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author | Dirk Dougherty <ddougherty@google.com> | 2010-11-11 11:52:05 -0800 |
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committer | Dirk Dougherty <ddougherty@google.com> | 2010-11-30 10:54:06 -0800 |
commit | 50f8445edd14a21ad86080ff7b204eefdc2c62d5 (patch) | |
tree | aa35e93ac43d495ec8d7d76de46fa353a56c6caf /docs/html/sdk/android-2.3-highlights.jd | |
parent | 3e6fb5d66eed34c91b9b056ad2d4c317186476fd (diff) | |
download | frameworks_base-50f8445edd14a21ad86080ff7b204eefdc2c62d5.zip frameworks_base-50f8445edd14a21ad86080ff7b204eefdc2c62d5.tar.gz frameworks_base-50f8445edd14a21ad86080ff7b204eefdc2c62d5.tar.bz2 |
Do not merge: Doc change: highlights and SDK version notes for Android 2.3 platform.
Change-Id: I08a2f67d324484ed05b956c540facd69f9028563
Diffstat (limited to 'docs/html/sdk/android-2.3-highlights.jd')
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diff --git a/docs/html/sdk/android-2.3-highlights.jd b/docs/html/sdk/android-2.3-highlights.jd new file mode 100644 index 0000000..f60bf51 --- /dev/null +++ b/docs/html/sdk/android-2.3-highlights.jd @@ -0,0 +1,442 @@ +page.title=Android 2.3 Platform Highlights + +@jd:body + + +<style type="text/css"> +#jd-content { + max-width:1200px; +} +#jd-content div.screenshot { + float:left; + clear:left; + padding:15px 30px 15px 0; +} +#jd-content div.video { + float:right; + padding:0 60px 40px; + margin-top:-15px; +} +#jd-content table.columns { + margin:0 0 1em 0; +} +#jd-content table.columns td { + padding:0; +} +#jd-content table.columns td+td { + padding:0 2em; +} +#jd-content table.columns td img { + margin:0; +} +#jd-content table.columns td+td>*:first-child { + margin-top:-2em; +} +.green { + color:#8db529; + font-weight:bold; +} +</style> + +<div class="video"> +<object width="278" height="180"> +<param name="movie" value="http://www.youtube.com/v/yAZYSVr2Bhc&hl=en&fs=1&"></param> +<param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" +value="always"></param> +<embed src="http://www.youtube.com/v/yAZYSVr2Bhc&hl=en&fs=1&" type="application/x-shockwave-flash" +allowscriptaccess="always" allowfullscreen="true" width="278" height="180"></embed> +</object> +</div> + +<p>The Android 2.3 platform introduces many new and exciting features for +users and developers. This document provides a glimpse at some of the new user features +and technologies in Android 2.3. For detailed information about the new developer APIs, see the <a +href="android-2.3.html#api">Android 2.3 version notes</a>.</p> + +<ul> + <li><a href="#UserFeatures">New User Features</a></li> + <li><a href="#DeveloperApis">New Developer Features</a></li> + <li><a href="#PlatformTechnologies">New Platform Technologies</a></li> +</ul> + + +<h2 id="UserFeatures" style="clear:right">New User Features</h2> + +<div> +<img style="float:right;padding-bottom:2em;" src="images/2.3/home-menu.png" alt="" height="280" /> +<img style="float:right;padding-bottom:2em;" src="images/2.3/home-plain.png" alt="" height="280" /> + +<h3>UI refinements for simplicity and speed</h3> + +<p>The user interface is refined in many ways across the system, making it +easier to learn, faster to use, and more power-efficient. A simplified +visual theme of colors against black brings vividness and contrast to the +notification bar, menus, and other parts of the UI. Changes in menus and +settings make it easier for the user to navigate and control the features +of the system and device. </p> + +<h3>Faster, more intuitive text input</h3> + +<p>The Android soft keyboard is redesigned and optimized for faster text input +and editing. The keys themselves are reshaped and repositioned for improved +targeting, making them easier to see and press accurately, even at high speeds. +The keyboard also displays the current character and dictionary suggestions in a +larger, more vivid style that is easier to read.</p> + +<p>The keyboard adds the capability to correct entered words from suggestions in +the dictionary. As the user selects a word already entered, the keyboard +displays suggestions that the user can choose from, to replace the selection. +The user can also switch to voice input mode to replace the selection. Smart +suggestions let the user accept a suggestion and then return to correct it +later, if needed, from the original set of suggestions.</p> + +<p>New multitouch key-chording lets the user quickly enter numbers and symbols +by pressing Shift+<<em>letter</em>> and ?123+<<em>symbol</em>>, +without needing to manually switch input modes. From certain keys, users can +also access a popup menu of accented characters, numbers, and symbols by holding +the key and sliding to select a character.