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authorScott Main <smain@google.com>2011-02-16 15:52:38 -0800
committerScott Main <smain@google.com>2011-02-17 18:49:10 -0800
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docs: update getting started doc for 3.0; move out of preview docs
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-page.title=Getting Started with the Android 3.0 Preview
-@jd:body
-
-<p>Welcome to Android 3.0!</p>
-
-<p>Android 3.0 is the next major release of the Android platform and is optimized for larger screen
-devices, particularly tablets. We're offering a preview SDK so you can get a head-start developing
-applications for it or simply test and optimize your existing application for upcoming devices.</p>
-
-<p><strong>Be aware that:</strong></p>
-<ul>
- <li>The APIs in the preview SDK are <strong>not final</strong>. Some APIs may change in behavior
-or availability when the final SDK is made available.</li>
- <li>You <strong>cannot</strong> publish an application that's built against the preview
-SDK&mdash;you can only run an application built against the preview SDK on the Android
-emulator.</li>
- <li>The documentation on <a href="http://developer.android.com">developer.android.com</a>
-does <strong>not</strong> include the Android 3.0 documentation&mdash;to read the API reference and
-developer guides for Android 3.0, you must install the Android 3.0 preview documentation from
-the AVD and SDK Manager.</li>
-</ul>
-
-
-
-<h3>How do I start?</h3>
-
-<ol>
- <li><a href="#Setup">Set up the preview SDK</a></li>
- <li>Then choose your app adventure:
- <ol type="a">
- <li><a href="#Optimize">Optimize Your App for Tablets and Similar Devices</a>
- <p>When you have an existing application and you want to maintain compatibility with
-older versions of Android.</p>
- </li>
- <li><a href="#Upgrade">Upgrade or Develop a New App for Tablets and Similar Devices</a>
- <p>When you want to upgrade your application to use APIs introduced in Android 3.0 or
- create a new application targeted to tablets and similar devices.</p></li>
- </ol>
- </li>
-</ol>
-
-<h3>Code samples</h3>
-<p>Many of the new features and APIs that are described in the <a href="{@docRoot}sdk/android-3.0.html#api">
-Android 3.0 Platform Preview</a> also have accompanying samples that help you understand how to use them.
-To get the samples, download them from the SDK repository using the Android SDK Manager. After download
-the samples are located in <code>&lt;sdk_root&gt;/samples/android-Honeycomb</code>. The list of links
-below helps you find samples for the features you are interested in:</p>
-<ul>
- <li><a href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a> -
- A demo application highlighting how to use some of the new APIs in Honeycomb, including fragments, the action bar,
- drag and drop, transition animations, and a stack widget.</li>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment">Fragments</a>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/ActionBarMechanics.html">Action Bar</a></li>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/content/ClipboardSample.html">Clipboard</a></li>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/DragAndDropDemo.html">Drag and Drop</a></li>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/List15.html">
- Multiple-choice selection for ListView and GridView</a></li>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html">Content Loaders</a></li>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/animation/index.html">Property Animation</a></li>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/SearchViewActionBar.html">Search View Widget</a></li>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/view/PopupMenu1.html">Popup Menu Widget</a></li>
-</ul>
-
-
-<h2 id="Setup">Set Up the Preview SDK</h2>
-
-<p>To start using the Android 3.0 preview SDK, set up your existing Android SDK with the new
-platform:</p>
-<p>(If you don't have an existing SDK, <a href="{@docRoot}sdk/index.html">download it
-now</a>.)</p>
-<ol>
- <li><a href="{@docRoot}sdk/adding-components.html#launching">Launch the Android SDK and AVD
-Manager</a> and install the following:
- <ul>
- <li>SDK Platform Android 3.0 Preview</li>
- <li>Android SDK Tools, revision 9</li>
- <li>Documentation for Android 'Honeycomb' Preview</li>
- <li>Samples for SDK API Honeycomb Preview</li>
- </ul>
- </li>
- <li><a href="{@docRoot}guide/developing/other-ide.html#AVD">Create an AVD</a> for tablets: set
-the target to "Android 3.0 (Preview)" and the skin to "WXGA".</li>
-</ol>
-
-
-<h3>About emulator performance</h3>
-
-<p>Because the Android emulator must simulate the ARM instruction set architecture on your
-computer and the WXGA screen is significantly larger than what the emulator
-normally handles, emulator performance is much slower than usual.</p>
-
-<p>In particular, initializing the emulator can be slow and can take several
-minutes, depending on your hardware. When the emulator is booting there is
-limited user feedback, so please be patient and continue waiting until you see
-the home screen appear. </p>
-
-<p>Note that you do not need to do a full boot of your emulator each time you
-rebuild your application &mdash; typically you only need to boot at the start of
-a session. See the Tips section below for information about using Snapshots to
-cut startup time after first initialization. </p>
-
-<p>We're working hard to resolve the performance issues and it will improve in future releases.
