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author | Robert Ly <robertly@google.com> | 2010-12-22 10:59:38 -0800 |
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committer | Robert Ly <robertly@google.com> | 2010-12-23 13:06:56 -0800 |
commit | 70628c7aaf6ada93ae1599deff63d0c13c644ed8 (patch) | |
tree | 4a8caa33c548d78fe3064fbdcdfa719caa0d2922 /docs/html | |
parent | 70119929549b6d241244c51952ed1f4a313a5ff7 (diff) | |
download | frameworks_base-70628c7aaf6ada93ae1599deff63d0c13c644ed8.zip frameworks_base-70628c7aaf6ada93ae1599deff63d0c13c644ed8.tar.gz frameworks_base-70628c7aaf6ada93ae1599deff63d0c13c644ed8.tar.bz2 |
Doc change: restructuring changes for building and running section of dev guide
Change-Id: I11072ab34f8cafcf9ab7bf1c9f6b5869d9e2ced2
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-rw-r--r-- | docs/html/guide/developing/building/building-eclipse.jd | 163 | ||||
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-rw-r--r-- | docs/html/images/build-simplified.png | bin | 0 -> 44636 bytes | |||
-rw-r--r-- | docs/html/images/build.png | bin | 0 -> 105821 bytes |
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diff --git a/docs/html/guide/developing/building/building-cmdline.jd b/docs/html/guide/developing/building/building-cmdline.jd new file mode 100644 index 0000000..ff8e236 --- /dev/null +++ b/docs/html/guide/developing/building/building-cmdline.jd @@ -0,0 +1,306 @@ +page.title=Building and Running Applications in Other IDEs +@jd:body + + <div id="qv-wrapper"> + <div id="qv"> + <h2>In this document</h2> + + <ol> + <li><a href="#DebugMode">Building in debug mode</a></li> + + <li><a href="#ReleaseMode">Building in release mode</a></li> + + <li><a href="#RunningOnEmulator">Running on an emulator</a></li> + + <li><a href="#RunningOnDevice">Running on a device</a></li> + </ol> + </div> + </div> + + <p>There are two ways to build your application using the Ant build script: one for + testing/debugging your application — <em>debug mode</em> — and one for building your + final package for release — <em>release mode</em>. Regardless of which way you build your application, + it must be signed before it can install on an emulator or device—with a debug key when building + in debug mode and with your own private key when building in release mode.</p> + + <p>Whether you're building in debug mode or release mode, you need to use the Ant tool to compile + and build your project. This will create the .apk file that you can install on an emulator or device. + When you build in debug mode, the .apk file is automatically signed by the SDK tools with + a debug key, so it's instantly ready for installation onto an emulator or attached + development device. You cannot distribute an application that is signed with a debug key. + When you build in release mode, the .apk file is <em>unsigned</em>, so you + must manually sign it with your own private key, using Keytool and Jarsigner.</p> + + <p>It's important that you read and understand <a href= + "{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>, particularly once + you're ready to release your application and share it with end-users. That document describes the + procedure for generating a private key and then using it to sign your .apk file. If you're just + getting started, however, you can quickly run your applications on an emulator or your own + development device by building in debug mode.</p> + + <p>If you don't have Ant, you can obtain it from the <a href="http://ant.apache.org/">Apache Ant + home page</a>. Install it and make sure it is in your executable PATH. Before calling Ant, you + need to declare the JAVA_HOME environment variable to specify the path to where the JDK is + installed.</p> + + <p class="note"><strong>Note:</strong> When installing JDK on Windows, the default is to install + in the "Program Files" directory. This location will cause <code>ant</code> to fail, because of + the space. To fix the problem, you can specify the JAVA_HOME variable like this: + <pre>set JAVA_HOME=c:\Progra~1\Java\<jdkdir> + </pre> + + The easiest solution, however, is to install JDK in a non-space directory, for example: + + <pre>c:\java\jdk1.6.0_02</pre> + + <h2 id="DebugMode">Building in debug mode</h2> + + <p>For immediate application testing and debugging, you can build your application in debug mode + and immediately install it on an emulator. In debug mode, the build tools automatically sign your + application with a debug key and optimize the package with {@code zipalign}.</p> + + <p>To build in debug mode:</p> + + <ol> + <li>Open a command-line and navigate to the root of your project directory.</li> + <li>Use Ant to compile your project in debug mode: + <pre> +ant debug +</pre> + + <p>This creates your debug <code>.apk</code> file inside the project <code>bin/</code> directory, named + <code><your_project_name>-debug.apk</code>. The file is already signed with + the debug key and has been aligned with + <a href="{@docRoot}/guide/developing/tools/zipalign.html"><code>zipalign</code></a>. + </p> + </li> + </ol> + + <p>Each time you change a source file or resource, you must run Ant again in order to package up + the latest version of the application.