</p> +</div> + +<div style="padding-top:1em;"> +<div style="margin-right:1em;float:left;"><img src="images/2.3/onetouch.png" alt="" height="260" /></div> +<div style="padding-right:2em;float:left;"><img src="images/2.3/selection.png" alt="" height="160" /></div> + + +<h3>One-touch word selection and copy/paste</h3> + +<p>When entering text or viewing a web page, the user can quickly select a word +by press-hold, then copy to the clipboard and paste. Pressing on a word enters a +free-selection mode — the user can adjust the selection area as needed by +dragging a set of bounding arrows to new positions, then copy the bounded area +by pressing anywhere in the selection area. For text entry, the user can +slide-press to enter a cursor mode, then reposition the cursor easily and +accurately by dragging the cursor arrow. With both the selection and cursor +modes, no use of a trackball is needed.</p> + +</div> + +<div style="clear:left"> +<div style="padding-right:2em;float:right;"><img src="images/2.3/running.png" alt="" height="280" /></div> +<div style="padding-left:1em;float:right;"><img src="images/2.3/power.png" alt="" height="280" /></div> + +<h3>Improved power management </h3> + +<p>The Android system takes a more active role in managing apps that are keeping +the device awake for too long or that are consuming CPU while running in the +background. By managing such apps — closing them if appropriate — +the system helps ensure best possible performance and maximum battery life.</p> + +<p>The system also gives the user more visibility over the power being consumed +by system components and running apps. The Application settings provides an +accurate overview of how the battery is being used, with details of the usage +and relative power consumed by each component or application.</p> + +<h3>Control over applications</h3> + +<p>A shortcut to the Manage Applications control now appears in the Options Menu +in the Home screen and Launcher, making it much easier to check and manage +application activity. Once the user enters Manage Applications, a new Running +tab displays a list of active applications and the storage and memory being used +by each. The user can read further details about each application and if +necessary stop an application or report feedback to its developer. </p> +</div> + +<h3>New ways of communicating, organizing</h3> + +<p>An updated set of standard applications lets the user take new approaches to +managing information and relationships. </p> + +<div style="padding-top:1em;"> +<div style="padding-right:1.5em;float:left;"><img src="images/2.3/sipcall.png" alt="" height="190" align="left"/><br> +<img src="images/2.3/ffc.png" alt="" height="190" align="left" style="margin-bottom:1.5em;margin-top:.75em;"/><div></div> +</div> + +<p style="margin-top:1em;margin-bottom:.75em;"><strong>Internet calling</strong></p> + +<p>The user can make voice calls over the internet to other users who have SIP +accounts. The user can add an internet calling number (a SIP address) to any +Contact and can initiate a call from Quick Contact or Dialer. To use internet +calling, the user must create an account at the SIP provider of their choice +— SIP accounts are not provided as part of the internet calling feature. +Additionally, support for the platform's SIP and internet calling features on +specific devices is determined by their manufacturers and associated carriers. +</p> + +<div style="padding-right:1.5em;float:right;;"><img src="images/2.3/nfc.png" alt="" height="190" /> </div> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near-field communications</strong></p> + +<p>An NFC Reader application lets the user read and interact with near-field +communication (NFC) tags. For example, the user can “touch” or “swipe” an NFC +tag that might be embedded in a poster, sticker, or advertisement, then act on +the data read from the tag. A typical use would be to read a tag at a +restaurant, store, or event and then rate or register by jumping to a web site +whose URL is included in the tag data. NFC communication relies on wireless +technology in the device hardware, so support for the platform's NFC features on +specific devices is determined by their manufacturers. +</p> +</div> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Downloads management</strong></p> + +<p>The Downloads application gives the user easy access to any file downloaded from +the browser, email, or another application. Downloads is built on an completely new +download manager facility in the system that any other applications can use, to +more easily manage and store their downloads.</p> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Camera</strong></p> + +<p>The application now lets the user access multiple cameras on the device, +including a front-facing camera, if available. </p> + + +<h2 id="DeveloperApis" style="clear:both">New Developer Features</h2> + +<p>Android 2.3 delivers a variety of features and APIs that +let developers bring new types of applications to the Android +platform.