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authorScott Main <smain@google.com>2011-02-15 13:18:30 -0800
committerScott Main <smain@google.com>2011-02-15 16:00:37 -0800
commit13033ea52714d48d754c6bc8fccb18514c645a47 (patch)
tree73ddd7b90a72ce51724cc0b09a8a5d1945dad494 /docs/html
parenta460a9ac79bb79c2a410401a907a6bdf21320746 (diff)
downloadframeworks_base-13033ea52714d48d754c6bc8fccb18514c645a47.zip
frameworks_base-13033ea52714d48d754c6bc8fccb18514c645a47.tar.gz
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docs: fix misc broken links
Change-Id: Id7d0ee36398aca452ceb2c3d15982397f58a06c6
Diffstat (limited to 'docs/html')
-rw-r--r--docs/html/guide/developing/testing/testing_eclipse.jd4
-rw-r--r--docs/html/guide/publishing/licensing.jd17
-rw-r--r--docs/html/guide/topics/advanced/aidl.jd6
-rw-r--r--docs/html/guide/topics/fundamentals.jd5
-rw-r--r--docs/html/guide/topics/fundamentals/activities.jd7
-rw-r--r--docs/html/guide/topics/fundamentals/fragments.jd3
-rw-r--r--docs/html/guide/topics/fundamentals/services.jd4
-rw-r--r--docs/html/guide/topics/providers/loaders.jd9
-rwxr-xr-xdocs/html/guide/topics/testing/testing_android.jd4
-rw-r--r--docs/html/guide/topics/ui/actionbar.jd14
-rw-r--r--docs/html/guide/topics/ui/drag-drop.jd4
-rw-r--r--docs/html/resources/articles/live-wallpapers.jd41
-rw-r--r--docs/html/sdk/android-3.0.jd4
-rw-r--r--docs/html/sdk/preview/start.jd2
14 files changed, 73 insertions, 51 deletions
diff --git a/docs/html/guide/developing/testing/testing_eclipse.jd b/docs/html/guide/developing/testing/testing_eclipse.jd
index 2a5b771..b57306e 100644
--- a/docs/html/guide/developing/testing/testing_eclipse.jd
+++ b/docs/html/guide/developing/testing/testing_eclipse.jd
@@ -16,8 +16,8 @@ page.title=Testing from Eclipse with ADT
basic processes for creating and running applications with ADT, as described in
<a href="{@docRoot}guide/developing/projects/projects-eclipse.html">Managing Projects from
Eclipse</a>
- and <a href="guide/developing/building/building-eclipse.html">Building and Running from
-Eclipse</a>.
+ and <a href="{@docRoot}guide/developing/building/building-eclipse.html">Building and Running
+from Eclipse</a>.
You may also want to read
<a href="{@docRoot}guide/topics/testing/testing_android.html">Testing Fundamentals</a>,
which provides an overview of the Android testing framework.
diff --git a/docs/html/guide/publishing/licensing.jd b/docs/html/guide/publishing/licensing.jd
index 5551384..de74f89 100644
--- a/docs/html/guide/publishing/licensing.jd
+++ b/docs/html/guide/publishing/licensing.jd
@@ -518,7 +518,7 @@ Android Virtual Devices.</li>
</ol>
<p>If you are not familiar with AVDs or how to use them, see <a
-href="{@docRoot}guide/developing/devices/index.html">Creating and Managing Virtual Devices</a>.</p>
+href="{@docRoot}guide/developing/devices/index.html">Managing Virtual Devices</a>.</p>
<h4 id="project-update">Updating your project configuration</h4>
@@ -629,7 +629,7 @@ share its code and resources across multiple applications. </p>
<p style="margin-top:.5em;">If you aren't familiar with library projects or how
to use them, see <a href="{@docRoot}guide/developing/projects/index.html#LibraryProjects">
-Creating and Managing Projects</a>.
+Managing Projects</a>.
</p>
</div>
</div>
@@ -666,8 +666,9 @@ predefined as a library project in its <code>default.properties</code> file, so
no further configuration is needed. </p>
<p>For more information about how to create an application project or work with
-library projects in Eclipse, see <a href="{@docRoot}guide/developing/projects/projects-eclipse.html">
-Creating and Managing Projects in Eclipse</a></p>.