</p> + + <p>To install and run your application on an emulator, see the following section about <a href= + "#RunningOnEmulator">Running on the Emulator</a>.</p> + + <h2 id="ReleaseMode">Building in release mode</h2> + + <p>When you're ready to release and distribute your application to end-users, you must build your + application in release mode. Once you have built in release mode, it's a good idea to perform + additional testing and debugging with the final .apk.</p> + + <p>Before you start building your application in release mode, be aware that you must sign the + resulting application package with your private key, and should then align it using the {@code + zipalign} tool. There are two approaches to building in release mode: build an unsigned package + in release mode and then manually sign and align the package, or allow the build script to sign + and align the package for you.</p> + + <h3 id="ManualReleaseMode">Build unsigned</h3> + + <p>If you build your application <em>unsigned</em>, then you will need to manually sign and align + the package.</p> + + <p>To build an <em>unsigned</em> .apk in release mode:</p> + + <ol> + <li>Open a command-line and navigate to the root of your project directory.</li> + + <li>Use Ant to compile your project in release mode: + <pre> +ant release +</pre> + </li> + </ol> + + <p>This creates your Android application .apk file inside the project <code>bin/</code> + directory, named <code><em><your_project_name></em>-unsigned.apk</code>.</p> + + <p class="note"><strong>Note:</strong> The .apk file is <em>unsigned</em> at this point and can't + be installed until signed with your private key.</p> + + <p>Once you have created the unsigned .apk, your next step is to sign the .apk with your private + key and then align it with {@code zipalign}. To complete this procedure, read <a href= + "{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>.</p> + + <p>When your <code>.apk</code> has been signed and aligned, it's ready to be distributed to end-users. + You should test the final build on different devices or AVDs to ensure that it + runs properly on different platforms.</p> + + <h3 id="AutoReleaseMode">Build signed and aligned</h3> + + <p>If you would like, you can configure the Android build script to automatically sign and align + your application package. To do so, you must provide the path to your keystore and the name of + your key alias in your project's {@code build.properties} file. With this information provided, + the build script will prompt you for your keystore and alias password when you build in release + mode and produce your final application package, which will be ready for distribution.</p> + + <p class="caution"><strong>Caution:</strong> Due to the way Ant handles input, the password that + you enter during the build process <strong>will be visible</strong>. If you are concerned about + your keystore and alias password being visible on screen, then you may prefer to perform the + application signing manually, via Jarsigner (or a similar tool). To instead perform the signing + procedure manually, <a href="#ManualReleaseMode">build unsigned</a> and then continue with + <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>.</p> + + <p>To specify your keystore and alias, open the project {@code build.properties} file (found in + the root of the project directory) and add entries for {@code key.store} and {@code key.alias}. + For example:</p> + <pre> +key.store=path/to/my.keystore +key.alias=mykeystore +</pre> + + <p>Save your changes. Now you can build a <em>signed</em> .apk in release mode:</p> + + <ol> + <li>Open a command-line and navigate to the root of your project directory.</li> + + <li>Use Ant to compile your project in release mode: + <pre> +ant release +</pre> + </li> + + <li>When prompted, enter you keystore and alias passwords. + + <p class="caution"><strong>Caution:</strong> As described above, your password will be + visible on the screen.</p> + </li> + </ol> + + <p>This creates your Android application .apk file inside the project <code>bin/</code> + directory, named <code><em><your_project_name></em>-release.apk</code>. This .apk file has + been signed with the private key specified in {@code build.properties} and aligned with {@code + zipalign}. It's ready for installation and distribution.</p> + + <h3>Once built and signed in release mode</h3> + + <p>Once you have signed your application with a private key, you can install and run it on an + <a href="#RunningOnEmulator">emulator</a> or <a href="#RunningOnDevice">device</a>. You can + also try installing it onto a device from a web server. Simply upload the signed .apk to a web + site, then load the .apk URL in your Android web browser to download the application and begin + installation. (On your device, be sure you have enabled + <em>Settings > Applications > Unknown sources</em>.)