</p> + + <ul> +<li><a href="#gaming">Enhancements for gaming</a></li> +<li><a href="#communication">New forms of communication</a></li> +<li><a href="#multimedia">Rich multimedia</a></li> +</ul> + +<h3 id="gaming">Enhancements for gaming</h3> + +<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Performance</strong></p> + +<p>Android 2.3 includes a variety of improvements across the system that make +common operations faster and more efficient for all applications. Of particular +interest to game developers are:</p> + +<ul> +<li>Concurrent garbage collector — The Dalivik VM introduces a new, +concurrent garbage collector that minimizes application pauses, helping to +ensure smoother animation and increased responsiveness in games and similar +applications. </li> +<li>Faster event distribution — The plaform now handles touch and keyboard +events faster and more efficiently, minimizing CPU utilization during event +distribution. The changes improve responsiveness for all applications, but +especially benefit games that use touch events in combination with 3D graphics +or other CPU-intensive operations. </li> +<li>Updated video drivers — The platform uses updated third-party video +drivers that improve the efficiency of OpenGL ES operations, for faster overall +3D graphics performance. </li> +</ul> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native input and +sensor events</strong></p> + +<p>Applications that use native code can now receive and process input and +sensor events directly in their native code, which dramatically improves +efficiency and responsiveness. </p> + +<p>Native libraries exposed by the platform let applications handle the same +types of input events as those available through the framework. Applications +can receive events from all supported sensor types and can enable/disable +specific sensors and manage event delivery rate and queueing. </p> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Gyroscope and other +new sensors, for improved 3D motion processing</strong></p> + +<p>Android 2.3 adds API support for several new sensor types, including +gyroscope, rotation vector, linear acceleration, gravity, and barometer sensors. +Applications can use the new sensors in combination with any other sensors +available on the device, to track three-dimensional device motion and +orientation change with high precision and accuracy. For example, a game +application could use readings from a gyroscope and accelerometer on the device +to recognize complex user gestures and motions, such as tilt, spin, thrust, and +slice. </p> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Low-latency native +audio</strong></p> + +<p>The platform provides a software implementation of <a +href="http://www.khronos.org/opensles/">Khronos OpenSL ES</a>, a standard API +that gives applications access to powerful audio controls and effects from +native code. Applications can use the API to manage audio devices and control +low-latency audio input, output and processing directly from native code</p> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native graphics +management</strong></p> + +<p>The platform provides an interface to its <a +href="http://www.khronos.org/egl/">Khronos EGL</a> library, which lets +applications manage graphics contexts and create and manage OpenGL ES textures +and surfaces from native code.</p> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to +Activity lifecycle, window management</strong></p> + +<p>Native applications can declare a new type of Activity class, +<code>NativeActivity</code> whose lifecycle callbacks are implemented directly +in native code. The <code>NativeActivity</code> and its underlying native code +run in the system just as do other Activities — they run in the +application's system process and execute on the application's main UI thread, +and they receive the same lifecycle callbacks as do other Activities. </p> + +<p>The platform also exposes native APIs for managing windows, including the +ability to lock/unlock the pixel buffer to draw directly into it. Through the +API, applications can obtain a native window object associated with a framework +Surface object and interact with it directly in native code.</p> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Native access to +assets, storage</strong></p> + +<p>Applications can now access a native Asset Manager API to retrieve +application assets directly from native code without needing to go through JNI. +If the assets are compressed, the platform does streaming decompression as the +application reads the asset data. There is no longer a limit on the size of +compressed <code>.apk</code> assets that can be read.</p> + +<p>Additionally, applications can access a native Storage Manager API to work +directly with OBB files downloaded and managed by the system. Note that although +platform support for OBB is available in Android 2.3, development tools for +creating and managing OBB files will not be available until early 2011.