summaryrefslogtreecommitdiffstats
path: root/docs/html
diff options
context:
space:
mode:
authorJoe Fernandez <joefernandez@google.com>2013-04-10 14:28:15 -0700
committerAndroid Git Automerger <android-git-automerger@android.com>2013-04-10 14:28:15 -0700
commit0b6162e148db58ff8f8a5f0a3422933cd0005216 (patch)
tree516e428e6711daa1eec9e42e3f4103b161db4c32 /docs/html
parent7104fda428133e9ddfd859644b7cc6bef7479c4d (diff)
parent3f156d7331a0932755cea431b5c681f451055fdf (diff)
downloadframeworks_base-0b6162e148db58ff8f8a5f0a3422933cd0005216.zip
frameworks_base-0b6162e148db58ff8f8a5f0a3422933cd0005216.tar.gz
frameworks_base-0b6162e148db58ff8f8a5f0a3422933cd0005216.tar.bz2
am 3f156d73: am 12ee56aa: am 5f27b486: am 53bbb4ff: Merge "docs: OpenGL Dev Guide, fix bug: 6104328" into jb-mr1.1-docs
* commit '3f156d7331a0932755cea431b5c681f451055fdf': docs: OpenGL Dev Guide, fix bug: 6104328
Diffstat (limited to 'docs/html')
-rw-r--r--docs/html/guide/topics/graphics/opengl.jd9
1 files changed, 5 insertions, 4 deletions
diff --git a/docs/html/guide/topics/graphics/opengl.jd b/docs/html/guide/topics/graphics/opengl.jd
index 5630e63..3ec71b2 100644
--- a/docs/html/guide/topics/graphics/opengl.jd
+++ b/docs/html/guide/topics/graphics/opengl.jd
@@ -138,7 +138,7 @@ calling OpenGL APIs using the following classes:</p>
<li>{@link android.opengl.GLES10}</li>
<li>{@link android.opengl.GLES10Ext}</li>
<li>{@link android.opengl.GLES11}</li>
- <li>{@link android.opengl.GLES10Ext}</li>
+ <li>{@link android.opengl.GLES11Ext}</li>
</ul>
</li>
<li>{@link javax.microedition.khronos.opengles} - This package provides the standard
@@ -289,13 +289,14 @@ matrices to the coordinates of objects that use this shader.
private final String vertexShaderCode =
// This matrix member variable provides a hook to manipulate
- // the coordinates of objects that use this vertex shader
+ // the coordinates of objects that use this vertex shader.
"uniform mat4 uMVPMatrix; \n" +
"attribute vec4 vPosition; \n" +
"void main(){ \n" +
-
- // the matrix must be included as part of gl_Position
+ // The matrix must be included as part of gl_Position
+ // Note that the uMVPMatrix factor *must be first* in order
+ // for the matrix multiplication product to be correct.
" gl_Position = uMVPMatrix * vPosition; \n" +
"} \n";