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authorScott Main <smain@google.com>2012-04-02 12:56:42 -0700
committerScott Main <smain@google.com>2012-04-19 18:53:40 -0700
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docs: Add 101 class on activity lifecycle
including ZIP for sample app Change-Id: Id2659ebe15094dad10da4d9bdefed527984fccd9
Diffstat (limited to 'docs/html/training/basics')
-rw-r--r--docs/html/training/basics/activity-lifecycle/index.jd74
-rw-r--r--docs/html/training/basics/activity-lifecycle/pausing.jd152
-rw-r--r--docs/html/training/basics/activity-lifecycle/recreating.jd177
-rw-r--r--docs/html/training/basics/activity-lifecycle/starting.jd290
-rw-r--r--docs/html/training/basics/activity-lifecycle/stopping.jd193
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diff --git a/docs/html/training/basics/activity-lifecycle/index.jd b/docs/html/training/basics/activity-lifecycle/index.jd
new file mode 100644
index 0000000..d278f04
--- /dev/null
+++ b/docs/html/training/basics/activity-lifecycle/index.jd
@@ -0,0 +1,74 @@
+page.title=Managing the Activity Lifecycle
+
+trainingnavtop=true
+startpage=true
+next.title=Launching an Activity
+next.link=starting.html
+
+@jd:body
+
+<div id="tb-wrapper">
+<div id="tb">
+
+
+<h2>Dependencies and prerequisites</h2>
+<ul>
+ <li>How to create an Android project (see <a
+href="{@docRoot}training/basics/firstapp/creating-project.html">Creating an Android
+Project</a>)</li>
+</ul>
+
+
+<h2>You should also read</h2>
+<ul>
+ <li><a href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a></li>
+</ul>
+
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+ <a href="http://developer.android.com/shareables/training/ActivityLifecycle.zip"
+class="button">Download the demo</a>
+ <p class="filename">ActivityLifecycle.zip</p>
+</div>
+
+</div>
+</div>
+
+<p>As a user navigates through, out of, and back to your app, the
+{@link android.app.Activity} instances in your app transition between different states in their
+lifecycle. For instance, when your
+activity starts for the first time, it comes to the foreground of the system and receives user
+focus. During this process, the Android system calls a series of lifecycle methods on the
+activity in which you set up the user interface and other components. If the user performs an
+action that starts another activity or switches to another app, the system calls another set of
+lifecycle methods on your activity as it moves into the background (where the activity is no
+longer visible, but the instance and its state remains intact).</p>
+
+<p>Within the lifecycle callback methods, you can declare how your activity behaves when the
+user leaves and re-enters the activity. For example, if you're building a streaming video player,
+you might pause the video and terminate the network connection when the user switches to another
+app. When the user returns, you can reconnect to the network and allow the user to resume the video
+from the same spot.</p>
+
+<p>This class explains important lifecycle callback methods that each {@link
+android.app.Activity} instance receives and how you can use them so your activity does what the
+user expects and does not consume system resources when your activity doesn't need them.</p>
+
+<h2>Lessons</h2>
+
+<dl>
+ <dt><b><a href="starting.html">Starting an Activity</a></b></dt>
+ <dd>Learn the basics about the activity lifecycle, how the user can launch your app, and how
+to perform basic activity creation.</dd>
+ <dt><b><a href="pausing.html">Pausing and Resuming an Activity</a></b></dt>
+ <dd>Learn what happens when your activity is paused (partially obscured) and resumed and what you
+should do during these state changes.</dd>
+ <dt><b><a href="stopping.html">Stopping and Restarting an Activity</a></b></dt>
+ <dd>Learn what happens when the user completely leaves your activity and returns to it.</dd>
+ <dt><b><a href="recreating.html">Recreating an Activity</a></b></dt>
+ <dd>Learn what happens when your activity is destroyed and how you can rebuild the activity
+state when necessary.</dd>
+</dl>
+
diff --git a/docs/html/training/basics/activity-lifecycle/pausing.jd b/docs/html/training/basics/activity-lifecycle/pausing.jd
new file mode 100644
index 0000000..216d55e
--- /dev/null
+++ b/docs/html/training/basics/activity-lifecycle/pausing.jd
@@ -0,0 +1,152 @@
+page.title=Pausing and Resuming an Activity
+parent.title=Managing the Activity Lifecycle
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Starting an Activity
+previous.link=starting.html
+next.title=Stopping and Restarting an Activity
+next.link=stopping.html
+
+@jd:body
+
+<div id="tb-wrapper">
+ <div id="tb">
+
+ <h2>This lesson teaches you to</h2>
+ <ol>