</p> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Robust native +development environment</strong></p> + +<p>The Android NDK (r5 or higher) provides a complete set of tools, toolchains, +and libraries for developing applications that use the rich native environment +offered by the Android 2.3 platform. For more information or to download the +NDK, please see the <a +href="http://developer.android.com/sdk/ndk/index.html">Android NDK</a> +page. </p> + + +<h3 id="communication">New forms of communication</h3> + +<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Internet +telephony</strong></p> + +<p>Developers can now add SIP-based internet telephony features to their +applications. Android 2.3 includes a full SIP protocol stack and integrated call +management services that let applications easily set up outgoing and incoming +voice calls, without having to manage sessions, transport-level communication, +or audio record or playback directly. </p> + +<p>Support for the platform's SIP and internet calling features on specific +devices is determined by their manufacturers and associated carriers.</p> + + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Near Field +Communications (NFC)</strong></p> + +<p>The platform's support for Near Field Communications (NFC) lets developers +get started creating a whole new class of applications for Android. Developers +can create new applications that offer proximity-based information and services +to users, organizations, merchants, and advertisers. </p> + +<p>Using the NFC API, +applications can respond to NFC tags “discovered” as the user “touches” an +NFC-enabled device to elements embedded in stickers, smart posters, and even +other devices. When a tag of interest is collected, applications can respond to +the tag, read messages from it, and then store the messages, prompting +the user as needed. </p> + +<p>NFC communication relies on wireless technology in the device hardware, so +support for the platform's NFC features on specific devices is determined by +their manufacturers.</p> + + +<h3 id="multimedia">Rich multimedia</h3> + +<p style="margin-top:.75em;margin-bottom:.75em;"><strong>Mixable audio +effects</strong></p> + +<p>A new audio effects API lets developers easily create rich audio environments +by adding equalization, bass boost, headphone virtualization (widened +soundstage), and reverb to audio tracks and sounds. Developers can mix multiple +audio effects in a local track or apply effects globally, across multiple +tracks.</p> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Support for new media +formats</strong></p> + +<p>The platform now offers built-in support for the VP8 open video compression +format and the WebM open container format. The platform also adds support for +AAC encoding and AMR wideband encoding (in software), so that applications can +capture higher quality audio than narrowband. </p> + +<p style="margin-top:1.25em;margin-bottom:.75em;"><strong>Access to multiple +cameras</strong></p> + +<p>The Camera API now lets developers access any cameras that are available on a +device, including a front-facing camera. Applications can query the platform for +the number of cameras on the device and their types and characteristics, then +open the camera needed. For example, a video chat application might want to access a +front-facing camera that offers lower-resolution, while a photo application +might prefer a back-facing camera that offers higher-resolution.</p> + + +<h2 id="PlatformTechnologies">New Platform Technologies</h2> + +<h3>Media Framework</h3> + +<ul> +<li>New media framework fully replaces OpenCore, maintaining all previous +codec/container support for encoding and decoding.</li> +<li>Integrated support for the VP8 open video compression format and the WebM +open container format</li> +<li>Adds AAC encoding and AMR wideband encoding</li> +</ul> + +<h3>Linux Kernel </h3> +<ul> +<li>Upgraded to 2.6.35</li> +</ul> + +<h3>Networking</h3> +<ul> +<li>SIP stack, configurable by device manufacturer +<li>Support for Near Field Communications (NFC), configurable by device manufacturer</li> +<li>Updated BlueZ stack</li> +</ul> + +<h3>Dalvik runtime</h3> + +<ul> +<li>Dalvik VM: +<ul> +<li>Concurrent Garbage Collector (target sub-3ms pauses)</li> +<li>Adds further JIT (code-generation) optimizations</li> +<li>Improved code verification</li> +<li>StrictMode debugging, for identifying performance and memory issues</li> +</ul> +</li> + + +<li>Core libraries: +<ul> + <li>Expanded I18N support (full worldwide encodings, more locales) + <li>Faster Formatter and number formatting. For example, float formatting is 2.5x faster.</li> + <li>HTTP responses are gzipped by default. XML and JSON API response sizes may be reduced by 60% or more.</li> + <li>New collections and utilities APIs</li> + <li>Improved network APIs</li> + <li>Improved file read and write controls</li> + <li>Updated JDBC</li> +</ul> +</li> + +<li>Updates from upstream projects: + <ul> + <li>OpenSSL 1.0.0a</li> + <li>BouncyCastle 1.45</li> + <li>ICU 4.4</li> + <li>zlib 1.2.5</li> + </ul> +</li> + + +</ul> + +<p>For more information about the new developer APIs, see the <a +href="android-2.3.html#api">Android 2.3 version notes</a> and the <a +href="{@docRoot}sdk/api_diff/9/changes.html">API Differences Report</a>.</p> |