+library projects in Eclipse, see <a
+href="{@docRoot}guide/developing/projects/projects-eclipse.html">Managing Projects from
+Eclipse with ADT</a></p>.
<h4>Copying the LVL sources to your application</h4>
@@ -698,8 +699,8 @@ haven't done that already, do it now before continuing. </p>
Select the "Android" properties group and click <strong>Add</strong>, then
choose the LVL library project (com_android_vending_licensing) and click
<strong>OK</strong>. For more information, see
-<a href="{@docRoot}developing/projects/projects-eclipse.html#SettingUpLibraryProject">
-Creating and Managing Projects in Eclipse</a></p>.
+<a href="{@docRoot}guide/developing/projects/projects-eclipse.html#SettingUpLibraryProject">
+Managing Projects from Eclipse with ADT</a></p>.
<div style="margin-bottom:2em;">
@@ -727,8 +728,8 @@ properties, including the reference to the library project:</p>
</pre>
<p>For more information about working with library projects,
-see <a href="{@docRoot}developing/projects/projects-cmdline.html#SettingUpLibraryProject">
-Creating and Managing Projects on the Command Line</a></p>.
+see <a href="{@docRoot}guide/developing/projects/projects-cmdline.html#SettingUpLibraryProject">
+Managing Projects from the Command Line</a></p>.
<h2 id="app-integration">Integrating the LVL with Your Application</h2>
diff --git a/docs/html/guide/topics/advanced/aidl.jd b/docs/html/guide/topics/advanced/aidl.jd
index fef46ec..419048a 100644
--- a/docs/html/guide/topics/advanced/aidl.jd
+++ b/docs/html/guide/topics/advanced/aidl.jd
@@ -14,9 +14,11 @@ do that marshalling is tedious to write, so Android handles it for you with AIDL
<p class="note"><strong>Note:</strong> Using AIDL is necessary only if you allow clients from
different applications to access your service for IPC and want to handle multithreading in your
service. If you do not need to perform IPC across
-different applications, you should create your interface <a href="Binder">implementing a
+different applications, you should create your interface <a
+href="{@docRoot}guide/topics/fundamentals/bound-services.html#Binder">implementing a
Binder</a> or, if you want to perform IPC, but do not need to handle multithreading, then you
-should implement your interface <a href="#Messenger">using a Messenger</a>.</p>
+should implement your interface <a
+href="{@docRoot}guide/topics/fundamentals/bound-services.html#Messenger">using a Messenger</a>.</p>
<p>Before you begin designing your AIDL interface, be aware that calls on to an AIDL interface are
direct function calls. You can not generally make assumptions about the thread in which the call
diff --git a/docs/html/guide/topics/fundamentals.jd b/docs/html/guide/topics/fundamentals.jd
index 3fdbd95..661f5cb 100644
--- a/docs/html/guide/topics/fundamentals.jd
+++ b/docs/html/guide/topics/fundamentals.jd
@@ -422,7 +422,7 @@ because the Android system makes the appropriate adjustments to your UI layout a
resources. However, you should create specialized layouts for certain screen sizes and provide
specialized images for certain densities, using alternative layout resources, and by declaring in
your manifest exactly which screen sizes your application supports with the <a
-href="{@docRoot}guide/topics/manifest/supports-screens.html">{@code
+href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
&lt;supports-screens&gt;}</a> element.</p>
<p>For more information, see the <a
href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a>
@@ -453,7 +453,8 @@ platform version specifies an <a
href="{@docRoot}guide/appendix/api-levels.html">API Level</a> (for example, Android 1.0 is API Level
1 and Android 2.3 is API Level 9). If you use any APIs that were added to the platform after
version 1.0, you should declare the minimum API Level in which those APIs were introduced using the
-<a href="{@docRoot}guide/topics/manifest/uses-sdk.html">{@code &lt;uses-sdk&gt;}</a> element.</dd>
+<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html">{@code &lt;uses-sdk&gt;}</a>
+element.</dd>
</dl>
<p>It's important that you declare all such requirements for your application, because, when you
diff --git a/docs/html/guide/topics/fundamentals/activities.jd b/docs/html/guide/topics/fundamentals/activities.jd
index 9079ef6..5cc1b45 100644