+ <li><a href="#Pause">Pause Your Activity</a></li>
+ <li><a href="#Resume">Resume Your Activity</a></li>
+ </ol>
+
+ <h2>You should also read</h2>
+ <ul>
+ <li><a href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a>
+ </li>
+ </ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+ <a href="http://developer.android.com/shareables/training/ActivityLifecycle.zip"
+class="button">Download the demo</a>
+ <p class="filename">ActivityLifecycle.zip</p>
+</div>
+
+ </div>
+</div>
+
+<p>During normal app use, the foreground activity is sometimes obstructed by other
+visual components that cause the activity to <em>pause</em>. For example, when a semi-transparent
+activity opens (such as one in the style of a dialog), the previous activity pauses. As long as the
+activity is still partially visible but currently not the activity in focus, it remains paused.</p>
+
+<p>However, once the activity is fully-obstructed and not visible, it <em>stops</em> (which is
+discussed in the next lesson).</p>
+
+<p>As your activity enters the paused state, the system calls the {@link
+android.app.Activity#onPause onPause()} method on your {@link android.app.Activity}, which allows
+you to stop ongoing actions that should not continue while paused (such as a video) or persist
+any information that should be permanently saved in case the user continues to leave your app. If
+the user returns to your activity from the paused state, the system resumes it and calls the
+{@link android.app.Activity#onResume onResume()} method.</p>
+
+<p class="note"><strong>Note:</strong> When your activity receives a call to {@link
+android.app.Activity#onPause()}, it may be an indication that the activity will be paused for a
+moment and the user may return focus to your activity. However, it's usually the first indication
+that the user is leaving your activity.</p>
+
+<img src="{@docRoot}images/training/basics/basic-lifecycle-paused.png" />
+<p class="img-caption"><strong>Figure 1.</strong> When a semi-transparent activity obscures
+your activity, the system calls {@link android.app.Activity#onPause onPause()} and the activity
+waits in the Paused state (1). If the user returns to the activity while it's still paused, the
+system calls {@link android.app.Activity#onResume onResume()} (2).</p>
+
+
+<h2 id="Pause">Pause Your Activity</h2>
+
+<p>When the system calls {@link android.app.Activity#onPause()} for your activity, it
+technically means your activity is still partially visible, but most often is an indication that
+the user is leaving the activity and it will soon enter the Stopped state. You should usually use
+the {@link android.app.Activity#onPause()} callback to:</p>
+
+<ul>
+ <li>Stop animations or other ongoing actions that could consume CPU.</li>
+ <li>Commit unsaved changes, but only if users expect such changes to be permanently saved when
+they leave (such as a draft email).</li>
+ <li>Release system resources, such as broadcast receivers, handles to sensors (like
+GPS), or any resources that may affect battery life while your activity is paused and the user
+does not need them.</li>
+</ul>
+
+<p>For example, if your application uses the {@link android.hardware.Camera}, the
+{@link android.app.Activity#onPause()} method is a good place to release it.</p>
+
+<pre>
+&#64;Override
+public void onPause() {
+ super.onPause(); // Always call the superclass method first
+
+ // Release the Camera because we don't need it when paused
+ // and other activities might need to use it.
+ if (mCamera != null) {
+ mCamera.release()
+ mCamera = null;
+ }
+}
+</pre>
+
+<p>Generally, you should <strong>not</strong> use {@link android.app.Activity#onPause()} to store
+user changes (such as personal information entered into a form) to permanent storage. The only time
+you should persist user changes to permanent storage within {@link android.app.Activity#onPause()}
+is when you're certain users expect the changes to be auto-saved (such as when drafting an email).
+However, you should avoid performing CPU-intensive work during {@link
+android.app.Activity#onPause()}, such as writing to a database, because it can slow the visible
+transition to the next activity (you should instead perform heavy-load shutdown operations during
+{@link android.app.Activity#onStop onStop()}).</p>
+
+<p>You should keep the amount of operations done in the {@link android.app.Activity#onPause
+onPause()} method relatively simple in order to allow for a speedy transition to the user's next
+destination if your activity is actually being stopped.</p>
+
+<p class="note"><strong>Note:</strong> When your activity is paused, the {@link
+android.app.Activity} instance is kept resident in memory and is recalled when the activity resumes.
