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author | Bill Gruber <billg@google.com> | 2011-11-17 11:35:16 -0800 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2011-11-17 11:35:16 -0800 |
commit | 69e24843fc89dcdd35802dbb6a2b693650ec8a41 (patch) | |
tree | 466e7fe9dfd7347b34a224b5f17893c40a1528c9 /docs/html | |
parent | ef20eb2595d0c74eabbcafe6ec50387de37e18de (diff) | |
parent | 80ef3293412b86b295fe4b9a66fae04e95efdc18 (diff) | |
download | frameworks_base-69e24843fc89dcdd35802dbb6a2b693650ec8a41.zip frameworks_base-69e24843fc89dcdd35802dbb6a2b693650ec8a41.tar.gz frameworks_base-69e24843fc89dcdd35802dbb6a2b693650ec8a41.tar.bz2 |
Merge "Licensing docs: clarifies server response for draft apps Bug 2900690" into ics-mr0
Diffstat (limited to 'docs/html')
-rw-r--r-- | docs/html/guide/publishing/licensing.jd | 27 |
1 files changed, 17 insertions, 10 deletions
diff --git a/docs/html/guide/publishing/licensing.jd b/docs/html/guide/publishing/licensing.jd index fc0de9d..609241b 100644 --- a/docs/html/guide/publishing/licensing.jd +++ b/docs/html/guide/publishing/licensing.jd @@ -100,9 +100,14 @@ application. </p> <h4>Application, Android Market client, and server</h4> <p>The licensing service is based on the capability of the Android Market server -to determine whether a given user is licensed to use a given application. The -server considers a user licensed if the user is recorded to have purchased the -application, or if the application is available for free. To properly identify +to determine whether a given user is licensed to use a given application. The licensing server +considers a user to be licensed if the user is a recorded purchaser of an application. If a paid +application has been uploaded to Android Market but saved only as a draft application (in +other words, the app is unpublished), the licensing server considers all users to be licensed users +of the application. Keep in mind, you cannot implement Android Market Licensing in a free +application.</p> + +<p>To properly identify the user and determine the license status, the server requires information about the application and user — the application and the Android Market client work together to assemble the information and pass it to the server. </p> @@ -243,7 +248,7 @@ application: </p> <ul> <li>Only paid applications published through Market can use the -service. </li> +service.</li> <li>An application can use the service only if the Android Market client is installed on its host device and the device is running Android 1.5 (API level 3) or higher.</li> @@ -258,8 +263,8 @@ practices in this document, you can help ensure that your implementation will be secure.</li> <li>Adding licensing to an application does not affect the way the application functions when run on a device that does not offer Android Market.</li> -<li>Licensing is currently for paid apps only, since free apps are considered -licensed for all users. If your application is already published as free, +<li>Licensing is currently for paid apps only, since draft apps are +licensed for all users. If your application is already published as a free app, you won't be able to upload a new version that uses licensing.</li> </ul> @@ -698,7 +703,7 @@ haven't done that already, do it now before continuing. </p> <p>Next, open the application's project properties window, as shown below. Select the "Android" properties group and click <strong>Add</strong>, then choose the LVL library project (com_android_vending_licensing) and click -<strong>OK</strong>. For more information, see +<strong>OK</strong>. For more information, see <a href="{@docRoot}guide/developing/projects/projects-eclipse.html#SettingUpLibraryProject"> Managing Projects from Eclipse with ADT</a></p>. @@ -727,7 +732,7 @@ properties, including the reference to the library project:</p> --library <em>path/to/my/library_project</em> </pre> -<p>For more information about working with library projects, +<p>For more information about working with library projects, see <a href="{@docRoot}guide/developing/projects/projects-cmdline.html#SettingUpLibraryProject"> Managing Projects from the Command Line</a></p>. @@ -1226,6 +1231,8 @@ whether there is a valid license response cached locally, in <li>Otherwise, the LicenseChecker initiates a license check request that is sent to the licensing server.</li> </ul> +<p class="note"><strong>Note:</strong> The licensing server always returns +<code>LICENSED</code> when you perform a license check of a draft application.</p> </li> <li>When a response is received, LicenseChecker creates a LicenseValidator that verifies the signed license data and extracts the fields of the response, then @@ -1384,7 +1391,7 @@ methods post to the Handler.</li> </ol> <p>If you want your LicenseCheckerCallback methods to update the UI thread, -instantiate a {@link android.os.Handler} in the main Activity's +instantiate a {@link android.os.Handler} in the main Activity's {@link android.app.Activity#onCreate(android.os.Bundle) onCreate()} method, as shown below. In this example, the LVL sample application's LicenseCheckerCallback methods (see above) call <code>displayResult()</code> to @@ -2338,7 +2345,7 @@ Policy <code>processServerResonse()</code> method with a "RETRY" response code. </p> <p>In general, the RETRY response code is a signal to the application that an -error has occurred that has prevented a license check from completing. +error has occurred that has prevented a license check from completing. <p>The Android Market server helps an application to manage licensing under error conditions by setting a retry "grace period" and a recommended maximum |