</p> + + <h2 id="RunningOnEmulator">Running on the emulator</h2> + + <p>Before you can run your application on the Android Emulator, you must <a href= + "{@docRoot}guide/developing/devices/managing-avds.html">create an AVD</a>.</p> + + <p>To run your application:</p> + + <ol> + <li> + <strong>Open the SDK and AVD Manager and launch a virtual device</strong> + + <p>From your SDK's <code>platform-tools/</code> directory, execute the {@code android} tool with no + arguments:</p> + <pre> +android +</pre> + + <p>In the <em>Virtual Devices</em> view, select an AVD and click <strong>Start</strong>.</p> + </li> + + <li> + <strong>Install your application</strong> + + <p>From your SDK's <code>tools/</code> directory, install the {@code .apk} on the + emulator:</p> + <pre> +adb install <em><path_to_your_bin></em>.apk +</pre> + + <p>Your .apk file (signed with either a release or debug key) is in your project {@code bin/} + directory after you build your application.</p> + + <p>If there is more than one emulator running, you must specify the emulator upon which to + install the application, by its serial number, with the <code>-s</code> option. For + example:</p> + <pre> +adb -s emulator-5554 install <em>path/to/your/app</em>.apk +</pre> + + <p>To see a list of available device serial numbers, execute {@code adb devices}.</p> + </li> + </ol> + + <p>If you don't see your application on the emulator, try closing the emulator and launching the + virtual device again from the SDK and AVD Manager. Sometimes when you install an application for the + first time, it won't show up in the application launcher or be accessible by other applications. + This is because the package manager usually examines manifests completely only on emulator + startup.</p> + + <p>Be certain to create multiple AVDs upon which to test your application. You should have one + AVD for each platform and screen type with which your application is compatible. For instance, if + your application compiles against the Android 1.5 (API Level 3) platform, you should create an + AVD for each platform equal to and greater than 1.5 and an AVD for each <a href= + "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your + application on each one.</p> + + <p class="note"><strong>Tip:</strong> If you have <em>only one</em> emulator running, you can + build your application and install it on the emulator in one simple step. Navigate to the root of + your project directory and use Ant to compile the project with <em>install mode</em>: <code>ant + install</code>. This will build your application, sign it with the debug key, and install it on + the currently running emulator.</p> + + <h2 id="RunningOnDevice">Running on a device</h2> + + <p>Before you can run your application on a device, you must perform some basic setup for your + device:</p> + + <ul> + <li>Ensure that your application is debuggable by setting the + <code>android:debuggable</code> attribute of the <code><application></code> + element to <code>true</code>. As of ADT 8.0, this is done by default when you build in debug mode.</li> + + <li>Enable USB Debugging on your device. You can find the setting on most Android devices by + going to <strong>Settings > Applications > Development > USB debugging</strong>.</li> + + <li>Ensure that your development computer can detect your device when connected via USB</li> + </ul> + + <p>Read <a href="{@docRoot}guide/developing/device.html#setting-up">Setting up a Device for + Development</a> for more information.</p> + + <p>Once your device is set up and connected via USB, navigate to your SDK's <code>platform-tools/</code> + directory and install the <code>.apk</code> on the device:</p> + <pre> +adb -d install <em>path/to/your/app</em>.apk +</pre> + + <p>The {@code -d} flag specifies that you want to use the attached device (in case you also have + an emulator running).</p> + + <p>For more information on the tools used above, please see the following documents:</p> + + <ul> + <li><a href="{@docRoot}guide/developing/tools/android.html">android Tool</a></li> + + <li><a href="{@docRoot}guide/developing/devices/emulator.html">Android Emulator</a></li> + + <li><a href="{@docRoot}guide/developing/tools/adb.html">Android Debug Bridge</a> (ADB)</li> + </ul> + + <h2 id="Signing">Application Signing</h2> + + <p>As you begin developing Android applications, understand that all Android applications must be + digitally signed before the system will install them on an emulator or device. There are two ways + to do this: with a <em>debug key</em> (for immediate testing on an emulator or development + device) or with a <em>private key</em> (for application distribution).</p> + + <p>The Android build tools help you get started by automatically signing your .apk files with a + debug key at build time. This means that you can compile your application and install it on the + emulator without having to generate your own private key. However, please note that if you intend + to publish your application, you <strong>must</strong> sign the application with your own private + key, rather than the debug key generated by the SDK tools.