+You don’t need to re-initialize components that were created during any of the callback methods
+leading up to the Resumed state.</p>
+
+
+
+<h2 id="Resume">Resume Your Activity</h2>
+
+<p>When the user resumes your activity from the Paused state, the system calls the {@link
+android.app.Activity#onResume()} method.</p>
+
+<p>Be aware that the system calls this method every time your activity comes into the foreground,
+including when it's created for the first time. As such, you should implement {@link
+android.app.Activity#onResume()} to initialize components that you release during {@link
+android.app.Activity#onPause()} and perform any other initializations that must occur each time the
+activity enters the Resumed state (such as begin animations and initialize components only used
+while the actiivty has user focus).</p>
+
+<p>The following example of {@link android.app.Activity#onResume()} is the counterpart to
+the {@link android.app.Activity#onPause()} example above, so it initializes the camera that's
+released when the activity pauses.</p>
+
+<pre>
+&#64;Override
+public void onResume() {
+ super.onResume(); // Always call the superclass method first
+
+ // Get the Camera instance as the activity achieves full user focus
+ if (mCamera == null) {
+ initializeCamera(); // Local method to handle camera init
+ }
+}
+</pre>
+
+
+
+
+
+
+
diff --git a/docs/html/training/basics/activity-lifecycle/recreating.jd b/docs/html/training/basics/activity-lifecycle/recreating.jd
new file mode 100644
index 0000000..941f1fd
--- /dev/null
+++ b/docs/html/training/basics/activity-lifecycle/recreating.jd
@@ -0,0 +1,177 @@
+page.title=Recreating an Activity
+parent.title=Managing the Activity Lifecycle
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Stopping and Restarting an Activity
+previous.link=stopping.html
+
+@jd:body
+
+<div id="tb-wrapper">
+ <div id="tb">
+
+ <h2>This lesson teaches you to</h2>
+ <ol>
+ <li><a href="#SaveState">Save Your Activity State</a></li>
+ <li><a href="#RestoreState">Restore Your Activity State</a></li>
+ </ol>
+
+ <h2>You should also read</h2>
+ <ul>
+ <li><a href="{@docRoot}training/basics/supporting-devices/screens.html">Supporting
+Different Screens</a></li>
+ <li><a
+href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a></li>
+ <li><a href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a>
+ </li>
+ </ul>
+
+ </div>
+</div>
+
+<p>There are a few scenarios in which your activity is destroyed due to normal app behavior, such as
+when the user presses the <em>Back</em> button or your activity signals its own destruction by
+calling {@link android.app.Activity#finish()}. The system may also destory your activity if it's
+currently stopped and hasn't been used in a long time or the foreground activity requires more
+resources so the system must shut down background processes to recover memory.</p>
+
+<p>When your activity is destroyed because the user presses <em>Back</em> or the activity finishes
+itself, the system's concept of that {@link android.app.Activity} instance is gone forever because
+the behavior indicates the activity is no longer needed. However, if the system destroys
+the activity due to system constraints (rather than normal app behavior), then althought the actual
+{@link android.app.Activity} instance is gone, the system remembers that it existed such that if
+the user navigates back to it, the system creates a new instance of the activity using a set of
+saved data that describes the state of the activity when it was destroyed. The saved data that the
+system uses to restore the previous state is called the "instance state" and is a collection of
+key-value pairs stored in a {@link android.os.Bundle} object.</p>
+
+<p class="caution"><strong>Caution:</strong> Your activity will be destroyed and recreated each time
+the user rotates the screen. When the screen changes orientation, the system destroys and recreates
+the foreground activity because the screen configuration has changed and your activity might need to
+load alternative resources (such as the layout).</p>
+
+<p>By default, the system uses the {@link android.os.Bundle} instance state to saves information
+about each {@link android.view.View} object in your activity layout (such as the text value entered
+into an {@link android.widget.EditText} object). So, if your activity instance is destroyed and
+recreated, the state of the layout is automatically restored to its previous state. However, your
+activity might have more state information that you'd like to restore, such as member variables that
+track the user's progress in the activity.</p>
+
+<p>In order for you to add additional data to the saved instance state for your activity, there's an
+additional callback method in the activity lifecycle that's not shown in the illustration from
+previous lessons. The method is {@link android.app.Activity#onSaveInstanceState
+onSaveInstanceState()} and the system calls it when the user is leaving your activity. When the
+system calls this method, it passes the {@link android.os.Bundle} object that will be saved in the
+event that your activity is destroyed unexpectedly so you can add additional information to it. Then
+if the system must recreate the activity instance after it was destroyed, it passes the same {@link
+android.os.Bundle} object to your activity's {@link android.app.Activity#onRestoreInstanceState
+onRestoreInstanceState()} method and also to your {@link android.app.Activity#onCreate onCreate()}
+method.</p>
+
+<img src="{@docRoot}images/training/basics/basic-lifecycle-savestate.png" />
+<p class="img-caption"><strong>Figure 2.</strong> As the system begins to stop your activity, it
+calls {@link android.app.Activity#onSaveInstanceState onSaveInstanceState()} (1) so you can specify
+additional state data you'd like to save in case the {@link android.app.Activity} instance must be
+recreated.
+If the activity is destroyed and the same instance must be recreated, the system passes the state
+data defined at (1) to both the {@link android.app.Activity#onCreate onCreate()} method
+(2) and the {@link android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} method
+(3).</p>
+
+
+
+<h2 id="SaveState">Save Your Activity State</h2>
+
+<p>As your activity begins to stop, the system calls {@link android.app.Activity#onSaveInstanceState
+onSaveInstanceState()} so your activity can save state information with a collection of key-value
+pairs. The default implementation of this method saves information about the state of the activity's
+view hierarchy, such as the text in an {@link android.widget.EditText} widget or the scroll position
+of a {@link android.widget.ListView}.</p>
+
+<p>To save additional state information for your activity, you must
+implement {@link android.app.Activity#onSaveInstanceState onSaveInstanceState()} and add
+key-value pairs to the {@link android.os.Bundle} object. For example:</p>
+
+<pre>
+static final String STATE_SCORE = "playerScore";
+static final String STATE_LEVEL = "playerLevel";
+...