-Unfortunately, the emulator will perform slowly during your trial with the preview SDK. For the time
-being, the emulator is still best way to evaluate your application's appearance and functionality on
-Android 3.0.</p>
-
-<p class="note"><strong>Tip:</strong> To improve the startup time for the emulator, enable
-snapshots for the AVD when you create it with the SDK and AVD Manager (there's a checkbox in
-the GUI). Then, start the AVD from the manager and check <b>Launch from snapshot</b> and <b>Save to
-snapshot</b>. This way, when you close the emulator, a snapshot of the AVD state is saved and
-used to quickly relaunch the AVD next time. However, when you choose to save a snapshot, the
-emulator will be slow to close, so you might want to enable <b>Save to
-snapshot</b> only for the first time you launch the AVD.</p>
-
-
-<h3>Known issues</h3>
-
-<p>The following known issues occur for Android 3.0 AVDs that are loaded in the emulator:</p>
- <ul>
- <li>You cannot take screenshots of an emulator screen. The Device Screen
- Capture window displays <strong>Screen not available</strong>.</li>
- <li>The emulator cannot receive incoming SMS messages.</li>
- <li>GPS emulation is currently not supported.</li>
- <li>When rotating the emulator screen by pressing Ctrl-F11, the screen turns green momentarily,
-then displays the normal interface.</li>
- <li>In some circumstances, the emulator displays a rotated portrait screen while in landscape
-mode. To view the screen correctly, rotate the emulator to portrait mode by pressing Ctrl-F11 or
-turn off the auto-rotate setting in <strong>Settings > Screen > Auto-rotate screen</strong>.</li>
- <li>The Dev Tools application sometimes crashes when trying to use the Package Browser
-feature.</li>
- <li>On Ubuntu 10.04 64-bit machines, you cannot create an AVD that has an SD card.</li>
- </ul>
-
-
-
-<h2 id="Optimize">Optimize Your Application for Tablets and Similar Devices</h2>
-
-<p>If you've already developed an application for Android, there are a few things you can do
-to optimize it for a tablet-style experience, without changing the minimum platform version required
-(you don't need to change the manifest {@code minSdkVersion}).</p>
-
-<p class="note"><strong>Note:</strong> All Android applications are forward-compatible, so
-there's nothing you <em>have to</em> do&mdash;if your application is a good citizen of the Android
-APIs, your app should work fine on devices running Android 3.0. However, in order to provide users
-a better experience when running your app on an Android 3.0 tablet or similar-size device, we
-recommend that you update your application to adapt to the new system theme and optimize your
-application for larger screens.</p>
-
-<p>Here's what you can do to optimize your application for tablets running Android
-3.0:</p>
-
-<ol>
- <li><b>Test your current application on Android 3.0</b>
- <ol>
- <li>Build your application as-is and install it on your WXGA AVD (created above).</li>
- <li>Perform your usual tests to be sure everything works and looks as expected.</li>
- </ol>
- </li>
-
- <li><b>Apply the new "holographic" theme to your application</b>
- <ol>
- <li>Open your manifest file and update the <a
-href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code &lt;uses-sdk&gt;}</a> element to
-set {@code android:targetSdkVersion} to {@code "Honeycomb"}. For example:
-<pre>
-&lt;manifest ... >
- &lt;uses-sdk android:minSdkVersion="4"
- android:targetSdkVersion="Honeycomb" /&gt;
- &lt;application ... >
- ...
- &lt;application>
-&lt;/manifest>
-</pre>
- <p class="note"><strong>Note:</strong> The API Level value "Honeycomb" is a provisional API
-Level that is valid only while testing against the preview SDK. You
-<strong>should not</strong> publish your application using this API Level. When the final version of
-the Android 3.0 SDK is made available, you must change this value to the real API Level that will be
-specified for Android 3.0. For more information, read about <a
-href="{@docRoot}guide/appendix/api-levels.html">Android API Levels</a>.</p>
- <p>By targeting the Android 3.0 platform, the system automatically applies the Holographic theme
-to each of your activities, when running on an Android 3.0 device.</p>
- </li>
- <li>Continue to build against your application's {@code minSdkVersion}, but install it
-on the Android 3.0 AVD. Perform more testing on your application to be sure that your user interface
-works well with the Holographic theme.
- <p class="note"><strong>Note:</strong> If you've applied themes to your activities already,
-they will override the Holographic theme that the system applies when you set the {@code
-android:targetSdkVersion} to {@code "Honeycomb"}.
