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| author | Luan Nguyen <luann@google.com> | 2015-01-28 09:30:28 -0800 |
|---|---|---|
| committer | Luan Nguyen <luann@google.com> | 2015-02-10 09:39:44 -0800 |
| commit | c25adda63603827f1799e0995edf286ac46f51f1 (patch) | |
| tree | f0234b986b7e88727f3be0cea9c212c71220b222 /docs/html/training/graphics/opengl/motion.jd | |
| parent | 912cacde8619d28ea1d4a3f6ebf30be1c8a5d47a (diff) | |
| download | frameworks_base-c25adda63603827f1799e0995edf286ac46f51f1.zip frameworks_base-c25adda63603827f1799e0995edf286ac46f51f1.tar.gz frameworks_base-c25adda63603827f1799e0995edf286ac46f51f1.tar.bz2 | |
docs: Fix various issues with incorrect code samples.
bug: 15671968
Change-Id: I3219f9c5e492ee95257439d9f284120dadd277ac
Diffstat (limited to 'docs/html/training/graphics/opengl/motion.jd')
| -rw-r--r-- | docs/html/training/graphics/opengl/motion.jd | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/docs/html/training/graphics/opengl/motion.jd b/docs/html/training/graphics/opengl/motion.jd index fbcdd7f..b026a4a 100644 --- a/docs/html/training/graphics/opengl/motion.jd +++ b/docs/html/training/graphics/opengl/motion.jd @@ -45,16 +45,17 @@ to a shape with rotation.</p> <h2 id="rotate">Rotate a Shape</h2> -<p>Rotating a drawing object with OpenGL ES 2.0 is relatively simple. You create another -transformation matrix (a rotation matrix) and then combine it with your projection and +<p>Rotating a drawing object with OpenGL ES 2.0 is relatively simple. In your renderer, create +another transformation matrix (a rotation matrix) and then combine it with your projection and camera view transformation matrices:</p> <pre> private float[] mRotationMatrix = new float[16]; public void onDrawFrame(GL10 gl) { - ... float[] scratch = new float[16]; + ... + // Create a rotation transformation for the triangle long time = SystemClock.uptimeMillis() % 4000L; float angle = 0.090f * ((int) time); |