+
+&#64;Override
+public void onSaveInstanceState(Bundle savedInstanceState) {
+ // Save the user's current game state
+ savedInstanceState.putInt(STATE_SCORE, mCurrentScore);
+ savedInstanceState.putInt(STATE_LEVEL, mCurrentLevel);
+
+ // Always call the superclass so it can save the view hierarchy state
+ super.onSaveInstanceState(savedInstanceState);
+}
+</pre>
+
+<p class="caution"><strong>Caution:</strong> Always call the superclass implementation of {@link
+android.app.Activity#onSaveInstanceState onSaveInstanceState()} so the default implementation
+can save the state of the view hierarchy.</p>
+
+
+
+<h2 id="RestoreState">Restore Your Activity State</h2>
+
+<p>When your activity is recreated after it was previously destroyed, you can recover your saved
+state from the {@link android.os.Bundle} that the system
+passes your activity. Both the {@link android.app.Activity#onCreate onCreate()} and {@link
+android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} callback methods receive
+the same {@link android.os.Bundle} that containes the instance state information.</p>
+
+<p>Because the {@link android.app.Activity#onCreate onCreate()} method is called whether the
+system is creating a new instance of your activity or recreating a previous one, you must check
+whether the state {@link android.os.Bundle} is null before you attempt to read it. If it is null,
+then the system is creating a new instance of the activity, instead of restoring a previous one
+that was destroyed.</p>
+
+<p>For example, here's how you can restore some state data in {@link android.app.Activity#onCreate
+onCreate()}:</p>
+
+<pre>
+&#64;Override
+protected void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState); // Always call the superclass first
+
+ // Check whether we're recreating a previously destroyed instance
+ if (savedInstanceState != null) {
+ // Restore value of members from saved state
+ mCurrentScore = savedInstanceState.getInt(STATE_SCORE);
+ mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL);
+ } else {
+ // Probably initialize members with default values for a new instance
+ }
+ ...
+}
+</pre>
+
+<p>Instead of restoring the state during {@link android.app.Activity#onCreate onCreate()} you
+may choose to implement {@link
+android.app.Activity#onRestoreInstanceState onRestoreInstanceState()}, which the system calls
+after the {@link android.app.Activity#onStart()} method. The system calls {@link
+android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} only if there is a saved
+state to restore, so you do not need to check whether the {@link android.os.Bundle} is null:</p>
+
+<pre>
+public void onRestoreInstanceState(Bundle savedInstanceState) {
+ // Always call the superclass so it can restore the view hierarchy
+ super.onRestoreInstanceState(savedInstanceState);
+
+ // Restore state members from saved instance
+ mCurrentScore = savedInstanceState.getInt(STATE_SCORE);
+ mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL);
+}
+</pre>
+
+<p class="caution"><strong>Caution:</strong> Always call the superclass implementation of {@link
+android.app.Activity#onRestoreInstanceState onRestoreInstanceState()} so the default implementation
+can restore the state of the view hierarchy.</p>
+
+<p>To learn more about recreating your activity due to a
+restart event at runtime (such as when the screen rotates), read <a
+href="{@docRoot}guide/topics/resources/runtime-changes.html">Handling Runtime Changes</a>.</p>
+
diff --git a/docs/html/training/basics/activity-lifecycle/starting.jd b/docs/html/training/basics/activity-lifecycle/starting.jd
new file mode 100644
index 0000000..cc7e473
--- /dev/null
+++ b/docs/html/training/basics/activity-lifecycle/starting.jd
@@ -0,0 +1,290 @@
+page.title=Starting an Activity
+parent.title=Managing the Activity Lifecycle
+parent.link=index.html
+
+trainingnavtop=true
+next.title=Pausing and Resuming an Activity
+next.link=pausing.html
+
+@jd:body
+
+
+<div id="tb-wrapper">
+ <div id="tb">
+
+ <h2>This lesson teaches you to</h2>
+<ol>
+ <li><a href="#lifecycle-states">Understand the Lifecycle Callbacks</a></li>
+ <li><a href="#launching-activity">Specify Your App's Launcher Activity</a></li>
+ <li><a href="#Create">Create a New Instance</a></li>
+ <li><a href="#Destroy">Destroy the Activity</a></li>
+</ol>
+
+ <h2>You should also read</h2>
+ <ul>
+ <li><a href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a></li>
+ </ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+ <a href="http://developer.android.com/shareables/training/ActivityLifecycle.zip"
+class="button">Download the demo</a>
+ <p class="filename">ActivityLifecycle.zip</p>
+</div>
+
+ </div>
+</div>
+
+<p>Unlike other programming paradigms in which apps are launched with a {@code main()} method, the
+Android system initiates code in an {@link android.app.Activity} instance by invoking specific
+callback methods that correspond to specific stages of its
+lifecycle. There is a sequence of callback methods that start up an activity and a sequence of
+callback methods that tear down an activity.</p>
+
+<p>This lesson provides an overview of the most important lifecycle methods and shows you how to
+handle the first lifecycle callback that creates a new instance of your activity.</p>
+
+
+
+<h2 id="lifecycle-states">Understand the Lifecycle Callbacks</h2>
+
+<p>During the life of an activity, the system calls a core set of lifecycle methods in
+a sequence similar to a step pyramid. That is, each stage of the
+activity lifecycle is a separate step on the pyramid. As the system creates a new activity instance,
+each callback method moves the activity state one step toward the top. The top of the pyramid is the
+point at which the activity is running in the foreground and the user can interact with it.</p>
+
+<p>As the user begins to leave the activity, the system calls other methods that move the activity
