa70fc3 /docs/html/resources | |
parent | 09ff04d7893a9f49e478bb732ce1ea1b17662a3b (diff) | |
download | frameworks_base-a61f842040eadf3e2f09eb5eeaf2955d48adaa32.zip frameworks_base-a61f842040eadf3e2f09eb5eeaf2955d48adaa32.tar.gz frameworks_base-a61f842040eadf3e2f09eb5eeaf2955d48adaa32.tar.bz2 |
docs: OpenGL Tutorials fixed two broken links (Issue 5990696, public android bug: 25132)
Change-Id: I9d504017c507b2e203b8e0448d720714bec32e8c
Diffstat (limited to 'docs/html/resources')
-rw-r--r-- | docs/html/resources/tutorials/opengl/opengl-es10.jd | 2 | ||||
-rw-r--r-- | docs/html/resources/tutorials/opengl/opengl-es20.jd | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/docs/html/resources/tutorials/opengl/opengl-es10.jd b/docs/html/resources/tutorials/opengl/opengl-es10.jd index 3570766..2b44620 100644 --- a/docs/html/resources/tutorials/opengl/opengl-es10.jd +++ b/docs/html/resources/tutorials/opengl/opengl-es10.jd @@ -58,7 +58,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a needs. For more information, see <a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API Version</a>. If you would prefer to use OpenGL ES 2.0, see the <a -href="{@docRoot}resources/tutorials/opengl/opengl-es20.jd">OpenGL ES 2.0 tutorial</a>.</p> +href="{@docRoot}resources/tutorials/opengl/opengl-es20.html">OpenGL ES 2.0 tutorial</a>.</p> <p>Before you start, you should understand how to create a basic Android application. If you do not know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello diff --git a/docs/html/resources/tutorials/opengl/opengl-es20.jd b/docs/html/resources/tutorials/opengl/opengl-es20.jd index 889dd50..dd23dbf 100644 --- a/docs/html/resources/tutorials/opengl/opengl-es20.jd +++ b/docs/html/resources/tutorials/opengl/opengl-es20.jd @@ -57,7 +57,7 @@ carefully consider which version of the OpenGL ES API (1.0/1.1 or 2.0) is most a needs. For more information, see <a href="{@docRoot}guide/topics/graphics/opengl.html#choosing-version">Choosing an OpenGL API Version</a>. If you would prefer to use OpenGL ES 1.0, see the <a -href="{@docRoot}resources/tutorials/opengl/opengl-es10.jd">OpenGL ES 1.0 tutorial</a>.</p> +href="{@docRoot}resources/tutorials/opengl/opengl-es10.html">OpenGL ES 1.0 tutorial</a>.</p> <p>Before you start, you should understand how to create a basic Android application. If you do not know how to create an app, follow the <a href="{@docRoot}resources/tutorials/hello-world.html">Hello |