--- a/docs/html/guide/topics/fundamentals/activities.jd
+++ b/docs/html/guide/topics/fundamentals/activities.jd
@@ -40,7 +40,7 @@ page.title=Activities
<h2>See also</h2>
<ol>
<li><a href="{@docRoot}resources/tutorials/hello-world.html">Hello World Tutorial</a></li>
- <li><a href="{@docRoot}guide/topics/fundamentals/tasks-and-back-stack">Tasks and Back
+ <li><a href="{@docRoot}guide/topics/fundamentals/tasks-and-back-stack.html">Tasks and Back
Stack</a></li>
</ol>
@@ -594,13 +594,14 @@ from the time {@link android.app.Activity#onPause onPause()} returns to the time
definition in table 1 might still be killed by the system&mdash;but that would happen only in
extreme circumstances when there is no other recourse. When an activity might be killed is
discussed more in the <a
-href="{@docRoot}guide/topics/fundamentals/processes-and-threading.html">Processes and
+href="{@docRoot}guide/topics/fundamentals/processes-and-threads.html">Processes and
Threading</a> document.</p>
<h3 id="SavingActivityState">Saving activity state</h3>
-<p>The introduction to <a href="Lifecycle">Managing the Activity Lifecycle</a> briefly mentions that
+<p>The introduction to <a href="#Lifecycle">Managing the Activity Lifecycle</a> briefly mentions
+that
when an activity is paused or stopped, the state of the activity is retained. This is true because
the {@link android.app.Activity} object is still held in memory when it is paused or
stopped&mdash;all information about its members and current state is still alive. Thus, any changes
diff --git a/docs/html/guide/topics/fundamentals/fragments.jd b/docs/html/guide/topics/fundamentals/fragments.jd
index 7ca990e..f780960 100644
--- a/docs/html/guide/topics/fundamentals/fragments.jd
+++ b/docs/html/guide/topics/fundamentals/fragments.jd
@@ -743,7 +743,8 @@ from the list. It also demonstrates how to provide different configurations of t
based on the screen configuration.</p>
<p class="note"><strong>Note:</strong> The complete source code for this activity is available in
-<a href="resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentLayout.html">{@code
+<a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentLayout.html">{@code
FragmentLayout.java}</a>.</p>
<p>The main activity applies a layout in the usual way, during {@link
diff --git a/docs/html/guide/topics/fundamentals/services.jd b/docs/html/guide/topics/fundamentals/services.jd
index d0c924a..a9dd315 100644
--- a/docs/html/guide/topics/fundamentals/services.jd
+++ b/docs/html/guide/topics/fundamentals/services.jd
@@ -121,7 +121,7 @@ a thread in {@link android.app.Activity#onCreate onCreate()}, start running it i
android.app.Activity#onStart onStart()}, then stop it in {@link android.app.Activity#onStop
onStop()}. Also consider using {@link android.os.AsyncTask} or {@link android.os.HandlerThread},
instead of the traditional {@link java.lang.Thread} class. See the <a
-href="{@docRoot}guide/topics/fundamentals/processes-and-threading.html#Threads">Processes and
+href="{@docRoot}guide/topics/fundamentals/processes-and-threads.html#Threads">Processes and
Threading</a> document for more information about threads.</p>
<p>Remember that if you do use a service, it still runs in your application's main thread by
default, so you should still create a new thread within the service if it performs intensive or
@@ -183,7 +183,7 @@ by the system. If the system kills your service, it restarts it as soon as resou
available again (though this also depends on the value you return from {@link
android.app.Service#onStartCommand onStartCommand()}, as discussed later). For more information
about when the system might destroy a service, see the <a
-href="{@docRoot}guide/topics/fundamentals/processes-and-threading.html">Processes and Threading</a>
+href="{@docRoot}guide/topics/fundamentals/processes-and-threads.html">Processes and Threading</a>
document.</p>
<p>In the following sections, you'll see how you can create each type of service and how to use
diff --git a/docs/html/guide/topics/providers/loaders.jd b/docs/html/guide/topics/providers/loaders.jd
index c54656c..ab9706b 100644
--- a/docs/html/guide/topics/providers/loaders.jd
+++ b/docs/html/guide/topics/providers/loaders.jd
@@ -29,8 +29,11 @@ page.title=Using Loaders
<h2>Related samples</h2>
<ol>