+state back down the pyramid in order to dismantle the activity. In some cases, the activity will
+move only part way down the pyramid and wait (such as when the user switches to another app), from
+which point the activity can move back to the top (if the user returns to the activity) and
+resume where the user left off.</p>
+
+
+<img src="{@docRoot}images/training/basics/basic-lifecycle.png" />
+<p class="img-caption"><strong>Figure 1.</strong> A simplified illustration of the Activity
+lifecycle, expressed as a step pyramid. This shows how, for every callback used to take
+the activity a step toward the Resumed state at the top, there's a callback method
+that takes the activity a step down. The activity can also return to the resumed state from the
+Paused and Stopped state.</p>
+
+
+<p>Depending on the complexity of your activity, you probably don't need to implement all the
+lifecycle methods. However, it's important that you understand each one and implement those that
+ensure your app behaves the way users expect. Implementing your activity lifecycle methods properly
+ensures your app behaves well in several ways, including that it:</p>
+<ul>
+ <li>Does not crash if the user receives a phone call or switches to another app
+while using your app.</li>
+ <li>Does not consume valuable system resources when the user is not actively using
+it.</li>
+ <li>Does not loose the user's progress if they leave your app and return to it at a
+later time.</li>
+ <li>Does not crash of loose the user's progress when the screen rotates between
+landscape and portrait orientation.</li>
+</ul>
+
+<!--
+<p class="table-caption"><strong>Table 1.</strong> Activity lifecycle state pairs and callback
+methods.</p>
+<table>
+ <tr>
+ <th scope="col">Lifecycle State</th>
+ <th scope="col">Startup Method</th>
+ <th scope="col">Teardown Method</th>
+ </tr>
+ <tr>
+ <td>Created / Destroyed</td>
+ <td>{@link android.app.Activity#onCreate onCreate()}</td>
+ <td>{@link android.app.Activity#onDestroy()}</td>
+ </tr>
+ <tr>
+ <td>Started / Stopped</td>
+ <td>{@link android.app.Activity#onStart()}</td>
+ <td>{@link android.app.Activity#onStop()}</td>
+ </tr>
+ <tr>
+ <td>Resumed / Resumed</td>
+ <td>{@link android.app.Activity#onResume()}</td>
+ <td>{@link android.app.Activity#onPause()}</td>
+ </tr>
+</table>
+-->
+
+<p>As you'll learn in the following lessons, there are several situtations in which an activity
+transitions between different states that are illustrated in figure 1. However, only three of
+these states can be static. That is, the activity can exist in one of only three states for an
+extended period of time:</p>
+<dl>
+ <dt>Resumed</dt>
+ <dd>In this state, the activity is in the foreground and the user can interact with it.
+(Also sometimes referred to as the "running" state.)</dd>
+ <dt>Paused</dt>
+ <dd>In this state, the activity is partially obscured by another activity&mdash;the
+other activity that's in the foreground is semi-transparent or doesn't cover the entire screen. The
+paused activity does not receive user input and cannot execute any code.
+ <dt>Stopped</dt>
+ <dd>In this state, the activity is completely hidden and not visible to the user; it is
+considered to be in the background. While stopped, the activity instance and all its state
+information such as member variables is retained, but it cannot execute any code.</dd>
+</dl>
+
+<p>The other states (Created and Started) are transient and the system quickly moves from them to
+the next state by calling the next lifecycle callback method. That is, after the system calls
+{@link android.app.Activity#onCreate onCreate()}, it quickly calls {@link
+android.app.Activity#onStart()}, which is quickly followed by {@link
+android.app.Activity#onResume()}.</p>
+
+<p>That's it for the basic activity lifecycle. Now you'll start learning about some of the
+specific lifecycle behaviors.</p>
+
+
+
+<h2 id="launching-activity">Specify Your App's Launcher Activity</h2>
+
+<p>When the user selects your app icon from the Home screen, the system calls the {@link
+android.app.Activity#onCreate onCreate()} method for the {@link android.app.Activity} in your app
+that you've declared to be the "launcher" (or "main") activity. This is the activity that serves as
+the main entry point to your app's user interface.</p>
+
+<p>You can define which activity to use as the main activity in the Android manifest file, <a
+href="{@docRoot}guide/topics/manifest/manifest-intro.html">{@code AndroidManifest.xml}</a>, which is
+at the root of your project directory.</p>
+
+<p>The main activity for your app must be declared in the manifest with an <a
+href="{@docRoot}guide/topics/manifest/intent-filter-element.html">{@code
+&lt;intent-filter>}</a> that includes the {@link
+android.content.Intent#ACTION_MAIN MAIN} action and
+{@link android.content.Intent#CATEGORY_LAUNCHER LAUNCHER} category. For example:</p>
+
+<pre>
+&lt;activity android:name=".MainActivity" android:label="&#64;string/app_name">
+ &lt;intent-filter>
+ &lt;action android:name="android.intent.action.MAIN" />
+ &lt;category android:name="android.intent.category.LAUNCHER" />
+ &lt;/intent-filter>
+&lt;/activity>
+</pre>
+
+<p class="note"><strong>Note:</strong> When you create a new Android project with the Android SDK
+tools, the default project files include an {@link android.app.Activity} class that's declared in
+the manifest with this filter.</p>
+
+<p>If either the {@link android.content.Intent#ACTION_MAIN MAIN} action or
+{@link android.content.Intent#CATEGORY_LAUNCHER LAUNCHER} category are not declared for one of your
+activities, then your app icon will not appear in the Home screen's list of apps.</p>
+
+
+
+<h2 id="Create">Create a New Instance</h2>
+
+<p>Most apps include several different activities that allow the user to perform different actions.
