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authorScott Main <smain@google.com>2013-08-06 15:35:20 -0700
committerAndroid Git Automerger <android-git-automerger@android.com>2013-08-06 15:35:20 -0700
commitef54f611c1574c2cca89476494e7343df76aefad (patch)
tree4b2f9b16520e96f42296f5a38eefa9203314220c /docs/html
parentec9978063794317b9934e2fc9ae4eb2de8c9b7a4 (diff)
parentbdf85de3b81586aadce564cf9cad6f4c725a302e (diff)
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am bdf85de3: am 7b60431b: update <uses-feature> for OpenGL ES version with 3.0 example and API guide link. bug: 10207619
* commit 'bdf85de3b81586aadce564cf9cad6f4c725a302e': update <uses-feature> for OpenGL ES version with 3.0 example and API guide link. bug: 10207619
Diffstat (limited to 'docs/html')
-rw-r--r--docs/html/guide/topics/manifest/uses-feature-element.jd7
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/html/guide/topics/manifest/uses-feature-element.jd b/docs/html/guide/topics/manifest/uses-feature-element.jd
index 4c11adc..af35540 100644
--- a/docs/html/guide/topics/manifest/uses-feature-element.jd
+++ b/docs/html/guide/topics/manifest/uses-feature-element.jd
@@ -163,8 +163,7 @@ feature</em>, if necessary. </li>
<dd>The OpenGL ES version required by the application. The higher 16 bits
represent the major number and the lower 16 bits represent the minor number. For
example, to specify OpenGL ES version 2.0, you would set the value as
-"0x00020000". To specify OpenGL ES 2.1, if/when such a version were made
-available, you would set the value as "0x00020001".
+"0x00020000", or to specify OpenGL ES 3.0, you would set the value as "0x00030000".
<p>An application should specify at most one <code>android:glEsVersion</code>
attribute in its manifest. If it specifies more than one, the
@@ -183,6 +182,10 @@ that it requires OpenGL ES 2.0.</p>
<p>An application that can work with any of several OpenGL ES versions should
only specify the numerically lowest version of OpenGL ES that it requires. (It
can check at run-time whether a higher level of OpenGL ES is available.)</p>
+
+ <p>For more information about using OpenGL ES, including how to check the supported OpenGL ES
+version at runtime, see the <a href="{@docRoot}guide/topics/graphics/opengl.html">OpenGL ES</a>
+API guide.</p>
</dd>
</dl>