- <li> <a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentCursorLoader.html"> FragmentCursorLoader</a></li>
- <li> <a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html"> LoaderThrottle</a></li>
+ <li> <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentListCursorLoader.html">FragmentListCursorLoader</a></li>
+ <li> <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html">
+LoaderThrottle</a></li>
</ol>
</div>
</div>
@@ -480,7 +483,7 @@ public static class CursorLoaderListFragment extends ListFragment
<p>There are a few different samples in <strong>ApiDemos</strong> that
illustrate how to use loaders:</p>
<ul>
- <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentCursorLoader.html"> FragmentCursorLoader</a> &#8212; A complete version of the
+ <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentListCursorLoader.html">FragmentListCursorLoader</a> &#8212; A complete version of the
snippet shown above.</li>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html"> LoaderThrottle</a> &#8212; An example of how to use throttling to
reduce the number of queries a content provider does then its data changes.</li>
diff --git a/docs/html/guide/topics/testing/testing_android.jd b/docs/html/guide/topics/testing/testing_android.jd
index 6f3048c..732524e 100755
--- a/docs/html/guide/topics/testing/testing_android.jd
+++ b/docs/html/guide/topics/testing/testing_android.jd
@@ -653,10 +653,12 @@ The <a href="{@docRoot}guide/developing/tools/monkey.html">UI/Application Exerci
It guides you through a more complex testing scenario that you develop against a
more realistic application.
</li>
+ <!-- sample is not available
<li>
- The sample test package <a href="{@docRoot}resources/samples/AlarmServiceTest"}>
+ The sample test package <a href="{@docRoot}resources/samples/AlarmServiceTest/index.html">
Alarm Service Test</a> is an example of testing a {@link android.app.Service}. It contains
a set of unit tests for the Alarm Service sample application's {@link android.app.Service}.
</li>
+ -->
</ul>
diff --git a/docs/html/guide/topics/ui/actionbar.jd b/docs/html/guide/topics/ui/actionbar.jd
index b8d1928..065f95a 100644
--- a/docs/html/guide/topics/ui/actionbar.jd
+++ b/docs/html/guide/topics/ui/actionbar.jd
@@ -38,7 +38,15 @@ application</li>
<li>{@link android.app.ActionBar}</li>
<li>{@link android.view.Menu}</li>
</ol>
-
+
+ <h2>Related samples</h2>
+ <ol>
+ <li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#ActionBar">API
+ Demos</a></li>
+ <li><a
+href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a></li>
+ </ol>
+
<h2>See also</h2>
<ol>
<li><a href="{@docRoot}guide/topics/ui/menus.html">Creating Menus</a></li>
@@ -363,7 +371,7 @@ the icon and/or title text. However, if there's not enough room in the Action Ba
in the overflow menu as a normal menu item and you must respond to it from the {@link
android.app.Activity#onOptionsItemSelected onOptionsItemSelected()} callback method. (For a
guide to providing search functionality, see the <a
-href="{@docRoot}gudie/topics/search/index.html">Search</a> documentation.)</p>
+href="{@docRoot}guide/topics/search/index.html">Search</a> documentation.)</p>
<p>When the activity first starts, the system populates the Action Bar and overflow menu by calling
{@link android.app.Activity#onCreateOptionsMenu onCreateOptionsMenu()}.
@@ -397,7 +405,7 @@ href="{@docRoot}guide/topics/search/index.html">Search</a> developer guide.</p>
<img src="{@docRoot}images/ui/actionbar-tabs.png" alt="" />
<p class="img-caption"><strong>Figure 6.</strong> Screenshot of tabs in the
Action Bar, from the <a
-href="{@docRoot}resources/samples/Honeycomb-Gallery/index.html">Honeycomb Gallery</a> sample
+href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a> sample
application.</p>
</div>
diff --git a/docs/html/guide/topics/ui/drag-drop.jd b/docs/html/guide/topics/ui/drag-drop.jd
index 46ccdf8..c33c507 100644
--- a/docs/html/guide/topics/ui/drag-drop.jd
+++ b/docs/html/guide/topics/ui/drag-drop.jd
@@ -289,14 +289,14 @@ DraggableDot.java</a> in <a href="{@docRoot}resources/samples/ApiDemos/index.htm
<p>
To get the action type, a listener calls {@link android.view.DragEvent#getAction()}. There
are six possible values, defined by constants in the {@link android.view.DragEvent} class. These
- are listed in <a href="table1">table 1</a>.