+Whether an activity is the main activity that's created when the user clicks your app icon or a
+different activity that your app starts in response to a user action, the system creates
+every new instance of {@link android.app.Activity} by calling its {@link
+android.app.Activity#onCreate onCreate()} method.</p>
+
+<p>You must implement the {@link android.app.Activity#onCreate onCreate()} method to perform basic
+application startup logic that should happen only once for the entire life of the activity. For
+example, your implementation of {@link android.app.Activity#onCreate onCreate()} should define the
+user interface and possibly instantiate some class-scope variables.</p>
+
+<p>For example, the following example of the {@link android.app.Activity#onCreate onCreate()}
+method shows some code that performs some fundamental setup for the activity, such as
+declaring the user interface (defined in an XML layout file), defining member variables,
+and configuring some of the UI.</p>
+
+<pre>
+TextView mTextView; // Member variable for text view in the layout
+
+&#64;Override
+public void onCreate(Bundle savedInstanceState) {
+ super.onCreate(savedInstanceState);
+
+ // Set the user interface layout for this Activity
+ // The layout file is defined in the project res/layout/main_activity.xml file
+ setContentView(R.layout.main_activity);
+
+ // Initialize member TextView so we can manipulate it later
+ mTextView = (TextView) findViewById(R.id.text_message);
+
+ // Make sure we're running on Honeycomb or higher to use ActionBar APIs
+ if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
+ // For the main activity, make sure the app icon in the action bar
+ // does not behave as a button
+ ActionBar actionBar = getActionBar();
+ actionBar.setHomeButtonEnabled(false);
+ }
+}
+</pre>
+
+<p class="caution"><strong>Caution:</strong> Using the {@link android.os.Build.VERSION.SDK_INT} to
+prevent older system's from executing new APIs works in this way on Android 2.0 (API level
+5) and higher only. Older versions will encounter a runtime exception.</p>
+
+<p>Once the {@link android.app.Activity#onCreate onCreate()} finishes execution, the system
+calls the {@link android.app.Activity#onStart()} and {@link android.app.Activity#onResume()} methods
+in quick succession. Your activity never resides in the Created or Started states. Technically, the
+activity becomes visible to the user when {@link android.app.Activity#onStart()} is called, but
+{@link android.app.Activity#onResume()} quickly follows and the activity remains in the Resumed
+state until something occurs to change that, such as when a phone call is received, the user
+navigates to another activity, or the device screen turns off.</p>
+
+<p>In the other lessons that follow, you'll see how the other start up methods, {@link
+android.app.Activity#onStart()} and {@link android.app.Activity#onResume()}, are useful during your
+activity's lifecycle when used to resume the activity from the Paused or Stopped states.</p>
+
+<p class="note"><strong>Note:</strong> The {@link android.app.Activity#onCreate onCreate()}
+method includes a parameter called <code>savedInstanceState</code> that's discussed in the
+latter lesson about <a href="recreating.html">Recreating an Activity</a>.</p>
+
+
+<img src="{@docRoot}images/training/basics/basic-lifecycle-create.png" />
+<p class="img-caption"><strong>Figure 2.</strong> Another illustration of the activity lifecycle
+structure with an emphasis on the three main callbacks that the system calls in sequence when
+creating a new instance of the activity: {@link android.app.Activity#onCreate onCreate()}, {@link
+android.app.Activity#onStart()}, and {@link android.app.Activity#onResume()}. Once this sequence of
+callbacks complete, the activity reaches the Resumed state where users can interact with the
+activity until they switch to a different activity.</p>
+
+
+
+
+
+
+
+<h2 id="Destroy">Destroy the Activity</h2>
+
+<p>While the activity's first lifecycle callback is {@link android.app.Activity#onCreate
+onCreate()}, it's very last callback is {@link android.app.Activity#onDestroy}. The system calls
+this method on your activity as the final
+signal that your activity instance is being completely removed from the system memory.</p>
+
+<p>Most apps don't need to implement this method because local class references are destroyed
+with the activity and your activity should perform most cleanup during {@link
+android.app.Activity#onPause} and {@link android.app.Activity#onStop}. However, if your
+activity includes background threads that you created during {@link
+android.app.Activity#onCreate onCreate()} or other other long-running resources that could
+potentially leak memory if not properly closed, you should kill them during {@link
+android.app.Activity#onDestroy}.</p>
+
+<pre>
+&#64;Override
+public void onDestroy() {
+ super.onDestroy(); // Always call the superclass
+
+ // Stop method tracing that the activity started during onCreate()
+ android.os.Debug.stopMethodTracing();
+}
+</pre>
+
+<p class="note"><strong>Note:</strong> The system calls {@link android.app.Activity#onDestroy}
+after it has already called {@link android.app.Activity#onPause} and {@link
+android.app.Activity#onStop} in all situations except one: when you call {@link
+android.app.Activity#finish()} from within the {@link android.app.Activity#onCreate onCreate()}
+method. In some cases, such as when your activity operates as a temporary decision maker to
+launch another activity, you might call {@link android.app.Activity#finish()} from within {@link
