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authorquddusc <quddusc@google.com>2014-04-05 22:45:01 +0000
committerAndroid Git Automerger <android-git-automerger@android.com>2014-04-05 22:45:01 +0000
commite49ba1a3fc6c915a4ec6c526ecb25afe2dbd7f32 (patch)
treee76b8ffa9de704896d7dbfd1d6df1a466a585456 /docs/html
parent8bd72e50335d3a276ffa41928c791c8d50d5d028 (diff)
parentf403d60fc8dfe2b833a65b6933a07c44d849e831 (diff)
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am f403d60f: am 17878a9a: am b430ec75: am 7db3875c: Merge "docs: Fixed gamepad mapping doc to recommend that B button should be used for back navigation in menus. Bug: 13487101" into klp-docs
* commit 'f403d60fc8dfe2b833a65b6933a07c44d849e831': docs: Fixed gamepad mapping doc to recommend that B button should be used for back navigation in menus. Bug: 13487101
Diffstat (limited to 'docs/html')
-rw-r--r--docs/html/training/game-controllers/controller-input.jd21
1 files changed, 14 insertions, 7 deletions
diff --git a/docs/html/training/game-controllers/controller-input.jd b/docs/html/training/game-controllers/controller-input.jd
index 2c50ae1..c9517ba 100644
--- a/docs/html/training/game-controllers/controller-input.jd
+++ b/docs/html/training/game-controllers/controller-input.jd
@@ -236,26 +236,33 @@ buttons.</p>
</tr>
<tr>
<td>Start game in main menu, or pause/unpause during game</td>
- <td>{@link android.view.KeyEvent#KEYCODE_BUTTON_START BUTTON_START}</td>
+ <td>{@link android.view.KeyEvent#KEYCODE_BUTTON_START BUTTON_START}<sup>*</sup></td>
</tr>
<tr>
<td>Display menu</td>
- <td>{@link android.view.KeyEvent#KEYCODE_BUTTON_SELECT BUTTON_SELECT} and
-{@link android.view.KeyEvent#KEYCODE_MENU}</td>
+ <td>{@link android.view.KeyEvent#KEYCODE_BUTTON_SELECT BUTTON_SELECT}<sup>*</sup>
+ and {@link android.view.KeyEvent#KEYCODE_MENU}<sup>*</sup></td>
</tr>
<tr>
<td>Same as Android <em>Back</em></td>
- <td>{@link android.view.KeyEvent#KEYCODE_BUTTON_B BUTTON_B}<sup>*</sup> and
-{@link android.view.KeyEvent#KEYCODE_BACK KEYCODE_BACK}</td>
+ <td>{@link android.view.KeyEvent#KEYCODE_BACK KEYCODE_BACK}</td>
+ </tr>
+ <tr>
+ <td>Navigate back to a previous item in a menu</td>
+ <td>{@link android.view.KeyEvent#KEYCODE_BUTTON_B BUTTON_B}<sup>**</sup></td>
</tr>
<tr>
<td>Confirm selection, or perform primary game action</td>
- <td>{@link android.view.KeyEvent#KEYCODE_BUTTON_A BUTTON_A}<sup>*</sup> and
+ <td>{@link android.view.KeyEvent#KEYCODE_BUTTON_A BUTTON_A}<sup>**</sup> and
{@link android.view.KeyEvent#KEYCODE_DPAD_CENTER DPAD_CENTER}</td>
</tr>
</table>
<p>
-<em>* This could be the opposite button (A/B), depending on the locale that
+<em>* Your game should not rely on the presence of the Start, Select, or Menu
+ buttons.</em>
+</p>
+<p>
+<em>** This could be the opposite button (A/B), depending on the locale that
you are supporting.</em>
</p>