+ are listed in <a href="#table1">table 1</a>.
</p>
<p>
The {@link android.view.DragEvent} object also contains the data that your application provided
to the system in the call to
{@link android.view.View#startDrag(ClipData,View.DragShadowBuilder,Object,int) startDrag()}.
Some of the data is valid only for certain action types. The data that is valid for each action
- type is summarized in <a href="table2">table 2</a>. It is also described in detail with
+ type is summarized in <a href="#table2">table 2</a>. It is also described in detail with
the event for which it is valid in the section
<a href="#DesignDragOperation">Designing a Drag and Drop Operation</a>.
</p>
diff --git a/docs/html/resources/articles/live-wallpapers.jd b/docs/html/resources/articles/live-wallpapers.jd
index ea67fed..7510550 100644
--- a/docs/html/resources/articles/live-wallpapers.jd
+++ b/docs/html/resources/articles/live-wallpapers.jd
@@ -27,35 +27,36 @@ to display the appropriate sky.</p>
<img src="images/live_wallpapers_small.png" style="align:center" />
<p>Creating your own live wallpaper is easy, especially if you have had
-previous experience with <a
-href="../../../reference/android/view/SurfaceView.html"><code>SurfaceView</code></a> or <a
-href="../../../reference/android/graphics/Canvas.html"><code>Canvas</code></a>.
+previous experience with {@link android.view.SurfaceView} or {@link
+android.graphics.Canvas}.
To learn how to create a live wallpaper, you should check out the <a
href="../samples/CubeLiveWallpaper/index.html">CubeLiveWallpaper sample code</a>.</p>
-<p>In terms of implementation, a live wallpaper is very similar to a regular
-Android <a href="../../../reference/android/app/Service.html">service</a>. The
-only difference is the addition of a new method, <a
-href="../../../reference/android/service/wallpaper/WallpaperService.html#onCreateEngine()">{@code
-onCreateEngine()}</a>, whose goal is to create a <a
-href="../../../reference/android/service/wallpaper/WallpaperService.Engine.html">
-<code>WallpaperService.Engine</code></a>. The engine is responsible for
+<p>In terms of implementation, a live wallpaper is very similar to a {@link android.app.Service}.
+The only difference is the addition of a new method, {@link
+android.service.wallpaper.WallpaperService#onCreateEngine()}, whose goal is to create a {@link
+android.service.wallpaper.WallpaperService.Engine}. The engine is responsible for
handling the lifecycle and drawing of a wallpaper. The system provides a surface
-on which you can draw, just like you would with a <code>SurfaceView</code></a>.
+on which you can draw, just like you would with a {@link android.view.SurfaceView}.
Drawing a wallpaper can be very expensive so you should optimize your code
as much as possible to avoid using too much CPU, not only for battery life
but also to avoid slowing down the rest of the system. That is also why the
-most important part of the lifecycle of a wallpaper is <a href="../../../reference/android/service/wallpaper/WallpaperService.Engine.html#onVisibilityChanged%28boolean%29">when it becomes invisible</a>.
+most important part of the lifecycle of a wallpaper is when it becomes visible, as indicated
+by a call to {@link android.service.wallpaper.WallpaperService.Engine#onVisibilityChanged
+onVisibilityChanged()}.
When invisible, such as when the user launches an application that covers
the home screen, a wallpaper must stop all activity.</p>
<p>The engine can also implement several methods to interact with the user
or the home application. For instance, if you want your wallpaper to scroll
-along when the user swipes from one home screen to another, you can use <a href="../../../reference/android/service/wallpaper/WallpaperService.Engine.html#onOffsetsChanged%28float,%20float,%20float,%20float,%20int,%20int%29"><code>onOffsetsChanged()</code></a>.