+android.app.Activity#onCreate onCreate()} to destory the activity. In this case, the system
+immediately calls {@link android.app.Activity#onDestroy} without calling any of the other
+lifecycle methods.</p>
diff --git a/docs/html/training/basics/activity-lifecycle/stopping.jd b/docs/html/training/basics/activity-lifecycle/stopping.jd
new file mode 100644
index 0000000..7dfc6d3
--- /dev/null
+++ b/docs/html/training/basics/activity-lifecycle/stopping.jd
@@ -0,0 +1,193 @@
+page.title=Stopping and Restarting an Activity
+parent.title=Managing the Activity Lifecycle
+parent.link=index.html
+
+trainingnavtop=true
+previous.title=Pausing and Resuming an Activity
+previous.link=pausing.html
+next.title=Recreating an Activity
+next.link=recreating.html
+
+@jd:body
+
+<div id="tb-wrapper">
+ <div id="tb">
+
+ <h2>This lesson teaches you to</h2>
+ <ol>
+ <li><a href="#Stop">Stop Your Activity</a></li>
+ <li><a href="#Start">Start/Restart Your Activity</a></li>
+ </ol>
+
+ <h2>You should also read</h2>
+ <ul>
+ <li><a href="{@docRoot}guide/topics/fundamentals/activities.html">Activities</a>
+ </li>
+ </ul>
+
+<h2>Try it out</h2>
+
+<div class="download-box">
+ <a href="http://developer.android.com/shareables/training/ActivityLifecycle.zip"
+class="button">Download the demo</a>
+ <p class="filename">ActivityLifecycle.zip</p>
+</div>
+
+ </div>
+</div>
+
+<p>Properly stopping and restarting your activity is an important process in the activity lifecycle
+that ensures your users perceive that your app is always alive and doesn't loose their progress.
+There are a few of key scenarios in which your activity is stopped and restarted:</p>
+
+<ul>
+ <li>The user opens the Recent Apps window and switches from your app to another app. The
+activity in your app that's currently in the foreground is stopped. If the user returns to your
+app from the Home screen launcher icon or the Recent Apps window, the activity restarts.</li>
+ <li>The user performs an action in your app that starts a new activity. The current activity
+is stopped when the second activity is created. If the user then presses the <em>Back</em>
+button, the first activity is restarted.</li>
+ <li>The user receives a phone call while using your app on his or her phone.</li>
+</ul>
+
+<p>The {@link android.app.Activity} class provides two lifecycle methods, {@link
+android.app.Activity#onStop()} and {@link android.app.Activity#onRestart()}, which allow you to
+specifically handle how your activity handles being stopped and restarted. Unlike the paused state,
+which identifies a partial UI obstruction, the stopped state guarantees that the UI is no longer
+visible and the user's focus is in a separate activity (or an entirely separate app).</p>
+
+<p class="note"><strong>Note:</strong> Because the system retains your {@link android.app.Activity}
+instance in system memory when it is stopped, it's possible that you don't need to implement the
+{@link android.app.Activity#onStop()} and {@link android.app.Activity#onRestart()} (or even {@link
+android.app.Activity#onStart()} methods at all. For most activities that are relatively simple, the
+activity will stop and restart just fine and you might only need to use {@link
+android.app.Activity#onPause()} to pause ongoing actions and disconnect from system resources.</p>
+
+<img src="{@docRoot}images/training/basics/basic-lifecycle-stopped.png" />
+<p class="img-caption"><strong>Figure 1.</strong> When the user leaves your activity, the system
+calls {@link android.app.Activity#onStop onStop()} to stop the activity (1). If the user returns
+while the activity is stopped, the system calls {@link android.app.Activity#onRestart onRestart()}
+(2), quickly followed by {@link android.app.Activity#onStart onStart()} (3) and {@link
+android.app.Activity#onResume()} (4). Notice that no matter what scenario causes the activity to
+stop, the system always calls {@link android.app.Activity#onPause onPause()} before calling {@link
+android.app.Activity#onStop onStop()}.</p>
+
+
+
+<h2 id="Stop">Stop Your Activity</h2>
+
+<p>When your activity receives a call to the {@link android.app.Activity#onStop()} method, it's no
+longer visible and should release almost all resources that aren't needed while the user is not
+using it. Once your activity is stopped, the system might destroy the instance if it needs to
+recover system memory. In extreme cases, the system might simply kill your app process without
+calling the activity's final {@link android.app.Activity#onDestroy()} callback, so it's important
+you use {@link android.app.Activity#onStop()} to release resources that might leak memory.</p>
+
+<p>Although the {@link android.app.Activity#onPause onPause()} method is called before
+{@link android.app.Activity#onStop()}, you should use {@link android.app.Activity#onStop onStop()}
+to perform larger, more CPU intensive shut-down operations, such as writing information to a
+database.</p>
+
+<p>For example, here's an implementation of {@link android.app.Activity#onStop onStop()} that
+saves the contents of a draft note to persistent storage:</p>
+
+<!-- TODO: Find a better example for onStop, because this kind of thing should probably use a
+separate thread but that's too complicated to show here. -->
+<pre>
+&#64;Override
+protected void onStop() {
+ super.onStop(); // Always call the superclass method first
+
+ // Save the note's current draft, because the activity is stopping
+ // and we want to be sure the current note progress isn't lost.