</p> + + <p>The ADT plugin helps you get started quickly by signing your .apk files with a debug key, + prior to installing them on an emulator or development device. This means that you can quickly + run your application from Eclipse without having to generate your own private key. No specific + action on your part is needed, provided ADT has access to Keytool.However, please note that if + you intend to publish your application, you <strong>must</strong> sign the application with your + own private key, rather than the debug key generated by the SDK tools.</p> + + <p>Please read <a href="{@docRoot}guide/publishing/app-signing.html">Signing Your + Applications</a>, which provides a thorough guide to application signing on Android and what it + means to you as an Android application developer. The document also includes a guide to exporting + and signing your application with the ADT's Export Wizard.</p>
\ No newline at end of file diff --git a/docs/html/guide/developing/building/building-eclipse.jd b/docs/html/guide/developing/building/building-eclipse.jd new file mode 100644 index 0000000..4de4f31 --- /dev/null +++ b/docs/html/guide/developing/building/building-eclipse.jd @@ -0,0 +1,163 @@ +page.title=Building and Running Applications in Eclipse +@jd:body + +<div id="qv-wrapper"> + <div id="qv"> + <h2>In this document</h2> + + <ol> + <li><a href="#RunningOnEmulatorEclipse">Running on an Emulator</a></li> + + <li><a href="#RunningOnDeviceEclipse">Running on a Device</a></li> + + <li><a href="#RunConfig">Creating a Run Configuration</a></li> + </ol> + </div> + </div> + + <p>Eclipse and ADT provide an environment where most of the details of the build process are + hidden from you. By default, the build process constantly runs in the background as you make + changes to your project.</p> + + <p>When Eclipse automatically builds your application, it enables debugging and signs the + <code>.apk</code> with a debug key, by default. When you run the application, + Eclipse invokes ADB and installs your application to a device or emulator, so you do not have to + manually perform these tasks. Since most of the build process is taken care of by Eclipse, the + following topics show you how to run an application, which will automatically build your + application as well.</p> + + <p>To distribute your application, however, you must build your application in release mode and sign the + <code>.apk</code> file with your own private key.</p> + + <p>This document shows you how to run your application on an emulator or a real device + from Eclipse—all of which is done using the debug version of your application. + For more information about how to sign your application with a private key for release, see <a href= + "{@docRoot}guide/publishing/app-signing.html#ExportWizard">Signing Your Applications</a></p> + + <h2 id="RunningOnEmulatorEclipse">Running on the emulator</h2> + + <p>Before you can run your application on the Android Emulator, you must <a href= + "{@docRoot}guide/developing/devices/managing-avds.html">create an AVD</a>.</p> + + <p>To run (or debug) your application, select <strong>Run</strong> > <strong>Run</strong> (or + <strong>Run</strong> > <strong>Debug</strong>) from the Eclipse menu bar. The ADT plugin will + automatically create a default run configuration for the project. Eclipse will then perform the + following:</p> + + <ol> + <li>Compile the project (if there have been changes since the last build).</li> + + <li>Create a default run configuration (if one does not already exist for the project).</li> + + <li>Install and start the application on an emulator (or device), based on the Deployment + Target defined by the run configuration. + + <p>By default, Android run configurations use an "automatic target" mode for selecting a + device target. For information on how automatic target mode selects a deployment target, see + <a href="#AutoAndManualTargetModes">Automatic and manual target modes</a> below.</p> + </li> + </ol> + + <p>If you run the application with the Debug option, the application will start in the "Waiting For Debugger" mode. Once the debugger + is attached, Eclipse opens the Debug perspective and starts the application's main activity. Otherwise, if you run the + application with the normal Run option, Eclipse installs the application on the device and launches the main activity.</p> + + <p>To set or change the run configuration used for your project, use the run configuration + manager. See the section below about <a href="#RunConfig">Creating a Run Configuration</a> for more information.</p> + + <p>Be certain to create multiple AVDs upon which to test your application. You should have one + AVD for each platform and screen type with which your application is compatible. For instance, if + your application compiles against the Android 1.5 (API Level 3) platform, you should create an + AVD for each platform equal to and greater than 1.5 and an AVD for each <a href= + "{@docRoot}guide/practices/screens_support.html">screen type</a> you support, then test your + application on each one.