-To react to touch events, simply implement <a href="../../../reference/android/service/wallpaper/WallpaperService.Engine.html#onTouchEvent%28android.view.MotionEvent%29"><code>onTouchEvent(MotionEvent)</code></a>.
+along when the user swipes from one home screen to another, you can use
+{@link android.service.wallpaper.WallpaperService.Engine#onOffsetsChanged
+onOffsetsChanged()}.
+To react to touch events, simply implement {@link
+android.service.wallpaper.WallpaperService.Engine#onTouchEvent onTouchEvent()}.
Finally, applications can send arbitrary commands to the live wallpaper.
-Currently, only the standard home application sends commands to the <a
-href="../../../reference/android/service/wallpaper/WallpaperService.Engine.html#onCommand%28java.lang.String,%20int,%20int,%20int,%20android.os.Bundle,%20boolean%29"><code>onCommand()</code></a>
+Currently, only the standard home application sends commands to the
+{@link android.service.wallpaper.WallpaperService.Engine#onCommand onCommand()}
method of the live wallpaper:</p>
<ul>
@@ -78,9 +79,9 @@ before publishing to Android Market:</p>
<ul>
<li><code>&lt;uses-sdk android:minSdkVersion="7" /&gt;</code>, which indicates
to Android Market and the platform that your application requires Android 2.1 or
-higher. For more information, see the <a href="../../../guide/appendix/api-levels.html">API
+higher. For more information, see the <a href="{@docRoot}guide/appendix/api-levels.html">API
Levels</a> and the documentation for the
-<a href="../../../guide/topics/manifest/uses-sdk-element.html"><code>&lt;uses-sdk&gt;</code></a>
+<a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html"><code>&lt;uses-sdk&gt;</code></a>
element.</li>
<li><code>&lt;uses-feature android:name="android.software.live_wallpaper" /&gt;</code>,
which tells Android Market that your application includes a live wallpaper
@@ -89,7 +90,9 @@ available applications. When you declaring this feature, Android Market
displays your application only to users whose devices support live wallpapers,
while hiding it from other devices on which it would not be able to run. For
more information, see the documentation for the
-<a href="../../../guide/topics/manifest/uses-feature-element.html"><code>&lt;uses-feature&gt;</code></a>
+<a
+href="{@docRoot}guide/topics/manifest/uses-feature-element.html">{@code
+&lt;uses-feature&gt;</a>
element.</li>
</ul>
diff --git a/docs/html/sdk/android-3.0.jd b/docs/html/sdk/android-3.0.jd
index 136bcd9..c9738bc 100644
--- a/docs/html/sdk/android-3.0.jd
+++ b/docs/html/sdk/android-3.0.jd
@@ -353,8 +353,8 @@ loader for your activity or fragment.</p>
<p>For more information, read the <a
href="{@docRoot}guide/topics/providers/loaders.html">Loaders</a> documentation. You can also see
example code using loaders in the <a
-href="{@docRoot}samples/ApiDemos/src/com/example/android/apis/app/FragmentListCursorLoader.html">
-FragmentListCursorLoader</a> and <a
+href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/FragmentListCursorLoader.html">FragmentListCursorLoader</a>
+and <a
href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/LoaderThrottle.html">
LoaderThrottle</a> samples.</p>
diff --git a/docs/html/sdk/preview/start.jd b/docs/html/sdk/preview/start.jd
index 3bf70b3..d6e442e 100644
--- a/docs/html/sdk/preview/start.jd
+++ b/docs/html/sdk/preview/start.jd
@@ -46,7 +46,7 @@ To get the samples, download them from the SDK repository using the Android SDK
the samples are located in <code>&lt;sdk_root&gt;/samples/android-Honeycomb</code>. The list of links
below helps you find samples for the features you are interested in:</p>
<ul>
- <li><a href="{@docRoot}resources/samples/Honeycomb-Gallery/index.html">Honeycomb Gallery</a> -
+ <li><a href="{@docRoot}resources/samples/HoneycombGallery/index.html">Honeycomb Gallery</a> -
A demo application highlighting how to use some of the new APIs in Honeycomb, including fragments, the action bar,
drag and drop, transition animations, and a stack widget.</li>
<li><a href="{@docRoot}resources/samples/ApiDemos/src/com/example/android/apis/app/index.html#Fragment">Fragments</a>