+ ContentValues values = new ContentValues();
+ values.put(NotePad.Notes.COLUMN_NAME_NOTE, getCurrentNoteText());
+ values.put(NotePad.Notes.COLUMN_NAME_TITLE, getCurrentNoteTitle());
+
+ getContentResolver().update(
+ mUri, // The URI for the note to update.
+ values, // The map of column names and new values to apply to them.
+ null, // No SELECT criteria are used.
+ null // No WHERE columns are used.
+ );
+}
+</pre>
+
+<p>When your activity is stopped, the {@link android.app.Activity} object is kept resident in memory
+and is recalled when the activity resumes. You don’t need to re-initialize components that were
+created during any of the callback methods leading up to the Resumed state. The system also
+keeps track of the current state for each {@link android.view.View} in the layout, so if the user
+entered text into an {@link android.widget.EditText} widget, that content is retained so you don't
+need to save and restore it.</p>
+
+<p class="note"><strong>Note:</strong> Even if the system destroys your activity while it's stopped,
+it still retains the state of the {@link android.view.View} objects (such as text in an {@link
+android.widget.EditText}) in a {@link android.os.Bundle} (a blob of key-value pairs) and restores
+them if the user navigates back to the same instance of the activity (the <a
+href="recreating.html">next lesson</a> talks more about using a {@link android.os.Bundle} to save
+other state data in case your activity is destroyed and recreated).</p>
+
+
+
+<h2 id="Start">Start/Restart Your Activity</h2>
+
+<p>When your activity comes back to the foreground from the stopped state, it receives a call to
+{@link android.app.Activity#onRestart()}. The system also calls the {@link
+android.app.Activity#onStart()} method, which happens every time your activity becomes visible
+(whether being restarted or created for the first time). The {@link
+android.app.Activity#onRestart()} method, however, is called only when the activity resumes from the
+stopped state, so you can use it to perform special restoration work that might be necessary only if
+the activity was previously stopped, but not destroyed.</p>
+
+<p>It's uncommon that an app needs to use {@link android.app.Activity#onRestart()} to restore
+the activity's state, so there aren't any guidelines for this method that apply to
+the general population of apps. However, because your {@link android.app.Activity#onStop()}
+method should essentially clean up all your activity's resources, you'll need to re-instantiate them
+when the activity restarts. Yet, you also need to instantiate them when your activity is created
+for the first time (when there's no existing instance of the activity). For this reason, you
+should usually use the {@link android.app.Activity#onStart()} callback method as the counterpart
+to the {@link android.app.Activity#onStop()} method, because the system calls {@link
+android.app.Activity#onStart()} both when it creates your activity and when it restarts the
+activity from the stopped state.</p>
+
+<p>For example, because the user might have been away from your app for a long time before
+coming back it, the {@link android.app.Activity#onStart()} method is a good place to verify that
+required system features are enabled:</p>
+
+<pre>
+&#64;Override
+protected void onStart() {
+ super.onStart(); // Always call the superclass method first
+
+ // The activity is either being restarted or started for the first time
+ // so this is where we should make sure that GPS is enabled
+ LocationManager locationManager =
+ (LocationManager) getSystemService(Context.LOCATION_SERVICE);
+ boolean gpsEnabled = locationManager.isProviderEnabled(LocationManager.GPS_PROVIDER);
+
+ if (!gpsEnabled) {
+ // Create a dialog here that requests the user to enable GPS, and use an intent
+ // with the android.provider.Settings.ACTION_LOCATION_SOURCE_SETTINGS action
+ // to take the user to the Settings screen to enable GPS when they click "OK"
+ }
+}
+
+&#64;Override
+protected void onRestart() {
+ super.onRestart(); // Always call the superclass method first
+
+ // Activity being restarted from stopped state
+}
+</pre>
+
+
+
+
+<p>When the system destroys your activity, it calls the {@link android.app.Activity#onDestroy()}
+method for your {@link android.app.Activity}. Because you should generally have released most of
+your resources with {@link android.app.Activity#onStop()}, by the time you receive a call to {@link
+android.app.Activity#onDestroy()}, there's not much that most apps need to do. This method is your
+last chance to clean out resources that could lead to a memory leak, so you should be sure that
+additional threads are destroyed and other long-running actions like method tracing are also
+stopped.</p>
+