</p> + + <h2 id="RunningOnDeviceEclipse">Running on a device</h2> + + <p>Before you can run your application on a device, you must perform some basic setup for your + device:</p> + + <ul> + <li>Ensure that your application is debuggable by setting the + <code>android:debuggable</code> attribute of the <code><application></code> + element to <code>true</code>. As of ADT 8.0, this is done by default when you build in debug mode.</li> + + <li>Enable USB Debugging on your device. You can find the setting on most Android devices by + going to <strong>Settings > Applications > Development > USB debugging</strong>.</li> + + <li>Ensure that your development computer can detect your device when connected via USB</li> + </ul> + + <p>Read <a href="{@docRoot}guide/developing/device.html">Connecting Hardware Devices</a> + for more information.</p> + + <p>Once set up and your device is connected via USB, install your application on the device by + selecting <strong>Run</strong> > <strong>Run</strong> (or <strong>Run</strong> > + <strong>Debug</strong>) from the Eclipse menu bar.</p> + + <h2 id="RunConfig">Creating a Run Configuration</h2> + + <p>The run configuration specifies the project to run, the Activity to start, the emulator or + connected device to use, and so on. When you first run a project as an <em>Android + Application</em>, ADT will automatically create a run configuration. The default run + configuration will launch the default project Activity and use automatic target mode for device + selection (with no preferred AVD). If the default settings don't suit your project, you can + customize the run configuration or even create a new one.</p> + + <p>To create or modify a run configuration, refer to the Eclipse documentation on how to create Run configurations. + The following steps highlight the important things you need to do for an Android project:</p> + + <ol> + <li>Open the run configuration manager from the Run Menu.</li> + + <li>Expand the <strong>Android Application</strong> item and create a new configuration or open + an existing one. + </li> + + <li>With the Run Configuration selected, adjust your desired run configuration settings: + <ul> + <li>In the Android tab, specify the Project and Activity to launch. + </li> + <li><p>In the Target tab, consider whether you'd like to use Manual or Automatic mode when + selecting an AVD to run your application. See the following section on <a href= + "#AutoAndManualTargetModes">Automatic and manual target modes</a>).</p> + + <p>You can specify any emulator options to the Additional Emulator Command Line Options + field. For example, you could add <code>-scale 96dpi</code> to scale the AVD's screen to an + accurate size, based on the dpi of your computer monitor. For a full list of emulator + options, see the <a href="{@docRoot}guide/developing/tools/emulator.html">Android + Emulator</a> document.</p> + </li> + </ul> + </li> + </ol> + + <h4 id="AutoAndManualTargetModes">Automatic and manual target modes</h4> + + <p>By default, a run configuration uses the <strong>automatic</strong> target mode in order to + select an AVD. In this mode, ADT will select an AVD for the application in the following + manner:</p> + + <ol> + <li>If there's a device or emulator already running and its AVD configuration meets the + requirements of the application's build target, the application is installed and run upon + it.</li> + + <li>If there's more than one device or emulator running, each of which meets the requirements + of the build target, a "device chooser" is shown to let you select which device to use.</li> + + <li>If there are no devices or emulators running that meet the requirements of the build + target, ADT looks at the available AVDs. If there is an AVD that matches the build target of the project, + ADT chooses that AVD. If the AVD versions are newer than the build target of the project, ADT chooses + the oldest possible version of an AVD that meets the project's build target requirement.</li> + + <li>If there are no suitable AVDs, the application is not installed a console error warning tells + you that there is no existing AVD that meets the build target requirements.</li> + </ol> + + <p>However, if a "preferred AVD" is selected in the run configuration, then the application will + <em>always</em> be deployed to that AVD. If it's not already running, then a new emulator will be + launched.</p> + + <p>If your run configuration uses <strong>manual</strong> mode, then the "device chooser" is + presented every time that your application is run, so that you can select which AVD to use.</p>