-Once the Android 3.0 APIs are finalized and an official API Level is assigned, you can use
-the <a href="{@docRoot}guide/topics/resources/providing-resources.html#VersionQualifier">system
-version qualifier</a> to provide an alternative theme that's based on the Holographic theme when
-your application is running on Android 3.0.</p>
- </ol>
- </li>
-
- <li><b>Supply alternative layout resources for xlarge screens</b>
- <p>As discussed in the guide to <a
-href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>, Android
-2.3 and above support the <code>xlarge</code> resource qualifier, which you should use to supply
-alternative layouts for extra large screens.</p>
- <p>By providing alternative layouts for some of your activities when running on extra large
-screens, you can improve the user experience of your application on a tablet without using any
-new APIs.</p>
- <p>For example, here are some things to consider when creating a new layout for tables:</p>
- <ul>
- <li>Landscape layout: The "normal" orientation for tablets is usually landscape (wide), so
-you should be sure that your activities offer an appropriate layout for such a wide viewing
-area.</li>
- <li>Button position: Consider whether the position of the most common buttons in your UI are
-easily accessible while holding a tablet with two hands.</li>
- </ul>
- </li>
-</ol>
-
- <p>In general, always be sure that your application follows the <a
-href="{@docRoot}guide/practices/screens_support.html#screen-independence">Best Practices
-for Screen Independence</a>.</p>
-
-
-<h2 id="Upgrade">Upgrade or Develop a New App for Tablets and Similar Devices</h2>
-
-<p>If you want to develop something truly for tablet-type devices running Android 3.0, then you need
-to use new APIs available in Android 3.0. This section introduces some of the new features that you
-should use.</p>
-
-<p>The first thing to do when you create a project with the Android 3.0 preview is set the <a
-href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code &lt;uses-sdk&gt;}</a> element to
-use {@code "Honeycomb"} for the {@code android:minSdkVersion}. For example:</p>
-
-<pre>
-&lt;manifest ... >
- &lt;uses-sdk android:minSdkVersion="Honeycomb" /&gt;
- &lt;application ... >
- ...
- &lt;application>
-&lt;/manifest>
-</pre>
-
-<p class="note"><strong>Note:</strong> The API Level value "Honeycomb" is a provisional API
-Level that is valid only while building and testing against the preview SDK. You
-<strong>cannot</strong> publish your application using this API Level. When the final version of the
-Android 3.0 SDK is made available, you must change this value to the real API Level that is
-specified for Android 3.0. For more information, read about <a
-href="{@docRoot}guide/appendix/api-levels.html">Android API Levels</a>.</p>
-
-<p>Be sure that the <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code
-&lt;uses-sdk&gt;}</a> element appears <strong>before</strong> the <a
-href="{@docRoot}guide/topics/manifest/application-element.html">{@code &lt;application&gt;}</a>
-element.</p>
-
-<p>By targeting the Android 3.0 platform (and declaring it before <a
-href="{@docRoot}guide/topics/manifest/application-element.html">{@code &lt;application&gt;}</a>),
-the system automatically applies the new Holographic theme to each of your
-activities.</p>
-
-
-
-<h3>Publishing your app for tablet-type devices only</h3>
-
-<p>Additionally, you should decide whether your application is for <em>only</em> tablet devices
-(specifically, <em>xlarge</em> devices) or for devices of all sizes that may run Android 3.0.</p>
-
-<p>If your application is <em>only</em> for tablets (<em>xlarge</em> screens; not for mobile
-devices/phones), then you should include the <a
-href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
-&lt;supports-screens&gt;}</a> element in your manifest with all sizes except for xlarge declared
-false. For example:</p>
-
-<pre>
-&lt;manifest ... >
- &lt;uses-sdk android:minSdkVersion="Honeycomb" /&gt;
- &lt;supports-screens android:smallScreens="false"
- android:normalScreens="false"
- android:largeScreens="false"
- android:xlargeScreens="true" /&gt;
- &lt;application ... >
- ...
- &lt;application>
-&lt;/manifest>
-</pre>
-
-<p>With this declaration, you indicate that your application does not support any screen size except
-extra large. External services such as Android Market may use this to filter your application
-from devices that do not have an extra large screen.</p>
-
-<p>Otherwise, if you want your application to be available to both small devices (phones) and large
-devices (tablets), do <em>not</em> include the <a
-href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
-&lt;supports-screens&gt;}</a> element.</p>
-
-<div class="special">
-<p>To learn more about some of the new APIs,
-see the <a href="{@docRoot}sdk/android-3.0.html">Android 3.0 Platform Preview</a> document.</p>
-</div>