\ No newline at end of file diff --git a/docs/html/guide/developing/building/index.jd b/docs/html/guide/developing/building/index.jd new file mode 100644 index 0000000..83a7bb3 --- /dev/null +++ b/docs/html/guide/developing/building/index.jd @@ -0,0 +1,80 @@ +page.title=Building and Running Applications +@jd:body + +<div id="qv-wrapper"> + <div id="qv"> + <h2>In this document</h2> + <ol> + <li><a href="#detailed-build">A Detailed Look at the Build Process</a></li> + </ol> + </div> + </div> + + <p>During the build process, your Android projects are compiled and packaged into an .apk file, + the container for your application binary. It contains all of the information necessary to run + your application on a device or emulator, such as compiled <code>.dex</code> files (<code>.class</code> files + converted to Dalvik byte code), a binary version of the <code>AndroidManifest.xml</code> file, compiled + resources (<code>resources.arsc</code>) and uncompiled resource files for your application.</p> + + <p>If you are developing in Eclipse, the ADT plugin incrementally builds your project as you + make changes to the source code. Eclipse outputs an <code>.apk</code> file automatically to the bin folder of + the project, so you do not have to do anything extra to generate the <code>.apk</code>.</p> + + <p>If you are developing in a non-Eclipse environment, you can build your project with the + generated <code>build.xml</code> Ant file that is in the project directory. The Ant file calls targets that + automatically call the build tools for you.</p> + + <p>To run an application on an emulator or device, the application must be signed using debug or + release mode. You typically want to sign your application in debug mode when you develop and test + your application, because the build tools use a debug key with a known password so you do not have + to enter it every time you build. When you are ready to release the application to Android + Market, you must sign the application in release mode, using your own private key.</p> + + <p>Fortunately, Eclipse or your Ant build script signs the application for you in debug mode + when you build your application. You can also easily setup Eclipse or your Ant build to sign your + application in release mode as well. For more information on signing applications, see <a href= + "{@docRoot}guide/publishing/app-signing.html">Signing Your Applications</a>.</p> + + <p>The following diagram depicts the components involved in building and running an application:</p> + + <img src="/images/build-simplified.png" /> + + <h2 id="detailed-build">A Detailed Look at the Build Process</h2> + + <p>The build process involves many tools and processes that generate intermediate files on the + way to producing an <code>.apk</code>. If you are developing in Eclipse, the complete build process is + automatically done periodically as you develop and save your code changes. If you are using other + IDEs, this build process is done every time you run the generated Ant build script for your + project. It is useful, however, to understand what is happening under the hood since much of the + tools and processes are masked from you. The following diagram depicts the different tools and + processes that are involved in a build:</p> + + <p><img src="/images/build.png" /></p> + + <p>The general process for a typical build is outlined below:</p> + + <ul> + <li>The Android Asset Packaging Tool (aapt) takes your application resource files, such as the + <code>AndroidManifest.xml</code> file and the XML files for your Activities, and compiles them. An <code>R.java</code> is + also produced so you can reference your resources from your Java code.</li> + + <li>The aidl tool converts any <code>.aidl</code> interfaces that you have into Java interfaces.</li> + + <li>All of your Java code, including the <code>R.java</code> and <code>.aidl</code> files, are compiled by the Java + compiler and .class files are output.</li> + + <li>The dex tool converts the .class files to Dalvik byte code. Any 3rd party libraries and + .class files that you have included in your project are also converted into <code>.dex</code> files so that + they can be packaged into the final <code>.apk</code> file.</li> + + <li>All non-compiled resources (such as images), compiled resources, and the .dex files are + sent to the apkbuilder tool to be packaged into an <code>.apk</code> file.</li> + + <li>Once the <code>.apk</code> is built, it must be signed with either a debug or release key before it can + be installed to a device.</li> + + <li>Finally, if the application is being signed in release mode, you must align the <code>.apk</code> with + the zipalign tool. Aligning the final <code>.apk</code> decreases memory usage when the application is + running on a device.</li> + </ul> + diff --git a/docs/html/images/build-simplified.png b/docs/html/images/build-simplified.png Binary files differnew file mode 100644 index 0000000..73e3452 --- /dev/null +++ b/docs/html/images/build-simplified.png diff --git a/docs/html/images/build.png b/docs/html/images/build.png Binary files differnew file mode 100644 index 0000000..bf4cf4e --- /dev/null +++ b/docs/html/images/build.png |